{SUMN} - Summoners of Forgotten Gods, Luxon, member of the UHOY alliance.
I'm trying to put together a guild of 20 people or more, who can become friends, finish off GW, and carry some steam over to GW2. So far we are comprised of just 5, but very friendly players. We do a little of everything in game. There are no requirements to join the guild. You can spend your time doing what you want without fear of not meeting expectations. Current members in the guild play together, but no one is gonna think worse of you if you'd rather spend your time doing H/H.
I don't like to have any rules therefore there aren't any, but failing to use common sense will probably get you at least a warning. If you're asking for gold on the first day you join, then you're lacking common sense.
or if...
you talk
like...
this
on guild
chat
my foot
your ass
O.o
None of us should have to parent, police, or babysit each other.
A bit about myself:
- I own 2 accounts with all 4 GW releases purchased for each account. I sometimes let random RL friends play my second account.
- I am going for the GWAMM title, so anything title related count me in.
- Win or loss I'd love to do high-end PvP more, but I can't stand bickering.
- I love doing high-end PvE areas, but dislike the stress of speed clear groups.
- I'm not the kind of person to ask if anyone needs anything when I first log on. I have plans of my own, and things to do. I play for me, not for you, and I don't expect anything different from others. If members invite me to do something I need or sounds fun I'll probably go. If I wanted to do community service I could go outside, and find more productive ways to devote my time to that, than in a video game.
- I am the kind of person to invite people to join me with whatever I may be doing, although help is never mandatory or necessary. I don't turn people away, because they don't have the right profession, or are lacking in skill. My success rate is very high when I form PuGs because I am good at calculating our strengths and weaknesses in a group for the task at hand.
- I am always available to answer a question as best as I can whether I'm in a mission or not. If you absolutely need help right now with a mission you might have to wait, or find help elsewhere in the meantime.
Features of the guild currently:
- Full NPC unlocked hall (Uncharted Isle, which is my fav cause all NPC's are easy to find)
- dark cape design with gold emblem.
- Ventrilo as provided by the UHOY alliance.
Features I'm looking into getting for the guild:
- Forums
- Player profiles (so we can keep track of what each other is doing)
{SUMN} We don't take ourselves too seriously.
Kalki