The Mimic
General
The mimics are a player class where to Mimics act as one. Mimic works in pairs, giving true meaning to coop play. Mimics use timing to combine two different spells into a new more powerful incantation.
Explanation
The Mimic utilizes timing and sync between a pair of players to unleash devastating spells and melee attacks together. Mimics utilize timing agility and sync to increase the effectiveness of their attacks and spells, gaining bonuses for successful coordination. This class utilizes spells, hexes, ranged attacks and stances. The Mimic is mute and cannot speak nor shout and therefore having the ability to inflict the same.
Class Role
Damager/Disabler/Suppporter
Armor Level
Caster Armor, 60 AL
Energy Level
High Energy, 30 Energy, 4 Energy Regen (Caster Energy)
Attributes
Mimicry: Damage and Energy Bonuses for successful timing and Usage of spells with fellow Mimics
Skills:
Combine: Target Other Mimic. Next Cast Spell combines with Target Other Mimic’s spell and provides bonuses
Familiar: Summon forth a Familiar to support Party Members
Secrecy: Target Other Ally’s presence from foes for 2…5 seconds
Features:
Pale Skin
Glowing Eyes
Range Type
Ranged
Weapon types:
Fans
Books
Combat Rings
Magical Gloves
Tarot Cards
Armor Type:
Mask on one half of their face
Long ornate gowns
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