Gwen - Mesmer Hero
king_jay
Recently I have been vanquishing and I would like to prepare for places that need strong interupts, specifically the Shiverpeaks because two monk groups are rampant.
I was wondering if anyone has a bar for Gwen that can make these parts of vanquishing a lot simpler because of good heroes.
Thanks in Advance
I was wondering if anyone has a bar for Gwen that can make these parts of vanquishing a lot simpler because of good heroes.
Thanks in Advance
daze
i personally like [tease] but thats just my opinion. Oh yeah teas has a new skill description
Quote:
Originally Posted by wiki
Quote:
5 Energy ΒΌ Activation 15 Recharge
Elite Spell. If target foe is using a skill, that foe and all foes in the area are interrupted and you steal 0...4 Energy from each interrupted foe.
tease is a good interrupt with energy management features.
then you can throw in stuff like [leech signet] or [power drain] that should take care of all the e-management you need. then you can go Dom and put in [cry of frustration] or something like that. Im not going to give you the whole build, just some ideas to work with.
Elite Spell. If target foe is using a skill, that foe and all foes in the area are interrupted and you steal 0...4 Energy from each interrupted foe.
tease is a good interrupt with energy management features.
then you can throw in stuff like [leech signet] or [power drain] that should take care of all the e-management you need. then you can go Dom and put in [cry of frustration] or something like that. Im not going to give you the whole build, just some ideas to work with.
Luminarus
VoR is pretty powerful. Bring Shatter Enchant or Drain Enchant for enchantment removal, and maybe CoF or Powerspike. Without their enchants, they get pretty badly destroyed. Consider in those circumstances locking Gwen on one of them, and killing the other.
Sierraa
I run...
[Lingering Curse][Suffering][Enfeebling Blood][Rip Enchantment][Power Drain][Leech Signet][Ether Signet][Hex Eater Signet]
[Lingering Curse][Suffering][Enfeebling Blood][Rip Enchantment][Power Drain][Leech Signet][Ether Signet][Hex Eater Signet]
daze
blue.rellik
daze
Quote:
Originally Posted by Alexander Burn Victim
If you really think you need more you could try:
[Tease][Power Drain][Cry of Frustration][Chilblains][Rip Enchant][Enfeebling Blood][Defile Defenses][Resurrection Signet]
Ah, i see. I didnt notice the new skill description for [[lingering curse]. Ill have to try that one out.
Quote:
Originally Posted by wiki
5 Energy 1 Activation 10 Recharge
Elite Hex Spell. For 6...25 seconds, target foe and all nearby foes suffer -0...2 Health degeneration, and receive 33% less benefit from healing. bungusmaximus
This build works well especially when there's some frontline in your team.
The tease bar is also pretty brave if you don't like mine. Mind you that the biggest problem with dolyak riders is [mark of protection], so I advise you to micro your enchant remove, because no LC in the world is going to power through it. I posted an nuker bar because there's a few ways of dealing with healers, interrupts, enchant removal and damage spreading, the below bar does all of those. [Mantra of inscriptions] [signet of disruption] [signet of distraction] or [leech signet] [Drain Enchantment] [Balthazar's Aura] [Judge's Insight] or [smite hex] [Ray of Judgement] [Resurrection signet] Smiting: 12 Dom: 8+1 FC: 7+1+1 Insp: rest shaygo
The problem with those Dolyak masters is that they use [mark of protection] on each other so killing them is nothing to do with decreased healing.
I took a [broad head arrow] ranger with [epidemic] and 2 [discord] MMs. the minions did the interruption on the dazed dolyaks and the heroes killed them with discord. sorry, no Gwen there... Sierraa bungusmaximus
Thunderclap > BHA anyways imho.
ZeAliX
[gwen; OQhkAkC6wJqjbDjlBuA5AuWG8iB]
My gwen runs this, energy management is good.. and whatever gwen doesn't interrupt will benefit you anyway because of VoR.. oh.. reason for no ench removal in that bar is because my nec has it, so I guess that ench removal can be fitted in the bar above. Super Igor
Tease Ftw!
I use this: [tease][cry of frustration][power drain][soothing memories][weapon of warding][blind was mingson][protective was kaolai][flesh of my flesh] -constant interrupts, instant prot with WoW, partyheal, melee shutdown, lol 70AL caster fast rez so its ftw. If you wanna drop fomf or momories for [weapon of shadow] or [drain enchantment] but I'd rather leave ench strippes for necros to do. Also Me/N version if you feel like you need more enchie strips and less utility: [tease][cry of frustration][power drain][drain enchantment][chilblains][rip enchantment][enfeebling blood][weaken armor] -Basically, if you still see things enchanted the area is bugged or you lie but if you do replace weaken armor with [strip enchantment]. x: <3 MagmaRed
I personally prefer an Illusion build on my Mesmer heroes most of the time. Frustration combined with a Broadhead Arrow Ranger (hero or player) is quite effective. Toss in Clumsiness and Wandering Eye and you can even get benefits from Frustration on melee classes. Tease works great, and I use that most times. However, I often take Migraine for heavy interrupt/pressure uses. The only interrupts you NEED to have an effective hero build is Power Drain and Power Return when using Tease. The recharge times and energy management from those 3 skills are very strong.
Daesu
Quote:
Originally Posted by Super Igor
Tease Ftw!
Don't use tease, it is a waste of an elite slot, CoF is good enough with Mantra of Recovery.
For ranger heroes, use BHA+Epidemic and your standard ranger interrupts. For a mesmer hero, either use a Me/Mo artificer: http://www.guildwarsguru.com/forum/s...10&postcount=3 ..or a Mantra of Recovery build with CoF, and Power Drain. Bring some utility to go with it, like hex and enchant removal or even Empathy. zelgadissan
Personally what I run on Gwen:
[elite][Power Drain][Leech Signet][Cry of Frustration][Power Return][Shatter Enchantment][Shatter Hex][Resurrection Chant] For elites, I alternate between Tease, VoR, and Lyssa's Aura - usually one of the Inspiration elites since Shatter Enchant and Shatter Hex are pretty energy intensive on heroes. Dunno how much help this build would be in the Shiverpeaks, though. Also, if I run Tease, I usually swap out one of the other interrupts for some random stuff like Frustration and Arcane Conundrum at very low spec. Nightow
[tease][cry of frustration][power drain][power return][drain enchant](or [rip enchantment])[Signet of Humility](microed)[empathy](for melee mobs)[flesh of my flesh]
Balky
[Power Block] plus whatever else
distilledwill
[build prof=Me/Mo insp=9+1 Dom=12+1+1 fast=9+1][Power Block][Power Drain][Cry Of Frustration][Leech Signet][Drain Enchantment][Signet of Humility][Mantra of Inscriptions][Resurrection Chant][/build]
[build prof=Me/Mo insp=12+1+1 smite=10 fast=8+1][Tease][Power Drain][Smite Hex][Smite Condition][Signet of Humility][Mantra of Inscriptions][Strength Of Honor][Resurrection Chant][/build] These are both kinda useful in that area. The bottom one is particurly good if you're a melee player. Just lock them on a Dolyak Rider to keep his MoP locked down and interupt his other pesky spells. ac1inferno
My Gwen seems to only know how to use [[Ineptitude] well. Anything else and she fails.
[build prof=me/e illusion=12+1+1 inspiration=10+1 fastcasting=8+1][ineptitude][clumsiness][wandering eye][shrinking armor][Optional][power drain][glyph of lesser [email protected]][resurrection signet][/build] - [[Cry of Frustration] or [[Drain Enchantment]. If that doesn't help, I guess you could always use one of the following two: [build prof=Mesmer/Ritualist name="Psychic Interrupter" dom=11+1+1 ins=8+1 cha=10 fas=6+1 res=2][Psychic Instability][Cry Of Frustration][Empathy][Power Drain][Leech Signet][Splinter Weapon (PvE)][Ancestor's Rage (PvE)][Flesh of My Flesh (PvE)][/build] or [build prof=Me/Rt Domination=11+1+1 Inspiration=7+1 Fast=7+1 Channeling=10 Resto=3][Tease][Cry of Frustration][Power Spike][Power Return][Power Drain][Ancestor's Rage (PvE)][Splinter Weapon (PvE)][Flesh of My Flesh (PvE)][/build] Ben-A-BoO
There is a reason why almost every Team in Heroes Ascent run Tease Heroe(s) these days (Me/Rt with pdrain|tease|weapon of warding|weapon of shadow|yada yada ...) and that sure isn't because of the uber-energy denial ...
Tease is awesome on heroes because A). It interrupts B). Tons of energy for Fast Casting utility. Now if you start to argue that it is PvP and PvE is totally different, ask yourself where Sabway derived from ... So stop pulling that E-denial sucks in PvE argument because it has nothing to do with the Tease build. Daesu
Quote:
Originally Posted by Super Igor
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You are missing mine. With MoR-CoF you can cast CoF every 10s. Plus you also get to cast PDrain every 13s, and have a higher recharge on all the other skills/interrupts in your skill bar.
I'd much rather have more utility like ench strips or rit prots being spammed with infinite energy than some old mor hero that spams empathy on casters and never has any energy.
That's why you have PDrain. You can also bring Drain Enchantment or Auspicious Incantation for more e-management. Yes, I am old school.
Daesu
There is also a subtle difference between Tease and CoF. If the foe in the area is not using a skill, you dont steal energy from it. CoF interrupts any action of foes in the area, as long as the targeted foe is using a skill. Which is another reason why I dont like Tease.
Check out the experiment here (aside: Igor you would like this. It is conducted by another one of your arch enemies ): http://www.guildwarsguru.com/forum/s...php?t=10328118 Either the skill description is buggy or Tease is buggy. You only steal energy from foes, in the area, that were using a skill at that moment. The skill description should say: "If target foe is using a skill, that foe and all foes in the area are interrupted and you steal 0...4 Energy from each interrupted foe using a skill." Daenara
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Super Igor
Tease is still godly, yes I know it only still energy from those interrupted the desciption was clear anough for me. It doesnt make it any less godly because multiple foes will be interrupted rather often and if only one is remaining it wont matter if you have 300 interrupt skills because it wont manage to cast alot before it dies will it? Also, OP asks for a build that owns monks and Tease allows for much better options than you artificer.
(empathy on monks ups) |