Cultist's Fervor: Useless in blood magic. Spamming blood magic skills won't put out much damage. Suggestion: move to soul reaping attribute to allow more use.
Offering of Blood: Same problem as cultist's fervor. Suggestion: Move to soul reaping.
Plague Signet: Useless as elite compared to plague sending. Plague sending can send to adjacent foes with a small hp cost and for only 1 energy and most importantly, it's not elite. Suggestion: Target foe also takes 5-25 damage for each condition received.
Signet of Suffering: Long recharge, long casting time, requires too many hexes for max damage. Suggestion: Reduce casting time to 1 second, reduce recharge to 8 seconds, reduce maximum damage to 70.
Virulence: Long recharge, disease spreads to teammates, easily removed by RC or PnH. Better ways of creating degen such as corrupt enchantment. Suggestion: Reduce recharge to 5 seconds.
Other skills that need attention, but I have no solution for them...
Feast of Corruption: Long recharge, possibly reduce recharge and damage.
Grenth's Balance: Meh
Ravenous Gaze: Meh
Reaper's Mark: Weak degen.
Well of Power: Haven't really seen wells being used at all. Perhaps make them last longer?
Feel free to add on other skills and or suggestions.
S


