Smiteball?

NotJustAnothaNinja

Ascalonian Squire

Join Date: Mar 2009

N/A

E/

Ok, ive seen multiple posts about Smiteball not the HH build. I mean the hero build. Ever link if seen for pvxwiki.com has been empty. Can someone post the build or a link to it. I want to see what the difference between what im running is.

BrettM

BrettM

Desert Nomad

Join Date: Aug 2008

Fuzzy Physics Institute

E/

Build Team PvE Smiteway.

Is that what you're looking for? There is also a thread or two in this forum discussing builds for RoJ hero teams.

Mangione

Lion's Arch Merchant

Join Date: May 2007

I don't know if this is what you are looking for, but give it a look:
http://www.guildwarsguru.com/forum/s...php?t=10344667

Karate Jesus

Karate Jesus

Forge Runner

Join Date: Apr 2008

Texas

Reign of Judgment [RoJ]

Me/

Some of us at PvX are trying to work on the different ideas of the current meta Smiteball/Rayway/Smiteway builds. There are like 40 out there and we're trying to define the most meta one and place it on our site. We may actually end up defining more than one, but I really hope we don't lol.

If you want to join in the conversation, here are two places where we're discussing it:
http://pvx.wikia.com/wiki/User:Karat...miteball_Ideas
http://pvx.wikia.com/wiki/Build_talk...vE_Meta_Tag.3F

Munkeey

Pre-Searing Cadet

Join Date: Jan 2006

Oregon, US

Zoso Knights of Evermore

N/Me

I've been running a variant of the build that BrettM posted and I was wondering, is there a distinct advantage of having the MM use animate bone horror instead of animate bone minions? Overall the build works great but you'd think having more bodies out on the floor for distraction and Death Nova would be helpful. Is it for the eng managment or is there something else that I'm not seeing. Thanks.

Desmonthenes

Ascalonian Squire

Join Date: Aug 2008

[SCIO]

Mo/

I use the PvX smiteway version, aka what brettM posted

+ Karate, I thought you were banned?

Super Igor

Banned

Join Date: Mar 2008

why should you kno? Oo

A/W

I dont like the PvX one.

http://www.guildwarsguru.com/forum/s...php?t=10344667

Use this one, best variant of RoJ-way so far.

Xhizors

Xhizors

Ascalonian Squire

Join Date: Jan 2009

Europe

Glob of Ectospasm [GoE]

how about 3 N/Mo?
All with roj 2 MM´s one with deathnova.
Aegis,PS...
I mean Soulreaping ftw.

Faye Aeris

Academy Page

Join Date: May 2008

Teh Dark Empire

R/

It all depends on the situation and the type of team that you are playing in.


If you are doing something like Abaddon's Mouth Hardmode, then you'd want to bring the 3 necroes since energy denial from the Ether Seals would be a problem. Vanquishing some of the areas around ToA would also be difficult with 3 monks, since the mesmers there carry energy denial. Against physical classes and elementalists, 3 monk RoJway does just fine.

Also, take into account the team. Is the team full of physicals that will need lots of active healing? Then you'd be better off with 3 necroes. If you have a minion master as part of your party, the 3 monks can do support healing just fine.

Another suggestion to increase your survivability is to bring prots and a real healing spell. Heroes don't understand that they can use their smiting skills to heal, so they only use it when enemies are close. After a battle, if your health is at halfway, heroes refuse to use smiting skills. So you can either:

a) micromanage your heroes
b) add protection prayers and some heals

I prefer option b, since I'm very lazy =P

Basically, here are my builds (Not formatted, too lazy)

RoJ Monk Primary

Number 1 (Mo/E Smiting 12+2+1, Divine Favor 12+1)

Ray of Judgement
Reversal of Damage
Smite Hex
Smite Condition
Heaven's Delight
Smiter's Boon
Castigation Signet
Glyph of Lesser Energy

Number 2 (Mo/E Smiting 12+2+1, Divine Favor 10+1, Protection Prayers 8)

Ray of Judgement
Reversal of Damage
Smite Hex
Shield of Absorption
Protective Spirit
Smiter's Boon
Castigation Signet
Glyph of Lesser Energy

Number 3 (Mo/E Smiting 12+2+1, Divine Favor 10+1, Protection Prayers 8)

Ray of Judgement
Reversal of Damage
Smite Condition
Shield of Absorption
Protective Spirit
Smiter's Boon
Castigation Signet
Glyph of Lesser Energy

Equipment:

Rune of Major Smiting, Rune of Minor Divine Favor, Rune of Vitae, Rune of Vitae, Rune of Major Vigor

Blessed Insignia x 5

40/40 Smite Set

RoJ Necromancer Primary

Number 1 (N/Mo Soul Reaping 8+2+1, Smiting 12, Healing 10)

Ray of Judgement
Reversal of Damage
Smite Hex
Smite Condition
Jamei's Gaze
Healing Ribbon
Patient Spirit
Castigation Signet


Number 2 (N/Mo Soul Reaping 7+2+1, Smiting 12, Healing 8 Protection 8)

Ray of Judgement
Reversal of Damage
Smite Hex
Smite Condition
Jamei's Gaze
Protective Spirit
Shield of Absorption
Castigation Signet


Number 3 (N/Mo Soul Reaping 7+2+1, Smiting 12, Healing 8 Protection 8)

Ray of Judgement
Reversal of Damage
Smite Hex
Smite Condition
Jamei's Gaze
Protective Spirit
Shield of Absorption
Castigation Signet

Equipment:

Rune of Major Soul Reaping, Rune of Vitae, Rune of Vitae, Rune of Vitae, Rune of Major Vigor

Tormentor's Insignia x 5

40/40 Smite Set

Faye Aeris

Academy Page

Join Date: May 2008

Teh Dark Empire

R/

Yeah, I usually test out my builds by going into 8-man HM with just me and my heroes, and try to finish the vanquish. That's what I came up with, hate having to rely on henchmen to help.

A minion master would be a great idea for areas with corpses, but I just dislike having to rely on them; they lag behind the rest of the group, and become relatively useless at several areas and elite missions.

I don't like to rely on things o.O

Karate Jesus

Karate Jesus

Forge Runner

Join Date: Apr 2008

Texas

Reign of Judgment [RoJ]

Me/

I've been taking a lot of suggestions from different places and submitted a build to PvXwiki that I think is a decent hybrid.

Let me know what you guys think:
http://pvx.wikia.com/wiki/Build:Team_-_Judgeway

Xhizors

Xhizors

Ascalonian Squire

Join Date: Jan 2009

Europe

Glob of Ectospasm [GoE]

Quote:
Originally Posted by Daesu View Post
"Working well" can be relative and since we are talking about pve, many things can work. If you want us to evaluate your build, then post it.
no problem
---------------------------------------------------------------------

RoJ 1

Necromancer/Monk


[Copy[Roj1;OANDUqhOTWf+MKgVBoB4B1DBEA]



RoJ 2

Necromancer/Monk

[Copy[Roj2;OANEUpdt5MZ95zcUZHkAiXZ0UVB]



RoJ3

Necromancer/Monk

[Copy[Roj2;OANDUmtOT+MWfuE4VqBTVKgCAA]



Also thought about this:

Paragon/Monk

[copy[Rojpara;OQOi4wo84z6xn4WsLh6jXl3]

Could be on the Player bar or on the Hero Bar.


---------------------------------------------------------------------


I was playing a Dmg Para with no SY and no TNTF.

Karate Jesus

Karate Jesus

Forge Runner

Join Date: Apr 2008

Texas

Reign of Judgment [RoJ]

Me/

Oops. The build I linked earlier got vetted into "Good" and then the admins bombed it. Ugh, does anyone know what the most meta current Smiteball hero build is? (and don't say the one on our site, because it's not)

Super Igor

Banned

Join Date: Mar 2008

why should you kno? Oo

A/W

I use Monks with Discord, they deal much more dommages than necroes and never run out of energy, dunno why you want to use SR tbh.

Faye Aeris

Academy Page

Join Date: May 2008

Teh Dark Empire

R/

Primary monks perform just as well as, if not better than N/Mo in most battles. The exception is in long, drawn out battles, in which the monk's energy regeneration and energy management cannot keep up with healing, protecting, and smiting at the same time. (Although in many of the RoJ builds posted, healing and smiting are combined into the same thing using [Smiter's boon].)

Xhizors

Xhizors

Ascalonian Squire

Join Date: Jan 2009

Europe

Glob of Ectospasm [GoE]

i´ve played N/Mo and Mo/ and have to say that Mo/ is far better then N/Mo also tried my P/Mo and it worked very good.