I would be suprised if the average number of active accounts on at one time exceeded more than 500,000.
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Active being defined however you want... Logged in the last 30 days, play at least 10 hours a month, etc...
fog_of_redoubt
I would be suprised if the average number of active accounts on at one time exceeded more than 500,000.
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Antares Ascending
Vallisahllirium
pumpkin pie
seut
Abedeus
zwei2stein
wetsparks
Quote:
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Sneaky Mcsneaksneak
Phaern Majes
Lord Sojar
deluxe
Cacheelma
Curseman
TwinRaven
Craywulf
Ctb
If you want to debate and defend the number of active accounts, why don't you just say what it is?? |
Longasc
snaek
Originally Posted by curseman
Xfire also has Guild Wars as their #8 most played game. With games like Valve's new Left 4 Dead (#9) and Mythic's Warhammer Online (#17) below it, it really doesn't sound to me like Guild Wars is dead.
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Originally Posted by deluxe
That's a pretty big assumption you are making there! I've never used Xfire..
I guess not even 1% of all gamers uses Xfire. (yes, a wild guess, not an assumption) |
Originally Posted by twinraven
Don't forget the variable of having xfire affect hours played. A person going through the trouble of implimenting xfire is likely the kind of person who plays more often...like a person using vent, they may be more serious, less casual and therefore, play more hours...this makes non-xfire player hours irrelevant to your supposition as they lack a key variable.
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Originally Posted by craywolf
Those claiming Guild Wars is dead game need to leave these forums. This is after all a forum for Guild Wars. I'm not saying people can't complain about the game, but as soon as you start making accusations that Guild Wars is dead, you've pretty much have nothing to contribute to these forums.
Complain about skills or gameplay all you want, but don't come in here telling me the game I play on regular basis is dead. That's a flat out lie. |
DreamWind
Those claiming Guild Wars is dead game need to leave these forums. This is after all a forum for Guild Wars. I'm not saying people can't complain about the game, but as soon as you start making accusations that Guild Wars is dead, you've pretty much have nothing to contribute to these forums.
Complain about skills or gameplay all you want, but don't come in here telling me the game I play on regular basis is dead. That's a flat out lie. |
Originally Posted by Ctb
They have no motivation to do so. People are so undereducated when it comes to math, and so lacking in even basic critical thinking skills that MMO companies can release any half-assed nonsense they want (like Blizzard's undefined "active accounts" or NCSoft's entirely useless "units sold") and they'll immediately have dozens of foggy-headed fanboys pissing in their pants for a chance to show how this "proves" that they were right all along about how great things are.
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CHannum
Units sold isn't useless...its all Anet gives a crap about. People need to get over this mental block that "active accounts" means anything in a non pay to play game. Anet releasing that number would just prove how withering their game is, so yes they have no motivation to do so.
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DreamWind
CHannum
This is where I disagree. Just because the company is doing well has no bearing on whether or not the game is dying.
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DreamWind
That's where you'd be wrong. If you have an online game with no sub fees running on company servers that is continually generating a profit, that right there is proof positive it's not dying because it's doing one of two things: either attracting brand new players, i.e. not dying, or still exciting enough of the player base such that they are motivated to lay out cash they are under no obligation to do so for some perceived benefit, i.e. not dying. On the other hand, no matter how giddy the jaded veterans on this board could potentially be with a game, if it's not turning a profit, it's going to be unplugged and that IS dying for a game of this type.
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Originally Posted by CHannum
The game experience is *changing* with the shifts in player base, but that's all you can say.
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CHannum
I don't agree at all with your definition of dying. You definition is essentially "the game is alive until Anet pulls the plug" which I think is dumb. To me the population is the determining factor in the death of an online game, especially in Guild Wars because the game is supposed to be a team/guild based game. The moment it becomes a "I have no choice but solo" game, it is dead to me and many others.
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Whether or not the game is still selling is irrelevent to that point if more players are leaving than joining. |
Many people would argue that the "change" IS the death. That is one of the flaws with the no pay to play model...Anet essentially has no accountability to its playerbase once they buy the game. Even if their game is dying, they don't have to care as long as their units sold number is high. |
DreamWind
You are defining the health of the game as having a semi-random pickup multiplayer component in a manner that pleases YOU, and to put it bluntly, that's crap.
Guild Wars is about as far from a multiplayer team based game as solitaire, and that's why it's great. You want a team based game, go play WoW where huge swathes of the content require 10 or 20 people to get together at the same place at the same time with the right gear and the right skills with 3 or 4 hours to devote to one area. GW? Load up the right templates on your heroes, pick the right henchies and go - or you and a friend, or you and two friends, but at no point will this game ever be genuinely team based for anything other than PVP. |
If more players "leaving" a game than buying it was a factor, then 99% of games are, at best, on life support. Games experience growth, if they're lucky, for a few months, after that it's all down hill. Every blue moon you might get a Half-Life or a WoW, but these sort of "snowballing" games are exceptional exceptions. Effectively, all games decline in their player base almost from the start.
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I'm rather amused by this. Anet is 100% accountable to their players and I find it sad that people are too blinded by their own selfishness to see that.
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If the game sucked and wasn't a good value it wouldn't still be moving units. This isn't some magickal universe where units sold has nothing to do with the quality of the game. Plenty of games might sell well for a month or two based on hype, but then they genuinely do die as their actual merits become known. However, to keep moving 70K of units a month - that's more than most games ever sell in total - nearly four years after the game first launched, that's not just "not dying", that's downright healthy. More, it's proof that you and all the other "omigod it's so dead!" people are simply wrong.
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snaek
Originally Posted by channum
Guild Wars is about as far from a multiplayer team based game as solitaire, and that's why it's great.
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Gun Pierson
cognophile
That is exactly the line of thinking that the non pay to play model creates...a line where it doesn't matter if the game is dying or if the PvP is stupidly inbalanced or Ursan is dominating PvE or any other stupidly bad things we can think of, as long as the quarterly report looks good.
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CHannum
THere is your flaw...if you assume Guild Wars is a single player game, then the GAME CAN'T DIE. Single player games are rarely considered dead or not dead. We are talking about Guild Wars in the context of a MMO...that is a game where there are a lot of players online.
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I don't care if Guild Wars is selling 10 billion units a month...if 50 billion players a month are leaving the game (or just not playing the game), the game to me and many others is dead. But hey...as long as Anet is making money right? |
That is exactly the line of thinking that the non pay to play model creates...a line where it doesn't matter if the game is dying or if the PvP is stupidly inbalanced or Ursan is dominating PvE or any other stupidly bad things we can think of, as long as the quarterly report looks good. |
wetsparks
I'm amused by the fact that you are blinded to the downside of the non pay to play system. If you think Anet is 100% accountable, I can only laugh because I could probably type an essay on why you are wrong, but I won't here. You said it yourself...all that matters to them is units sold and not active accounts. What does that tell you? Regardless, all that matters is Anet is successful in what they do (moving units) so far and that is good for them, but are they good at keeping a game alive and being accountable to the players (active accounts)?
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fog_of_redoubt
They should create a PuG server in this game (like american, european servers) and give better rewards to people who pug (no heroes). They would also 'find' eachother better that way. See how that experiment would work out.
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Gun Pierson
fog_of_redoubt
Yeah sure, but some of those people want to pug and they could in the past. Btw, I'm a solo player myself most of the time.
I wasn't pushing solo players to pug. I was trying to find a way so pug people would find eachother better through a pug server. But Ok I understand, you find it a bad idea. I'm happy my nose is still on my face, because you almost bit it off there |
Firebaall
DreamWind
Originally Posted by cognophile
Interesting. Ursan dominating PvE? Been a while since you've played?
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What goofball logic is this argument? It's not an MMO, it never was an MMO, and that some deluded people who are way too wrapped up in the game can't see that isn't my fault, nor Anets.
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It emulates many MMO characteristics, which is why I gave up WoW for GW because it gives me everything I want from an MMO with none of the garbage I don't want, namely forcing me to party up with strangers. The very beauty of GW is that it's NOT the game you want it to be.
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Often it will be just me and the H/H, and they certainly don't care if I have to leave the computer unattended for hours. When I'm already to tackle area <FOO> but no one I know is on, no problem, I'll H/H it. When they are on, cool, multiplayer with friends and family.
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The game is fine, it is exactly what was promised on the box, and that's all you can expect.
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Admire the game for what it was supposed to be and is, not what a short lived "golden age" where the lacking game design to live up to the promise on the box forced people to group together in spite of their personal wishes made you think. That most people today evidently would rather play with H/H and/or real life friends instead of the way you think the game should be played says you're the square peg, not them.
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You just don't get it and obviously won't. First off, it's a myth that pay to play games do any better of a job at responding to the player base.
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By the time they got around to addressing the other 99% of their player base, I was already gone. They are confident they can ignore the majority of the player base because they were never going to keep their account active for more than six months or so anyhow no matter what they did.
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You contrast that to Anet and you get the opposite result: they lose money on the hard core MMO crowd and their bread and butter is the beer and pretzel guys like me and my friends who see this as an incredibly fun way to kill evenings shooting the breeze over TeamSpeak.
They do not and should not cater to someone like you, because you represent the smaller slice of the pie, and their money isn't made on you at all. |
Originally Posted by wetsparks
And many more could write essays why ANet is accountable to their player base. All game companies are. If ANet piss off their player base, no one buys their new game, they go out of business.
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Cacheelma
They should create a PuG server in this game (like american, european servers) and give better rewards to people who pug (no heroes). They would also 'find' eachother better that way. See how that experiment would work out.
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Lord Sojar
Divinus Stella
Skye Marin