Yet Another 100 LOLs W/N HM Raptor Farm + Boss
Coney
Just messing with this today, sooo close. Can't quite seem to kill the Boss, tho.
[build=OQQUc44RxKSdFWCpFqM9Fpi5F7gA]
(sword=8+1 tactics=8+1 strength=7+1+1; e.g. [email protected])
Any ideas? It seemed to work better with curses at 12 than with sword at 12...
[build=OQQUc44RxKSdFWCpFqM9Fpi5F7gA]
(sword=8+1 tactics=8+1 strength=7+1+1; e.g. [email protected])
Any ideas? It seemed to work better with curses at 12 than with sword at 12...
Mega Storm
Spiteful Spirit+Signet of Stamina instead of Hundred Blades+Whirlwind Attack maybe? max out Curses/Strength, you'de need an offhand with alot of energy just for casting then swap to a good defense setup.
Nechtan Thaumaturge
Ok, here it is:
[build prof=W/N name="Raptor bomb" strength=10+1 sword=7+3+1 curses=12 tactics=4+1][Mark of Pain][Drunken Master][Dolyak Signet][Endure Pain][Hundred Blades]["By Ural's Hammer!"][Wary Stance][Whirlwind Attack][/build]
There might be other optimizations that can be made or corners that can be cut, but right now I'm setup with:Maximum armor, obviously, with Knight's insigniae and runes of Superior Vigor, Superior Absorption, and Minor Tactics. I've also got a Superior Swordsmanship rune on a Swordsmanship helm and a Minor Strength, although you can fiddle the attributes and switch them around -- you should have 11 in both. A Sword Pommel of Defense (Shelter would probably be better) and a 16 AL Strength-based shield of Fortitude +30 with a "Through Thick and Thin" inscription (+10 armor vs. piercing). I've got only 1 rank on my Deldrimor title and 6 of Sunspear, although more is better. You have to be drunk when you activate Drunken Master to get the extra speed boost out of it. I don't think you can get away with using Sprint, although Mindbender at high Asuran ranks might be feasible.
The tricky part of the run is, as usual, the aggro. You have to get at the very least 33 of the 34 Raptors aggro'ed or else you won't spike hard enough. Also, when you stop to enter battle, you have to work it so that the Nestling you hexed with Mark of Pain ends up being adjacent to Rekoff. Also, you don't want to have to wait too long for all the Raptors to get to you, because you can't tank forever, so keep running until you're fairly in the middle of them. Lastly, make sure you get Wary Stance up before Rekoff gets within attack range because you don't want any part of that Unsuspecting Strike.
Runs take just under a minute, something like 57 seconds, on average.
[build prof=W/N name="Raptor bomb" strength=10+1 sword=7+3+1 curses=12 tactics=4+1][Mark of Pain][Drunken Master][Dolyak Signet][Endure Pain][Hundred Blades]["By Ural's Hammer!"][Wary Stance][Whirlwind Attack][/build]
There might be other optimizations that can be made or corners that can be cut, but right now I'm setup with:Maximum armor, obviously, with Knight's insigniae and runes of Superior Vigor, Superior Absorption, and Minor Tactics. I've also got a Superior Swordsmanship rune on a Swordsmanship helm and a Minor Strength, although you can fiddle the attributes and switch them around -- you should have 11 in both. A Sword Pommel of Defense (Shelter would probably be better) and a 16 AL Strength-based shield of Fortitude +30 with a "Through Thick and Thin" inscription (+10 armor vs. piercing). I've got only 1 rank on my Deldrimor title and 6 of Sunspear, although more is better. You have to be drunk when you activate Drunken Master to get the extra speed boost out of it. I don't think you can get away with using Sprint, although Mindbender at high Asuran ranks might be feasible.
The tricky part of the run is, as usual, the aggro. You have to get at the very least 33 of the 34 Raptors aggro'ed or else you won't spike hard enough. Also, when you stop to enter battle, you have to work it so that the Nestling you hexed with Mark of Pain ends up being adjacent to Rekoff. Also, you don't want to have to wait too long for all the Raptors to get to you, because you can't tank forever, so keep running until you're fairly in the middle of them. Lastly, make sure you get Wary Stance up before Rekoff gets within attack range because you don't want any part of that Unsuspecting Strike.
Runs take just under a minute, something like 57 seconds, on average.
impulsion
This works with sprint if you change the attributes a little:
[build prof=W/N name="Raptor bomb" strength=9+3 sword=8+1+1 curses=12 tactics=5][Mark of Pain]["By Ural's Hammer!"][Dolyak Signet][Endure Pain][Hundred Blades][Wary Stance][Whirlwind Attack][Sprint][/build]
Takes a bit of practice to get it down, but it's worth it for sub-minute runs+boss. I find that you have to aggro every single raptor for this to work, however my SS rank is 1 so with a higher rank you may not need all 33.
[build prof=W/N name="Raptor bomb" strength=9+3 sword=8+1+1 curses=12 tactics=5][Mark of Pain]["By Ural's Hammer!"][Dolyak Signet][Endure Pain][Hundred Blades][Wary Stance][Whirlwind Attack][Sprint][/build]
Takes a bit of practice to get it down, but it's worth it for sub-minute runs+boss. I find that you have to aggro every single raptor for this to work, however my SS rank is 1 so with a higher rank you may not need all 33.
Fuzzy Taco
After a bit of experimentation on my ugly warrior to finish off my Wisdom title, this is the best setup I can find to Hundred Blades-ificate the baby dinosaurs to death.
[HB Warrior;OQQUc4ISzaRpFbFqM9Fpi5F7gWCA]
[Para hero;OQCiYyo8Yivx84dMAAAAAAAA]
Panic not at the sight of a hero - the hero is flagged well out of the way at the point of the kill, so the player does not lose any drops. All the player loses is half of his gold piece drops, which is such a pithy sacrifice for such a wonderful build. Inclusion of [Protector's Defense] greatly decreases casualties, and use of ["Make Haste!"] over [Sprint] makes for an easier, cleaner, quicker aggro job. Everything is done as normal, just micro the hero to activate ["Fall Back!"] and ["Incoming!"] en route to the cave, then micro your [Enduring Harmony] and ["Make Haste!"] combination, precast Mark of Pain, run and aggro, kill. Done safely in under a minute, on a VERY consistent basis.
Call me terrible, but I couldn't get the hang of the solo bar(s). I admit I only tried the version posted above by impulsion, but for the brief moment that all of the Raptors beat me up while I was forced to idly put up Dolyak Signet and Endure Pain so all of the Raptors could gather 'round I was often murdered by the massive amounts of damage taken, even with perfectly optimal equipment. To compensate for my sheer lack of ability to execute that build properly, I tossed in Hayda to solve all of my problems. The sacrifice is astronomically small - for a really consistent, easy run, all one must relinquish is half one's gold coins (~50gp every once in a while, be still my beating heart!) as well as micromanagement easily within the capabilities of the baby on the E*Trade commercial.
Questions? Comments? Improvements? (Final Note: I use the optimal equipment posted above as well as a Strength helmet of Superior Strength, though equipment need not be perfect with [Protector's Defense] as compensation.)
[HB Warrior;OQQUc4ISzaRpFbFqM9Fpi5F7gWCA]
[Para hero;OQCiYyo8Yivx84dMAAAAAAAA]
Panic not at the sight of a hero - the hero is flagged well out of the way at the point of the kill, so the player does not lose any drops. All the player loses is half of his gold piece drops, which is such a pithy sacrifice for such a wonderful build. Inclusion of [Protector's Defense] greatly decreases casualties, and use of ["Make Haste!"] over [Sprint] makes for an easier, cleaner, quicker aggro job. Everything is done as normal, just micro the hero to activate ["Fall Back!"] and ["Incoming!"] en route to the cave, then micro your [Enduring Harmony] and ["Make Haste!"] combination, precast Mark of Pain, run and aggro, kill. Done safely in under a minute, on a VERY consistent basis.
Call me terrible, but I couldn't get the hang of the solo bar(s). I admit I only tried the version posted above by impulsion, but for the brief moment that all of the Raptors beat me up while I was forced to idly put up Dolyak Signet and Endure Pain so all of the Raptors could gather 'round I was often murdered by the massive amounts of damage taken, even with perfectly optimal equipment. To compensate for my sheer lack of ability to execute that build properly, I tossed in Hayda to solve all of my problems. The sacrifice is astronomically small - for a really consistent, easy run, all one must relinquish is half one's gold coins (~50gp every once in a while, be still my beating heart!) as well as micromanagement easily within the capabilities of the baby on the E*Trade commercial.
Questions? Comments? Improvements? (Final Note: I use the optimal equipment posted above as well as a Strength helmet of Superior Strength, though equipment need not be perfect with [Protector's Defense] as compensation.)
Nechtan Thaumaturge
I like it.
As I was building up my Deldrimor rank, I found that even a 1% difference in speed would improve the surviveability of the build. Having ~25 seconds of 33% improved speed via "Make Haste!" should make the aggro relatively simple. Add in Protector's Defense to tank better, and the build suddenly looks pretty bullet-proof.
To be honest, my success rate with Sprint was no better than 50%, even with impulsion's improvements, so don't feel as if you're the only one. So long as I have Grog left in storage, I'm going to stay with Drunken Master, but I think you've got the long-term answer there.
Just one clarification, you're flagging the hero somewhere around the mouth of the cave, I assume?
As I was building up my Deldrimor rank, I found that even a 1% difference in speed would improve the surviveability of the build. Having ~25 seconds of 33% improved speed via "Make Haste!" should make the aggro relatively simple. Add in Protector's Defense to tank better, and the build suddenly looks pretty bullet-proof.
To be honest, my success rate with Sprint was no better than 50%, even with impulsion's improvements, so don't feel as if you're the only one. So long as I have Grog left in storage, I'm going to stay with Drunken Master, but I think you've got the long-term answer there.
Just one clarification, you're flagging the hero somewhere around the mouth of the cave, I assume?
Fuzzy Taco
Once I apply ["Make Haste!"], I flag Hayda back towards the resurrection shrine just outside of Rata. That makes sure she's WAY out of the way when I'm doing the killing, so she doesn't steal any drops. She's often killed by the big boy Raptors patrolling around when I flag her this way, but her death is really inconsequential.
Coney
Nice! This is great, the 33% run speed (as stated already) really makes a HUGE difference over [sprint] at 25% from what I've seen on my ele. You can basically avoid ever getting hit (while at 25% they seem to continuously tag you the entire pull), and you don't have the 2 second downtime (13/15 sec).
I had tried using a necro hero, having it cast 16 curse [mark of pain], but the microing was a major pain (wouldn't cast often when I told it to) along with the aggro issues...
EDIT: My war has both paragons (YaY!), so got the 3 missing skills and tested it. 3 golds and an elite assn tome - gotta love it! The microing takes me a couple seconds or so over the old non-boss run, but the non-stop 33% run speed prolly makes up for most of that - definitely the fastest raptor farm including boss in HM. Can be a bit tricky trying to pull all raptors before [mark of pain] wears out (don't have to pull that 1 way east). Double rep is nice too (26k from max rank)!!!
I had tried using a necro hero, having it cast 16 curse [mark of pain], but the microing was a major pain (wouldn't cast often when I told it to) along with the aggro issues...
EDIT: My war has both paragons (YaY!), so got the 3 missing skills and tested it. 3 golds and an elite assn tome - gotta love it! The microing takes me a couple seconds or so over the old non-boss run, but the non-stop 33% run speed prolly makes up for most of that - definitely the fastest raptor farm including boss in HM. Can be a bit tricky trying to pull all raptors before [mark of pain] wears out (don't have to pull that 1 way east). Double rep is nice too (26k from max rank)!!!
impulsion
I found also that sometimes Mark of Pain runs out. Solution:
BiP on a hero, could do instead of incoming on the para, or add a 2nd hero so you get 33% speed boost all the time before reaching the cave (only saves a few secs). Get it to cast on you at the same time as make haste, then don't cast mark of pain, but run into the cave and aggro a few before hitting wary stance/mark of pain and continue as normal.
BiP on a hero, could do instead of incoming on the para, or add a 2nd hero so you get 33% speed boost all the time before reaching the cave (only saves a few secs). Get it to cast on you at the same time as make haste, then don't cast mark of pain, but run into the cave and aggro a few before hitting wary stance/mark of pain and continue as normal.
dr love
I used Fuzzy Taco's idea but added "finish him" instead of protector's stance. this is to kill the boss after you whirlwind in case he doesn't die. The other thing i changed was to put 11 tactics (sup tactics on helm) for 5 second wary stance. that is a key skill. if it runs out, you're done. 1s can make a big difference at getting all the raptors to ball on you, ensuring all the raptors die, except maybe rekoff. then quickly finish him as he runs away and recast endure pain (otherwise you'll die). finally pick up the drops and /resign.
[HB Warrior;OQQUc4ISx6R9FpFbFpi5F7gxkWCA]
[Para hero;OQCiYyo8Yivx84dMAAAAAAAA]
i noticed there is a possible bug. i tried using a vamp sword to fill up my health using whirlwind, but it doesn't work. this maybe because the raptors die from HB and mark of pain before whirlwind attack, which is too bad. so i suppose sundering is the way to go. i also use a +30hp instead of +7armor on the sword, but i haven't tested if +7 is better.
[HB Warrior;OQQUc4ISx6R9FpFbFpi5F7gxkWCA]
[Para hero;OQCiYyo8Yivx84dMAAAAAAAA]
i noticed there is a possible bug. i tried using a vamp sword to fill up my health using whirlwind, but it doesn't work. this maybe because the raptors die from HB and mark of pain before whirlwind attack, which is too bad. so i suppose sundering is the way to go. i also use a +30hp instead of +7armor on the sword, but i haven't tested if +7 is better.
_Nihilist_
No, dbulger, it's not a bug. The Nestlings have [Critical Defenses], and in most of the runs I've done (r4 -> r9 Asura, halfway to r10), almost every single one of the buggers BLOCKS [Whirlwind Attack]. [Hundred [email protected]] triggers anyways, since it's on attack, not on hit, which in turn drops multiple packets from [Mark of Pain] (which I don't use, I kill Nestlings only, screw Brood and her f'ing Claws) for massive AoE (on top of 100 LOLS).
impulsion
Surely having two sup runes and no protector's makes it very difficult to survive. If you ball up the raptors properly then whirlwind will kill them every time.
dr love
no i only use sup tactics.
the spread is 11 tactics, 9, 9, 12 curse after runes
are you guys using protectors as soon as you stop, then wary, then whirlwind, then protectors again?
i just stop use wary, then whirlwind, then finish him if the boss is alive.
the spread is 11 tactics, 9, 9, 12 curse after runes
are you guys using protectors as soon as you stop, then wary, then whirlwind, then protectors again?
i just stop use wary, then whirlwind, then finish him if the boss is alive.
dr love
k so i messed up a little. i thought protectors was a stance, but its a skill. protectors is definitely ftw. so now my skill bar looks like this:
[HB Warrior;OQQUc4ISx6RqMpF9Fpi5F7gxkWCA]
or endure pain instead of dolyak. havent figured out which is better - both work well.
finish him usually isnt necessary, but 1/10 runs and it seems handy.
[HB Warrior;OQQUc4ISx6RqMpF9Fpi5F7gxkWCA]
or endure pain instead of dolyak. havent figured out which is better - both work well.
finish him usually isnt necessary, but 1/10 runs and it seems handy.
Archaic
This seems interesting, tell me, does it kill the raptors as well as other, caster builds?
Super Igor
no it doesnt, it does it better.
100LOLs
100LOLs
dr love
ya its the best build hands down. aggro, wait for them to ball around you, and BOOM! collect drops
snodaard
indeed, it works brilaint. Too bad my pc sucks and I can't cast of all my skills 1/2 of the time :P
Edit:
take no leeechers:P ppl keep asking for the build and don't believe it's faster then anything else
Edit:
take no leeechers:P ppl keep asking for the build and don't believe it's faster then anything else
A11Eur0
meh, i always die the first time gathering aggro, and the second tiem I can never pick the right nestling to use MoP on so that it hits the boss...she's always at full HP after I kill everything else. I also use tons of candy to boost my HP, run speed, and atts....still doesn't help. Any specific tips?
starian
So how long does it take a perma sin to finish the run on average? It seem to take me >3 mins. I wonder if that because I run so slow ...
Jumping Is Uselss
I know this may sound noobish, but I have not been playing for months and I would like to get into GW once again and try this. Can anyone layout the steps for this farm. i.e: the order the skills need to be activated, hero management, and etc.
wizazz
I tryed problly every profession for Raptor Farming Hardmode... Nuthing takes them raptors down as fast as the E/Me water build... they go down in seconds...including boss.. much faster than the assassin perma build or any other... if you want build hit me up in-game ...
, Lord Wizazz
, Lord Wizazz
_Nihilist_
Warriors do it faster than Elementalists any day.
After picking up my drops, the /age command returns the message "You have been in this map 0 minutes" every single time.
Close to 10,000 DPS for 100 Blades. It takes around 30 seconds to grab and secure aggro, then ~1.5 seconds to trigger your skills, less than 4 seconds for Wary to charge up WW Attack, and one shot of WW Attack while 100 Blades is up kills 35 Nestlings in a single shot.
After picking up my drops, the /age command returns the message "You have been in this map 0 minutes" every single time.
Close to 10,000 DPS for 100 Blades. It takes around 30 seconds to grab and secure aggro, then ~1.5 seconds to trigger your skills, less than 4 seconds for Wary to charge up WW Attack, and one shot of WW Attack while 100 Blades is up kills 35 Nestlings in a single shot.
Ghost of Toast
I somehow can't kill the boss.
I do everything as you said as i should, but he always stays on minimal amount of health (yes i do gather all raptors). Any suggestions why is that?
I do everything as you said as i should, but he always stays on minimal amount of health (yes i do gather all raptors). Any suggestions why is that?
impulsion
Make sure By Ural's Hammer doesn't run out, and that all the raptors are adjacent to the one with mark of pain. Also make sure you have teh attributes correct, it only just kills the boss so missing points in strength or swordsmanship might stop it.
Ghost of Toast
Without mop (i tried it without) boss takes much less dmg, so i assume that mop is dealing dmg to him. Also i have my build based on what someone has posted before. I also tried with golden eggs to rise my attributes but he still survives.
_Nihilist_
Don't mess with Broodmother unless you absolutely positively HAVE to be able to say that you've killed her and her babies on your Warrior. It's just not worth it to deal with the extra hassle when you don't need MoP to kill ~35 nestlings using only 100 Blades, BUH!, and WW Attack. Like I said earlier, even w/o MoP you will do nearly 10,000 damage on the single use of WW Attack when buffed with 100 lolz and BUH!.
Nechtan Thaumaturge
Quote:
Originally Posted by dbulger
Quote: Originally Posted by Jumping Is Uselss I know this may sound noobish, but I have not been playing for months and I would like to get into GW once again and try this. Can anyone layout the steps for this farm. i.e: the order the skills need to be activated, hero management, and etc. Depending on exactly which variation you plan to run, there are some slight differences in the game plan, but essentially things should go something like this.
Preparation:Get to Rata Sum. Unlock Hard Mode for Eye of the North, i.e., beat the game. Incidentally, procuring the skill "By Ural's Hammer!" requires you to finish the entire Norn mission sequence, so it's not a bad idea to just finish the game with your Warrior, if you haven't already done so with another character. Unlock either Hayda or General Morgahn. (Hero only) Outfit yourself with the correct equipment. Note that if you want to run Mindbender, you'll need some kind of weapon of Enchanting +20%. Build affiliation rank. (Optional) You can reach 8 seconds on "By Ural's Hammer!" by achieving rank 2 of Deldrimor affiliation, which is the equivalent of 1-2 dungeons. Also, you should have enough Asuran rank to at least display the accompanying title. If you plan to use Mindbender, you'll need essentially maximum Asuran rank, which you can conveniently get by farming Raptors. Display your Asuran affiliation title, e.g. Not Too Boring Warp into Riven Earth, then immediately turn around and re-enter Rata Sum. This will ensure that you won't have to run all the way across the outpost in future runs. Warp into Riven Earth.
Get the Asuran hunt blessing from the nearby shrine. (Optional)
Run to the mouth of the cave.If you're using a solo variant, this is where you hit your Sprint, Drunken Master, or Mindbender. If you're using the hero variant, "Fall Back!" will be invoked automatically, but you'll probably need to micro "Incoming!" when that runs out. Don't take aggro yet! Set up your speed boost for aggro'ing the cave. (Hero only)Target yourself (F, Ctrl-Shift-Space) and force the hero to apply Enduring Harmony and "Make Haste!" to you. Flag your hero back to the warp. (Hero only)Use the Mission map -- in other words, press U. You want his/her name greyed out when you get to the battle. Cast Mark of Pain on a Nestling.
Activate your speed boost for aggro'ing the cave. (Solo only)You can successfully cast Mindbender before the Nestlings can close if you fire it off immediately. Wait until you aggro the first large group when using Sprint. Aggro at least 33 of the 34 Raptors.Any less than that and you've got no chance of killing Rekoff. Generally, you'll want to head south-eastward initially then circle the large pillar in the middle and continue west directly toward Rekoff's group. If Rekoff's group spawned close and the distant Nestlings aren't too far away, you can do the aggro in reverse, i.e., start with Rekoff's group then head eastward to pick up the other groups. This path is somewhat quicker, as you tend to time it such that the groups will be moving toward you. If you're really feeling lucky, you can continue back towards the mouth of the cave where you can intercept a group of adult Raptors for additional kills. Don't take *too* long or Mark of Pain will run out. You've got 30 seconds; typically you'll only need about 20, but don't push it. Find a suitable place to do battle.Don't stop as soon as you aggro Rekoff's group! Continue running until all the Raptors are more or less equidistant from you. You want the Raptors all to arrive at the same moment, inasmuch as possible. Also, you want Rekoff to be the last Raptor into battle, as she is difficult to tank for very long, so try to approach in such a way that she is not the first in her group to aggro. Keep in mind that, as a general rule, the large rocks at either end of the cave mark the boundaries beyond which Raptors will start to break off. In other words, if you try to pull the eastern group beyond the western rock, they will turn around and head back to their spawn site. The same holds true for the western group and the eastern rock. Mark of Pain only affects creatures adjacent to the hexed foe, so you have to engineer things so that Rekoff ends up somewhere near that initial Nestling. The best way to do this is to finish your aggro run against a wall with all the Raptors behind you. Don't try to do the "keep a wall on the left side of the raptors to keep them from scattering" trick! If you can't kill Rekoff, you want her to at least scatter while you grab drops. Activate Dolyak Signet, Endure Pain, Hundred Blades, and "By Ural's Hammer!"
When all Raptors are within the aggro circle, hit Wary Stance.Don't worry about the Nestlings pinging you, with the correct equipment you'll be able to tank them for about 15 seconds. Instead, key on Rekoff. If you have a favorable spawn and perform the aggro well, she should be among the last half-dozen stragglers to come to the party. Hit Wary Stance as she closes. *But* if the Nestlings are still spread out, you'll have to wait. Remember, you need to hit all the Raptors. If even one is outside your swing radius when you hit Whirlwind Attack, there's a significant chance you won't kill Rekoff. So, make sure all the Raptors are within your aggro circle when you activate Wary Stance. Attack once immediately -- C, then space.This is more for timing than anything else. You do a little more damage, which can be helpful, and conceivably more Nestlings will hit Disrupting Stabs to try to interrupt you, which will charge Whirlwind Attack quicker, but perhaps that's just wishful thinking. Activate Whirlwind Attack as soon as it's charged.The last few Nestlings should be darting in just as this lands. You can anticipate this step by a few tenths of a second. That is to say that the icon for Wary Stance doesn't have to be fully lighted in order to use it. Pick up drops.Hopefully, you've got 34 kills, a +2% Morale Boost, and something north of 100 hit points. If your health is anywhere above 20 or so, you'll be able to outlast the Deep Wound and Bleeding that Twisting Jaws caused, just make sure to re-activate Endure Pain and "By Ural's Hammer!" to keep the hit point loss manageable. If you didn't kill Rekoff, you'll have to scramble as best you can. Either pick out the good drops manually or simply hit semicolon & space as fast as possible. Hit Wary Stance when it comes around, as well. Incidentally, you can judge where you went wrong by observing how many hit points Rekoff has at this point. If her health is above 50%, either Mark of Pain ran out or she wasn't standing close enough to the hexed Nestling. If her health is closer 10%, either you didn't get enough Nestlings aggro'ed, you swang too early with Whirlwind Attack, or possibly "By Ural's Hammer!" ran out. /resign and repeat
Quote:
Originally Posted by Tyrael_Eveningsong
Warriors do it faster than Elementalists any day.
Agreed. For as much as it pains me to say it, right now Warriors can do the Raptor run faster than Elementalists -- and we're talking about 25%-30% faster. The fastest Elementalist run I've ever done was something like 1:03 while the fastest Warrior run was about 0:47 Quote:
|