The engineer (New profession)

Junato

Junato

Lion's Arch Merchant

Join Date: Dec 2008

Between J&K spending time at the spacebar

Insert here

A/D

Just think about it for a second.

Description:
The engineer, a character in the game who loves to invent, tackle new challenges and provide robotic assistance.
The 4 attribute types would have to be:

Ingenuity
The creativity that enhances the build time of robotics, skills, and resourcefulness. (The main attribute)
Example of a skill:
Rush time: for every one skill/spell cast the next 2,3,4 spells recharge faster. (Glyph)
Eureka: For every attack skill/spell cast the damager increases %.
Scrap metal: Surround yourself with scrap metal and decrease damage dealt on you by %.

Robotics
This attribute enhances the effectiveness of robots built and increase the damage done by the robots
Example of a skill:
Robotic arm: Build a robotic arm that attaches to you and deals 21 damage. (touch spell)
Ultimate robot: Build a level # robot to assist you.
little spy: Creates one little spy with 55 health as a distraction.

Biology
This attribute provides biological medical assistance to the engineer and others around him. Once this attribute is increased so is the energy increases by 0.5 energy per second.
Example of a skill:
Vial of life: The vial heals you full health while draining your attack speed by 50%.
Mad scientist: Turn one enemy against their allies.
Replenishment: halts you from an action for 5 seconds to fully replenish your health and energy


Crossbow Mastery
No inherent Effect. As this attribute increases, the crossbows attack increases.
Example of a skill:
Explosive Arrow: For # seconds your arrows are explosive causing foes adajacent to you to take damage.
To the Sky: Shoot # time and you won't miss.
Metallic Arrow: Deals 26 damage.

So now you have seen my idea on the attributes and a glimph of the weapon. I will describe even further.

Weapons: I know it seems a little redundant with the ranger, but crossbows would be a great idea as their weapons. I think their should be one handed and two handed crossbows.

Equipment: Rugid looking almost looking like swat equipment, yet more in the lines of an engineer's suit.

Now all I need is some opinion's on my profession that I have made.

go cubs

go cubs

Jungle Guide

Join Date: May 2007

Chicago

[SIR]

D/

no tks....go play tf2 if u want an engi

your lucky i

Ascalonian Squire

Join Date: Feb 2009

Mo/

Quote:
Originally Posted by Junato View Post
Weapons: Rifle or revolver. The rifle will have to be generally a lot slower than the revolver and the revolver will shoot 8 bullets at a hasty speed then stop for a second to reload.

[Now all I need is some opinion's on my profession that I have made.

im pretty sure gw does not want guns

FengShuiDove

FengShuiDove

Forge Runner

Join Date: Sep 2007

Trinity of the Ascended [ToA]

A/

Like the idea (is a Mechanical Engineer himself), but hate pretty much everything else.

Make it fit the surroundings more and be more relevant on... well, everything.

dasmitchies

Lion's Arch Merchant

Join Date: Nov 2007

Sacred Forge Knights

W/P

If Gw2 ever comes out you can be an asura and be a geek in game as you are in real life.

Junato

Junato

Lion's Arch Merchant

Join Date: Dec 2008

Between J&K spending time at the spacebar

Insert here

A/D

Can i get genuine responses please.
If guns are out of the question than robotic arms could replace it. But I would like rifles and revolvers to be a part of it, because guns are old, but not as old as swords and shields, but they play a big part for engineers. Plus, what makes staffs, swords, and wands differ from guns? I am looking at it as a fantasy point of view, but I do not want to be sidetracked. I realize that GW will not even include this profession. However it would be nice. I am just doing this for me.

To be more relevant around the time GW is in what would engineers in reality at that time look like?

go cubs

go cubs

Jungle Guide

Join Date: May 2007

Chicago

[SIR]

D/

all your doing is making an asura look different....asura make robots...called golems...new idea ftw plox ....no guns in gw please

xKyo

Ascalonian Squire

Join Date: Feb 2009

Our Monk Has Llamas [Whut]

E/

I don't like guns or SWAT armor... or the use of modern works in GW.

I like the time setting GW is in. Sorry =\

Rak Orgon of Beowulf

Rak Orgon of Beowulf

Krytan Explorer

Join Date: Oct 2007

just chillin

Omg Gwen Is Legal [EotN]

guns are stupid for fantasy games imo.
the end.

infamous16

Frost Gate Guardian

Join Date: Apr 2007

Rt/

warhammer online?

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

I am not for engineer but I am for subproffessions such a crafting and this one would be blacksmith do away with rare materials npcs.

lewis91

lewis91

Wilds Pathfinder

Join Date: Jul 2008

Wales

Order of the Azurelight[OA]

E/

GUNS!?!?!?!?!? HELL TO THE NO, dont ruin my GW pl0x.

iVendetta

iVendetta

Lion's Arch Merchant

Join Date: Nov 2008

Where no man has ever gone before.

Syndicate Nightmare [SyN]

What skills do you intend on having?

Building Golems?

Junato

Junato

Lion's Arch Merchant

Join Date: Dec 2008

Between J&K spending time at the spacebar

Insert here

A/D

Just so you guys know I decided to replace guns with crossbows instead.

iVendetta

iVendetta

Lion's Arch Merchant

Join Date: Nov 2008

Where no man has ever gone before.

Syndicate Nightmare [SyN]

Quote:
Originally Posted by Junato View Post
Just so you guys know I decided to replace guns with crossbows instead.
Leave that to Rangers.

Junato

Junato

Lion's Arch Merchant

Join Date: Dec 2008

Between J&K spending time at the spacebar

Insert here

A/D

Quote:
Originally Posted by iVendetta View Post
What skills do you intend on having?

Building Golems?
That's actually not a bad Idea... There are skills underneath the attributes.

Quote:
Originally Posted by iVendetta View Post
Leave that to Rangers.
Are you sure, why is a monk, an elementalist have a staff?? does that look redundant?

iVendetta

iVendetta

Lion's Arch Merchant

Join Date: Nov 2008

Where no man has ever gone before.

Syndicate Nightmare [SyN]

How about Engineers make steam-powered items instead? Sort of like a Ritualist's but instead of dropping it having an effect, you could make it have an effect after a period of time.

Just throwing some stuff in there. (;

Eragon Zarroc

Eragon Zarroc

Atra estern?? ono thelduin

Join Date: Jan 2008

Madness Incarnate

[Duo]

W/P

engineer doesn't fit the time period and other proffessions are not coming out unless there is a new compaign and there won't be

warrior running

Krytan Explorer

Join Date: Jun 2008

The Cape Is A Lie[Trim]

W/E

If gw2 has guns I will not play it

Daft Shifty

Daft Shifty

Frost Gate Guardian

Join Date: Apr 2008

New Zealand

[WTF]

W/

ugh, people seem to forget GW is set before guns, sniper rifles, and sharks with mounted laser beams

Junato

Junato

Lion's Arch Merchant

Join Date: Dec 2008

Between J&K spending time at the spacebar

Insert here

A/D

I said that Crossbows would be replaced! Does anyone actually read thoroughly?

Fate Crusher

Fate Crusher

Wilds Pathfinder

Join Date: Sep 2006

Pie-land

Warlords Of The Underworld [WoTU]

Mo/

Please look at the PvP aspect.

Skills that fully replenishes your health are.... come on! plus your idea of flipping an enemy into an ally... seriously...

plus, i don't see how this profession can synergise with the other professions.
what type of role does it have in a team? no snares, no buffs, no team skills...

on the topic of the weapons, yes guns would be seriously weird in GW... there are no records of equipment in GW that use gunpowder, aside from the powder kegs. things like wands and staffs and other equipment you used as an analogy are magically operated and their projectiles are magical. a gun would travel rediculously fast, making instant interrupting and spike damage, making it imba in PvP (catching ranger spikes are through watching the bow direction, with the flight time of the arrows allowing time to prot the target).

crossbows, yes more suitable for GW but again boast a superior fire power than bows. consider the damage and flight time. and again, how does a crossbow synergise with the engineer's other attributes? how can they use a crossbow with robotics or biology?

please think.

Ironballs

Ironballs

Ascalonian Squire

Join Date: Feb 2009

Beavercreek, OH

Offhand Heroes

R/Mo

This class can be saved yet! While I love the idea of robotics and guns (In general, not in GW), perhaps you should take a more medieval approach to the class. For example:

Engineer
Brilliant and resourceful. The Engineer builds bombs, dispensers, and catapults to aid allies in combat.

Creativity: Each point of Creativity increases the maximum health off your creations. Many skills, especially those involving building machines and skills to aid your allies, become more effective with higher Creativity.
Dagger Mastery: Dagger Mastery increases the damage you do with daggers and your chance to inflict a critical hit when using a dagger. Many skills, especially dagger attack skills, become more effective with higher Dagger Mastery.
Mechanisms: No inherent effect. Many skills, especially those involving laying traps and creating damage, become more effective with higher Mechanisms.
Biology: No inherent effect. Many skills, especially those involving aiding your allies, become more effective with higher Biology.

I replaced Crossbows with a single Dagger. Why? Because a crossbow would indicate a more offensive class, which this isn't. Example Skills:

Build Trebuchet
Engineer, Creativity
Energy: 25 - Cast: 30 - Cool-down: 180
Construction. Build a trebuchet at your location. Every 5 seconds, the trebuchet launches a boulder at target foe dealing 10...50...75 damage and knocking down all foes adjacent to your target. This creation falls apart after 60 seconds.

Sever Tendon
Engineer, Dagger Mastery
Energy: 5 - Cast: N/A - Cool-down: 15
Dagger attack. Inflicts crippled condition for 3...8...10 seconds. This attack only hits for 5...10...15 damage.

Bomb Snare
Engineer, Mechanisms
Energy: 10 - Cast: 2 - Cool-down: 60
Trap. (90 seconds.) Affects nearby foes. Deals 10...15...20 fire damage knocks down all nearby foes. Easily interrupted.

Create Target
Engineer, Biology
Energy: 15 - Cast: 10 - Cool-down: 120
Construction. Creates a target at your location with 100...300...480 health and 60...70...80 base armor. This creation falls apart after 60 seconds.

Meh. I still don't like it but only because it doesn't fit too well in a party. I like the idea and it seems like something from another game, but I just can't see it in Guild Wars.

Junato

Junato

Lion's Arch Merchant

Join Date: Dec 2008

Between J&K spending time at the spacebar

Insert here

A/D

But what about Crossbows! Wouldn't having crossbows be better?

Sage Sanctus

Academy Page

Join Date: Apr 2008

England

Eternal Night Vanguard[TEN]

Mo/

guild wars isnt set before guns, its not a part of history as its not real, good idea, but i dont think that the closest you will get to engineer is asura:/


plus wouldnt an engineer use like fire and maybe a hammer;o?

Junato

Junato

Lion's Arch Merchant

Join Date: Dec 2008

Between J&K spending time at the spacebar

Insert here

A/D

I find that crossbows would be practical than guns/hammer/fire.

Lusciious

Lusciious

Krytan Explorer

Join Date: Jan 2009

I'm from Singapore but i live in Shanghai ATM

Order of [Thay]

N/

i was thinking of changing the "enginner" name to "asuran". and the building a robot skill could be a skill suggestion for the new asuran class in GW2.

Ironballs

Ironballs

Ascalonian Squire

Join Date: Feb 2009

Beavercreek, OH

Offhand Heroes

R/Mo

Crossbows would be cool, yes. It's more of a balance issue though. If you'd like to use ranged you could always go En/R. A dagger just seems more practical for such a class, especially since the heavy ranged damage would come from something like a catapult.

Junato

Junato

Lion's Arch Merchant

Join Date: Dec 2008

Between J&K spending time at the spacebar

Insert here

A/D

Or maybe even a slingshot or a yo-yo

Ultimate Flash

Ultimate Flash

Ascalonian Squire

Join Date: Jan 2007

Kansas USA

The Makavelli Lords [TML]

A/

Quote:
Originally Posted by infamous16 View Post
warhammer online?
My thought too, been playing WHO?

Junato

Junato

Lion's Arch Merchant

Join Date: Dec 2008

Between J&K spending time at the spacebar

Insert here

A/D

The only MMorpg's that I have played are Kalonline, runescape and diablo.

Society

Society

Ascalonian Squire

Join Date: Jun 2008

Rt/N

Quote:
The only MMorpg's that I have played are Kalonline, runescape and diablo.
Go be fat somewhere else.
B2T: Why you, people, think that only Asura can be engineers in GW world ? They has early manapunk civizliation, so magi would be more useful for them in tough times (like GW2 story)... And I would be pretty happy to see some new human's non-magic techonologies. Clockpunk setting would be most fitting here, IMHO.

Junato

Junato

Lion's Arch Merchant

Join Date: Dec 2008

Between J&K spending time at the spacebar

Insert here

A/D

Quote:
Originally Posted by Society View Post
Go be fat somewhere else.
BtT: Why you thing that only Asura can be engineer in GW world ? They has early manapunk civizliation, so mages would be more useful for them in tough times (like GW2)... And I would be pretty happy to see new humans non-magic techonologies. Clockpunk setting would be most fitting here, IMHO.
Society, I don't know what you are trying to say...

Society

Society

Ascalonian Squire

Join Date: Jun 2008

Rt/N

Oh, really... Now better ?

mage767

mage767

Desert Nomad

Join Date: Oct 2006

USA

LOVE

Me/E

Like someone said, Engineer = Asuran.


Probable new add-ons:

EMP discharge: Disables all air elementalist skills in the area for 10-15 seconds. Recharge time: 60 seconds.

Weatherman (elite): Reduces damage from all elemental based attacks or spells by 50% for the next 10 seconds. Recharge time: 20 seconds.

Bloodlust: Enchance other ally and two 3 allies adjacent to this ally (except yourself) to do 25% more damage for the next 5 seconds. Recharge: 20 seconds. Can be used on minions or pets.

Magnifying Glass (elite): Obtain status information (HP, energy, exhaustion, conditions, hexes) of target foe. Allows better planning for next series of counterattacks or attacks. Recharge time: 60 seconds.

NuclearSlug

Academy Page

Join Date: Feb 2009

Irontoe's Lair

[JAGG]

R/A

Quote:
Originally Posted by Daft Shifty View Post
ugh, people seem to forget GW is set before guns, sniper rifles, and sharks with mounted laser beams
But I need my Crossbows to have Frickin Laser Beams!


Seriously though, this class is a good idea, but just not for GW2. It doesn't fit the lore of the game and would just be, well out of place.

Steps_Descending

Steps_Descending

Wilds Pathfinder

Join Date: Apr 2007

IN my pocket plane. Obviously!

Little Tom's Pocket Plane [THom]

Me/Mo

GEEZ what's all the hate for firearms, we're not thinking about minigun here, we'd probably get musket-like weapon. Or what was the name, arquebus? If that would be implemented in a future GW2 upgrade, human technology might have evolved. And that means potential powder-power

And why would they no be a team class? From the look of it, they look like Ritualist (a support class, remember) with weapon skill. ALso, the 1dagger idea sound cool, or maybe 1hand hammers.

Quote:
Originally Posted by mage767 View Post
Like someone said, Engineer = Asuran.
Is it????
Let's look at it :
Asuran : Golem (magical engineering), energy technobable (magical engineering), Sorrow's Furnace style... ok that's technological engineering, but in Dwarf hands, I am getting a feeling OOla got a dwarven lab or it is old technology for them. SUMMARY : asura = magical technology

Second most obvious : HUman : they have stable cities (compare to Norn or what we have seen of charrs), relatively peaceful zones (or they still have in GW1 time). THey don't have to fight for their lives. In guess some high-society people would have time to study and do something else than farming, like inventing simple machines. I remember ascalonians had trebuchet, that means they have some building skills beyond houses.
They could be "mechanical" engineers.

Archress Shayleigh

Archress Shayleigh

Wilds Pathfinder

Join Date: Feb 2009

Guild Hall

R/

Change the weapon and some of the skills. Except for some of those skills, the idea is nice!

Cuilan

Cuilan

Forge Runner

Join Date: Mar 2008

Me/

Gun...you'd think that would mean professions wouldn't require to have any attributes to go along with it.