030509 update

petrorabbit

Frost Gate Guardian

Join Date: Oct 2007

http://wiki.guildwars.com/wiki/Game_updates

Assassin

* Hidden Caltrops Hidden Caltrops: now disables all your non-Assassin skills for 10 seconds.

* Shadow Refuge Shadow Refuge: increased duration to 6 seconds.

and

*Flail: decreased duration to 1...12...15 seconds.

Personally, not enough to pull me away from StreetFighter 4, Team Fortress 2, and Left4Dead.

But I like the change to Shadow Refuge. Flail and Hidden Caltrops had it coming IMO.

Discuss!

(mod, I know there is probably another thread up on the update, but this pertains to assassins)

gunster

Krytan Explorer

Join Date: Jan 2008

Guardians of the Star [STAR]

W/E

hidden caltrops definitely had it coming

Flail was more for BA turrets, which i totally understand.

Shadow refuge = win

sin didn't get affected that much imo...

jonnieboi05

jonnieboi05

Forge Runner

Join Date: Mar 2006

Mableton, Georgia

Guild Ancestors Reunited [?????????]

all i gotta say is they killed Rt/A flaggers who used hidden caltrops. :<

Celeborn10

Celeborn10

Frost Gate Guardian

Join Date: Dec 2006

In my lair...

R/Mo

Like how the change makes Shadow Refuge better as a heal out of combat without nerfing the conditional clause. And Moriz's neat Shovesin got buffed with the change to [Healing Signet]. Pity I've got to wait 6 weeks till I'm able to play again (college).

gunster

Krytan Explorer

Join Date: Jan 2008

Guardians of the Star [STAR]

W/E

Time to replace mystic regen/healing breeze with shadow refuge

Love the buff on shadow refuge and aura of restoration i have to say

snaek

snaek

Forge Runner

Join Date: Mar 2006

N/

r.i.p. flail sins...i have no reason to play anymore.
shadow refuge is lame and boring, even if it lasted 10+ seconds i wouldn't use it.
also, they should have reverted the duration on hidden caltrops.

i can see it now...12 spec shadow arts [hidden caltrops] + [shadow refuge] nubs...
i miss the days when assassins used to be cool

Bobby2

Bobby2

Furnace Stoker

Join Date: Jun 2007

Delayed in order to meet ANet's high standards

[MaSS]

W/E

Flail Yeah, no biggie. I've always considered [shadow walk] more important anyway.
Hidden Caltrops "Some Assassin skills shouldn't be abused by other classes." If only they'd thought of that before totally trashing shadow steps.
Shadow Refuge It's still meh. Nothing terribly exciting.

Now, what will have a significant impact, are the nerfs to them Tactics stances. JUICE!

Anwyn

Banned

Join Date: Feb 2009

YaRR Bear Pirates

P/W

I think it's uncool that they didn't split the skills tho, flail in PVE was imba how??? I understand PVP, but PVE got nerfed cos of PVP abuse.... again!

moriz

moriz

??ber t??k-n??sh'??n

Join Date: Jan 2006

Canada

R/

i can't think of a build in pve that needs flail at 0 spec.

snaek

snaek

Forge Runner

Join Date: Mar 2006

N/

^because [critical agility] is pretty much stapled to all pve-sin dagger bars.

@bobby2
[shadow walk] is only good for ab. the lack of ias can be justified in that arena because there isnt always a healer to be around to catch an 8 second "spike" (and of course the fact that mobility is very important in large shrine capping maps). but i still prefer "instagib" ias spikes.

Bobby2

Bobby2

Furnace Stoker

Join Date: Jun 2007

Delayed in order to meet ANet's high standards

[MaSS]

W/E

I think the lack of aftercast is worth it in HB as well.

[flurry], perhaps? I never liked the self-snare...

snaek

snaek

Forge Runner

Join Date: Mar 2006

N/

yea, [shadow walk] can work in hb, mostly because they tend to be used in co-ordinated team spikes.

self-snare is fine if your chain includes either kd or cripple. both of which r quite common to see.

[flurry] is decent, but i've actually gone back to [tiger stance] now. although i would like to see a revert on [burst of aggression].

petrorabbit

Frost Gate Guardian

Join Date: Oct 2007

Quote:
Originally Posted by snaek View Post
. although i would like to see a revert on [burst of aggression].
Good luck with that one.

Stealth Bomberman

Stealth Bomberman

Lion's Arch Merchant

Join Date: Oct 2008

people actually use hidden caltrops and shadow refuge? lulz.

moriz

moriz

??ber t??k-n??sh'??n

Join Date: Jan 2006

Canada

R/

at this point, a 3 specced healing signet can beat most of the other self heals in the game. the only drawback is the casting time and -40 armor, both of which can be handled pretty easily.

alternatively, the new ether feast at 3 spec is also pretty good. both of them are runnable on an assassin, assuming the secondary fits.

snaek

snaek

Forge Runner

Join Date: Mar 2006

N/

Quote:
Originally Posted by petrorabbit
Good luck with that one. *sadfaced* hey man either ias or shadowsteps...they need to do something because sins are seriously lacking right now. (no i don't care for palm strike, in fact i think its quite lame)

X Cytherea X

Wilds Pathfinder

Join Date: Feb 2006

A/Mo

i am loving the stance nerfs. >:]

Tyla

Emo Goth Italics

Join Date: Sep 2006

No problem with Flail for me, it hurts Palm Strikers and Turret Rangers, people in PvE probably would be running Crit Agility or something anyway.

Caltrops just disallows an IAS for the 'Sin bar I used.

Shadow Refuge is still quite meh.

snaek

snaek

Forge Runner

Join Date: Mar 2006

N/

Quote:
Originally Posted by lourens
[flurry]>[flail]
no...not even close

You're only snaring your target, not the 3+ other players you're up against. Sometimes that stings a bit.

Quote:
Originally Posted by Tyrael_Eveningsong
View Post
The real question is does Flurry only reduce your base dmg (7-17) or the bonus damage from skills as well? If it's only base, then it's negligible, if it's the bonus skill damage as well, then it's not worth taking by a long shot. Thank you.

@ gunster: read again

petrorabbit

Frost Gate Guardian

Join Date: Oct 2007

Quote:
Originally Posted by Tyrael_Eveningsong
View Post
5e for 5sec of IAS where you deal -25%dmg vs. 4a for 5sec of IAS where you have -33% ms... since your target isn't going to be going anywhere (Crippled / KD) anyways, I'd have to say that Flail was better before the nerf.

The real question is does Flurry only reduce your base dmg (7-17) or the bonus damage from skills as well? If it's only base, then it's negligible, if it's the bonus skill damage as well, then it's not worth taking by a long shot. In case you missed it, Flurry only affects base damage, bonus damage is not affected.

illidan009

illidan009

Wilds Pathfinder

Join Date: May 2008

Volterra, Italy

A/

Quote:
Originally Posted by petrorabbit View Post
http://wiki.guildwars.com/wiki/Game_updates

Assassin

* Hidden Caltrops Hidden Caltrops: now disables all your non-Assassin skills for 10 seconds.

* Shadow Refuge Shadow Refuge: increased duration to 6 seconds.

and

*Flail: decreased duration to 1...12...15 seconds.

Personally, not enough to pull me away from StreetFighter 4, Team Fortress 2, and Left4Dead.

But I like the change to Shadow Refuge. Flail and Hidden Caltrops had it coming IMO.

Discuss!

(mod, I know there is probably another thread up on the update, but this pertains to assassins) Play Dead Space. 2 of my friends said it was the scariest/most awesome thing they ever played (FPS wise).

On topic: Lol, the left PS the way it was :S

moriz

moriz

??ber t??k-n??sh'??n

Join Date: Jan 2006

Canada

R/

i personally find PS a joke. it's so easy to move yourself out of the way before they can land trampling ox. making it any weaker and it would just disappear again.

snaek

snaek

Forge Runner

Join Date: Mar 2006

N/

^i never meant that [[flurry] was bad. it is indeed good, but not as good as [[flail]. of course [[flail] won't work with all attack chains, thats when you use [[flurry] or another ias.

_Nihilist_

_Nihilist_

Will Bull's Strike for $!

Join Date: Apr 2006

Isle of the Dead

I made the mistake of making an assumption, bobby2, being that if you have multiple mobs, you aren't going to want to gimp yourself with a -33% ms penalty in the middle of them.

Some players will still do it; some know when they can get away with it, some don't.

Still, 7-17dmg reduced to 5-13dmg, when all your frontload comes from the +dmg bonus from skills; [[
[email protected]] is viable.

snaek

snaek

Forge Runner

Join Date: Mar 2006

N/

i'm not sure if being stuck in -33% for 4 seconds is a serious drawback in term of being attacked. if its a war, he'll have [rush] + [bull's strike] anyways.

Luminarus

Luminarus

Furnace Stoker

Join Date: Aug 2007

Sydney, Australia

Haze of Light [pure]

R/

If the others are gonna kill you because of the self snare from flail then you shouldnt be attacking a target with flurry at any rate.

Hanging Man

Hanging Man

Krytan Explorer

Join Date: Aug 2006

Deep in the Shire

As a mesmer I was a little gleeful when i saw this. [skill]ether feast[/skill] honestly I didn't think it needed a buff, but if it gets one, who am I to complain?
and [skill]illusion of haste[/skill] I like this skill now, I couldn't stand the duration of the cripple. 15secs seems a little severe. Now maybe I can think of a running build for my mesmer

MasterSasori

MasterSasori

Desert Nomad

Join Date: Dec 2007

USA

[Thay]

R/Mo

Shadow Refuge is still terrible

Hidden Caltrops nerf means Rt becomes even weaker now. GG ANet

Flail nerf is good. Less BA Turrets and hopefully Palm Strike sins.