R/Me Jade Brotherhood Knights Hardmode

Lourens

Lourens

Forge Runner

Join Date: Mar 2006

[build name="Ranger Farm" prof=R/Me Wilderness Survival=12+2 inspiration=8 Asura=10 Norn=10 Expertise=8+1 Wilderness Survival=12+2][greater conflagration][troll unguent][mental block][Antidote signet][mantra of flame][ether feast][radiation field]["You are all weaklings!"][/build] Keep GC,Mental Block,Mantra of flame,troll unguent up all times and keep them weakened



Good Luck

@ Copyright Lourens

Quote:
Originally Posted by spun ducky View Post
I am happy to see people are still using the greater conflagration stuff I started for energy management for farming purposes. I was wondering how fast a run is and just looking at the build the skills seem counter productive in the way that you only gain energy when hit so I was wondering are you actually hit enough to make that setup worth it? The next point is radiation field can't possibly be that fast of a killing method. I Kill those 9 Knights in about 5 minutes

MisterB

MisterB

Furnace Stoker

Join Date: Oct 2005

Planet Earth, Sol system, Milky Way galaxy

[ban]

W/

If [[Radiation Field] is your only damage skill, even a trapper is probably faster than this.

spun ducky

spun ducky

Jungle Guide

Join Date: Nov 2005

WTB: q8 bows

R/N

I am happy to see people are still using the greater conflagration stuff I started for energy management for farming purposes. I was wondering how fast a run is and just looking at the build the skills seem counter productive in the way that you only gain energy when hit so I was wondering are you actually hit enough to make that setup worth it? The next point is radiation field can't possibly be that fast of a killing method.

superraptors

superraptors

Grotto Attendant

Join Date: Dec 2008

W/

probably not worth the time to farm for $$
________
Expert insurance

Titine

Academy Page

Join Date: Jan 2008

Aube

R/

I think a R/Mo 105 HP may be faster :
Invicible :
- greater conflag
- protective bond
- storm chaser @ 16 WS
- a spell to regen life
Damage :
- Volley (you deal fire damage with GC, so no +20 armor for knights)
- i am the strongest
- ESBoH

spun ducky

spun ducky

Jungle Guide

Join Date: Nov 2005

WTB: q8 bows

R/N

[build=OgoicxpMBLhaAd5cVccXiTmKCA]
I was just messing around since you brought up this farm spot. I can do both groups in about a 1:45 with the above build. I just swap to a bow for a second to apply the blind then back to scythe. I have max rank in all the pve skill lines. I figure yet another slightly different way of killing these guys for anyone that is bored. I might experiment more to see what else I can come up with as these mobs are very easy to counter.
I just tested [ebon battle standard of honor] instead of [by ural's hammer] it works a lot better so use that instead.
Attributes
Expertise 16
Scythe 12

Coney

Coney

Wilds Pathfinder

Join Date: Aug 2008

Quote:
Originally Posted by deluxe View Post
impressive, 3 knights in 1.5 minute

my fairly simple mr cho's estate flashing blades build kills em in 15 seconds.
Yeah [flashing blades] seems the elite skill to use. I made the following (modified slightly from my standard ASSN DPS build), and found each group of 3 was dead well before the elite skill even wore off (~20sec):
[build=OwNj0od8ISlZ+PHMSQxl1g+DjEA]
It seemed I was never able to get all 6 to ball up, unless I waited for the 3 to come back (waste of time).

I found I needed [Mental Block], as the rnd() blocking funtion seemed to roll '00' a lot (stuck?). I'm thinking that low dagger mastery with [dwarven stability], and some other line of attack will drop them real fast [mark of pain][splinter weapon]. Not sure how to replace the monk life leech - perhaps shadow mastery skills?
Quote: Originally Posted by FoxBat View Post Then you can probably still run a decent flashing blades build.

There has to be better toucher/trapper builds even. I ran a pretty vanilla toucher build - it worked, but felt kinda slow (40-50sec to kill 3)...
Quote: Originally Posted by talisk3 View Post
Why are people hating lol. Prolly because of the following:
Quote:
Originally Posted by Lourens View Post
I kill 3 knights under 1,5min

talisk3

Wilds Pathfinder

Join Date: Sep 2008

[YUM]

R/

Why are people hating lol.
Sure trapping WOULD be faster but this looks like a fun build to run.
Points for creativity!

Lourens

Lourens

Forge Runner

Join Date: Mar 2006

Quote:
Originally Posted by deluxe View Post
This was mine:
[build=OwNj0Md8ITOMEfHMSQ1gDQ6P+DA]
bleeding + deep wound is faster than +damage skills.
3 healing is more than enough to mop up the dmg that comes trough.
Anyway, farming them knights just isnt worth your time.

Quote:
Originally Posted by Coney View Post
Yeah [flashing blades] seems the elite skill to use. I made the following (modified slightly from my standard ASSN DPS build), and found each group of 3 was dead well before the elite skill even wore off (~20sec):
[build=OwNj0od8ISlZ+PHMSQxl1g+DjEA]
It seemed I was never able to get all 6 to ball up, unless I waited for the 3 to come back (waste of time).

I found I needed [Mental Block], as the rnd() blocking funtion seemed to roll '00' a lot (stuck?). I'm thinking that low dagger mastery with [dwarven stability], and some other line of attack will drop them real fast [mark of pain][splinter weapon]. Not sure how to replace the monk life leech - perhaps shadow mastery skills?

I ran a pretty vanilla toucher build - it worked, but felt kinda slow (40-50sec to kill 3)...

Prolly because of the following: