Quote:
- MMO games are meant for trading simulation. Other group of players who like them are those with obsessive tendencies for achievements. No one groups because grouping gives nothing. Motivated players finished the content in the first week it was out. Game itself is so dull that you don't want to run same multi-hour dungeon *again* once you've done it once -> hence lack of players. Your options are pretty much jumping to that achievement-whoring bandwagon or getting something actually good to play.
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Same if you're trying to pug the eotn missions as well. Most have grinded the book missions to death to max rank and would probably rather not ever see them again. If a guildy needs help then you take them and run them through in the min amount of time. But strangers who want to pug them? No thanks. The only exception is HoS, cause eight players, not matter how bad, should still be able to keg faster than H/H teams so it's worth doing then. Just cause its fast.