Aftercast delay
From GuildWiki
For a period of time after each activation of a skill, the character cannot move or use any other skills (except those with zero activation time such as stances and shouts). This period of time is called aftercast delay.
The aftercast delay begins immediately after the skill activates. In other words, for each successful use of a skill, the player cannot move or use another skill (except most zero-activation skills) for at least as long as the skill's activation time plus aftercast delay.
Almost every spell has a .75 seconds aftercast delay.
After Cast Delay
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Seriously, without aftercast the casterspike (and I mean every incarnation, Ob flame, Air, SF, Rit, everthing, will get a huge buff. Not just a buff, a huge gamebreaking buff. This will make proper Me/X casterspikes go off in less than half a second.
No really, the extra aftercast for PBAoE is not necessary, but the general aftercast and the extra aftercast for ranger interrupts really are good.
No really, the extra aftercast for PBAoE is not necessary, but the general aftercast and the extra aftercast for ranger interrupts really are good.
T
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