@Anet: Is it realistic to ask more recources from NCsoft for GW?
Gun Pierson
First of all I would like to explain that I'm not talking about taking recources away from GW2. That said can Anet convince NCsoft to fund some extra people on GW1? Would it be a good move?
They're a few arguments I can think of why this may seem interesting for all sides:
1) Anet: it would mean they could hire some junior devs who could learn the do's and don'ts under a senior. So in some time they'll be seniors themselves within Anet. A healthy thing to do imo.
It will also strengthen the feeling Anet still strongly support GW, even more than they do now. And it doesn't get in the way of the 'total silence about gw2' strat.
2)playerbase: would get more content faster and other things to keep us busy until GW2.
Can even bring in some bucks, which may be a good argument to convince NCsoft. For example a mini expansion like 'Sorrow's Furnace' for like 5-10 euro in the online store. Seeing that people still buy stuff, it's almost guaranteed a mini expansion will be massively bought.
A lot will depend on what the economists and analysts at NCsoft calculate, if enough money can be made from it to cover the costs or not.
They're a few arguments I can think of why this may seem interesting for all sides:
1) Anet: it would mean they could hire some junior devs who could learn the do's and don'ts under a senior. So in some time they'll be seniors themselves within Anet. A healthy thing to do imo.
It will also strengthen the feeling Anet still strongly support GW, even more than they do now. And it doesn't get in the way of the 'total silence about gw2' strat.
2)playerbase: would get more content faster and other things to keep us busy until GW2.
Can even bring in some bucks, which may be a good argument to convince NCsoft. For example a mini expansion like 'Sorrow's Furnace' for like 5-10 euro in the online store. Seeing that people still buy stuff, it's almost guaranteed a mini expansion will be massively bought.
A lot will depend on what the economists and analysts at NCsoft calculate, if enough money can be made from it to cover the costs or not.
Age
I would say a lot of the resources went to to Aion.
Dr.Jones
first off i think ncsoft is anets publisher not there boss. i could be wrong about that but from what i read anet dose the highering and makes the decisions behind the game where as ncsoft gets them the recorces they need to market the game and sell it.
hallomik
Anet recently increased the GW1 dev staff from 1 to 2, so they're headed in that direction a little bit. I would like to see some more content, too, and I'd be happy to pay for it.
I don't know how many people listened to that 4th quarter earnings report in its entirety, but one of the questions was about what items they planned to offer for sale in their in-game store for one of their new games (I forget which new game - not GW 1 or 2). The answer provided was basically, (paraphrasing here) "We don't know. It will depend on what the players ask for." Therefore, if there is enough community clamoring for more content and a willingness to pay for it, more paid content could be offered.
On the other hand, they are activating 200,000 new accounts each quarter. They may be happy with that revenue stream - a figure that has held steady for each of the last 3 quarters. If they perceive more of their revenue to come from new accounts instead of existing players purchasing more content, new content is unlikely.
One key factor that plays into that is how many existing, active players have purchased all options (all three chapters, the EOTN expansion, the BMP, a few slots, and the GOTY edition, etc.). If that percent is relatively low, I wouldn't bet on any new content, as there is still plenty of room to grow by them doing little.
I don't know how many people listened to that 4th quarter earnings report in its entirety, but one of the questions was about what items they planned to offer for sale in their in-game store for one of their new games (I forget which new game - not GW 1 or 2). The answer provided was basically, (paraphrasing here) "We don't know. It will depend on what the players ask for." Therefore, if there is enough community clamoring for more content and a willingness to pay for it, more paid content could be offered.
On the other hand, they are activating 200,000 new accounts each quarter. They may be happy with that revenue stream - a figure that has held steady for each of the last 3 quarters. If they perceive more of their revenue to come from new accounts instead of existing players purchasing more content, new content is unlikely.
One key factor that plays into that is how many existing, active players have purchased all options (all three chapters, the EOTN expansion, the BMP, a few slots, and the GOTY edition, etc.). If that percent is relatively low, I wouldn't bet on any new content, as there is still plenty of room to grow by them doing little.
Lycan Nibbler
anet is a subsidiary on NCSoft so I would suspect NCSoft has the final decision on budgets etc.
Regina Buenaobra
We have had two people on the Live Team since last summer, one designer and one programmer. We already asked for and received approval to add another person to the Live Team to help us maintain GW1. We mentioned this in the January 15 Developer Update.
EDIT:
Apparently I misspoke. We are definitely adding resources to the Live Team, but it's not going to be one person. What we're going to be doing is getting more of multiple existing staff members' time to work on GW1.
EDIT:
Apparently I misspoke. We are definitely adding resources to the Live Team, but it's not going to be one person. What we're going to be doing is getting more of multiple existing staff members' time to work on GW1.
Gun Pierson
Yes, but I was more thinking in the line of doubling the team to 5-6 people or is that unacceptable? Maybe even up to 10.
I think it's an opportunity.
I think it's an opportunity.
FoxBat
Gun Pierson
Things we as the community would like (all within reason and common sense ofcourse) and would pay for through the online shop.
You guys have enough fantasy to fill me in on that. One example I think of are the gods that don't have an elite area by accessing their monument in e.g. ToA yet. I think it will sell.
Or an armor pack, like 5 new (elite) armor designs per class. Could be DoA armor or what not. It's just an example, don't kill me yet.
You guys have enough fantasy to fill me in on that. One example I think of are the gods that don't have an elite area by accessing their monument in e.g. ToA yet. I think it will sell.
Or an armor pack, like 5 new (elite) armor designs per class. Could be DoA armor or what not. It's just an example, don't kill me yet.
pumpkin pie
it is no where near realistic imho.
training juniors will take up a lot of time from the seniors. not to mention if they mess up and the need to patch things would means even more works then is already required. we need people that could do the job and not mess up.
If my suspicion is correct, if and when Anet decided to add 10 professionals to work on the live team, players are gonna ask for even more.
i am not so sure about game coding but how will the job be divided between these 10 people working on the live team? you can't expect one person to be nerfing one skills or 10 person working on the storage issue? its a waste of human resources.
just a thought.
training juniors will take up a lot of time from the seniors. not to mention if they mess up and the need to patch things would means even more works then is already required. we need people that could do the job and not mess up.
If my suspicion is correct, if and when Anet decided to add 10 professionals to work on the live team, players are gonna ask for even more.
i am not so sure about game coding but how will the job be divided between these 10 people working on the live team? you can't expect one person to be nerfing one skills or 10 person working on the storage issue? its a waste of human resources.
just a thought.
Regina Buenaobra
It's not realistic to ask for 10 people. We are hiring at ArenaNet, but it's not for GW1.
s73ve_o
i think the other gods' versions of UW and FoW are ideas that i personally have wanted added since i first talked to the avatar of dwayna and they asked for an offer but i couldnt give one. it is something that should have been there from the start and i would probably pay for it.
As far as the armor goes i really wouldnt care that much, but im guessing it wouldnt be worth the effort just to add more player skins
As far as the armor goes i really wouldnt care that much, but im guessing it wouldnt be worth the effort just to add more player skins
Silverhand
I personally would rather have new elite areas(in regards to domains for gods) rather than get new elite armor sets
fireflyry
Imo it's only justifiable if it's needed.
No plans for any large form of new content, in my mind, means there is really no need to ask or expect more resources.
GW1 just needs to tick along, as is,...doesn't it?
No plans for any large form of new content, in my mind, means there is really no need to ask or expect more resources.
GW1 just needs to tick along, as is,...doesn't it?
Silverhand
Well I hope they have plans for new content because based on the letter posted on the website. We have a long wait for gw2 and I don't know how large the player base will be if there is a long wait with no new content at all
fireflyry
Quote:
Well I hope they have plans for new content because based on the letter posted on the website. We have a long wait for gw2 and I don't know how large the player base will be if there is a long wait with no new content at all
|
People are assuming GW2 will need fanbase from GW1 to be viable and/or successful.
Wrong.
I think it's hard to really get a grasp on how incorrect this is when primarily discussed on a GW1 forum full of qq and whiny vets.It's easy to assume that, based on the complaints here, GW2 is going to be utter fail for the way they have ended the game.
Problem is this forums opinion is 100% minority and by the time GW2 rolls out will be largely irrelevant.
"GW1 ended badly and I will never buy GW2 because I'm so angry and annoyed!!!!!Grrrr!!!!"
Yup...see 95% of you in GW2 when your over it.
It's also non-subscription.
People really have no right to demand new content or resources, it's not like anyone here didn't get their monies worth.
Once people actually compute the differentiation between the non-subscription and subscription formats and adjust their expectations accordingly they will have a much easier time of it and realize their anger and disappointment was wholly misplaced, based on little more than false expectations.
GW1 is largely done and just needs a couple of minders.
If that's an issue move on imo.
Silverhand
I'm not angry I was just pointing out another view
I have plenty to do before gw2
Actually i Just now beat eotn yesterday
So I'm by no means finish
Besides I've played for close to 4 years
So I figure I'm along for the rest of the ride that is gw
I suppose il c u in gw2 as well
I have plenty to do before gw2
Actually i Just now beat eotn yesterday
So I'm by no means finish
Besides I've played for close to 4 years
So I figure I'm along for the rest of the ride that is gw
I suppose il c u in gw2 as well
fireflyry
Fo sho dude.
Good luck to you.
Good luck to you.
Konig Des Todes
To all those wanting new areas in GW1 - It is, for the most part, not possible unless they pull resources from GW2 or add 10 or more people - which as Regina said in this thread, is not possible.
Not too long ago, Linsey did a basic overview of what is needed for a new area:
Source: http://wiki.guildwars.com/wiki/User_...ons10#New_Area
Not too long ago, Linsey did a basic overview of what is needed for a new area:
Quote:
Originally Posted by Linsey Murdock
First I would like to break down for you guys what is needed to set up a new zone ("elite" status or otherwise) including how many different people it takes and then I will talk a little bit about new content in general. A new zone requires these things:
1. Map: This means a level designer to work with the lead on the project to get down the layout and flow of the zone. It then gets kicked over to the level artists who will lay down all the terrain textures, wall cladding, lighting, props etc to turn the zone into the final product. While the level artist is working on that, another artist is needed to create new textures and props to support the new aesthetic of the map for the level artist to use (even if we reuse a majority of existing assets, some of this is still needed). An effects artist will also likely be needed for new effects which add to the aesthetic of the zone. Then we need the level designer to generate the mini map and get the map hooked up in the world.I know there are lots of things I am leaving out, but this should at least give you all some idea of what is required for just one zone. We are talking about ~20 people MINIMUM to accomplish. I would LOVE to make a new God Realm. LOVE. But getting all these resources at this point would be extremely difficult. On the topic of new content in general, I mentioned a little bit about what it took to make M.O.X. so you know that doing any new quests is not a trivial task. I don't even want to talk about how stressed I was trying to get the Wintersday quests done in half the time with less people. From start to finish, a single quest can take around a month of development. Granted, certain people only work on it in specific stages but never-the-less, it is a time consuming process. But in all honesty, I would not have been as interested in working on the Live Team in the first place if I was not going to be able to add new content at all. It was the first question I asked when I was assessing whether or not I wanted to leave the GW2 team for this. In the six months since we started, the Live Team has already added a brand new hero with his own series of quests and brought Wintersday to the Eye of the North with its own series of quests. That is new content and I fully intend for us to be adding more small pieces of new content like this as we move forward. It's all just a matter of acquiring the resources and time needed. We have a VERY LONG list of things we want to do and new content is certainly on it. We know you guys want it and we do want it too. And with that, I am going to end this epically long response and go home for the day. - Linsey talk 03:15, 15 January 2009 (UTC) |
Fril Estelin
Something to keep in mind: Linsey posted a little while ago the kind of work that goes behind creating a "zone" in GW, and it'd require a small dedicated team of a dozen+ artists, designers and devs.
EDIT: see post above for details
It's totally unrealistic to have that kind of team expansion given the timeframe for GW2, but the Live Team is growing as Regina announced a while ago. From a business perspective, GW1 is the bridge to GW2 for Anet and they'll only try to keep "us" entertained when it doesn't require too much work. Non-casual players are asking for changes that would require a lot of money, which is not something wise to do when: a) the global economic situation is difficult; b) "you" are laying off people (NCsoft Europe, but Regina also mentioned people in the USA); c) you have to "survive" for another 1-2years.
I think the April update will be a refreshing one, but we shouldn't expect "content", but rather "features". People want to be addicted to GW1, but it's not the original vision that the game designers had for GW1. They don't want us to be addicted, they want us to enjoy it as much as we can, stop playing it when we've had enough, and then come back to it to get a fresh new fun experience. People want the p2p feeling that the game is constantly providing them with content, challenges and rewards, but GW1 is not in the category. I know people would be ready to pay for more content, but once more it's not Anet's philosophy (the BMP was an exception, not the rule).
A long while ago, there was a thread on game addiction on Guru and how GW1 could have been designed to avoid hooking us in the way some other games do (as someone recently said here, some WoW players are only paying their subscription by loyalty to their guild, it must make Activision Blizzard very rich!). We see the give-GW1-more-ressources kind of threads all the time (a.k.a GW1-needs-new-stuff), see Sardelac, but it's not going to change a company policy that was set a while ago and the way 100+ employees work.
They make a decision based on their philosophy, but also to be able to pay the employee their wages. We've been spoiled for so many years without subscription that it can give the impression that they can stretch their resources at will. But they're planning carefully I guess, trying to make sure GW2 will be a resounding success in such an uncertain world with a depressive economy.
I thought yesterday while chatting in-game with a friend that GW1 is not "dead", it's just a "ghost". People see it, play it, but think it lacks the consistence that other MMOs have. Except these MMOs run on "blood" (paying money every month) while GW1 runs on very little. The GW1 ghost may be invisible to many who have quit the game, but it's still there, running for many other GW players.
EDIT: see post above for details
It's totally unrealistic to have that kind of team expansion given the timeframe for GW2, but the Live Team is growing as Regina announced a while ago. From a business perspective, GW1 is the bridge to GW2 for Anet and they'll only try to keep "us" entertained when it doesn't require too much work. Non-casual players are asking for changes that would require a lot of money, which is not something wise to do when: a) the global economic situation is difficult; b) "you" are laying off people (NCsoft Europe, but Regina also mentioned people in the USA); c) you have to "survive" for another 1-2years.
I think the April update will be a refreshing one, but we shouldn't expect "content", but rather "features". People want to be addicted to GW1, but it's not the original vision that the game designers had for GW1. They don't want us to be addicted, they want us to enjoy it as much as we can, stop playing it when we've had enough, and then come back to it to get a fresh new fun experience. People want the p2p feeling that the game is constantly providing them with content, challenges and rewards, but GW1 is not in the category. I know people would be ready to pay for more content, but once more it's not Anet's philosophy (the BMP was an exception, not the rule).
A long while ago, there was a thread on game addiction on Guru and how GW1 could have been designed to avoid hooking us in the way some other games do (as someone recently said here, some WoW players are only paying their subscription by loyalty to their guild, it must make Activision Blizzard very rich!). We see the give-GW1-more-ressources kind of threads all the time (a.k.a GW1-needs-new-stuff), see Sardelac, but it's not going to change a company policy that was set a while ago and the way 100+ employees work.
They make a decision based on their philosophy, but also to be able to pay the employee their wages. We've been spoiled for so many years without subscription that it can give the impression that they can stretch their resources at will. But they're planning carefully I guess, trying to make sure GW2 will be a resounding success in such an uncertain world with a depressive economy.
I thought yesterday while chatting in-game with a friend that GW1 is not "dead", it's just a "ghost". People see it, play it, but think it lacks the consistence that other MMOs have. Except these MMOs run on "blood" (paying money every month) while GW1 runs on very little. The GW1 ghost may be invisible to many who have quit the game, but it's still there, running for many other GW players.
mrvrod
I would LOVE to see new content, but NOT at the cost of GW2 development! If it becomes possible in the near future then go for it, otherwise, I'll keep finding something to do in GW.
wetwillyhip
Regina, hear me out, and I obviously doubt I'm the only one who has thought up of this. This seems simple to me, but I'm not a professional in the gaming industry, so I don't know the drawbacks.
I know that in your talk page on the official Guild Wiki, people ask for features or changes, such as to change character appearance, or to add an in-game auction house, etc. I've observed that what is said much of the time from Anet's side on your talk page is "we are limited/low on resources for that" or " we don't have enough resources to do that".
My idea is, how about working on those types of features that can be purchased in the guildwars in-game store. I can't think of any players that wouldn't purchase those features/character customizations. I myself included, would. Supporting example: Players all the time purchase more character slots to increase their storage. In this way, players will be happy with new content/features more frequently because you (Anet) will have a steady income of money flowing and resources from the thousands of players buying these things at the in-game store. And thus, a chain effect. We are happy, you guys have more resources, and the income flows. You can start with something small, and then build up to larger features. And with that, more content/features can be made. This idea can, in essence, fill in that gap for those players who would hypothetically and gladly pay a subscription fee monthly for Guild Wars aka, hardcore gamers. If the hardcore players want more content/features for Guild Wars, then they can surely pay for it through the in-game store! For those of us who are satisfied, you can still play for free and choose to not purchase the new features.
Now, am I missing something or not thinking of something in that idea that is a disadvantage or that wouldn't work?
This is something that has been on my mind strongly for awhile. I hope you see this and will respond to this Regina.
I know that in your talk page on the official Guild Wiki, people ask for features or changes, such as to change character appearance, or to add an in-game auction house, etc. I've observed that what is said much of the time from Anet's side on your talk page is "we are limited/low on resources for that" or " we don't have enough resources to do that".
My idea is, how about working on those types of features that can be purchased in the guildwars in-game store. I can't think of any players that wouldn't purchase those features/character customizations. I myself included, would. Supporting example: Players all the time purchase more character slots to increase their storage. In this way, players will be happy with new content/features more frequently because you (Anet) will have a steady income of money flowing and resources from the thousands of players buying these things at the in-game store. And thus, a chain effect. We are happy, you guys have more resources, and the income flows. You can start with something small, and then build up to larger features. And with that, more content/features can be made. This idea can, in essence, fill in that gap for those players who would hypothetically and gladly pay a subscription fee monthly for Guild Wars aka, hardcore gamers. If the hardcore players want more content/features for Guild Wars, then they can surely pay for it through the in-game store! For those of us who are satisfied, you can still play for free and choose to not purchase the new features.
Now, am I missing something or not thinking of something in that idea that is a disadvantage or that wouldn't work?
This is something that has been on my mind strongly for awhile. I hope you see this and will respond to this Regina.
Gun Pierson
@wetwillyhip: it seems we are too optimistic mate.
Don't make the comparison with a subscription fee too much though or we don't stand a chance at all and the odds are against us as it is. I prefer we talk about content and features that we pay for as we want to pay the salary for the 'dozen' people required to do the job.
I was thinking pure hypothetically:
2 elite areas for the gods
10$ for one area
200 000 people buy them through the online store.
=
4 million $
A yearly game dev salary: 70,000$?
times 12 (devs and co) = 840,000$
This seems to be too optimistic and simplistic though.
Don't make the comparison with a subscription fee too much though or we don't stand a chance at all and the odds are against us as it is. I prefer we talk about content and features that we pay for as we want to pay the salary for the 'dozen' people required to do the job.
I was thinking pure hypothetically:
2 elite areas for the gods
10$ for one area
200 000 people buy them through the online store.
=
4 million $
A yearly game dev salary: 70,000$?
times 12 (devs and co) = 840,000$
This seems to be too optimistic and simplistic though.
Fril Estelin
Quote:
I was thinking pure hypothetically:
2 elite areas for the gods 10$ for one area 200 000 people buy them through the online store. = 4 million $ A yearly game dev salary: 70,000$? times 12 (devs and co) = 840,000$ This seems to be too optimistic and simplistic though. |
In their "big equation", Anet has to deal with GW1 and GW2, not only GW1. Despite the fact that for us GW2 materialistically counts for nothing, I can understand why they're not willing to expand the Live Team at a faster rate. But as hallomik said, they are expanding it, but I guess people would like more immediate rewards, rather than have to wait until April.
Red Sonya
You don't add new money to a dying program. GW1 is dying so adding any new funds to this game would be like the stimulus package that won't do anything but increase the national deficit. Best NCsoft puts that new money into new products hopefully something that people want like a no monthly fee WOW.
Gigashadow
Quote:
@wetwillyhip: it seems we are too optimistic mate.
Don't make the comparison with a subscription fee too much though or we don't stand a chance at all and the odds are against us as it is. I prefer we talk about content and features that we pay for as we want to pay the salary for the 'dozen' people required to do the job. I was thinking pure hypothetically: 2 elite areas for the gods 10$ for one area 200 000 people buy them through the online store. = 4 million $ A yearly game dev salary: 70,000$? times 12 (devs and co) = 840,000$ This seems to be too optimistic and simplistic though. |
70K for salary is probably about right, game companies generally pay like shit and have awful hours.
wetwillyhip
Guild Wars isn't dying, stop freakin thinking that. If you think it's dying go read Fril's second to last post on the current state of the game. I play still, almost 4 years after it came out and I see plenty of new players coming to the games.
@Fril, yea I totally agree with your second to last post. As for your last one, I didn't think it would be all too easy and perfect idea, neither did Gun Pierson. I know it wouldn't be easy to start a process such as the idea that I stated, but by starting small, maybe Anet could get their feet wet a little bit. This is all just a suggestion. The financial stuff is for Anet to go through not us, it's not even worth for us to take a look at our assumptions and calculations that a game company would has. There's no point because we don't know everything, the little details, and complications that come with what they might deal with now.
@Fril, yea I totally agree with your second to last post. As for your last one, I didn't think it would be all too easy and perfect idea, neither did Gun Pierson. I know it wouldn't be easy to start a process such as the idea that I stated, but by starting small, maybe Anet could get their feet wet a little bit. This is all just a suggestion. The financial stuff is for Anet to go through not us, it's not even worth for us to take a look at our assumptions and calculations that a game company would has. There's no point because we don't know everything, the little details, and complications that come with what they might deal with now.
Regina Buenaobra
Quote:
Regina, hear me out, and I obviously doubt I'm the only one who has thought up of this. This seems simple to me, but I'm not a professional in the gaming industry, so I don't know the drawbacks.
I know that in your talk page on the official Guild Wiki, people ask for features or changes, such as to change character appearance, or to add an in-game auction house, etc. I've observed that what is said much of the time from Anet's side on your talk page is "we are limited/low on resources for that" or " we don't have enough resources to do that". My idea is, how about working on those types of features that can be purchased in the guildwars in-game store. I can't think of any players that wouldn't purchase those features/character customizations. I myself included, would. Supporting example: Players all the time purchase more character slots to increase their storage. In this way, players will be happy with new content/features more frequently because you (Anet) will have a steady income of money flowing and resources from the thousands of players buying these things at the in-game store. And thus, a chain effect. We are happy, you guys have more resources, and the income flows. You can start with something small, and then build up to larger features. And with that, more content/features can be made. This idea can, in essence, fill in that gap for those players who would hypothetically and gladly pay a subscription fee monthly for Guild Wars aka, hardcore gamers. If the hardcore players want more content/features for Guild Wars, then they can surely pay for it through the in-game store! For those of us who are satisfied, you can still play for free and choose to not purchase the new features. Now, am I missing something or not thinking of something in that idea that is a disadvantage or that wouldn't work? This is something that has been on my mind strongly for awhile. I hope you see this and will respond to this Regina. |
Yawgmoth
And how about continuing to support GW1 for the sake of it's business model being the same as will be used by GW2? It won't look cool if at the moment of GW2 release people will point at long dead GW1 showing it as a clear example where the business model failed.
Yang Whirlwind
Quote:
And how about continuing to support GW1 for the sake of it's business model being the same as will be used by GW2? It won't look cool if at the moment of GW2 release people will point at long dead GW1 showing it as a clear example where the business model failed.
|
The business model failed? But it did not! It gave them funds enough to at least cover some of the expenses in developing a brand new game, while still maintaining and supporting the old game.
That's the beauty of that business model: you buy - you play as long as you like. Until GW2 gets here there will not be anything new to buy,- but you are still free to play the material you have paid for to your hearts content.
I do like the idea of something smallish (an elite mission or two) being added to keep people playing.
Siadena
I don't think a new elite zone or two, nor more quests like the MOX one will really help much. I mean they're talking about a couple more years - which is a lifetime in MMO's. Something like these will inspire people to maybe come back and play what, a few hours, couple weeks tops?
Not taking a shot here, just how I see it....
IDEA #2:
So...........how about:
*3rd Tier of difficulty - "impossible mode"?
*New title tracks of guardian/vanquish in that mode?
-ALL drops in that mode be gold
*New title tracks (like one for doing the hundreds if not thousands of non-storyline "quests" that most GW players ignore)
*New small events (since current ones bring back so many GW retirees)
.......(kind of jk on this one but)*Able to run 3 classes (in PVE, pvp would be too hard to balance). Still just 8 skills. (lol, C'mon, a perma, nuking monk would be fun, hahahah)
I'm just throwing out random ideas here - not saying any are great, but there are several things they might try to do like this that won't require complete NEW content, just an update and modification of what they already have in place. Things that will help inspire long term interest is the filter I think they'll be looking through when they add anything looking at that timeline of another 2 years.
Not taking a shot here, just how I see it....
IDEA #2:
So...........how about:
*3rd Tier of difficulty - "impossible mode"?
*New title tracks of guardian/vanquish in that mode?
-ALL drops in that mode be gold
*New title tracks (like one for doing the hundreds if not thousands of non-storyline "quests" that most GW players ignore)
*New small events (since current ones bring back so many GW retirees)
.......(kind of jk on this one but)*Able to run 3 classes (in PVE, pvp would be too hard to balance). Still just 8 skills. (lol, C'mon, a perma, nuking monk would be fun, hahahah)
I'm just throwing out random ideas here - not saying any are great, but there are several things they might try to do like this that won't require complete NEW content, just an update and modification of what they already have in place. Things that will help inspire long term interest is the filter I think they'll be looking through when they add anything looking at that timeline of another 2 years.
Konig Des Todes
Quote:
I don't think a new elite zone or two, nor more quests like the MOX one will really help much. I mean they're talking about a couple more years - which is a lifetime in MMO's. Something like these will inspire people to maybe come back and play what, a few hours, couple weeks tops?
Not taking a shot here, just how I see it.... |
Quote:
Originally Posted by Siadena
IDEA #2:
So...........how about: *3rd Tier of difficulty - "impossible mode"? *New title tracks of guardian/vanquish in that mode? -ALL drops in that mode be gold *New title tracks (like one for doing the hundreds if not thousands of non-storyline "quests" that most GW players ignore) *New small events (since current ones bring back so many GW retirees) |
If a new "Impossible Mode" is made - I suggest it to be of this kind of setting:
- No New Titles.
- No Henchmen (automatically kicked) Only Heroes and other players.
- Limit of 1 (or 2?) PvE-Only skills
- All Enemies have balanced builds that are balanced by group settings.
- Levels, Attributes, Armor, and Health are that of Hard Mode.
However, I disagree with the whole new mode thing in general, but instead turn all HM builds into balanced builds (again, by group settings). And a different way to set up the Legendary Titles along with that - that setting being:
Legendary Master
Legendary Master of TyriaLegendary Skill HunterProtector of TyriaLegendary Master of Cantha
Guardian of Tyria
Cartographer of Tyria
Vanquisher of Tyria
Adventurer of Tyria
Protector of CanthaLegendary Master of Elona
Guardian of Cantha
Cartographer of Cantha
Vanquisher of Cantha
Adventurer of Cantha
Protector of ElonaLegendary Master of the North
Guardian of Elona
Cartographer of Elona
Vanquisher of Elona
Adventurer of Elona
Protector of the North
Guardian of the North
Cartographer of the North
Vanquisher of the North
Adventurer of the North
Skill Hunter of TyriaAs it currently stands, you must have all three campaigns in order to get a decent rank of KoaBD, along with any Legendary title. However, with a setting like this, you can get 5 titles per continent done - therefore can get a decent rank of KoaBD without having all three campaigns. The current setting reduces the ability of those who are unable (due to finance or age) to get a campaign.
Skill Hunter of Cantha
Skill Hunter of Elona
Secondly, it adds the Adventurer title for quests - this title is to be done by points (similar to how the LMotN title is currently set up) so that those of a forgeign campaign can get the title without having to do every single quest - therefore "native characters" can do even fewer quests.
Lastly, the titles underneath each Master title (primarily Master of the North) is not needed to have as an individual title and can be set up by a "point" system instead of by the "complete or not" system.
But I degress,
Simply balancing the builds of HM - and possibly NM - enemies would be plenty to give a new kind of "HM" that would draw anyone who likes challenges to redo the areas - like HM originally did until people became title grinders.
Siadena
Wow, I was jusr brainstorming something rough - nice additional ideas and points Konig . It'd be nice if someone ever listened to brainstorming sessions like this, lol.
Stockholm
Quote:
First of all I would like to explain that I'm not talking about taking recources away from GW2. That said can Anet convince NCsoft to fund some extra people on GW1? Would it be a good move?
They're a few arguments I can think of why this may seem interesting for all sides: 1) Anet: it would mean they could hire some junior devs who could learn the do's and don'ts under a senior. So in some time they'll be seniors themselves within Anet. A healthy thing to do imo. It will also strengthen the feeling Anet still strongly support GW, even more than they do now. And it doesn't get in the way of the 'total silence about gw2' strat. 2)playerbase: would get more content faster and other things to keep us busy until GW2. Can even bring in some bucks, which may be a good argument to convince NCsoft. For example a mini expansion like 'Sorrow's Furnace' for like 5-10 euro in the online store. Seeing that people still buy stuff, it's almost guaranteed a mini expansion will be massively bought. A lot will depend on what the economists and analysts at NCsoft calculate, if enough money can be made from it to cover the costs or not. |
They don't want the players staying until GW2 comes out, they want you to COMEBACK when GW2 comes out.
belladonna shylock
This point has been argued but to put it in another way....
Most all products have a product life-cycle. They start off fresh and new, gain market share, gain larger margins then either become a product that brings in money with very little funding or is a product that needs killed.
GW1 is basically a cash cow for when GW2 comes out. Players who played GW2 could possibly still buy GW1 for the HoM features. So, the company could sell more of GW1 when GW2 comes out.
because you want to reduce the costs associated with this product (GW1), you want to add as little improvements as possible. The profit from the GW1 you put into GW2. The more you add bells and whistles to GW1, the less can go towards GW2.
While it might make sense to add big bells and whistles as an option and charge extra for it, it's not a promised return. It's contingent. There is an uncertain amount of risk you can't measure. Also, because adding big bells and whistles requires resources, it pushes GW2 back further because it requires resources from GW2. it doesn't make sense to take resources from GW2 to update a product that is that far down the product life-cycle. The amount of money they could make off the big bells and whistles added to GW1 more than likely doesn't exceed the benefits of keeping those resources at work for GW2.
As a consumer I would love to see new features to this game! But that just wouldn't' make common sense from a business stand-point, unless you wanted to "test" some very cost-friendly features for GW2.
well, that's my opinion.
Also,
I would replace the word dying with mature
Also..
Though it's probably not true for this game, it would be ideal if tons of people bought the game and no one played (like a gym membership where most people buy and hardly anyone goes). This would be the perfect position for Anet. The firm makes their money and doesn't have to update anything, ever! But when you have a player base, you have to (Just like a gym has to keep up with maintaining the gym equipment) So, for everyone who says "no one plays GW anymore", these updates are proof people do.
Most all products have a product life-cycle. They start off fresh and new, gain market share, gain larger margins then either become a product that brings in money with very little funding or is a product that needs killed.
GW1 is basically a cash cow for when GW2 comes out. Players who played GW2 could possibly still buy GW1 for the HoM features. So, the company could sell more of GW1 when GW2 comes out.
because you want to reduce the costs associated with this product (GW1), you want to add as little improvements as possible. The profit from the GW1 you put into GW2. The more you add bells and whistles to GW1, the less can go towards GW2.
While it might make sense to add big bells and whistles as an option and charge extra for it, it's not a promised return. It's contingent. There is an uncertain amount of risk you can't measure. Also, because adding big bells and whistles requires resources, it pushes GW2 back further because it requires resources from GW2. it doesn't make sense to take resources from GW2 to update a product that is that far down the product life-cycle. The amount of money they could make off the big bells and whistles added to GW1 more than likely doesn't exceed the benefits of keeping those resources at work for GW2.
As a consumer I would love to see new features to this game! But that just wouldn't' make common sense from a business stand-point, unless you wanted to "test" some very cost-friendly features for GW2.
well, that's my opinion.
Also,
I would replace the word dying with mature
Also..
Though it's probably not true for this game, it would be ideal if tons of people bought the game and no one played (like a gym membership where most people buy and hardly anyone goes). This would be the perfect position for Anet. The firm makes their money and doesn't have to update anything, ever! But when you have a player base, you have to (Just like a gym has to keep up with maintaining the gym equipment) So, for everyone who says "no one plays GW anymore", these updates are proof people do.
Mustache Mayhem
they should have titles that are class specific.. like necros would have 'bait of the master' and elementals could be something like 'balls of the dragon'
now that would be cool.. and they would be linked to areas you were able to solo- that way it would be impossible for a dingle to get them.. that would be a real skill title kind of like how fame is farmed only more individual because you can't be a coattail rider who relies on better players to get you there..
for warrior 'racoon of the face' and ritualist 'beater of the rib'.. of course you can tweak these a bit- I would also like to see- let's say you have every skill in the game not only unlocked, but in use over all your characters.. I spent a grip getting all the skills before there were tomes- back then had to spend 1k for each one.. do the math! =]
maybe that title could be 'tooth of the buck' or 'rabbit of the face'
now that would be cool.. and they would be linked to areas you were able to solo- that way it would be impossible for a dingle to get them.. that would be a real skill title kind of like how fame is farmed only more individual because you can't be a coattail rider who relies on better players to get you there..
for warrior 'racoon of the face' and ritualist 'beater of the rib'.. of course you can tweak these a bit- I would also like to see- let's say you have every skill in the game not only unlocked, but in use over all your characters.. I spent a grip getting all the skills before there were tomes- back then had to spend 1k for each one.. do the math! =]
maybe that title could be 'tooth of the buck' or 'rabbit of the face'
Gun Pierson
Quote:
GW was never ment to be a game you played forever.
They don't want the players staying until GW2 comes out, they want you to COMEBACK when GW2 comes out. |
It's still a long time till GW2 will arrive. We're trying to convince them to bridge that gap. We already had a 'no', so no harm done in trying to get a 'Yes we can'.
Hanging Man
unfortunately it is unrealistic to ask for more people on GW1.
Like someone posted before me, it takes a large amount of effort to make one area which requires alot of man hours.
I would like to say just ride it out until gw2 gets here, but that is also unrealistic. The community needs new content. The only thing I can think of would be minor expansions or weekly/monthly quests.
I like the OPs idea of Sorrows Furnace expansion, maybe that specific area but definitely a minor expansion would help boost revenue.
This has been suggested before I think, but like Wow does, a weekly or monthly quest would be great. Although make it moderately long and with a decent reward.
Like someone posted before me, it takes a large amount of effort to make one area which requires alot of man hours.
I would like to say just ride it out until gw2 gets here, but that is also unrealistic. The community needs new content. The only thing I can think of would be minor expansions or weekly/monthly quests.
I like the OPs idea of Sorrows Furnace expansion, maybe that specific area but definitely a minor expansion would help boost revenue.
This has been suggested before I think, but like Wow does, a weekly or monthly quest would be great. Although make it moderately long and with a decent reward.
pumpkin pie
I realize what happened
1) GW1, buy the game, play for free with the business model which is one expansion pack every 6 months to generate revenue.
2) Anet realize there are lots more things they wanted to add to GW1 which turns out that they cannot add it on to the existing game anymore. (could this be because they didn't think properly before launching the game, or whatever happens. i am not sure)
3) GW1 is left with a small group of live team to balance and fix. When this was first announce no one suspect that the development time for an entirely new game cannot happen within 2-3 years time. But everything seems okay, on top of that players had expect to only wait 2-3 years, because GW2 is sort of like another expansion, which it is not.
4) Then problems start to arise, after splitting the existing group of game developer that is suppose to work on GW1 expansion packs, which was suppose to generate revenue for its company into 2 groups of people working on 2 separate games with a single source of income is a bad idea. GW1 needs to keep player interested, GW2 needs to get done with the ambition of making the best ever MMORPG, just doesn't sound like it will happen anytime soon, not even in the year 2010/11.
Hence I now change my position, I sincerely urge Arena Net to hire more game developer, continue with making expansion packs until a truly "World's Best MMORPG is ready to be launch", otherwise you'll just have to make GW3 because GW2 isn't good enough. In fact Arena Net should consider using any other ways, such as in-game advertisement or any method befitting the purpose of generating revenue to keep GW1 going and growing! while you work on GW2 quietly as if it has never been announce.
So i guess i am going to pretend as if GW2 was never announced, and hope arena net comes up with more expansion pack for GW1, and be surprise when GW2 finally arrived. :P
1) GW1, buy the game, play for free with the business model which is one expansion pack every 6 months to generate revenue.
2) Anet realize there are lots more things they wanted to add to GW1 which turns out that they cannot add it on to the existing game anymore. (could this be because they didn't think properly before launching the game, or whatever happens. i am not sure)
3) GW1 is left with a small group of live team to balance and fix. When this was first announce no one suspect that the development time for an entirely new game cannot happen within 2-3 years time. But everything seems okay, on top of that players had expect to only wait 2-3 years, because GW2 is sort of like another expansion, which it is not.
4) Then problems start to arise, after splitting the existing group of game developer that is suppose to work on GW1 expansion packs, which was suppose to generate revenue for its company into 2 groups of people working on 2 separate games with a single source of income is a bad idea. GW1 needs to keep player interested, GW2 needs to get done with the ambition of making the best ever MMORPG, just doesn't sound like it will happen anytime soon, not even in the year 2010/11.
Hence I now change my position, I sincerely urge Arena Net to hire more game developer, continue with making expansion packs until a truly "World's Best MMORPG is ready to be launch", otherwise you'll just have to make GW3 because GW2 isn't good enough. In fact Arena Net should consider using any other ways, such as in-game advertisement or any method befitting the purpose of generating revenue to keep GW1 going and growing! while you work on GW2 quietly as if it has never been announce.
So i guess i am going to pretend as if GW2 was never announced, and hope arena net comes up with more expansion pack for GW1, and be surprise when GW2 finally arrived. :P
Vel
Quote:
We are definitely adding resources to the Live Team, but it's not going to be one person. What we're going to be doing is getting more of multiple existing staff members' time to work on GW1.
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Quote:
Originally Posted by Izzy's Wiki Page
I've been focusing on GW2 so much I just haven't posted on here in a while, which is a trend I don't see changing for a while, so try not to hate me too much but my focus has really changed from GW1 skills and balance to GW2 combat, economy, and other big systems and there is always a lot of work to do.
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