yeah way to overlook the already overpowered skills in pve.
my ritualist barely sees any play at all
poor ritualists. :[
Ritualist players can relate to each other
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Agree for the most part in pvp, but in pve, rits are powerful still despite nerfage:
[Offering of Spirit] [Protective was Kaolai] [Recuperation] [Rejuvenation] [Mend Body and Soul] [Great Dwarf Weapon] [Splinter Weapon] [Death Pact Signet]
Best ambient healing and support build in the game with good nrg management IMO.
[Offering of Spirit] [Protective was Kaolai] [Recuperation] [Rejuvenation] [Mend Body and Soul] [Great Dwarf Weapon] [Splinter Weapon] [Death Pact Signet]
Best ambient healing and support build in the game with good nrg management IMO.
Quote:
Originally Posted by The Thrasher
I believe the majority of this thread relates to pvp.
In the end I'll probably start using the plain old warrior like everyone else out there. Or maybe I’ll give it a break, probably wait to play again til next months update if I don’t find something better to do in the meantime.
Yeah, I think it's PvP as well. D:
Yeah, I'm thinking about not playing till April to see what that update is going to bring along.
In the end I'll probably start using the plain old warrior like everyone else out there. Or maybe I’ll give it a break, probably wait to play again til next months update if I don’t find something better to do in the meantime.
Yeah, I think it's PvP as well. D:
Yeah, I'm thinking about not playing till April to see what that update is going to bring along.
Quote:
Originally Posted by Endrance
Yeah, I'm thinking about not playing till April to see what that update is going to bring along.
hoping for SP buff :P
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Quote:
Originally Posted by spirit of defeat
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Quote:
Originally Posted by infamous16
for pvp i switched out WoW for [Resilient weapon]
AR is still alright but just removing it for another skill is viable.
Well RW doesn't make up for WoW. They serve different purposes.
TBH, there isn't really much you can sub for WoW. It was just one of the must-have skill in the Rit arsenal. It's not as if it's beyond redemption, but just the fact that ANet is screwing rits even more, is beyond irritating.
What possible reason do they have for doing this?
And AR sucks. It's just so bad now compared to what it was.
AR is still alright but just removing it for another skill is viable.
Well RW doesn't make up for WoW. They serve different purposes.
TBH, there isn't really much you can sub for WoW. It was just one of the must-have skill in the Rit arsenal. It's not as if it's beyond redemption, but just the fact that ANet is screwing rits even more, is beyond irritating.
What possible reason do they have for doing this?
And AR sucks. It's just so bad now compared to what it was.
Enough QQing
It was my favourite build too that good ol' trusty Rt/A but alternatives need to be looked for.
(I've seen this emerging as the most popular bar as of late)
Rt/W
Your All Alone!
Soothing Memories
Wielder's Boon
Weapon of Warding
Resillient Weapon / Weapon of Shadow
Protective Was Kaoli
Recouperation / Life
Sprint
Great bar, fun to play. Although I would say that immediate cripple has nowhere near the snareability of 50% slower Hex --> Cripple
Another build, not so popular, haven't seen anyone running this but I can imagine it has been done. Fantastic fun to play and highly effective.
Rt/Me
Shared Burden (the recharge time and cast time > effect may seem silly and not worth it, but a good rit will hide or 40/40 this if (s)he is worried it will be interupted, but it only takes 8 seconds longer to recharge with added bonus of slowing everything for an extended period of time(Multi-snare=win))
Soothing Memories
Wielder's Boon
Weapon of Warding
Resillient Weapon / Weapon of Shadow
Protective Was Kaoli
Recouperation / Life
Illusion of Haste
Happy riting! ^-^
It was my favourite build too that good ol' trusty Rt/A but alternatives need to be looked for.
(I've seen this emerging as the most popular bar as of late)
Rt/W
Your All Alone!
Soothing Memories
Wielder's Boon
Weapon of Warding
Resillient Weapon / Weapon of Shadow
Protective Was Kaoli
Recouperation / Life
Sprint
Great bar, fun to play. Although I would say that immediate cripple has nowhere near the snareability of 50% slower Hex --> Cripple
Another build, not so popular, haven't seen anyone running this but I can imagine it has been done. Fantastic fun to play and highly effective.
Rt/Me
Shared Burden (the recharge time and cast time > effect may seem silly and not worth it, but a good rit will hide or 40/40 this if (s)he is worried it will be interupted, but it only takes 8 seconds longer to recharge with added bonus of slowing everything for an extended period of time(Multi-snare=win))
Soothing Memories
Wielder's Boon
Weapon of Warding
Resillient Weapon / Weapon of Shadow
Protective Was Kaoli
Recouperation / Life
Illusion of Haste
Happy riting! ^-^
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Ritualists are a secondary profession.
Their primary is near worthless, as it doesn't synergize well with other professions' skills. A bar full of spirits isn't helpful, and a bar focused on spirits isn't that much better. Extra spirit health doesn't matter that much either, because spirits are weak and hard to protect anyway. Extra health won't help the useful spirits do their job much better. Also, the weapon spell buff it was given a while back might have been cool if they didn't slash most of the durations by huge amounts as well.
Aside from that, any good skill that you think Ritualists have are usually able to be put on some other profession's bar and still be useful with that extra bit of utility. Any niche skill or niche role is still either able to be placed on someone else's bar, or able to be played better by an entirely different build. The only thing that Ritualists have that they can brag about is being able to do just about anything, but that's pretty pointless if they can't do anything useful as the best.
Their primary is near worthless, as it doesn't synergize well with other professions' skills. A bar full of spirits isn't helpful, and a bar focused on spirits isn't that much better. Extra spirit health doesn't matter that much either, because spirits are weak and hard to protect anyway. Extra health won't help the useful spirits do their job much better. Also, the weapon spell buff it was given a while back might have been cool if they didn't slash most of the durations by huge amounts as well.
Aside from that, any good skill that you think Ritualists have are usually able to be put on some other profession's bar and still be useful with that extra bit of utility. Any niche skill or niche role is still either able to be placed on someone else's bar, or able to be played better by an entirely different build. The only thing that Ritualists have that they can brag about is being able to do just about anything, but that's pretty pointless if they can't do anything useful as the best.
Quote:
Originally Posted by gunster
if this is pve, i ask why u would run rt/w if not using SS (or even u are...why rt/w instead of rt/a)
if its pvp...well...i still ask why lol Read the bar that was provided and you'll find out - the build is using the unlinked Warrior shout "You're All Alone" to inflict conditions, including cripple.
Quote:
if this is pve, i ask why u would run rt/w if not using SS (or even u are...why rt/w instead of rt/a)if its pvp...well...i still ask why lol Read the bar that was provided and you'll find out - the build is using the unlinked Warrior shout "You're All Alone" to inflict conditions, including cripple.
Quote:
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Originally Posted by Shayne Hawke
The only thing that Ritualists have that they can brag about is being able to do just about anything, but that's pretty pointless if they can't do anything useful as the best.
...and even there, they're probably beaten by N/Rts. ![]() |
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The "can do anything but not the best" is exactly what you need for a flag runner- high versatility. Can contribute efficient party healing and unstrippable defense to the stand that doesn't overlap too much with monks (and is therefore more useful), can provide solid base defense, passable split support, atts to fit in a spike support skill, and has the free secondary to move around quickly. All these attributes mean they continue to be the best general flagger despite the well-deserved warding nerf.
The rune breakpoints are also a big deal. +4 and +6 on warding/resilient come at 14, as does 10s duration on wow, which is typically 11 with 3 spawning. When WoW has an 8s recharge you want it to last as long as possible. When in "spam party healing" mode you don't need extra energy, just bigger numbers on PwK. None of the other primary attributes are worth taking over it in GvG- the only viable alternative that has emerged is ether prism, and you sac your elite slot and therefore utility of YAA, Incoming, or what not for the added energy.
As for midliners, up until the latest ancestor's/rend nerf, rit primaries were very compelling for caretakers. The build primarily specs in two ritualist lines so again, ritualist is the best choice, you don't have att points to sink into soul reaping or fast cast and they don't do enough to be worth using. The latest ancestors nerf is calling the gvg relevance of the channeling line into question - you can still make rawrway "work" with shatterstorm on the FC water, and renewing surge on the rit, but this setup is much weaker and I think rawr going with nH-style build is a testament to that. (Well either that or they know SHAT will just beat them again.
)
The Shared Burden madness is well suited to that triple hex build you aren't seeing a whole lot of at the moment. (Linger + Weaken Knees + VoR) Illusion of Haste is a little annoying but it's perfectly useable, even nice for getting rid of melshot/pindowns. It can just be rough getting a 2s hex off too often without getting interrupted. Curiously no-one is playing an FC mesmer version of that- which is probably OK, but still judged inferior due to breakpoints.
The rune breakpoints are also a big deal. +4 and +6 on warding/resilient come at 14, as does 10s duration on wow, which is typically 11 with 3 spawning. When WoW has an 8s recharge you want it to last as long as possible. When in "spam party healing" mode you don't need extra energy, just bigger numbers on PwK. None of the other primary attributes are worth taking over it in GvG- the only viable alternative that has emerged is ether prism, and you sac your elite slot and therefore utility of YAA, Incoming, or what not for the added energy.
As for midliners, up until the latest ancestor's/rend nerf, rit primaries were very compelling for caretakers. The build primarily specs in two ritualist lines so again, ritualist is the best choice, you don't have att points to sink into soul reaping or fast cast and they don't do enough to be worth using. The latest ancestors nerf is calling the gvg relevance of the channeling line into question - you can still make rawrway "work" with shatterstorm on the FC water, and renewing surge on the rit, but this setup is much weaker and I think rawr going with nH-style build is a testament to that. (Well either that or they know SHAT will just beat them again.
)The Shared Burden madness is well suited to that triple hex build you aren't seeing a whole lot of at the moment. (Linger + Weaken Knees + VoR) Illusion of Haste is a little annoying but it's perfectly useable, even nice for getting rid of melshot/pindowns. It can just be rough getting a 2s hex off too often without getting interrupted. Curiously no-one is playing an FC mesmer version of that- which is probably OK, but still judged inferior due to breakpoints.

