Weapon Spell Duration

roses are blue

Ascalonian Squire

Join Date: Feb 2009

No Guild No [Tag]

P/W

Is the duration of a weapon spell affected by a 20% enchantment mod on a weapon or only with points in Spawning Power?

Thx

payne

payne

Desert Nomad

Join Date: Apr 2007

england (currently located on the south coast)

R/

pretty sure weapon spells are just that - not enchantments so....

can someone confirm plz - don't have a rit in my h/h team atm lol

MisterB

MisterB

Furnace Stoker

Join Date: Oct 2005

Planet Earth, Sol system, Milky Way galaxy

[ban]

W/

No. Weapon spells are not enchantments.

Quaker

Quaker

Hell's Protector

Join Date: Aug 2005

Canada

Brothers Disgruntled

Or, to put it another way, only enchantments are affected by a 20% enchantment mod.

lewis91

lewis91

Wilds Pathfinder

Join Date: Jul 2008

Wales

Order of the Azurelight[OA]

E/

Be nice if weapon spells were enchantments, an avid ritualist wouldnt agree, but id like the ability of removing them, even though theyre not exactly overpowered

TheodenKing

TheodenKing

Jungle Guide

Join Date: Jun 2008

DoA

Dark Order of Retarded Knights (doRk)

N/Me

Quote from Wiki: "What makes it different from enchantment spells is that a target can only have one Weapon Spell active on them at a time, and they cannot be removed. Casting a Weapon Spell on a character already affected by Weapon Spell will overwrite the previous one."

Weapon spells are NOT enchantments, but they ARE spells.
As such, they ARE NOT affected by +% enchant.
They ARE affected by HCT/HSR.

Eragon Zarroc

Eragon Zarroc

Atra estern?? ono thelduin

Join Date: Jan 2008

Madness Incarnate

[Duo]

W/P

it would be quite interesing if a +20% weapon buff duration mod was implemented =)

street peddler

street peddler

Wilds Pathfinder

Join Date: Apr 2007

spawning power increases duration by 2% each rank. spawning power has enough problems so they wont implement anything else that increases duration, just to keep spawning power somewhat useful.