Smiteball?
NotJustAnothaNinja
Ok, ive seen multiple posts about Smiteball not the HH build. I mean the hero build. Ever link if seen for pvxwiki.com has been empty. Can someone post the build or a link to it. I want to see what the difference between what im running is.
BrettM
Build Team PvE Smiteway.
Is that what you're looking for? There is also a thread or two in this forum discussing builds for RoJ hero teams.
Is that what you're looking for? There is also a thread or two in this forum discussing builds for RoJ hero teams.
Mangione
I don't know if this is what you are looking for, but give it a look:
http://www.guildwarsguru.com/forum/s...php?t=10344667
http://www.guildwarsguru.com/forum/s...php?t=10344667
Karate Jesus
Some of us at PvX are trying to work on the different ideas of the current meta Smiteball/Rayway/Smiteway builds. There are like 40 out there and we're trying to define the most meta one and place it on our site. We may actually end up defining more than one, but I really hope we don't lol.
If you want to join in the conversation, here are two places where we're discussing it:
http://pvx.wikia.com/wiki/User:Karat...miteball_Ideas
http://pvx.wikia.com/wiki/Build_talk...vE_Meta_Tag.3F
If you want to join in the conversation, here are two places where we're discussing it:
http://pvx.wikia.com/wiki/User:Karat...miteball_Ideas
http://pvx.wikia.com/wiki/Build_talk...vE_Meta_Tag.3F
Munkeey
I've been running a variant of the build that BrettM posted and I was wondering, is there a distinct advantage of having the MM use animate bone horror instead of animate bone minions? Overall the build works great but you'd think having more bodies out on the floor for distraction and Death Nova would be helpful. Is it for the eng managment or is there something else that I'm not seeing. Thanks.
Desmonthenes
I use the PvX smiteway version, aka what brettM posted
+ Karate, I thought you were banned?
+ Karate, I thought you were banned?
Daesu
Karate Jesus
Quote:
Originally Posted by Desmonthenes
I use the PvX smiteway version, aka what brettM posted
+ Karate, I thought you were banned? I was banned? And the AoTL version is decent, but I think there are better ways to do it. I'm trying to find a way to combine minions with Necros using RoJ (like discordway), but the att splits are making it hard.
+ Karate, I thought you were banned? I was banned? And the AoTL version is decent, but I think there are better ways to do it. I'm trying to find a way to combine minions with Necros using RoJ (like discordway), but the att splits are making it hard.
Super Igor
I dont like the PvX one.
http://www.guildwarsguru.com/forum/s...php?t=10344667
Use this one, best variant of RoJ-way so far.
http://www.guildwarsguru.com/forum/s...php?t=10344667
Use this one, best variant of RoJ-way so far.
Daesu
Quote:
Originally Posted by Super Igor
Xhizors
how about 3 N/Mo?
All with roj 2 MM´s one with deathnova.
Aegis,PS...
I mean Soulreaping ftw.
All with roj 2 MM´s one with deathnova.
Aegis,PS...
I mean Soulreaping ftw.
Daesu
Xhizors
Daesu
Faye Aeris
It all depends on the situation and the type of team that you are playing in.
If you are doing something like Abaddon's Mouth Hardmode, then you'd want to bring the 3 necroes since energy denial from the Ether Seals would be a problem. Vanquishing some of the areas around ToA would also be difficult with 3 monks, since the mesmers there carry energy denial. Against physical classes and elementalists, 3 monk RoJway does just fine.
Also, take into account the team. Is the team full of physicals that will need lots of active healing? Then you'd be better off with 3 necroes. If you have a minion master as part of your party, the 3 monks can do support healing just fine.
Another suggestion to increase your survivability is to bring prots and a real healing spell. Heroes don't understand that they can use their smiting skills to heal, so they only use it when enemies are close. After a battle, if your health is at halfway, heroes refuse to use smiting skills. So you can either:
a) micromanage your heroes
b) add protection prayers and some heals
I prefer option b, since I'm very lazy =P
Basically, here are my builds (Not formatted, too lazy)
RoJ Monk Primary
Number 1 (Mo/E Smiting 12+2+1, Divine Favor 12+1)
Ray of Judgement
Reversal of Damage
Smite Hex
Smite Condition
Heaven's Delight
Smiter's Boon
Castigation Signet
Glyph of Lesser Energy
Number 2 (Mo/E Smiting 12+2+1, Divine Favor 10+1, Protection Prayers 8)
Ray of Judgement
Reversal of Damage
Smite Hex
Shield of Absorption
Protective Spirit
Smiter's Boon
Castigation Signet
Glyph of Lesser Energy
Number 3 (Mo/E Smiting 12+2+1, Divine Favor 10+1, Protection Prayers 8)
Ray of Judgement
Reversal of Damage
Smite Condition
Shield of Absorption
Protective Spirit
Smiter's Boon
Castigation Signet
Glyph of Lesser Energy
Equipment:
Rune of Major Smiting, Rune of Minor Divine Favor, Rune of Vitae, Rune of Vitae, Rune of Major Vigor
Blessed Insignia x 5
40/40 Smite Set
RoJ Necromancer Primary
Number 1 (N/Mo Soul Reaping 8+2+1, Smiting 12, Healing 10)
Ray of Judgement
Reversal of Damage
Smite Hex
Smite Condition
Jamei's Gaze
Healing Ribbon
Patient Spirit
Castigation Signet
Number 2 (N/Mo Soul Reaping 7+2+1, Smiting 12, Healing 8 Protection 8)
Ray of Judgement
Reversal of Damage
Smite Hex
Smite Condition
Jamei's Gaze
Protective Spirit
Shield of Absorption
Castigation Signet
Number 3 (N/Mo Soul Reaping 7+2+1, Smiting 12, Healing 8 Protection 8)
Ray of Judgement
Reversal of Damage
Smite Hex
Smite Condition
Jamei's Gaze
Protective Spirit
Shield of Absorption
Castigation Signet
Equipment:
Rune of Major Soul Reaping, Rune of Vitae, Rune of Vitae, Rune of Vitae, Rune of Major Vigor
Tormentor's Insignia x 5
40/40 Smite Set
If you are doing something like Abaddon's Mouth Hardmode, then you'd want to bring the 3 necroes since energy denial from the Ether Seals would be a problem. Vanquishing some of the areas around ToA would also be difficult with 3 monks, since the mesmers there carry energy denial. Against physical classes and elementalists, 3 monk RoJway does just fine.
Also, take into account the team. Is the team full of physicals that will need lots of active healing? Then you'd be better off with 3 necroes. If you have a minion master as part of your party, the 3 monks can do support healing just fine.
Another suggestion to increase your survivability is to bring prots and a real healing spell. Heroes don't understand that they can use their smiting skills to heal, so they only use it when enemies are close. After a battle, if your health is at halfway, heroes refuse to use smiting skills. So you can either:
a) micromanage your heroes
b) add protection prayers and some heals
I prefer option b, since I'm very lazy =P
Basically, here are my builds (Not formatted, too lazy)
RoJ Monk Primary
Number 1 (Mo/E Smiting 12+2+1, Divine Favor 12+1)
Ray of Judgement
Reversal of Damage
Smite Hex
Smite Condition
Heaven's Delight
Smiter's Boon
Castigation Signet
Glyph of Lesser Energy
Number 2 (Mo/E Smiting 12+2+1, Divine Favor 10+1, Protection Prayers 8)
Ray of Judgement
Reversal of Damage
Smite Hex
Shield of Absorption
Protective Spirit
Smiter's Boon
Castigation Signet
Glyph of Lesser Energy
Number 3 (Mo/E Smiting 12+2+1, Divine Favor 10+1, Protection Prayers 8)
Ray of Judgement
Reversal of Damage
Smite Condition
Shield of Absorption
Protective Spirit
Smiter's Boon
Castigation Signet
Glyph of Lesser Energy
Equipment:
Rune of Major Smiting, Rune of Minor Divine Favor, Rune of Vitae, Rune of Vitae, Rune of Major Vigor
Blessed Insignia x 5
40/40 Smite Set
RoJ Necromancer Primary
Number 1 (N/Mo Soul Reaping 8+2+1, Smiting 12, Healing 10)
Ray of Judgement
Reversal of Damage
Smite Hex
Smite Condition
Jamei's Gaze
Healing Ribbon
Patient Spirit
Castigation Signet
Number 2 (N/Mo Soul Reaping 7+2+1, Smiting 12, Healing 8 Protection 8)
Ray of Judgement
Reversal of Damage
Smite Hex
Smite Condition
Jamei's Gaze
Protective Spirit
Shield of Absorption
Castigation Signet
Number 3 (N/Mo Soul Reaping 7+2+1, Smiting 12, Healing 8 Protection 8)
Ray of Judgement
Reversal of Damage
Smite Hex
Smite Condition
Jamei's Gaze
Protective Spirit
Shield of Absorption
Castigation Signet
Equipment:
Rune of Major Soul Reaping, Rune of Vitae, Rune of Vitae, Rune of Vitae, Rune of Major Vigor
Tormentor's Insignia x 5
40/40 Smite Set
Faye Aeris
Yeah, I usually test out my builds by going into 8-man HM with just me and my heroes, and try to finish the vanquish. That's what I came up with, hate having to rely on henchmen to help.
A minion master would be a great idea for areas with corpses, but I just dislike having to rely on them; they lag behind the rest of the group, and become relatively useless at several areas and elite missions.
I don't like to rely on things o.O
A minion master would be a great idea for areas with corpses, but I just dislike having to rely on them; they lag behind the rest of the group, and become relatively useless at several areas and elite missions.
I don't like to rely on things o.O
Karate Jesus
I've been taking a lot of suggestions from different places and submitted a build to PvXwiki that I think is a decent hybrid.
Let me know what you guys think:
http://pvx.wikia.com/wiki/Build:Team_-_Judgeway
Let me know what you guys think:
http://pvx.wikia.com/wiki/Build:Team_-_Judgeway
Daesu
Quote:
Originally Posted by Karate Jesus
I've been taking a lot of suggestions from different places and submitted a build to PvXwiki that I think is a decent hybrid.
Let me know what you guys think:
http://pvx.wikia.com/wiki/Build:Team_-_Judgeway It is almost like you are taking the discordway build and changing the elite to RoJ?
I can understand the need for all kinds of conditions and hexes for supporting Discordway, but you dont really have the same needs for RoJ. Also barbs is kind of wasted for supporting damage from low level bone minions unless you have a physical heavy team or you use fiends. There are usually fewer shamblings because of the high recharge of that skill.
You seem torn between using necro skills for damage or using smiting prayers. That is why you have only 11 to smiting.
You can market a build with high defenses and medium damage (i.e. sabway) or you can market a build with high damage and medium defenses (i.e. RoJ with primary monks as smiters). But it is harder to market one with high defenses and low damage even though it would still kill the pve mob, just over a longer period of time.
Let me know what you guys think:
http://pvx.wikia.com/wiki/Build:Team_-_Judgeway It is almost like you are taking the discordway build and changing the elite to RoJ?
I can understand the need for all kinds of conditions and hexes for supporting Discordway, but you dont really have the same needs for RoJ. Also barbs is kind of wasted for supporting damage from low level bone minions unless you have a physical heavy team or you use fiends. There are usually fewer shamblings because of the high recharge of that skill.
You seem torn between using necro skills for damage or using smiting prayers. That is why you have only 11 to smiting.
You can market a build with high defenses and medium damage (i.e. sabway) or you can market a build with high damage and medium defenses (i.e. RoJ with primary monks as smiters). But it is harder to market one with high defenses and low damage even though it would still kill the pve mob, just over a longer period of time.
Daesu
Quote:
Originally Posted by Karate Jesus
The reason RoJ is only at 11 smiting is because that's all it takes to kill a HM mob. You don't need 12 if you do it right.
Of couse you can still kill at 11 smiting, just slower. Refer to my earlier statement of "even though it would still kill the pve mob, just over a longer period of time."
You also dont use that many smiting skills in your build. Since you have already invested so many points to smiting, you should have more direct damage skills from that line instead of pumping it to another attribute (i.e. curse). 2 of your necros only have 1 smiting skill (i.e. RoJ) on their bar after investing 11 attribute levels into it.
Compared to the other smite build in pvx, your damage is quite obviously lower. But your build is probably safer.
http://pvx.wikia.com/wiki/Build:Team_-_PvE_Smiteway
You also dont use that many smiting skills in your build. Since you have already invested so many points to smiting, you should have more direct damage skills from that line instead of pumping it to another attribute (i.e. curse). 2 of your necros only have 1 smiting skill (i.e. RoJ) on their bar after investing 11 attribute levels into it.
Compared to the other smite build in pvx, your damage is quite obviously lower. But your build is probably safer.
http://pvx.wikia.com/wiki/Build:Team_-_PvE_Smiteway
Xhizors
Quote:
Originally Posted by Daesu
"Working well" can be relative and since we are talking about pve, many things can work. If you want us to evaluate your build, then post it.
no problem
---------------------------------------------------------------------
RoJ 1
Necromancer/Monk
[Copy[Roj1;OANDUqhOTWf+MKgVBoB4B1DBEA]
RoJ 2
Necromancer/Monk
[Copy[Roj2;OANEUpdt5MZ95zcUZHkAiXZ0UVB]
RoJ3
Necromancer/Monk
[Copy[Roj2;OANDUmtOT+MWfuE4VqBTVKgCAA]
Also thought about this:
Paragon/Monk
[copy[Rojpara;OQOi4wo84z6xn4WsLh6jXl3]
Could be on the Player bar or on the Hero Bar.
---------------------------------------------------------------------
I was playing a Dmg Para with no SY and no TNTF.
no problem
---------------------------------------------------------------------
RoJ 1
Necromancer/Monk
[Copy[Roj1;OANDUqhOTWf+MKgVBoB4B1DBEA]
RoJ 2
Necromancer/Monk
[Copy[Roj2;OANEUpdt5MZ95zcUZHkAiXZ0UVB]
RoJ3
Necromancer/Monk
[Copy[Roj2;OANDUmtOT+MWfuE4VqBTVKgCAA]
Also thought about this:
Paragon/Monk
[copy[Rojpara;OQOi4wo84z6xn4WsLh6jXl3]
Could be on the Player bar or on the Hero Bar.
---------------------------------------------------------------------
I was playing a Dmg Para with no SY and no TNTF.
Karate Jesus
Oops. The build I linked earlier got vetted into "Good" and then the admins bombed it. Ugh, does anyone know what the most meta current Smiteball hero build is? (and don't say the one on our site, because it's not)
Super Igor
I use Monks with Discord, they deal much more dommages than necroes and never run out of energy, dunno why you want to use SR tbh.
Karate Jesus
Quote:
Originally Posted by Super Igor
I use Monks with Discord, they deal much more dommages than necroes and never run out of energy, dunno why you want to use SR tbh.
Ups, logic
Faye Aeris
Primary monks perform just as well as, if not better than N/Mo in most battles. The exception is in long, drawn out battles, in which the monk's energy regeneration and energy management cannot keep up with healing, protecting, and smiting at the same time. (Although in many of the RoJ builds posted, healing and smiting are combined into the same thing using [Smiter's boon].)
Xhizors
i´ve played N/Mo and Mo/ and have to say that Mo/ is far better then N/Mo also tried my P/Mo and it worked very good.