15 Feb 2009 at 20:23 - 11
1. Minions, as much as I love them, work poorly in UW. Just not enough corpses. So no sabway or discordway.
2. Four Horsemen is the bottleneck. You don't have any really good options here.
The easiest and surest way would be to bring a third player as a perma or obby tank to handle one side. (I've once seen a human trapper slow one side down enough too.) Of course, that defeats the whole 2-players-plus-heroes premise. You might be able to flag a hero tank and micro them, but it would be taxing.
Your second choice is a 4-4 split. That can be done, but you end up gambling that each team's healer -- probably a hero -- is going to stay out of the meteor showers; since you're pretty much sunk if you lose either healer.
The third choice is a 8-0 "split." Bring some potent AoE gimmick like MoP+Hundred Blades+Whirlwind Attack and hope that the first side balls up for an instant-kill, leaving you enough time to get back and save the reaper. This is also risky since, if you don't get lucky with the monster AI on the first side, you lose.
The fourth choice is to fight at the reaper. In my experience, this always goes badly. Sooner or later you fail to keep the reaper prot-ed, and he dies on you. Additionally, all 4 horsemen at once tend to have enough shutdown to destroy your monks.