Casters =
Until lvl 5 = no more then 15 armor
from lvl 5 to lvl 10 = no more then 30 armor
from lvl 10 to lvl 15 = no more then 40 armor
from lvl 15 to lvl 20 = no more then 50 armor
lvl 20 and beyond = 60 armor
Warriors +20 armor,+20 armor vs physical
Paragons +20 armor
Assassins , Dervishes +10 armor
Rangers +10 armor,+30 vs elemental
Getting your lvl 2 to Droknars Forge for max armor is cheating in my opinion.
I coppied this idea from World of Warcraft where armor have level requirements.
Armor Rating Level Requirement
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I prefer getting my level one to Consulate Docks. Don't tell others how to play.
Higher armor levels are available where GW game designers felt it was needed, and there's no reason to punish people who get there faster with this. There is already a general level suggestion for armor built into the game, if you think about it. It's based on the minimum level to reach an area with normal play, which is as it should be.
Higher armor levels are available where GW game designers felt it was needed, and there's no reason to punish people who get there faster with this. There is already a general level suggestion for armor built into the game, if you think about it. It's based on the minimum level to reach an area with normal play, which is as it should be.
...why punish people if they want to get max armour earlier? And yes, you can get a level 2 to Droks in Prophecies, where you can be run just about anywhere. So?
I know you can ferry to Consulate Docks, but you'd be punishing people who get there WITHOUT a ferry before they hit level 20. Same for Factions. Especially Factions, where you can't even access certain outposts without the correct quest. If a Factions-born character hits Kaineng before he's level 20 and doesn't have max armour, he's kind of in trouble, isn't he? Heck, some of the newer players don't even know that Kaineng sells max armour since the quest takes them straight from The Marketplace to Vizunah.
Same goes for GWEN, really, now that your character only needs to be level 10 to enter.
What you are suggesting would basically punish a lot of people who aren't "cheating", and quite frankly I don't see the issue with getting max armour earlier.
I know you can ferry to Consulate Docks, but you'd be punishing people who get there WITHOUT a ferry before they hit level 20. Same for Factions. Especially Factions, where you can't even access certain outposts without the correct quest. If a Factions-born character hits Kaineng before he's level 20 and doesn't have max armour, he's kind of in trouble, isn't he? Heck, some of the newer players don't even know that Kaineng sells max armour since the quest takes them straight from The Marketplace to Vizunah.
Same goes for GWEN, really, now that your character only needs to be level 10 to enter.
What you are suggesting would basically punish a lot of people who aren't "cheating", and quite frankly I don't see the issue with getting max armour earlier.
In a couple first Public Beta events there were level requirements on armor pieces. I've always thought they worked very fine and really didn't like when they removed it. It's pretty late for making such a change after 4 years but still I fully support it.
Max armor (80/70/60 depending on profession) should require at least level 15. Players should have level 15 when getting to the Docks the normal way and Shiverpeak arena should be free of max armor players, and Elite skills too - new players getting completelly demolished in a low level arena may bet discouraged to ever try PvP again.
Lower armors - the (65/55/45) and (71/61/51) sets should require at least level 10.
There should be a reason for buying the lower ones even though they cost close to nothing even for completely new players.
But main reason for level requirements on armors is balance - low level areas are balanced for low armored players and casters in max Armor:60 can walk into big aggro and take a lot of damage as if they were strong tanks. This doesn't teach players how to play well, so they have to learn that in late lv20+ areas.
Level restrictions should be applied to newly crafted armors only, not to annoy players who bought them already, they will level up soon and practically disappear.
All this would make sense some time ago, but now Anet wanted to rush even level 10 players to Eye of the North and offered them a 'legit' max armor crafter in Boreal Station. Encouraging rushing even with levelling in GW easy and quick as a breeze...
Max armor (80/70/60 depending on profession) should require at least level 15. Players should have level 15 when getting to the Docks the normal way and Shiverpeak arena should be free of max armor players, and Elite skills too - new players getting completelly demolished in a low level arena may bet discouraged to ever try PvP again.
Lower armors - the (65/55/45) and (71/61/51) sets should require at least level 10.
There should be a reason for buying the lower ones even though they cost close to nothing even for completely new players.
But main reason for level requirements on armors is balance - low level areas are balanced for low armored players and casters in max Armor:60 can walk into big aggro and take a lot of damage as if they were strong tanks. This doesn't teach players how to play well, so they have to learn that in late lv20+ areas.
Level restrictions should be applied to newly crafted armors only, not to annoy players who bought them already, they will level up soon and practically disappear.
All this would make sense some time ago, but now Anet wanted to rush even level 10 players to Eye of the North and offered them a 'legit' max armor crafter in Boreal Station. Encouraging rushing even with levelling in GW easy and quick as a breeze...
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The game starts @ lv 20 so everything below that isn't interessting.
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This is it. This is the truth.
The lower arenas are RA format. RA format is the worst format for anyone to try first for PvP. Over the years I've met so many people that thought the entire PvP system was rubbish simply because they had only played in RA. There have been several times I have eventually talked these people into playing GvG or HA with a decent team and the response has been, "Wow this is nothing like RA, its fun."
Yeah, I see no point in putting a limit on armor, of all things. So people can make themselves more survivable in PvE. How is that a bad thing? Not everyone is some super-perfect player who can walk through Talus Chute naked and take no damage, you know :P And as was mentioned, getting max armor ASAP is basically encouraged with the fact that you can hop to GW:EN at level 10 and craft max-level armor there, without needing to get any runs anywhere.
Silly idea, really.
Silly idea, really.
What I find interesting is that this is the best argument you can come up with for implementing this suggestion. How does this affect you? As MagmaRed said, the only place where this really matters is in the low level Arenas, which I think a very large majority of players skip altogether (I don't know about you, but I have NEVER seen anyone in any of them). Why do you care if Level 2 Joe The Conqueror is out killing Charr in Ascalon with level 80 armor?
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| But main reason for level requirements on armors is balance - low level areas are balanced for low armored players and casters in max Armor:60 can walk into big aggro and take a lot of damage as if they were strong tanks. |
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Only place it matters is in Ascalon Arena, Shing Jea Arena, Istani Arena, and the Shiverpeak Arena. If you have problems with it, go play real PvP and leave the noob arenas to the noobs.
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That and people need to stop trying to dictate how others play. If you dont want to get max armor early then don't. I however will get my armor when I feel like it not when YOU feel I should have it.
100% /NOTSIGNED
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I submit to you that the people who do that are the people who are already starting a second, third or fourth character. I seriously doubt you can change how good or bad they are around that point. I mean, everytime I see a newbie in the Q&A forums, the general response is 'don't get a ferry, it's your first time playing, take time to savour the game.'
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However, when you're on character #2, 3, 4...you already know the basics (in general, anyway, maybe not of the specific profession you chose if it's different) of the game, one would hope. And you probably are able to stick away enough money (even if you don't farm) to buy a max armor set quickly. Where's the harm there?
I just started up character #3 a couple of days ago. I did not want to do early Prophs stuff again. I wanted to get max armor ASAP and start playing around. You can bet I got myself a run to Droks right away. But characters #1 and #2? I did it all the hard way. I've already done it twice, I feel no need to do it again if I don't have to.
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Originally Posted by Lourens
That aint true
Almost 70% of prophecies is for players below lvl 20 |
Like I said. Why punish people in more than one campaign for something that you feel is "cheating"? You can go to Kaineng/Kamadan the moment you hit Lion's Arch. Legitimately, I might add. Without running. You don't have to hit, say, Ascension before you can go play Factions/NF missions. Are you going to say that people who want to play Factions/Nightfall with a Prophecies character before they hit the South Shiverpeaks should be penalised? Are you going to say that getting a max armour set in Kaineng without getting ferried there is cheating? If someone wants to do the Vizunah Square mission at level 16, let him. He probably won't find a group, but that's his problem.
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Originally Posted by Lourens
I coppied this idea from World of Warcraft where armor have level requirements.
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I coppied this idea from World of Warcraft where armor have level requirements.
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What does it have to do with this forum? This isn't WoW, its Guildwars, we play how we want, not how WoW decide to.On-Topic: I don't find this cheating at all. I got max armour for my derv because i'm going for the Survivor title and i don't want anything to spoil that, so if that means getting a ferry to the Docks, then i will.

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I just started up character #3 a couple of days ago. I did not want to do early Prophs stuff again. I wanted to get max armor ASAP and start playing around. You can bet I got myself a run to Droks right away. But characters #1 and #2? I did it all the hard way. I've already done it twice, I feel no need to do it again if I don't have to.
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It is just the human nature - some people just have the need to dictate how other people can behave... And it is all for their own good, of course, they just don't know better and need to be taught to be saved from the mistakes and evils of life and free will...

