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Originally Posted by guildwiki
elementalist
the elementalist is the classical "fireball-and-lightning bolt" spellcaster of the game. Their power lies in their ability to do a large amount of damage in a short time with effective energy management skills. Their spells can deal considerable aoe or spike damage, as well as provide supportive wards to protect allies. Elementalists are one of the most sought-after classes in pugs (behind monks) due to their sheer damage output. An elementalist primary may also often be paired with another caster class as secondary (necromancer, mesmer, or monk), simply to gain the benefits of their primary attribute, energy storage. The patron deity of each elementalist varies according to their specialization: Dwayna to aeromancers, balthazar to pyromancers, melandru to geomancers, and grenth to hydromancers; lyssa is the goddess associated with energy storage.
Glyphs are exclusive to the elementalist profession. However, perhaps because of this, elementalists are the only class that have no signets at their disposal.
The primary elementalist's base armor provides 60 armor, +10 energy, and +2 energy recovery. A starting primary elementalist begins with 30 base energy and 4 energy recovery.
Energy storage is the elementalist's primary attribute, which increases maximum energy.
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Originally Posted by guildwiki
ritualist
the ritualist is a shamanistic profession introduced in guild wars factions. They specialize in the arts of channeling the powers of the dead and the spirit world, though in a more subtle manner than necromancers, and are capable of effective healing, much like monks. The ritualist can be recognized by its typical robes, garnished with bones, teeth, shells, and other objects. Like monks and necromancers, they also wear magical tattoos. Furthermore, ritualists are blindfolded to better communicate with the spirit realm. The patron god of ritualists is grenth.
Ritualists provide party support as well as offensive enhancements through:
- binding rituals: Create supportive spirits by "binding" them with ethereal chains. These spirits are capable of dealing damage ([[pain]), healing ([[recuperation]), or negating damage altogether ([[union]).
- item spells: Conjure ghosts by containing their ashes within an urn. These bundle items allow you heal ([[protective was kaolai]), deal damage ([[cruel was daoshen]), and resurrect allies ([[lively was naomei]).
- weapon spells: Improve allies' weapons with magic effects that may heal ([[weapon of warding (pve)]), increase damage ([[brutal weapon]), or provide other benefits ([[guided weapon]).
Ritualists shine most in team support, similar to monks. Ritualists are able to solo quite well, as well as effectively tank - given they run the proper builds. A ritualist's strength lies in preparing for battle by summoning spirits and manipulating urns before battle even begins. Although, more recently, ritualists can be found in heroes' ascent, dealing massive damage through such spirits and channeling magic for powerful spikes.
The primary ritualist's base armor provides 60 armor, +10 energy, and +2 energy recovery. A starting primary ritualist begins with 30 base energy and 4 energy recovery.
The ritualist's primary attribute is spawning power, which increases the duration of weapon spells as well as provide additional health to spirits and creatures you create.
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