Anyone else feel this way? (Refer to post title). But wait! There's something that was supposed to make HM interesting and make it a fresh, fun new challenging experience,....*drum roll*....... PvE Skills!
Don't get me wrong now, I'm not looking to make hard mode into easy mode through overpowered gimp PvE skills, but they were supposed to make HM somewhat fun, and they aren't doing so for everyone.
(Allow me to elaborate)
Back when HM didn't exist, i had a lot of fun on my elementalist. I blew stuff up and set things on fire, or I hammered people into the pavement with my lightning. (some stuff got hammered with my earth magic too). Now lets roll forward into the present again: I'm spamming blinding surge with epidemic and laying down Ward against melee for a living (unless i want a team of 6~7 charr warriors to rick roll my team).
Clearly the first scenario sounds more fun than the second. Why is that? Well... is there anyway that i can keep blowing stuff up in HM like i did in NM? No....I can't. My damage is pathetic in HM, and frankly things like maxed out vanguard assasin support and CoP don't seem like blowing stuff up to me.
Let's see what my options are now. Hmmm, [Intensity]<----- This is clearly a sliver farming skill and nothing more, so what else do we have......[elemental lord] <---- You mean to tell me that I'm supposed to grind allegiance to make this skill LAST LONGER? That's really useful when its still an enchantment, will always only be +1, and the recharge will always be 45s. (I can imagine having SO much fun against multiple charr dominators).
A lot of us aren't having fun in HM because we were screwed over PvE skill wise. HM Frostmaws on my ele was not fun. Not fun at all. It wasn't the "fun" type of challenging, it was "so impossible that it's boring" challenging. A ranger helping me with triple shot, and SY! however made Frostmaws HM a TON of fun though. Why? Because it was still a challenge, (a hero died here and there), but I got to blow stuff up again, or at least try to, since yet again my damage is pitiful in HM, but at least I got to live and try. And this isn't just an Elementalist QQ thread. How's [vampirism] working out for you ritualists in HM?
And of course to those that start pointing out all the other neat PvE skills to me once again like CoP, vanguard sin support, pain inverter, etc, I'm already sporting those on my bar all the time BECAUSE there's no real viable regular skills for an elementalist to take as damage.
To conclude, some of us were screwed over with HM by being given sub-par PvE skills and also not being compensated in any way for making our former “profession” like jobs not viable any more.
-As an Elementalist, I’d like to nuke things again. Plz give me viable HM “elementalist-like” nukes.
-I’m sure Ritualists would like to spam spirits again. Give them viable HM worthy skills to allow them to be useful and powerful spirit spammers.
-I’m sure Necros get jealous of Olias sometimes, and would like to be Minion Masters again. Plz give necros viable HM minion master skills, that would make being an MM fun again.
(Anyone else want to add something in the name of their favorite profession, please do so).
Thanks for taking the time to read my blocks of text
Sincerely,
Crescent
C


