Shards of Orr impossible at the moment...

SmartBomb

SmartBomb

Academy Page

Join Date: Nov 2008

Illinois

Necropolis Warlords

R/Mo

My current build is mainly a barrage with [Pain Inverter] and I use a mes, monk, and necro for heros. I can do Frostmaw's just fine with this but Shards of Orr is an entirely different story.

Any group with a priest is IMPOSSIBLE for me to overcome.

Any suggestions for a R/Mo on skills, H/H, or anything else? (I'm doing NM for now btw)

Magic Wut Huh Asdf

Magic Wut Huh Asdf

Lion's Arch Merchant

Join Date: Oct 2006

Our Peaceful Aria [Live]

R/Me

[Ray of Judgment] is your friend, give it to any three heroes (three monks, a monk and two mesmers, or whatever) and SoO should be a joke.

TheodenKing

TheodenKing

Jungle Guide

Join Date: Jun 2008

DoA

Dark Order of Retarded Knights (doRk)

N/Me

I heard a rumor that undead take double damage from Holy.
I heard another rumor that many smiting skills involve Holy damage.
I heard yet another rumor that you can tailor your hero builds to suit the place you will be fighting.
I heard one last rumor that Shards of Orr is chock full of undead.

Johny bravo

Wilds Pathfinder

Join Date: Aug 2006

[SoS]

N/

RoJ is nice so take the advice above to get through quickly. If you don't want to, can't go down you path [ward of stability] and [Ward] are very helpful as most of the pressure is felt from the shock-aftershock wizard combos. Not getting knocked down greatly reduces the pressure.

Eragon Zarroc

Eragon Zarroc

Atra estern?? ono thelduin

Join Date: Jan 2008

Madness Incarnate

[Duo]

W/P

then have a 600 monk do it for u in HM =D

Niila

Frost Gate Guardian

Join Date: Oct 2006

A group with a priest is impossible to you? You are a ranger, so use those freaking interrupts/daze you have available and beat the shit out of all monks.
Just wanted to point this out. The obvious smite stories have been told already it seems.

Painbringer

Painbringer

Furnace Stoker

Join Date: Jun 2006

Minnesota

Black Widows of Death

W/Mo

Blind does not bother spells and signets

Smiteway is the answer to your woes.

ac1inferno

ac1inferno

Desert Nomad

Join Date: Aug 2007

Boston

We D Shot Your Stances [GODS]

A/W

[[Ray of Judgment] helps but is not really needed. Since you're all ready a Barrage Ranger, just fit [[Judge's Insight] on your bar or [[Heart of Holy Flame] if you can't manage the energy or attributes.

Dagoh Ur

Ascalonian Squire

Join Date: Jul 2007

The Netherlands

Dutch Doom Brigade

N/

I think far the most easiest way is to go 600/smite/spirit ranger. If you have already problems with priests. Fendi Nin wil be a nightmare.

meneer123

meneer123

Frost Gate Guardian

Join Date: Jun 2006

Netherlands

X-Universe [XU]

I did this dungeon with 2 guildies a week or two ago on HM. Certainly not the easiest dungeon, but it wasn't too much of a problem, apart from the end boss who just was a real pain in the ass. We had two smiters and I tanked as a ranger. Both really helped. When you can make the foes to waste their RoJ etc on you instead of on your bunched up hero's it will not be very hard to beat them. If you don't have a real monk, you might need to micro manage protective spirit a bit though, but that is not anything different from other HM stuff. The smiter monks also help to get rid of the conditions, else you are weakened and blinded almost constantly.

The end boss was a different story though, that took a few consumables, mainly because of the hero's getting on 60%dp resulting in one skill kills.

Vel

Vel

Lion's Arch Merchant

Join Date: Mar 2006

W/

Takes 20 mins to do SoO with assasins. Well, that is not a surprise. As you are a ranger, your best bet is to go w/ a 600 monk. They charge 10k to get this awful place done.