I made this little build having in mind that onld song, anything you can do i can do better... not really but I really wanted to get to R10 in dwelver and running cof for profit in the same time. Turned out a pretty solid build with a damage output superior to the monk build used for this run but with slightly less stability in terms of damage healing / reduction plus a bit of attention to those interupt areas.
I hope linking to pvx is permitted so i'll just post the link here: http://www.pvxwiki.com/wiki/Build:Team_-_Ele_CoF_Run
And also i'd like to take this opportunity to ask around if anyone with wiki experince might clarify how will get this build available for rating.
Elementalist runner for COF
AshTempus
Songbringer
Seems like a lot of work. However since I love my ele and try to do everything on her that every other class can solo/run/etc etc I will def try this. Doesn't seem as safe as the 600 version
AshTempus
Yes it might seem a bit encumberant at first lugging the heroes after you and precasting all the enchantments but once you get the knack you'll want to try it in different areas as well. I plan on trying this on other dungeon NM at first then HM but I did already went in UW on HM for an ecto run with it and let me tell you that those coldfires stood no chance it halved the time it took me to bring them down with the monk as runner.
In CoF the annoying thing i found was the interrupts made by the groups of enchanted weapons on level 3 so there a little secret would be to precast spirit bond before engaging make sure you have healing breeze and SoJ on you, for safety reasons mostly, let them hit once and when they're all KD'ed cast the SoA so damage would be reduced for the next hit. Simply wait for them to be kd'ed and cast the next expiring enchantment and they should go down in around 5 seconds.
I could always meet you ingame and talk about it maybe do a run together
In CoF the annoying thing i found was the interrupts made by the groups of enchanted weapons on level 3 so there a little secret would be to precast spirit bond before engaging make sure you have healing breeze and SoJ on you, for safety reasons mostly, let them hit once and when they're all KD'ed cast the SoA so damage would be reduced for the next hit. Simply wait for them to be kd'ed and cast the next expiring enchantment and they should go down in around 5 seconds.
I could always meet you ingame and talk about it maybe do a run together
A Simple Farmer
Nice build thanks for posting, but you might want to consider aftershock instead of teinais. Also consider if you drop earth magic and go @r12 air GoS is 3 spells, which would make SoA easily maintainable; greatly increasing the stability of the build. For an elite you might want [[ride the lightning]. Though personally I use renewal and put 12 in e storage.
[spirit bond][shield of absorption][protective spirit][glyph of swiftness][ride the lightning][light of deldrimor][essence bond][vital blessing]
Oh and if you combine the 2 monks into one, you'll get better drops.
[spirit bond][shield of absorption][protective spirit][glyph of swiftness][ride the lightning][light of deldrimor][essence bond][vital blessing]
Oh and if you combine the 2 monks into one, you'll get better drops.
Larcen
One of our Guildmates uses a similar build to 'ASF's' with [Ether Renewal] with 12 prot, and the rest in E-Storage. The times are comparable to dual Monks with Intense Health and Energy return from Ether Renewal.
AshTempus
I've been pondering on combining the heroes but the main problem in COF is that the smiter would die in the Reversal of Damage foe areas. So If I'd lose the protter then the smite would have as only alternative the blessed signet for healing which doesn't cover all the damage taken through RoD hence the need for a third party when going by yourself, who would heal the smiter. If I lose the smiter then the main damage source would come through either silver armor or through spamming Lod combined with something else which then would make this build rather innefective since it's main plus right now is a high damage output. But aftershock after Soj that's a good ideea.
Larcen
Easy fix.
[Signet of Devotion][Blessed Signet][Healing Signet][Spell breaker][Holy Wrath][Retribution][Balthazar's Spirit][Rebirth]
Smite @ 15 +3 on head
Divine @ 15 +3 anywhere
Rest in Tactics.
[Signet of Devotion][Blessed Signet][Healing Signet][Spell breaker][Holy Wrath][Retribution][Balthazar's Spirit][Rebirth]
Smite @ 15 +3 on head
Divine @ 15 +3 anywhere
Rest in Tactics.
Spiritz
Check the 600/smite monk setup on pvxwiki as it says how to do it with 1 monk and i know it can be done via friends who do it regular for farming - also shud be details on guru on cof as well