After Cast Delay

Zodiac Meteor

Zodiac Meteor

Imma Firin Mah Rojway!

Join Date: Aug 2008

At the Mac Store laughing at people that walk out with anything.

E/Mo

Aftercast delay

From GuildWiki

For a period of time after each activation of a skill, the character cannot move or use any other skills (except those with zero activation time such as stances and shouts). This period of time is called aftercast delay.

The aftercast delay begins immediately after the skill activates. In other words, for each successful use of a skill, the player cannot move or use another skill (except most zero-activation skills) for at least as long as the skill's activation time plus aftercast delay.

Almost every spell has a .75 seconds aftercast delay.

Dr.Jones

Dr.Jones

Banned

Join Date: Jul 2008

if there wasnt after cast insta spike sins would be back and NO THANK YOU for that i hatted it for a long time and still do kind of hate sins and there teliport and spike builds but they are no where near as effective as they used to be.

KartMan

KartMan

Wilds Pathfinder

Join Date: Dec 2006

Grand Line

Plz Use R Instead of Q for [req]

other : make it scaled with fast cast, like 0.75 at 0 and 0.3 at 15

Reverend Dr

Reverend Dr

Forge Runner

Join Date: Dec 2005

Super Fans Of Gaile [ban]

W/

Seriously, without aftercast the casterspike (and I mean every incarnation, Ob flame, Air, SF, Rit, everthing, will get a huge buff. Not just a buff, a huge gamebreaking buff. This will make proper Me/X casterspikes go off in less than half a second.

No really, the extra aftercast for PBAoE is not necessary, but the general aftercast and the extra aftercast for ranger interrupts really are good.

Yawgmoth

Yawgmoth

Furnace Stoker

Join Date: Apr 2005

Aftercast is here for balancing reasons and it should stay. It works fine with everything it applies to at the moment, including sin shadowstep.

TheodenKing

TheodenKing

Jungle Guide

Join Date: Jun 2008

DoA

Dark Order of Retarded Knights (doRk)

N/Me

What you give to us, you give to them... and I kinda like it when the blue dots and monsters have to stand under my apocolypse that extra little bit.

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

Ain't broke, don't fix it.

Lourens

Lourens

Forge Runner

Join Date: Mar 2006

[[word of healing] and [[palm strike] or [[restore condition] dont got aftercast or a lot of monks would be death by now, or do they never noticed realy

Ow and turret ranger without aftercast = overkill

What Shayne said "If it aint broken, no need to fix it."

moriz

moriz

??ber t??k-n??sh'??n

Join Date: Jan 2006

Canada

R/

^^^ the above is incorrect on all three counts. word of healing, palm strike, and restore condition all have aftercast.

Tyla

Emo Goth Italics

Join Date: Sep 2006

I voted "get rid of it completely" for the lolz.

Killed u man

Forge Runner

Join Date: Feb 2006

Casters would actually be able to apply direct pressure, by god if that every happens...

DarkGanni

DarkGanni

Forge Runner

Join Date: Mar 2006

Malta

[CuTe]

E/

Quote:
Originally Posted by Shayne Hawke View Post
Ain't broke, don't fix it.
Agreed on this.


IMO, I don't see anything wrong with current system, should remain as it is.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

I agree with Shayne Hawke. It's not broken, it's fine as it is, and it doesn't need to be changed.