The word stance itself, is a morpheme meaning stand.
Yet a monk with 7 stances and woh can spam stances while they're on their ass, because they were too busy building up adrenaline to get [bonetti's defense] up for when they run out of energy from spamming [shield stance][defensive stance][disciplined stance][shield bash][protector's defense][wary stance], and not paying attention to the field and having a little bit of talent/skill to throw up a simple [guardian]. Illogical, and inconsistent.
All of the skills in guild wars descriptions make sense. That's something i like, how the skill's name coordinates with it's effect. Except for stance.
Suggestion: stances cannot be used while knocked down, and stances end upon being knocked down.
"omfgqq ur qq so whut if monk can use st4nce when they r kd it a gaem stop qq ur qq" - heard it before, save the qq spam.
Stances.
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not signed.
Problem is not with stance mechanics, problem is very specifically with Tactics stances being far more attractive to a caster class than a warrior.
Imo the penalties on them like "end if you use attack skill" were somewhat balanced against old durations (while still kinda useless if remember it right). With current duration/recharge there is no need for that as warriors would not use them anyway and penalty does not affect monk in the first place.
I'd much rather see a tactic stance like this: 5e 20sec "Stance. Have 50% chance to block and attack 25% faster for 1...2...3 seconds for each melee attack skill equipped. Ends if you hit moving foe." (DISCLAIMER: these numbers do not pretend to be accurate or balanced)
Conditional. Useful to a warrior (other melee). Requires smart use.
Though Shield Bash does need serious kick in teh beanbag. Duration at 0 strength should go down to 2 seconds, and skill disabling should scale with strength attribute.
Problem is not with stance mechanics, problem is very specifically with Tactics stances being far more attractive to a caster class than a warrior.
Imo the penalties on them like "end if you use attack skill" were somewhat balanced against old durations (while still kinda useless if remember it right). With current duration/recharge there is no need for that as warriors would not use them anyway and penalty does not affect monk in the first place.
I'd much rather see a tactic stance like this: 5e 20sec "Stance. Have 50% chance to block and attack 25% faster for 1...2...3 seconds for each melee attack skill equipped. Ends if you hit moving foe." (DISCLAIMER: these numbers do not pretend to be accurate or balanced)
Conditional. Useful to a warrior (other melee). Requires smart use.
Though Shield Bash does need serious kick in teh beanbag. Duration at 0 strength should go down to 2 seconds, and skill disabling should scale with strength attribute.
/notsigned
We have stance removal skills, lets make more of/buff them or nerf stances. We do not need to make knockdowns even more powerful.
Stances do work more or less conceptionally. Think of a fighting stance as a being akin to your fighting style. To switch from one style to another is mainly as mental shift, not a physical. It's thinking, "Hey, I could use my shield to block stuff too!" rather than, "Must...run...as...fast...as...possible!"
What we really need is a nerf-buff to tactics. Buff tactics to make it more attractive to warriors and nerf it to be less attractive to monks. 'Nuff said.
We have stance removal skills, lets make more of/buff them or nerf stances. We do not need to make knockdowns even more powerful.
Stances do work more or less conceptionally. Think of a fighting stance as a being akin to your fighting style. To switch from one style to another is mainly as mental shift, not a physical. It's thinking, "Hey, I could use my shield to block stuff too!" rather than, "Must...run...as...fast...as...possible!"
What we really need is a nerf-buff to tactics. Buff tactics to make it more attractive to warriors and nerf it to be less attractive to monks. 'Nuff said.
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Stances do work more or less conceptionally. Think of a fighting stance as a being akin to your fighting style. To switch from one style to another is mainly as mental shift, not a physical. It's thinking, "Hey, I could use my shield to block stuff too!" rather than, "Must...run...as...fast...as...possible!"
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Balance skills based on the skills' performance, not what the skills "should" do thematically. IMO, the only real problem is the fact that shield bash is so good on a mo/w; tap that down to low duration at 0 strength and be done with it. For the rest of it, it's only a problem in RA, and a monk with 5 stances is pretty much useless to his team anyway. No one complains about Defy Pain tanks, and they're just as annoying to take down.
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/notsigned. stances are fine they way they are. don't like being blocked, make a caster.
btw i find stance monks just as annoying as i am a ranger, and d-shot doesnt do much when it gets blocked., but it's no reason to change (destroy) a whole skill type.
whats the matter? cant fit [wild strike] or [wild blow] on that Palm Strike wiki build?
btw i find stance monks just as annoying as i am a ranger, and d-shot doesnt do much when it gets blocked., but it's no reason to change (destroy) a whole skill type.
whats the matter? cant fit [wild strike] or [wild blow] on that Palm Strike wiki build?
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/notsigned. stances are fine they way they are. don't like being blocked, make a caster.
btw i find stance monks just as annoying as i am a ranger, and d-shot doesnt do much when it gets blocked., but it's no reason to change (destroy) a whole skill type. whats the matter? cant fit [wild strike] or [wild blow] on that Palm Strike wiki build? |
I /sign this but I do understand there are better ways to go about this. I just want something to happen.
/notsigned
The game should not be balanced with unorganized PvP in mind, which is the only place stance monks are really a problem.
And yes, people who use gank/spike builds and then complain when their build doesn't insta-stab people don't deserve sympathy. Counters exist in this game for a reason.
Plus, this would make the actual stance removal skills way obsolete.
The game should not be balanced with unorganized PvP in mind, which is the only place stance monks are really a problem.
And yes, people who use gank/spike builds and then complain when their build doesn't insta-stab people don't deserve sympathy. Counters exist in this game for a reason.
Plus, this would make the actual stance removal skills way obsolete.
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