Excessive farming?
Spiritz
lockpicks i think are in theory same as keys and probably same drop rate - i never recall being overburdened with keys in nm and same in hm - technically eotn is a bit different as lockpicks are required in nm instead of just hm.
Could be me but i hate comparing nm and hm - the results i feel are tainted so to speak.
Nm - is basically what it says and holds nothing that could be extra cept keys.
Hm - this is where things get tricky as you have items exempt from nm - lockpicks/elite tomes/tomes etc.
drop rates are same regardless of mode but if you throw in the extra random items it taints results.
For that reason any events/trophie drops i farm in nm as that seems to yield more of them - always hated doing uw in events as we used to get loads of event items and almost zero ectos.If your going for Fow armor or other stuff that uses ectos your best farming them after event.
Loot scaling regards party size - which as i said gaile said heros/hench tho they have a share of money and loot dont affect loot scaling as such - gw sees them as npc rather than human- taking this into account a1 and b1 would have similar results as gw see`s both as 1 player solo.Its when you add more human players into the party the results change.I know a lot of old players will recall pinning bk h/h and stealing their drops but that was fixed by anet ( grrrr ) - probably both an exploit and a flaw which would have boosted farming bots` drops at the time where we had serious bot probs.
And yes it does seem going back over a yr some things used to drop easily in regards to trophies and event items. 2 halloweens back i had orr embs galore and tot bags - that xmas both types of drops were bad and asking players who farmed halloween if they noticed a big drop in them droppin the reply was a big yes - but this drop was never verified by anet ( probably one of their many stealth updates that we dont see listed ( 3 updates in a night and 2 gets listed ... hmm ).Even xmas just gone and canthan new yr event drops sucked - i ended up just doing quests on a new chr rather than waste time farming - probably ended up with same amount of drops overall.
Could be me but i hate comparing nm and hm - the results i feel are tainted so to speak.
Nm - is basically what it says and holds nothing that could be extra cept keys.
Hm - this is where things get tricky as you have items exempt from nm - lockpicks/elite tomes/tomes etc.
drop rates are same regardless of mode but if you throw in the extra random items it taints results.
For that reason any events/trophie drops i farm in nm as that seems to yield more of them - always hated doing uw in events as we used to get loads of event items and almost zero ectos.If your going for Fow armor or other stuff that uses ectos your best farming them after event.
Loot scaling regards party size - which as i said gaile said heros/hench tho they have a share of money and loot dont affect loot scaling as such - gw sees them as npc rather than human- taking this into account a1 and b1 would have similar results as gw see`s both as 1 player solo.Its when you add more human players into the party the results change.I know a lot of old players will recall pinning bk h/h and stealing their drops but that was fixed by anet ( grrrr ) - probably both an exploit and a flaw which would have boosted farming bots` drops at the time where we had serious bot probs.
And yes it does seem going back over a yr some things used to drop easily in regards to trophies and event items. 2 halloweens back i had orr embs galore and tot bags - that xmas both types of drops were bad and asking players who farmed halloween if they noticed a big drop in them droppin the reply was a big yes - but this drop was never verified by anet ( probably one of their many stealth updates that we dont see listed ( 3 updates in a night and 2 gets listed ... hmm ).Even xmas just gone and canthan new yr event drops sucked - i ended up just doing quests on a new chr rather than waste time farming - probably ended up with same amount of drops overall.
Anubis Servants
This weekend for event drops I was thinking about having my second account tag along and sit by the zone in keg farming will this improve drop rate any?
BlueNovember
Quote:
Originally Posted by Fay Vert
1) it was first city
2) the two kill builds had a very similar kill rate, just that one was AoE one wasn't.
3) I'm not sure, but has anybody been able to reproduce the effect? I personally tried many times with a friend in different areas with no luck.
So interesting as that thread was, it has no relevence to this discussion here, it did bnot address rate of kill.
Here is a test ANYONE can do. Same build, first killing things all together with an EoE bomb triggered by Spiteful Spirit.
Drops from fast kills
Second is exactly run and the same build but no EoE bomb, killing things at 30 second intervals with Price of Failure.
Drops from slow kills
Don't believe it? Try it, its not down to chance, you will get the same results every single time. The thread is still relevant. It proves that drops are predetermined at zone time.
You could argue that you get _less_ of the predetermined drops if you kill fast, but any other hypothesis doesn't make sense.
(Your screenshot demonstrations imply you're suggesting you get worse drops if you kill fast, which I think cannot be the case if drops are predetermined).
2) the two kill builds had a very similar kill rate, just that one was AoE one wasn't.
3) I'm not sure, but has anybody been able to reproduce the effect? I personally tried many times with a friend in different areas with no luck.
So interesting as that thread was, it has no relevence to this discussion here, it did bnot address rate of kill.
Here is a test ANYONE can do. Same build, first killing things all together with an EoE bomb triggered by Spiteful Spirit.
Drops from fast kills
Second is exactly run and the same build but no EoE bomb, killing things at 30 second intervals with Price of Failure.
Drops from slow kills
Don't believe it? Try it, its not down to chance, you will get the same results every single time. The thread is still relevant. It proves that drops are predetermined at zone time.
You could argue that you get _less_ of the predetermined drops if you kill fast, but any other hypothesis doesn't make sense.
(Your screenshot demonstrations imply you're suggesting you get worse drops if you kill fast, which I think cannot be the case if drops are predetermined).
BlueNovember
Quote:
Originally Posted by Fay Vert
SimplyAmazing
Just something i've noticed, and you can try it, works every time, when farming mobs, if they die from conditions/degen burning/bleeding/hexes etc, they rarely drop anything, but if you cast/attack the killing blow, they drop a lot. i don't know just something i've definitely noticed, so when using searing flames farming event items, i always try to give the final hit, honestly if i give the final blow, i get 10-11 drops off a mob, if i let them degen to death, i'm lucky if i get a pile of gold. And from my experience, repeating runs definitely yields less drops, and if i go advance my toon/do mish's etc, they return some-what, if i use a different char, it does not. just my personal experience.
Fay Vert
That doesn't fit with my experience, when I bow farm I use poison degen a lot and drops from this are generally excellent as its a slow way to farm. Mergoyle farming in scoundrels rise or nebu terrace are examples of this, you poison them and wait, no point attacking because of spirit shackels.
SimplyAmazing
well, i don't know about poison, but fire definitely, when i pull the spiders, and the crocs in verdant cascades to the wall, and sf them to death, if i let them burn to death, nothing, i mean seriously i'm lucky to get a pile of gold, but if i deal the final damage with a cast, they all drop something.
Fay Vert
Quote:
Originally Posted by Arduinna
Anyone able to dig up that thread? Can't find it
Here you go
_Nihilist_
Fay Vert, while most of your information is correct, and that is what the 2 Testers thought was going on, both of them were actually killing one at a time.
Why?
One was running a 55hp Spoil Victor Necromancer, the other was running a 55hp Shield of Judgment Monk. While Shield of Judgment does have the capability to kill multiple foes at once, even if they all die in the same instant, it's not counted as AoE because in order for Shield to deal damage, someone must attack the enchanted target. Since each enemy attacks the target individually, despite all attacking at the same time, you get a 1 at a time kill rather than an AoE mass kill.
A better way would have been for one to run either the 55hp SV or SoJ while the second ran an A/E or E/A Shadowform/PBAoE mass kill farm. THAT would have done more to clear up the information in question. However, in the end, both builds got nearly the exact same drops, and they sync'd entry into Farahnur - that does at least show that drops are possibly predetermined at instance/explorable area load time rather than completely random for each entry into an instance/explorable, if you get my meaning.
Why?
One was running a 55hp Spoil Victor Necromancer, the other was running a 55hp Shield of Judgment Monk. While Shield of Judgment does have the capability to kill multiple foes at once, even if they all die in the same instant, it's not counted as AoE because in order for Shield to deal damage, someone must attack the enchanted target. Since each enemy attacks the target individually, despite all attacking at the same time, you get a 1 at a time kill rather than an AoE mass kill.
A better way would have been for one to run either the 55hp SV or SoJ while the second ran an A/E or E/A Shadowform/PBAoE mass kill farm. THAT would have done more to clear up the information in question. However, in the end, both builds got nearly the exact same drops, and they sync'd entry into Farahnur - that does at least show that drops are possibly predetermined at instance/explorable area load time rather than completely random for each entry into an instance/explorable, if you get my meaning.
ragnagard
Quote:
Originally Posted by Tyrael_Eveningsong
... that does at least show that drops are possibly predetermined at instance/explorable area load time rather than completely random for each entry into an instance/explorable, if you get my meaning.
Wouldn't be better to use the same build (and aprox same time killing) to prove that?
If two people enter at the same time(synced) and use the same build.. and if they get same drops... then drop is predetermined when loading (or something like that). After getting a true or false on that, different builds can be used being synced to determine if killing rate has something to do.
Worse part is the syncing one...
If two people enter at the same time(synced) and use the same build.. and if they get same drops... then drop is predetermined when loading (or something like that). After getting a true or false on that, different builds can be used being synced to determine if killing rate has something to do.
Worse part is the syncing one...
Sir Cusfreak
Quote:
Originally Posted by Spiritz
also it was said that ANET killed being able to post H/H by the gate and get thier drops. When did they do this, and is it described in some update notes/devtalk somewhere or something? because it still *seems* to work, of course I cant prove it, but it sure seems to me that drops are better when I do this than when I go in truly solo. Could be a perception, but if a dev talked about this i'd love to read it - any info on source info would be appreciated.
Edge Igneas
I think the drop quality decreases indeed somehow. When I was A/E Raptor farming a couple months back, I remember the first times I was farming I made about 40k a day, not bad, I got 2 black dyes, 4 whites, over 100 gold items (7unids=5k) scrolls and tomes.
Right now im lucky if I get a single gold drop, I still get plently of tomes and other items on the list of scaled looting, but the thing that bothers me the most is a lack of gold items, I usually get about 1 gold every 3-5 runs, when before I usually always got 1 or 2 on a single run.
Thats just my view on it, I laughed a couple weeks after some heavy farming at some guy who was talking in Rata Sum about how eventually the mobs stop dropping, now im in the same position All the raptors drop is cheap spears or saurian bones. So I started farming in different spots.
Maybe its luck, but to me it sure looks this way.
Right now im lucky if I get a single gold drop, I still get plently of tomes and other items on the list of scaled looting, but the thing that bothers me the most is a lack of gold items, I usually get about 1 gold every 3-5 runs, when before I usually always got 1 or 2 on a single run.
Thats just my view on it, I laughed a couple weeks after some heavy farming at some guy who was talking in Rata Sum about how eventually the mobs stop dropping, now im in the same position All the raptors drop is cheap spears or saurian bones. So I started farming in different spots.
Maybe its luck, but to me it sure looks this way.
Nechtan Thaumaturge
Quote:
Originally Posted by infamous16
photoshop isnt that hard.
If you look further down in that thread, you'll see some of my screenshots also, so you can imagine where I stand on the issue. We could argue back and forth over whether they are authentic or not, but ultimately I can't prove to you that it wasn't done in Photoshop. The only way you'll know the effect is real is to try it yourself. So that's what I'm going to recommend. Contact me if you need assistance.
Quote:
Originally Posted by Edge Igneas
I think the drop quality decreases indeed somehow. [...] Maybe its luck, but to me it sure looks this way.
Actually, I've had the exact opposite experience. As I've gotten better at Raptor farming and lowered my run times, I have found that my drops have improved, in a gold per hour sense. You're always going to have runs where you get nothing but Saurian Bones; the key is pushing past those and trusting in the idea that you will make it up over time.
I can generally pull in the same quantity of loot you mentioned (40k, 2 Black dyes, 4 White dyes, over 100 gold items) right now in five hours of farming certainly, maybe less. I don't know what sort of time frame you meant when you said "a day", but the two spans sound roughly comparable. I've max'ed out my Asuran rank on three characters doing essentially nothing but Raptor farming, so I would venture to say that the effect should have set in by now. Also, to the general readership now, I have to wonder exactly what the proposed answer to the implied question is. In other words, let's say over-farming reduces your drops. Then what? Do you stop farming altogether? Do you farm frequently but for shorter periods? Do you farm intensively, then take a month off? I don't know if anyone is suggesting rotating farms here, but do you try that? In order to answer these questions, you've got to analyze things mathematically. In other words, someone has to pony up some data. zling
well, if it does turn out to be correct than it will open up various other farming spots that nobody visits nowadays due to Raptors/Vaettirs. heck, even good old Trolls in the Southern Shiverpeaks(prophecies mind you) will see a comeback
Fay Vert _Nihilist_
I Raptor-farm on my Warrior in HM all the time. I've gone from r4 to almost finished @ r10 Asuran by Raptors alone. A run takes me under 1min, when I use the /age command it always shows "0 minutes in current map".
Some runs I get 4 or 5 gold item drops, some runs I get nothing. Some runs I get no dye, one run I got a dual black dye drop (have the SS to prove it, will have to post that one when I'm @ home, I'm @ work atm). I agree with Nechtan on this point. No matter what you are farming, or what you are farming FOR, you will always have runs that yield no/few drops. You just have to keep farming. There is such a thing as farming code and loot scaling, but when you farm, it's the items that are exempt from loot scaling that you are aiming to get in the first place: gold items, event drops, dyes, tomes, keys/picks, and rare crafting mats. No matter how much the farming code/loot scaling kicks your ass on merchant-fodder white/blue/purple drops, if you are farming in an efficient manner the items that are exempt from the code/scaling rules will net you a hefty profit. Just because one, two, or three runs don't yield a single drop doesn't mean you should stop farming, unless it's taking too long to farm the area - then it IS a waste of your time. But if you are farming at an accelerated rate (Warrior Raptor Farm, Keg Bombing, etc) you burn thru the "no drops" runs so fast that it's really of no consequence, tbh. [EDIT]: I farm the Trolls, still zling. Whenever an Alliance mate wants to make a Proph toon, I get a little bit of cash for powerleveling them on Trolls/Tundra Giants. Spiritz
ok i spent the weekend keg farming asterious - maybe 50 runs in total - just running down to umbrals exit then rezoning just for boss - avg 30 kills and 2 -3 min run.
I did get 4 green scythes in a row and then ..... all other drops sort of went pear shaped - some event drops , berserker horns and the odd white.No elite tomes/golds/scrolls or purples.It sort of dried up on me totally lol - hell i even went in umbrals area and had a look at what i could keg for a few runs then went bk - and ta da .. crap drops still lol. Coney _Nihilist_
I farm the Raptors every night at least enough to fill my inventory all the way; I have 42/45 open slots (slot for picks, my Mini Bone Dragon, and a Skull Juju my wife gave to me on NF release - the BD and Juju never leave my inventory... ever...). Some runs, I get nothing of consequence, other runs, I get 4-5 golds, maybe even a dye or two, and an Assassin Tome. The runs take me less than a minute to complete, including zone in, run, kill, /resign. Unless there is something I'm missing, you should have no problems getting a decent return from Raptor farming.
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