Elite Area of prophecies
Lourens
Buff the current ToPK to elite status and add an end chest to it
Akolo
prophecies got 2 "elite" areas of its own. Sorrow's Furnace and Tombs. FoW and UW could count to prophecies but its core so.
Sweet Mystery
Ah Tombs.... ever so abandoned tombs... since the greens there became so worthless hardly anyone goes there any more. I remember the good ol' barrage days....
DeFFik
Lourens
But I Mean tombs and sorrows furnace are realy easy compared to deep/urgoz and domain of anquish
End Chest with some new weapon skins would be great to revive ToPK
End Chest with some new weapon skins would be great to revive ToPK
Haxor
Quote:
Another elite area for prophecies :
After you done hells precipice you can enter a portal to go to "hell" group up there and complete the large area full of lava,fire,pitfeinds,horned demons,medusas and ofcourse titans and hydras lvl 28 imps |
Plus, it's been stated a new elite area won't be happening.
trickfred
Loki Seiguro
Sounds good I guess, but since when do they drop anything worth over 200gold? or merch food.
As for tombs go solo sin you can get maybe 3 ectos a run XD
As for tombs go solo sin you can get maybe 3 ectos a run XD
Daisuko
Quote:
I'll bet if A.net added a statue in the HoM for completing it, that might help revive it.
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Except that ToPK is far too easy. Hell, a single A/E shadow former can solo clear the whole blasted thing in around a hour or two, and that's solo.
With an actual group you could probably clear the whole thing in hard mode in a matter of 40~45 minutes.
Normal mode you could plow through it in around 30 hero/hench I'm sure.
If they added ToPK to the HoM, They'd need to also add a completion chest, and make it much more difficult... Or hell, just disable PvE-only skills, and change fingers of chaos to effect mesmer/assassin/dervish/rit/paragon.
remove a strike of adrenaline per hit on a para, make dervish's enchantments take 2s to recharge every time they're hit by it, block 50% of assassin's attacks (And add in a ranger foe with choking gas to counter shadow form) and hex mesmers to double initial casting time of spells.
Something like that, to make this "elite" area not as goddamn easy.
(also, making it a smidge longer would be nice too. And add a darkness summoning stone from the end chest) :P
Kattar
ToPK didn't used to be easy. I'm all for making it viable again.
Konig Des Todes
Quote:
But I Mean tombs and sorrows furnace are realy easy compared to deep/urgoz and domain of anquish
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Add in some levels/enemies in Tombs, then buff the rewards. For Sorrow's Furnace, put in EN Stone Summit builds perhaps *or a mix of special SF builds and EN builds* and the bbuff rewards - and make it so that To Sorrow's Furnace/The Final Assault acts like the DoA quests. Every time you want to kill the Iron Forgeman, you must did To Sorrow's Furnace. Adds difficulty there.
MithranArkanere
Another? I has NONE.
It had two elite areas:
- Fissure of Woe
- Underworld
Their monsters are still tagged as Prophecies creatures, and they still drop Prophecies-style stuff but they became 'core', for all campaigns when they granted access from all those areas.
The Tombs is not an elite area. It's more like Glint's challenge, just attacking instead of defending.
It has no reward chest, no quests to do there, no unique drops from monsters or chests, (just boss green drops)... you just go forward and keep killing until the end.
Sorrow's Furnace is a great place and have good quests, but it's WAAAY far from an elite area. It's simply to easy. Some quests can even be done solo in Hard mode.
The titan quests are just out of it. They are not repeatable and force you to make parties of 4 or 6 in many parts of it.
For Tombs, either:
- Give tombs Challenge status, with a reward chest with the unique drops moved there, so each party member can open it, and a Score NPC that shows the fastest parties with less deaths.
- Give tombs Elite status, with a final reward chest, an unique weapon set (Unifying and completing the Ghostly/Eternal/Chaos weapon set) that drops there from monsters and chests, and a HoM monument.
For the Titan quests:
- Turn the Titan quests into Elite areaa, making them a way to acquire Titan weapons that have prestige status and can be added to the HoM. Making them start by talking to Glint instead traveling there, so all of them can be done in parties of 8, giving the bosses green drops, adding more creatures so it becomes harder, a final Reward chest and a HoM monument for making them.
For Sorrow's Furnace:
- It's fine as it is.
It had two elite areas:
- Fissure of Woe
- Underworld
Their monsters are still tagged as Prophecies creatures, and they still drop Prophecies-style stuff but they became 'core', for all campaigns when they granted access from all those areas.
The Tombs is not an elite area. It's more like Glint's challenge, just attacking instead of defending.
It has no reward chest, no quests to do there, no unique drops from monsters or chests, (just boss green drops)... you just go forward and keep killing until the end.
Sorrow's Furnace is a great place and have good quests, but it's WAAAY far from an elite area. It's simply to easy. Some quests can even be done solo in Hard mode.
The titan quests are just out of it. They are not repeatable and force you to make parties of 4 or 6 in many parts of it.
For Tombs, either:
- Give tombs Challenge status, with a reward chest with the unique drops moved there, so each party member can open it, and a Score NPC that shows the fastest parties with less deaths.
- Give tombs Elite status, with a final reward chest, an unique weapon set (Unifying and completing the Ghostly/Eternal/Chaos weapon set) that drops there from monsters and chests, and a HoM monument.
For the Titan quests:
- Turn the Titan quests into Elite areaa, making them a way to acquire Titan weapons that have prestige status and can be added to the HoM. Making them start by talking to Glint instead traveling there, so all of them can be done in parties of 8, giving the bosses green drops, adding more creatures so it becomes harder, a final Reward chest and a HoM monument for making them.
For Sorrow's Furnace:
- It's fine as it is.
White_Chaos
Quote:
For Tombs, either:
- Give tombs Challenge status, with a reward chest with the unique drops moved there, so each party member can open it, and a Score NPC that shows the fastest parties with less deaths. - Give tombs Elite status, with a final reward chest, an unique weapon set (Unifying and completing the Ghostly/Eternal/Chaos weapon set) that drops there from monsters and chests, and a HoM monument. For the Titan quests: - Turn the Titan quests into Elite areaa, making them a way to acquire Titan weapons that have prestige status and can be added to the HoM. Making them start by talking to Glint instead traveling there, so all of them can be done in parties of 8, giving the bosses green drops, adding more creatures so it becomes harder, a final Reward chest and a HoM monument for making them. For Sorrow's Furnace: - It's fine as it is. |
I just loved the old B/P days I made a ranger just for that
Lourens
DragonRogue
Quote:
For Tombs, either:
- Give tombs Challenge status, with a reward chest with the unique drops moved there, so each party member can open it, and a Score NPC that shows the fastest parties with less deaths. - Give tombs Elite status, with a final reward chest, an unique weapon set (Unifying and completing the Ghostly/Eternal/Chaos weapon set) that drops there from monsters and chests, and a HoM monument. For the Titan quests: - Turn the Titan quests into Elite areaa, making them a way to acquire Titan weapons that have prestige status and can be added to the HoM. Making them start by talking to Glint instead traveling there, so all of them can be done in parties of 8, giving the bosses green drops, adding more creatures so it becomes harder, a final Reward chest and a HoM monument for making them. For Sorrow's Furnace: - It's fine as it is. |
With two years, supposedly, til the release of GW2, ANYTHING in the line of new content would be nice. These ideas shouldnt be too hard for the Dev team, thats left, to accomplish as one of the quarterly updates I wouldnt think.
/SIGNED for anything to do thats new.
Eragon Zarroc
it'll take some work to put these area's up to par with other elite areas. if they aren't, the items will become just as worthless as the current greens are.
Mordiego
reviving tombs would be a nice idea, especially It would take several consets to clear them out. aNet should think about it...would increase Oe Million Edition sale if they added an End Chest there and enchanced the whole area.
Hyper Cutter
Sorrow's Furnace needs an end chest. Badly. Like everything else in Prophecies (like the Titan quests), the rewards are a joke (woo, experience, like I don't have enough of that...)
Lourens
Agree on that how much experience you get again for all sorrows quests like 60k? and those titan quests like 50k each
MagmaRed
I'd be happy to see a chest at the end that drops 2 items per person (1 green, 1 random - gold, another green, lockpick, etc.) + 1 rare material (ecto, gem, etc.).
Doubt they'd make the end chest THAT good, but they definitely need to give it a monument at the HoM.
Doubt they'd make the end chest THAT good, but they definitely need to give it a monument at the HoM.
Lourens
Quote:
I'd be happy to see a chest at the end that drops 2 items per person (1 green, 1 random - gold, another green, lockpick, etc.) + 1 rare material (ecto, gem, etc.).
Doubt they'd make the end chest THAT good, but they definitely need to give it a monument at the HoM. |
riktw
Quote:
Except that ToPK is far too easy. Hell, a single A/E shadow former can solo clear the whole blasted thing in around a hour or two, and that's solo.
With an actual group you could probably clear the whole thing in hard mode in a matter of 40~45 minutes. Normal mode you could plow through it in around 30 hero/hench I'm sure. If they added ToPK to the HoM, They'd need to also add a completion chest, and make it much more difficult... Or hell, just disable PvE-only skills, and change fingers of chaos to effect mesmer/assassin/dervish/rit/paragon. remove a strike of adrenaline per hit on a para, make dervish's enchantments take 2s to recharge every time they're hit by it, block 50% of assassin's attacks (And add in a ranger foe with choking gas to counter shadow form) and hex mesmers to double initial casting time of spells. Something like that, to make this "elite" area not as goddamn easy. (also, making it a smidge longer would be nice too. And add a darkness summoning stone from the end chest) :P |
SoO takes 30 mins, UW and FoW to.
Urgoz like 30 with cons and good people, 1 hour with pug.
even some missions take longer xD
Lourens
riktw
MagmaRed
EH, off topic, but a few missions that have large potential to take a LONG time:
Thunderhead Keep
Hell's Precipice
Gate of Madness
Dragon's Lair
Abaddon's Mouth (yeah, finish that bonus quickly)
I'm sure there may be others, but there are also missions that don't require large amounts of time, but can easily take a lot. For instance, if you aren't aware of the locations for the Rinkal Monitors in Blacktide Den, it can take a lot of time to find them.
Thunderhead Keep
Hell's Precipice
Gate of Madness
Dragon's Lair
Abaddon's Mouth (yeah, finish that bonus quickly)
I'm sure there may be others, but there are also missions that don't require large amounts of time, but can easily take a lot. For instance, if you aren't aware of the locations for the Rinkal Monitors in Blacktide Den, it can take a lot of time to find them.
Lourens
Quote:
EH, off topic, but a few missions that have large potential to take a LONG time:
Thunderhead Keep Hell's Precipice Gate of Madness Dragon's Lair Abaddon's Mouth (yeah, finish that bonus quickly) I'm sure there may be others, but there are also missions that don't require large amounts of time, but can easily take a lot. For instance, if you aren't aware of the locations for the Rinkal Monitors in Blacktide Den, it can take a lot of time to find them. |
Orange Milk
I REALLY miss ToPK, back in the day it was tons of fun, a real challenge.
It most certainly needs buffed to make it unsoloable, adding another level would be difficult, but adding spawns or changing the skills mosters have really should not be amazingly too hard to do, they did it in UW.
I still stop into ToPK on Ranger and see that there is absolutly no way to form a group at all these days and I leave.
End chest dropping an Ecto + an Item (a green or gold) would be really nice, but again, as long as it is made unsoloable.
It most certainly needs buffed to make it unsoloable, adding another level would be difficult, but adding spawns or changing the skills mosters have really should not be amazingly too hard to do, they did it in UW.
I still stop into ToPK on Ranger and see that there is absolutly no way to form a group at all these days and I leave.
End chest dropping an Ecto + an Item (a green or gold) would be really nice, but again, as long as it is made unsoloable.