PvE Skills & GW2

iToasterHD

Frost Gate Guardian

Join Date: Dec 2007

We Need Therapy [NOW]

Rt/

Am I the only one who thinks PvE skills have ruined Guild Wars? If so, do you think they will be continued in Guild Wars 2?

StormDragonZ

StormDragonZ

Desert Nomad

Join Date: Jan 2008

New York

W/R

In my opinion, Eye of the North itself ruined Guild Wars. Grinding titles, the Ursan situation and possibly the fact I consider it an "expansion" rather than an actual campaign are key ideas to look into when I say EotN is the reason.

pOmrAkkUn

pOmrAkkUn

Desert Nomad

Join Date: Oct 2005

Bangkok

Me/Mo

PvE skills make me feel better when I play monk. Healling hero and hench in PvE is boring!!

Shadowmoon

Shadowmoon

Wilds Pathfinder

Join Date: Jun 2006

N/A

N/

Well seeing how almost every mob in gwen had a monster skill, much alot much better than the pve skills, i perfer having them. I don't think they ruined the game at all.

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

I'm expecting each race to have an exclusive line of PvE skills instead of stupid attribute modifiers. When you look at it that way, it's an improvement.

The one hope we might have is they put some effort into "balancing" them in a full game... really only a handful of PvE skills say "I win", the others are medicore to useless.

wu is me

Krytan Explorer

Join Date: Oct 2007

They're a good part of the game design, since there is incentive to group with people rather than heroes/ hench all the time.
They also buffed most of the pve skills so that that lowwer ranks in pve skills will have comparable usefulness to higher ranks, and thus the necessity of higher ranks.

mrvrod

Guest01

Join Date: Jul 2006

I personally don't think it's PvE, PvP, or dual role skills that are hurting GW. I think its that there are so damn many of these skills thats the problem.

I don't think Anet realized just what they were getting themselves into by adding so many new skills to each campaign. I think that's why so many people get angry when skills are nerfed. It's just not possible to balance that many different skills equitably.

shoyon456

shoyon456

Desert Nomad

Join Date: Jul 2006

D/

Quote:
Originally Posted by StormDragonZ View Post
In my opinion, Eye of the North itself ruined Guild Wars. Grinding titles, the Ursan situation and possibly the fact I consider it an "expansion" rather than an actual campaign are key ideas to look into when I say EotN is the reason.
This is completely true.

Quote:
Originally Posted by FoxBat View Post
I'm expecting each race to have an exclusive line of PvE skills instead of stupid attribute modifiers.
If they resemble GW PvE-only skills in any way (and thats the only way I can see them) then they will be horribly imbalanced. But then again, deciding for races to be "special" is going to be imbalanced no matter how you cut it.

Oh wait! It's PvE... Anet just wants to make ppl feel 1337...

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

PvE skills might have worked in GW just fine if they were directly tied to an attribute, but that would eliminate most of the desire for the title, save story progression and some other things. This won't get changed without some sort of overhaul, or if there's a simple solution, I can't see it.

I believe that skills in GW2 were said to have specific effects under certain conditions. That sounds like if PvE-only skills were to come into play, they could be extra effects of certain skills in certain situations. My preference would be to not see PvE-only skills or anything of the sort come into play, because the way the skill system sounds as it is should allow players to do anything they need to do already to play the game.

Lishy

Lishy

Forge Runner

Join Date: Jan 2008

They will have PvE skills. I've been talking to Regina, and in fact, she stated that by getting the max KoABD and putting it in the hall of monuments, we will get "BAMPH!" in GW2.

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

Quote:
Originally Posted by StormDragonZ View Post
In my opinion, Eye of the North itself ruined Guild Wars. Grinding titles, the Ursan situation and possibly the fact I consider it an "expansion" rather than an actual campaign are key ideas to look into when I say EotN is the reason.
I wouldn't say it being an expansion instead of a campaign ruined GW. It being an expansion means fewer skills required to balance and fewer locations - therefore not spreading the playerbase too thin like campaigns do. However, the rest you are right on, in my opinion that is.

PvE skills to an extent ruined GW. By "to an extent" I mean a vast majority of them. Before EN, when it was just Kurzick/Luxon Sunspear and Lightbringer PvE skills, it was fine. But when EN came out, the PvE skills pretty much ruined it.

I base my claim on three major things:

1) There were fewer PvE only skills, therefore limiting the amount you can choose from

2) They were profession specific, again limiting the amount you can use

and 3) They weren't as OP'd as Ursan. The only issue with the better PvE skills is "Save Yourselves!"+"There's Nothing To Fear!" combo which can easily be fixed by scaling the skill to strength as well as the title (like how many Sunspear skills are set up).


In my opinion, all PvE skills should be scaled like how the Sunspear skills are - that is, by both title and the primary attribute of the profession the skill belongs to. Which also means no "core" PvE skills like Ursan Blessing and Pain Inverter.

blue.rellik

blue.rellik

Forge Runner

Join Date: Feb 2007

Melbourne, Australia

None

W/

I'd like the PvE skills to be somewhat affected by attributes. This way they won't be so op while at the same time still useful for those of other professions

That said, some HM areas might need to be toned down slightly, particularly the 'elite' areas

shoyon456

shoyon456

Desert Nomad

Join Date: Jul 2006

D/

Quote:
Originally Posted by Kain Fz View Post
They will have PvE skills. I've been talking to Regina, and in fact, she stated that by getting the max KoABD and putting it in the hall of monuments, we will get "BAMPH!" in GW2.
Don't joke about that, Regina might flip over saying she said that.

mrvrod

Guest01

Join Date: Jul 2006

BAMPH!: For 10-30 seconds all enemies within earshot will soil themselves and run away. Enemy movement will be 50% slower as they try to clean themselves, and all slashing attacks will have a 25% chance of poisoning enemies do to the presence of fecal matter.

TwinRaven

TwinRaven

Wilds Pathfinder

Join Date: Apr 2005

W/

Snatch your spectacles and speculum, time for speculation...gods I hate threads where people are to guess at what cannot be known or even discussed intelligently because of the utter lack of information...bah! Close, please.

mr monk rupsie

Academy Page

Join Date: Nov 2007

woot

Mo/

Please, dont use PvE skills in GW2.

Reasons: This will ruin the whole mechanics of guild wars itself. It was meant to be competitive. Now PvE is like a person doing sport only he takes drugs and such to "boost" his performence.

If you are going to introduce a pve skill. Why not giving a general skill: "SUPER NUKE!!!" description: all enemies in radar range take 10000000 dmg + 1023123 seconds burning + poison + bleeding + deepwound + weakness + blind + cracked armor!

If you look 1 thread below (why the PvE community sucks). You get at least 10 different reasons why NOT to introduce PvE skills + consumables.
Pve skills should not be introduced: Just use your brain (or whats left of it) and the skills you have aquired.

fenix

fenix

Major-General Awesome

Join Date: Aug 2005

Aussie Trolling Crew HQ - Event Organiser and IRC Tiger

Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#

W/

No real discussion here other than opinions and assumptions about GW2, which there is already enough of.


Closed.