030509 update
petrorabbit
http://wiki.guildwars.com/wiki/Game_updates
Assassin
* Hidden Caltrops Hidden Caltrops: now disables all your non-Assassin skills for 10 seconds.
* Shadow Refuge Shadow Refuge: increased duration to 6 seconds.
and
*Flail: decreased duration to 1...12...15 seconds.
Personally, not enough to pull me away from StreetFighter 4, Team Fortress 2, and Left4Dead.
But I like the change to Shadow Refuge. Flail and Hidden Caltrops had it coming IMO.
Discuss!
(mod, I know there is probably another thread up on the update, but this pertains to assassins)
Assassin
* Hidden Caltrops Hidden Caltrops: now disables all your non-Assassin skills for 10 seconds.
* Shadow Refuge Shadow Refuge: increased duration to 6 seconds.
and
*Flail: decreased duration to 1...12...15 seconds.
Personally, not enough to pull me away from StreetFighter 4, Team Fortress 2, and Left4Dead.
But I like the change to Shadow Refuge. Flail and Hidden Caltrops had it coming IMO.
Discuss!
(mod, I know there is probably another thread up on the update, but this pertains to assassins)
gunster
hidden caltrops definitely had it coming
Flail was more for BA turrets, which i totally understand.
Shadow refuge = win
sin didn't get affected that much imo...
Flail was more for BA turrets, which i totally understand.
Shadow refuge = win
sin didn't get affected that much imo...
jonnieboi05
all i gotta say is they killed Rt/A flaggers who used hidden caltrops. :<
Celeborn10
Like how the change makes Shadow Refuge better as a heal out of combat without nerfing the conditional clause. And Moriz's neat Shovesin got buffed with the change to [Healing Signet]. Pity I've got to wait 6 weeks till I'm able to play again (college).
gunster
Time to replace mystic regen/healing breeze with shadow refuge
Love the buff on shadow refuge and aura of restoration i have to say
Love the buff on shadow refuge and aura of restoration i have to say
snaek
r.i.p. flail sins...i have no reason to play anymore.
shadow refuge is lame and boring, even if it lasted 10+ seconds i wouldn't use it.
also, they should have reverted the duration on hidden caltrops.
i can see it now...12 spec shadow arts [hidden caltrops] + [shadow refuge] nubs...
i miss the days when assassins used to be cool
shadow refuge is lame and boring, even if it lasted 10+ seconds i wouldn't use it.
also, they should have reverted the duration on hidden caltrops.
i can see it now...12 spec shadow arts [hidden caltrops] + [shadow refuge] nubs...
i miss the days when assassins used to be cool
Bobby2
Flail Yeah, no biggie. I've always considered [shadow walk] more important anyway.
Hidden Caltrops "Some Assassin skills shouldn't be abused by other classes." If only they'd thought of that before totally trashing shadow steps.
Shadow Refuge It's still meh. Nothing terribly exciting.
Now, what will have a significant impact, are the nerfs to them Tactics stances. JUICE!
Hidden Caltrops "Some Assassin skills shouldn't be abused by other classes." If only they'd thought of that before totally trashing shadow steps.
Shadow Refuge It's still meh. Nothing terribly exciting.
Now, what will have a significant impact, are the nerfs to them Tactics stances. JUICE!
Anwyn
I think it's uncool that they didn't split the skills tho, flail in PVE was imba how??? I understand PVP, but PVE got nerfed cos of PVP abuse.... again!
moriz
i can't think of a build in pve that needs flail at 0 spec.
snaek
^because [critical agility] is pretty much stapled to all pve-sin dagger bars.
@bobby2
[shadow walk] is only good for ab. the lack of ias can be justified in that arena because there isnt always a healer to be around to catch an 8 second "spike" (and of course the fact that mobility is very important in large shrine capping maps). but i still prefer "instagib" ias spikes.
@bobby2
[shadow walk] is only good for ab. the lack of ias can be justified in that arena because there isnt always a healer to be around to catch an 8 second "spike" (and of course the fact that mobility is very important in large shrine capping maps). but i still prefer "instagib" ias spikes.
Bobby2
I think the lack of aftercast is worth it in HB as well.
[flurry], perhaps? I never liked the self-snare...
[flurry], perhaps? I never liked the self-snare...
snaek
yea, [shadow walk] can work in hb, mostly because they tend to be used in co-ordinated team spikes.
self-snare is fine if your chain includes either kd or cripple. both of which r quite common to see.
[flurry] is decent, but i've actually gone back to [tiger stance] now. although i would like to see a revert on [burst of aggression].
self-snare is fine if your chain includes either kd or cripple. both of which r quite common to see.
[flurry] is decent, but i've actually gone back to [tiger stance] now. although i would like to see a revert on [burst of aggression].
petrorabbit
Quote:
Originally Posted by snaek
. although i would like to see a revert on [burst of aggression].
Good luck with that one.
Good luck with that one.
Stealth Bomberman
people actually use hidden caltrops and shadow refuge? lulz.
moriz
at this point, a 3 specced healing signet can beat most of the other self heals in the game. the only drawback is the casting time and -40 armor, both of which can be handled pretty easily.
alternatively, the new ether feast at 3 spec is also pretty good. both of them are runnable on an assassin, assuming the secondary fits.
alternatively, the new ether feast at 3 spec is also pretty good. both of them are runnable on an assassin, assuming the secondary fits.
snaek
Quote:
Originally Posted by petrorabbit
Good luck with that one.
*sadfaced* hey man either ias or shadowsteps...they need to do something because sins are seriously lacking right now. (no i don't care for palm strike, in fact i think its quite lame)
X Cytherea X
i am loving the stance nerfs. >:]
Tyla
No problem with Flail for me, it hurts Palm Strikers and Turret Rangers, people in PvE probably would be running Crit Agility or something anyway.
Caltrops just disallows an IAS for the 'Sin bar I used.
Shadow Refuge is still quite meh.
Caltrops just disallows an IAS for the 'Sin bar I used.
Shadow Refuge is still quite meh.
snaek
Quote:
Originally Posted by lourens
Quote:
You're only snaring your target, not the 3+ other players you're up against. Sometimes that stings a bit.
[restful breeze]>[shadow refuge]
except that if you go a/mo you cant bring an ias
Bobby2
Quote:
Originally Posted by snaek
no...not even close
You're being too harsh; Flurry is decent
_Nihilist_
5e for 5sec of IAS where you deal -25%dmg vs. 4a for 5sec of IAS where you have -33% ms... since your target isn't going to be going anywhere (Crippled / KD) anyways, I'd have to say that Flail was better before the nerf.
The real question is does Flurry only reduce your base dmg (7-17) or the bonus damage from skills as well? If it's only base, then it's negligible, if it's the bonus skill damage as well, then it's not worth taking by a long shot. gunster
I think Flurry only affects base dmg.
However, 33%>25%, which is why i think [flail]>[flurry] Bobby2
Quote:
Originally Posted by Tyrael_Eveningsong
|
Quote:
The real question is does Flurry only reduce your base dmg (7-17) or the bonus damage from skills as well? If it's only base, then it's negligible, if it's the bonus skill damage as well, then it's not worth taking by a long shot.
Thank you.
@ gunster: read again
@ gunster: read again
moriz
i personally find PS a joke. it's so easy to move yourself out of the way before they can land trampling ox. making it any weaker and it would just disappear again.
snaek
^i never meant that [[flurry] was bad. it is indeed good, but not as good as [[flail]. of course [[flail] won't work with all attack chains, thats when you use [[flurry] or another ias.
_Nihilist_
I made the mistake of making an assumption, bobby2, being that if you have multiple mobs, you aren't going to want to gimp yourself with a -33% ms penalty in the middle of them.
Some players will still do it; some know when they can get away with it, some don't.
Still, 7-17dmg reduced to 5-13dmg, when all your frontload comes from the +dmg bonus from skills; [[[email protected]] is viable.
Some players will still do it; some know when they can get away with it, some don't.
Still, 7-17dmg reduced to 5-13dmg, when all your frontload comes from the +dmg bonus from skills; [[[email protected]] is viable.
snaek
i'm not sure if being stuck in -33% for 4 seconds is a serious drawback in term of being attacked. if its a war, he'll have [rush] + [bull's strike] anyways.
Luminarus
If the others are gonna kill you because of the self snare from flail then you shouldnt be attacking a target with flurry at any rate.
Hanging Man
As a mesmer I was a little gleeful when i saw this. [skill]ether feast[/skill] honestly I didn't think it needed a buff, but if it gets one, who am I to complain?
and [skill]illusion of haste[/skill] I like this skill now, I couldn't stand the duration of the cripple. 15secs seems a little severe. Now maybe I can think of a running build for my mesmer
and [skill]illusion of haste[/skill] I like this skill now, I couldn't stand the duration of the cripple. 15secs seems a little severe. Now maybe I can think of a running build for my mesmer
MasterSasori
Shadow Refuge is still terrible
Hidden Caltrops nerf means Rt becomes even weaker now. GG ANet
Flail nerf is good. Less BA Turrets and hopefully Palm Strike sins.
Hidden Caltrops nerf means Rt becomes even weaker now. GG ANet
Flail nerf is good. Less BA Turrets and hopefully Palm Strike sins.