The Grunt
Description
A mean spirited human who hates anyone who makes fun at him. His mace does all the talking.
Equipment
Ragged chain mail legs and chest pieces
Weapon
One-handed mace with shield
Two-handed mace
Attributes
Aggression
For each point in aggression adrenaline chances of getting adrenaline increase by 10%.
Skills
Lion's Burst: Inflict +1 damage for every target within melee range.
Strength from within: Your next 2 strike causes 233%.
Mace Mastery
Increase the mace mastery to improve the effectiveness of each swing causing more damage
Skills
Ground Smash: Mace inflicts 56 damage to adjacent targets within melee range.
Mace Stretch: Mace stretches out 4 feet and inflicts 30 damage
Swiftness
Increase the swiftness attribute to increase speed.
Skills
Swift Haste: Run 300% faster end effect: dazed
Borrowed haste: Exchange the attacking speed with the opponent
Mind and Body
Increase the mind and body attribute and gain +0.5 Health.
Skills
Speed heal: Heal 50 health at a cost of slowing your attack speed by 33%
Pain endure: Even though your health is 0 you continue to fight for 2 seconds.
Notice to the readers: I know the grunt is that similar terminology used in Warcraft, but if you have any better names let me know.
I KNOW THAT THIS PROFESSION WILL NOT BE A PART OF GUILD WARS 1 OR 2
The Grunt
Junato
Zan Usi Quan
an attribute that adds health is one of the big differences with other mmo games... energy aswell, except for ele's ofc...
turbo234
pretty poorly thought out. a couple of the ideas aren't that bad like lion's burst but the damage would be worthless.
Kattar
Quote:
I KNOW THAT THIS PROFESSION WILL NOT BE A PART OF GUILD WARS 1 OR 2 |
Snow Bunny
Junato
Arduin
Adrenaline increased by 1. What is increased, adrenaline gain? Do you get 12 strikes of adrenaline with every swing with Aggression at 12? Or do you always have 12 strikes of adrenaline, as in passive, thereby nullifying the importance of adrenaline gain?