Shadow Step Back-Nerf

Dommar

Ascalonian Squire

Join Date: Feb 2009

Geeks Wars

D/A

Hi guys,
I'm writting this with some hope thats gonna change something...
At start of last summer, ANet nerfed no-elites shadow steps so after cast, we need to wait 0.75 second before to do anything other.
Ok, that was a great nerf for pvp... But in PvE, no one like this nerf. Some people just say it dont matter and others hate it... No one said Yes! That skills finally got nerf! NO ONE! And a lot of people said that nerf is freaking stupid.

So I just want shadows steps to be normal but ONLY in PvE because I agree it was overpowered in PvP.

Thanks to anyone here gonna say my idea is good.

Dommar

kazi_saki

kazi_saki

Lion's Arch Merchant

Join Date: Feb 2008

Somewhere between GW and GW2

Shaved Wookies [HoT]

N/

I don't really think that the aftercast actually practically mattered in PvE. The reason for the aftercast was so that it gave people time to prot/run and since AI doesn't know when to prot/run, it is kinda irrelevant. Just saying k.

I wouldn't mind it being reverted in PvE but I wouldn't use shadowsteps in PvE :P

Dommar

Ascalonian Squire

Join Date: Feb 2009

Geeks Wars

D/A

Yeah I said some people just says it don't matter. Your one of them I guess.
But a lot of people hate it.

Icy The Mage

Icy The Mage

Forge Runner

Join Date: Apr 2008

Canada

E/

How is Arena-Net supposed to change it so that in PvE it has aftercast and in PvP it doesn't...? It's a mechanic, not part of the skill o.0

dasmitchies

Lion's Arch Merchant

Join Date: Nov 2007

Sacred Forge Knights

W/P

Aftercast CANNOT be changed for only PVE as said above. If you want to use shadowstepping in PVE focus on those that snare or use YMLAD prior to the step.

Dommar

Ascalonian Squire

Join Date: Feb 2009

Geeks Wars

D/A

Why it can't be changed only in PvE? They did it with Shadow Form so why not with shadow steps?

subarucar

subarucar

Desert Nomad

Join Date: Jul 2006

New Zealand

None

Shadow form is a skill, Shadow stepping is a game mehcanic.
I also doubt alot of people hated it, as people rarely used shadow steps in PvE anyway.

Kattar

Kattar

EXCESSIVE FLUTTERCUSSING

Join Date: Mar 2007

SMS (lolgw2placeholder)

Me/

Yeah, afaik, game mechanics aren't as easily segregated into PvP/PvE as skills are.

ac1inferno

ac1inferno

Desert Nomad

Join Date: Aug 2007

Boston

We D Shot Your Stances [GODS]

A/W

Shadow Steps were abused by Warriors and Dervishes. My idea to fix it would be to add a "All your non-dagger attack skills are disabled for 10 seconds" to the effects just like in [[Wastrel's Collapse]. If not that, at least something that gives back Assassins their shadow step, but can't be abused by other professions. An Assassin's attack chain is fragile enough and easy to mess up. Removing the aftercast for them wouldn't make them over powered.

MisterB

MisterB

Furnace Stoker

Join Date: Oct 2005

Planet Earth, Sol system, Milky Way galaxy

[ban]

W/

ANet has selectively added, reduced, and removed aftercast delay from skills before. See Ranger interrupts and PBAoE's. I suppose it's possible they could make PvE versions of the skills without the aftercast, but would anyone notice? It's not like aftercast is listed in skill descriptions. I don't really care one way or the other, but .75 seconds aftercast seems a reasonable price to pay to teleport across the map. YMMV.

Luminarus

Luminarus

Furnace Stoker

Join Date: Aug 2007

Sydney, Australia

Haze of Light [pure]

R/

It cant be a shadowstep mechanic. Shadow Walk and Shadow Fang both do not have the aftercast. Yes it can be said that Walk is a stance so cant, but fang is both a spell AND a shadow step, no different from Aura of Displacement or Shadow Prison. Yet it doesnt have an aftercast, so the aftercast is not pinned to the game mechanic.

Btw im not saying that shadow fang is a good skill, imo its pretty horrid. Im just pointing out that the aftercast is pinned to skills, not the mechanic.

Dommar

Ascalonian Squire

Join Date: Feb 2009

Geeks Wars

D/A

Only Death charge and Dark Prison have aftercast so no it cant be mechanic.

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

All of the PvP/E differences are mere number changes. The functionality between the skill versions is always identical.

Sin's promise + combo + shadow fang is the only reason I'd use shadowstep in pve anyway. The long recharge makes them of limited use otherwise.

moriz

moriz

??ber t??k-n??sh'??n

Join Date: Jan 2006

Canada

R/

Quote:
Originally Posted by Dommar View Post
Only Death charge and Dark Prison have aftercast so no it cant be mechanic.
so does shadow prison, aura of displacement, etc. just about every aggressive shadow step will have aftercast.

aftercast as a mechanic was added to these skills. however, the pvp/pve segregation probably does not allow for skills to be seperated based on it. from what i've gathered, the pvp/pve split can only apply to effects listed in the skill description.

of course, you don't particularly need aggressive shadowsteps in pve. after the AI change a while back, all it does is completely mess up your hero/hench team. if you're still dead set on having it, use what my old guild had done: use a melee character as an anchor, and use Return on that character for aftercast-free shadowstepping.

fireflyry

fireflyry

Jungle Guide

Join Date: Jan 2007

New Zealand

A/D

I agree with the OP.

PvP qq should not effect PvE and vice-verse.

It should be easy to implement, problem is nobody really cares anymore.

Just roll MS/DB spam like the rest of us do.

If your not a sin...adapt and move on.

Good luck.

kazi_saki

kazi_saki

Lion's Arch Merchant

Join Date: Feb 2008

Somewhere between GW and GW2

Shaved Wookies [HoT]

N/

I like ac1inferno's suggestion. 10 seconds of disabled non-dagger attack skills are balanced.

Dommar

Ascalonian Squire

Join Date: Feb 2009

Geeks Wars

D/A

Wrong idea because the problem is not to cant attack for .75 the problem is that we cant cast a spell after it.

Skyy High

Skyy High

Furnace Stoker

Join Date: May 2006

R/

Quote:
Originally Posted by FoxBat View Post
All of the PvP/E differences are mere number changes. The functionality between the skill versions is always identical.
Not exactly. Just saying.

Pleikki

Pleikki

WTB q8 15^50 Weapons!

Join Date: Nov 2006

???oo ???ugs ???lan [?????????]

Quote:
Originally Posted by Dommar View Post
No one said Yes!
Actually i said yes, i think it should be nerfed into worse.

Like Shadow step to original location for all of em when it ends and make it Shadow Form example non permable

Skye Marin

Skye Marin

Jungle Guide

Join Date: May 2006

The Seraphim Knights [TSK]

E/A

The benefits of removing the after cast from PvE shadow steps aren't worth the effort it takes to make PvE versions of all of those skills. If you want to fix this easier, make a PvE shadowstep skill, like take [Ebon Escape], and let it target any creature. My kingdom for a PvE-skill version of Mandragor's Charge.

Alternatively, use Wastrel's Collapse. No aftercast there, and it's cheap with a quick recharge.

moriz

moriz

??ber t??k-n??sh'??n

Join Date: Jan 2006

Canada

R/

wastrel's collapse has aftercast also. though given its effect, it hardly matters whether it has aftercast or not.