We are not yet ready to storm the garrison

Zeteg

Ascalonian Squire

Join Date: Feb 2009

Mo/

I've looked, but I don't think this has been mentioned; if it has, please just delete this.

Anyone who has their guardian title for Elona knows this:
Quote:
Zhed Shadowhoof: We are not yet ready to storm the garrison. Centaur holding cells remain locked, and the numbers are still on the side of the Kournans. Free all of my brethren. Only then will we stand a chance against the garrison guards.
This is honestly just one example. It's very very frustrating when a NPC keeps talking (Urgoz for example) when you're trying to do something. There needs to be a feature that allows players to turn off NPC chat in popup boxes. It's really not fun to keep clicking the X box over and over, while they make some idle threat.

Secondly, I move that Zhed--with his mockery of human intelligence--does not talk with sentence fragments. I move that
Quote:
Free all of my brethren. Only then will we stand a chance against the garrison guards.
be changed to...
Quote:
Free all of my brethren; only then will we stand a chance against the garrison guards.

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

lol @ that second complaint, either way would work, as a semi-colon shows a combined sentence, as such, both of what there is and your suggestion are grammatically correct.

As for the pop up thing, it is possible. Press F11, go to Interface, and find the appropriate boxes (forgot what they are called) and remove the checkmark near them. This removes the pop up NPC talk and the other pop ups in black (like mission objectives, bounty notices, etc.)

Zeteg

Ascalonian Squire

Join Date: Feb 2009

Mo/

Quote:
Originally Posted by Konig Des Todes View Post
lol @ that second complaint, either way would work, as a semi-colon shows a combined sentence, as such, both of what there is and your suggestion are grammatically correct.

As for the pop up thing, it is possible. Press F11, go to Interface, and find the appropriate boxes (forgot what they are called) and remove the checkmark near them. This removes the pop up NPC talk and the other pop ups in black (like mission objectives, bounty notices, etc.)
Actually, it doesn't work without the semicolon, as it would result in a sentence fragment obviously meant not to be. I guess this is debatable - anyway:

I can't find the thing to eliminate the chats. I don't see a box that corresponds to the NPC chat, and if it is there, it's horribly difficult to find and identify. There should be a question mark box with descriptions for some of the more ambiguous interface issues.

Songbringer

Songbringer

Desert Nomad

Join Date: Aug 2007

EastCoast

E/Me

I believe I just learned in english last week that a ;=. so I don't see why it would work one way and not the other. For a semi colon to be gramtically correct there needs to be two complete sentences- 1 on each side of the semi colon. However I could careless about a stupid sentece when so many other things needs to be corrected.

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

As I just logged on, I can now tell you the names. They are called"Dialogue 1" and "Dialogue 2." They are about mid-way. And it seems that they do not, in fact, remove the Mission Progression box.

As for the sentence thing, the "you" in the subject is implied and therefore unneeded to be typed out. While it can be seen as a fragment, it can also be seen as not a fragment.

Songbringer

Songbringer

Desert Nomad

Join Date: Aug 2007

EastCoast

E/Me

O yea it is a command so the you is implied. Still either way works meaning neither sentence is a fragment

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

Spelling is more important than grammer, so I don't understand your issue here.

They may be annoying, but that go away fairly fast, and don't stop you from playing.

And yes, I know I spelled grammar wrong

Kattar

Kattar

EXCESSIVE FLUTTERCUSSING

Join Date: Mar 2007

SMS (lolgw2placeholder)

Me/

Grammar issues don't go here, so all comments on that will be deleted. Focus on the second suggestion.

Also, as a rule, there is a "one idea per thread" rule here in Sardelac. But since the OP is new, I'll leave this open.

Thanks.

Skyy High

Skyy High

Furnace Stoker

Join Date: May 2006

R/

It doesn't really matter, because both issues are non-issues. There is an option to turn off the NPC chat popups, and the grammar complaint is equally unfounded.

jackinthe

Krytan Explorer

Join Date: Jan 2007

Quote:
Originally Posted by Katsumi View Post
Grammar issues don't go here, so all comments on that will be deleted. Focus on the first suggestion.

Thanks.
fixed.
and konig has shown solution already.

Hailey Anne

Wilds Pathfinder

Join Date: Sep 2007

A/E

Quote:
Originally Posted by Katsumi View Post
Grammar issues don't go here, so all comments on that will be deleted. Focus on the second suggestion.

Also, as a rule, there is a "one idea per thread" rule here in Sardelac. But since the OP is new, I'll leave this open.

Thanks.
The second suggestion IS the grammar issue.
The first one is already in the game under f11.
Why leave this open when you close others for less?

Kattar

Kattar

EXCESSIVE FLUTTERCUSSING

Join Date: Mar 2007

SMS (lolgw2placeholder)

Me/

Aye, thank you jackinthe.

Hailey, if you have a problem, pm me. Or Inde should you feel the need to go over my head.