Quote:
Originally Posted by Shadowmoon
And who buffed sf to make it maintainable in the first place. SF was never maintainable outside of the /m before the super buff, and even then the timing had to be perfect to pull it off with cons. The buff to shadowform was for it to have the same down/up time with the old 50% deadly paradox with the unbuffed SF, but Izzy was two short sighted to see glyth of swiftness or cons and how it would lead to the permasin. And I think they saw the numbers they lost in the game with ursan being nerfed, and that is why they refuse to revert the skill to its unmaintainable form.
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Fail.
SF maintainable since NF with no cons. Learn it. If you disagree, you're wrong, empirically, and you have no grounds to talk about it.
For crying out loud people, whoever it was at ANet that decided on the expansion professions is to blame more than Izzy. How do you plan to balance 1,000s of extra skills with completely new functionality against a game that was designed for far fewer skills and without the newly introduced functionalities? The fact that every profession is at least *playable* for the most part is a testament to the fact that the game is balanced pretty well, considering the overwhelming amount of perfect balancing it would take to make all of the skills we have both useful and mitigated properly.
Izzy, thank you for being the scapegoat upon which the community throws its distaste for anything negative about Guild Wars while still maintaining your sanity and keeping your job.