The engineer (New profession)
Junato
Just think about it for a second.
Description:
The engineer, a character in the game who loves to invent, tackle new challenges and provide robotic assistance.
The 4 attribute types would have to be:
Ingenuity
The creativity that enhances the build time of robotics, skills, and resourcefulness. (The main attribute)
Example of a skill:
Rush time: for every one skill/spell cast the next 2,3,4 spells recharge faster. (Glyph)
Eureka: For every attack skill/spell cast the damager increases %.
Scrap metal: Surround yourself with scrap metal and decrease damage dealt on you by %.
Robotics
This attribute enhances the effectiveness of robots built and increase the damage done by the robots
Example of a skill:
Robotic arm: Build a robotic arm that attaches to you and deals 21 damage. (touch spell)
Ultimate robot: Build a level # robot to assist you.
little spy: Creates one little spy with 55 health as a distraction.
Biology
This attribute provides biological medical assistance to the engineer and others around him. Once this attribute is increased so is the energy increases by 0.5 energy per second.
Example of a skill:
Vial of life: The vial heals you full health while draining your attack speed by 50%.
Mad scientist: Turn one enemy against their allies.
Replenishment: halts you from an action for 5 seconds to fully replenish your health and energy
Crossbow Mastery
No inherent Effect. As this attribute increases, the crossbows attack increases.
Example of a skill:
Explosive Arrow: For # seconds your arrows are explosive causing foes adajacent to you to take damage.
To the Sky: Shoot # time and you won't miss.
Metallic Arrow: Deals 26 damage.
So now you have seen my idea on the attributes and a glimph of the weapon. I will describe even further.
Weapons: I know it seems a little redundant with the ranger, but crossbows would be a great idea as their weapons. I think their should be one handed and two handed crossbows.
Equipment: Rugid looking almost looking like swat equipment, yet more in the lines of an engineer's suit.
Now all I need is some opinion's on my profession that I have made.
Description:
The engineer, a character in the game who loves to invent, tackle new challenges and provide robotic assistance.
The 4 attribute types would have to be:
Ingenuity
The creativity that enhances the build time of robotics, skills, and resourcefulness. (The main attribute)
Example of a skill:
Rush time: for every one skill/spell cast the next 2,3,4 spells recharge faster. (Glyph)
Eureka: For every attack skill/spell cast the damager increases %.
Scrap metal: Surround yourself with scrap metal and decrease damage dealt on you by %.
Robotics
This attribute enhances the effectiveness of robots built and increase the damage done by the robots
Example of a skill:
Robotic arm: Build a robotic arm that attaches to you and deals 21 damage. (touch spell)
Ultimate robot: Build a level # robot to assist you.
little spy: Creates one little spy with 55 health as a distraction.
Biology
This attribute provides biological medical assistance to the engineer and others around him. Once this attribute is increased so is the energy increases by 0.5 energy per second.
Example of a skill:
Vial of life: The vial heals you full health while draining your attack speed by 50%.
Mad scientist: Turn one enemy against their allies.
Replenishment: halts you from an action for 5 seconds to fully replenish your health and energy
Crossbow Mastery
No inherent Effect. As this attribute increases, the crossbows attack increases.
Example of a skill:
Explosive Arrow: For # seconds your arrows are explosive causing foes adajacent to you to take damage.
To the Sky: Shoot # time and you won't miss.
Metallic Arrow: Deals 26 damage.
So now you have seen my idea on the attributes and a glimph of the weapon. I will describe even further.
Weapons: I know it seems a little redundant with the ranger, but crossbows would be a great idea as their weapons. I think their should be one handed and two handed crossbows.
Equipment: Rugid looking almost looking like swat equipment, yet more in the lines of an engineer's suit.
Now all I need is some opinion's on my profession that I have made.
go cubs
no tks....go play tf2 if u want an engi
your lucky i
Quote:
Weapons: Rifle or revolver. The rifle will have to be generally a lot slower than the revolver and the revolver will shoot 8 bullets at a hasty speed then stop for a second to reload.
[Now all I need is some opinion's on my profession that I have made. |
im pretty sure gw does not want guns
FengShuiDove
Like the idea (is a Mechanical Engineer himself), but hate pretty much everything else.
Make it fit the surroundings more and be more relevant on... well, everything.
Make it fit the surroundings more and be more relevant on... well, everything.
dasmitchies
If Gw2 ever comes out you can be an asura and be a geek in game as you are in real life.
Junato
Can i get genuine responses please.
If guns are out of the question than robotic arms could replace it. But I would like rifles and revolvers to be a part of it, because guns are old, but not as old as swords and shields, but they play a big part for engineers. Plus, what makes staffs, swords, and wands differ from guns? I am looking at it as a fantasy point of view, but I do not want to be sidetracked. I realize that GW will not even include this profession. However it would be nice. I am just doing this for me.
To be more relevant around the time GW is in what would engineers in reality at that time look like?
If guns are out of the question than robotic arms could replace it. But I would like rifles and revolvers to be a part of it, because guns are old, but not as old as swords and shields, but they play a big part for engineers. Plus, what makes staffs, swords, and wands differ from guns? I am looking at it as a fantasy point of view, but I do not want to be sidetracked. I realize that GW will not even include this profession. However it would be nice. I am just doing this for me.
To be more relevant around the time GW is in what would engineers in reality at that time look like?
go cubs
all your doing is making an asura look different....asura make robots...called golems...new idea ftw plox ....no guns in gw please
xKyo
I don't like guns or SWAT armor... or the use of modern works in GW.
I like the time setting GW is in. Sorry =\
I like the time setting GW is in. Sorry =\
Rak Orgon of Beowulf
guns are stupid for fantasy games imo.
the end.
the end.
infamous16
warhammer online?
Age
I am not for engineer but I am for subproffessions such a crafting and this one would be blacksmith do away with rare materials npcs.
lewis91
GUNS!?!?!?!?!? HELL TO THE NO, dont ruin my GW pl0x.
iVendetta
What skills do you intend on having?
Building Golems?
Building Golems?
Junato
Just so you guys know I decided to replace guns with crossbows instead.
iVendetta
Junato
That's actually not a bad Idea... There are skills underneath the attributes.
Are you sure, why is a monk, an elementalist have a staff?? does that look redundant?
Are you sure, why is a monk, an elementalist have a staff?? does that look redundant?
iVendetta
How about Engineers make steam-powered items instead? Sort of like a Ritualist's but instead of dropping it having an effect, you could make it have an effect after a period of time.
Just throwing some stuff in there. (;
Just throwing some stuff in there. (;
Eragon Zarroc
engineer doesn't fit the time period and other proffessions are not coming out unless there is a new compaign and there won't be
warrior running
If gw2 has guns I will not play it
Daft Shifty
ugh, people seem to forget GW is set before guns, sniper rifles, and sharks with mounted laser beams
Junato
I said that Crossbows would be replaced! Does anyone actually read thoroughly?
Fate Crusher
Please look at the PvP aspect.
Skills that fully replenishes your health are.... come on! plus your idea of flipping an enemy into an ally... seriously...
plus, i don't see how this profession can synergise with the other professions.
what type of role does it have in a team? no snares, no buffs, no team skills...
on the topic of the weapons, yes guns would be seriously weird in GW... there are no records of equipment in GW that use gunpowder, aside from the powder kegs. things like wands and staffs and other equipment you used as an analogy are magically operated and their projectiles are magical. a gun would travel rediculously fast, making instant interrupting and spike damage, making it imba in PvP (catching ranger spikes are through watching the bow direction, with the flight time of the arrows allowing time to prot the target).
crossbows, yes more suitable for GW but again boast a superior fire power than bows. consider the damage and flight time. and again, how does a crossbow synergise with the engineer's other attributes? how can they use a crossbow with robotics or biology?
please think.
Skills that fully replenishes your health are.... come on! plus your idea of flipping an enemy into an ally... seriously...
plus, i don't see how this profession can synergise with the other professions.
what type of role does it have in a team? no snares, no buffs, no team skills...
on the topic of the weapons, yes guns would be seriously weird in GW... there are no records of equipment in GW that use gunpowder, aside from the powder kegs. things like wands and staffs and other equipment you used as an analogy are magically operated and their projectiles are magical. a gun would travel rediculously fast, making instant interrupting and spike damage, making it imba in PvP (catching ranger spikes are through watching the bow direction, with the flight time of the arrows allowing time to prot the target).
crossbows, yes more suitable for GW but again boast a superior fire power than bows. consider the damage and flight time. and again, how does a crossbow synergise with the engineer's other attributes? how can they use a crossbow with robotics or biology?
please think.
Ironballs
This class can be saved yet! While I love the idea of robotics and guns (In general, not in GW), perhaps you should take a more medieval approach to the class. For example:
Engineer
Brilliant and resourceful. The Engineer builds bombs, dispensers, and catapults to aid allies in combat.
Creativity: Each point of Creativity increases the maximum health off your creations. Many skills, especially those involving building machines and skills to aid your allies, become more effective with higher Creativity.
Dagger Mastery: Dagger Mastery increases the damage you do with daggers and your chance to inflict a critical hit when using a dagger. Many skills, especially dagger attack skills, become more effective with higher Dagger Mastery.
Mechanisms: No inherent effect. Many skills, especially those involving laying traps and creating damage, become more effective with higher Mechanisms.
Biology: No inherent effect. Many skills, especially those involving aiding your allies, become more effective with higher Biology.
I replaced Crossbows with a single Dagger. Why? Because a crossbow would indicate a more offensive class, which this isn't. Example Skills:
Build Trebuchet
Engineer, Creativity
Energy: 25 - Cast: 30 - Cool-down: 180
Construction. Build a trebuchet at your location. Every 5 seconds, the trebuchet launches a boulder at target foe dealing 10...50...75 damage and knocking down all foes adjacent to your target. This creation falls apart after 60 seconds.
Sever Tendon
Engineer, Dagger Mastery
Energy: 5 - Cast: N/A - Cool-down: 15
Dagger attack. Inflicts crippled condition for 3...8...10 seconds. This attack only hits for 5...10...15 damage.
Bomb Snare
Engineer, Mechanisms
Energy: 10 - Cast: 2 - Cool-down: 60
Trap. (90 seconds.) Affects nearby foes. Deals 10...15...20 fire damage knocks down all nearby foes. Easily interrupted.
Create Target
Engineer, Biology
Energy: 15 - Cast: 10 - Cool-down: 120
Construction. Creates a target at your location with 100...300...480 health and 60...70...80 base armor. This creation falls apart after 60 seconds.
Meh. I still don't like it but only because it doesn't fit too well in a party. I like the idea and it seems like something from another game, but I just can't see it in Guild Wars.
Engineer
Brilliant and resourceful. The Engineer builds bombs, dispensers, and catapults to aid allies in combat.
Creativity: Each point of Creativity increases the maximum health off your creations. Many skills, especially those involving building machines and skills to aid your allies, become more effective with higher Creativity.
Dagger Mastery: Dagger Mastery increases the damage you do with daggers and your chance to inflict a critical hit when using a dagger. Many skills, especially dagger attack skills, become more effective with higher Dagger Mastery.
Mechanisms: No inherent effect. Many skills, especially those involving laying traps and creating damage, become more effective with higher Mechanisms.
Biology: No inherent effect. Many skills, especially those involving aiding your allies, become more effective with higher Biology.
I replaced Crossbows with a single Dagger. Why? Because a crossbow would indicate a more offensive class, which this isn't. Example Skills:
Build Trebuchet
Engineer, Creativity
Energy: 25 - Cast: 30 - Cool-down: 180
Construction. Build a trebuchet at your location. Every 5 seconds, the trebuchet launches a boulder at target foe dealing 10...50...75 damage and knocking down all foes adjacent to your target. This creation falls apart after 60 seconds.
Sever Tendon
Engineer, Dagger Mastery
Energy: 5 - Cast: N/A - Cool-down: 15
Dagger attack. Inflicts crippled condition for 3...8...10 seconds. This attack only hits for 5...10...15 damage.
Bomb Snare
Engineer, Mechanisms
Energy: 10 - Cast: 2 - Cool-down: 60
Trap. (90 seconds.) Affects nearby foes. Deals 10...15...20 fire damage knocks down all nearby foes. Easily interrupted.
Create Target
Engineer, Biology
Energy: 15 - Cast: 10 - Cool-down: 120
Construction. Creates a target at your location with 100...300...480 health and 60...70...80 base armor. This creation falls apart after 60 seconds.
Meh. I still don't like it but only because it doesn't fit too well in a party. I like the idea and it seems like something from another game, but I just can't see it in Guild Wars.
Junato
But what about Crossbows! Wouldn't having crossbows be better?
Sage Sanctus
guild wars isnt set before guns, its not a part of history as its not real, good idea, but i dont think that the closest you will get to engineer is asura:/
plus wouldnt an engineer use like fire and maybe a hammer;o?
plus wouldnt an engineer use like fire and maybe a hammer;o?
Junato
I find that crossbows would be practical than guns/hammer/fire.
Lusciious
i was thinking of changing the "enginner" name to "asuran". and the building a robot skill could be a skill suggestion for the new asuran class in GW2.
Ironballs
Crossbows would be cool, yes. It's more of a balance issue though. If you'd like to use ranged you could always go En/R. A dagger just seems more practical for such a class, especially since the heavy ranged damage would come from something like a catapult.
Junato
Or maybe even a slingshot or a yo-yo
Ultimate Flash
Junato
The only MMorpg's that I have played are Kalonline, runescape and diablo.
Society
Quote:
The only MMorpg's that I have played are Kalonline, runescape and diablo. |
B2T: Why you, people, think that only Asura can be engineers in GW world ? They has early manapunk civizliation, so magi would be more useful for them in tough times (like GW2 story)... And I would be pretty happy to see some new human's non-magic techonologies. Clockpunk setting would be most fitting here, IMHO.
Junato
Quote:
Go be fat somewhere else.
BtT: Why you thing that only Asura can be engineer in GW world ? They has early manapunk civizliation, so mages would be more useful for them in tough times (like GW2)... And I would be pretty happy to see new humans non-magic techonologies. Clockpunk setting would be most fitting here, IMHO. |
Society
Oh, really... Now better ?
mage767
Like someone said, Engineer = Asuran.
Probable new add-ons:
EMP discharge: Disables all air elementalist skills in the area for 10-15 seconds. Recharge time: 60 seconds.
Weatherman (elite): Reduces damage from all elemental based attacks or spells by 50% for the next 10 seconds. Recharge time: 20 seconds.
Bloodlust: Enchance other ally and two 3 allies adjacent to this ally (except yourself) to do 25% more damage for the next 5 seconds. Recharge: 20 seconds. Can be used on minions or pets.
Magnifying Glass (elite): Obtain status information (HP, energy, exhaustion, conditions, hexes) of target foe. Allows better planning for next series of counterattacks or attacks. Recharge time: 60 seconds.
Probable new add-ons:
EMP discharge: Disables all air elementalist skills in the area for 10-15 seconds. Recharge time: 60 seconds.
Weatherman (elite): Reduces damage from all elemental based attacks or spells by 50% for the next 10 seconds. Recharge time: 20 seconds.
Bloodlust: Enchance other ally and two 3 allies adjacent to this ally (except yourself) to do 25% more damage for the next 5 seconds. Recharge: 20 seconds. Can be used on minions or pets.
Magnifying Glass (elite): Obtain status information (HP, energy, exhaustion, conditions, hexes) of target foe. Allows better planning for next series of counterattacks or attacks. Recharge time: 60 seconds.
NuclearSlug
Quote:
ugh, people seem to forget GW is set before guns, sniper rifles, and sharks with mounted laser beams
|
Seriously though, this class is a good idea, but just not for GW2. It doesn't fit the lore of the game and would just be, well out of place.
Steps_Descending
GEEZ what's all the hate for firearms, we're not thinking about minigun here, we'd probably get musket-like weapon. Or what was the name, arquebus? If that would be implemented in a future GW2 upgrade, human technology might have evolved. And that means potential powder-power
And why would they no be a team class? From the look of it, they look like Ritualist (a support class, remember) with weapon skill. ALso, the 1dagger idea sound cool, or maybe 1hand hammers.
Is it????
Let's look at it :
Asuran : Golem (magical engineering), energy technobable (magical engineering), Sorrow's Furnace style... ok that's technological engineering, but in Dwarf hands, I am getting a feeling OOla got a dwarven lab or it is old technology for them. SUMMARY : asura = magical technology
Second most obvious : HUman : they have stable cities (compare to Norn or what we have seen of charrs), relatively peaceful zones (or they still have in GW1 time). THey don't have to fight for their lives. In guess some high-society people would have time to study and do something else than farming, like inventing simple machines. I remember ascalonians had trebuchet, that means they have some building skills beyond houses.
They could be "mechanical" engineers.
And why would they no be a team class? From the look of it, they look like Ritualist (a support class, remember) with weapon skill. ALso, the 1dagger idea sound cool, or maybe 1hand hammers.
Is it????
Let's look at it :
Asuran : Golem (magical engineering), energy technobable (magical engineering), Sorrow's Furnace style... ok that's technological engineering, but in Dwarf hands, I am getting a feeling OOla got a dwarven lab or it is old technology for them. SUMMARY : asura = magical technology
Second most obvious : HUman : they have stable cities (compare to Norn or what we have seen of charrs), relatively peaceful zones (or they still have in GW1 time). THey don't have to fight for their lives. In guess some high-society people would have time to study and do something else than farming, like inventing simple machines. I remember ascalonians had trebuchet, that means they have some building skills beyond houses.
They could be "mechanical" engineers.
Archress Shayleigh
Change the weapon and some of the skills. Except for some of those skills, the idea is nice!
Cuilan
Gun...you'd think that would mean professions wouldn't require to have any attributes to go along with it.