Me/E hero to replace SF ele heroes
draugr
Have been messing with [lyssa's aura] and came up with this to replace [searing flames] heroes, which I've always thought underperformed:
Me/E 12 fire 11 inspiration 11 fast cast
[lyssa's aura] [fire attunement] [mark of rodgort] [lava arrows] [flare] [cry of frustration] [power drain] [power return]
can replace an interrupt with recently buffed [ether feast] for a self-heal if desired.
The entire bar is cast on foes, so no prob keeping [lyssa's aura] up. ODs a [discord] spammer on MOD and adds perpetual "nearby" aoe burning, better energy management than a necro provided [lyssa's aura] isn't stripped, which together with the damage not being armor ignoring like [discord] seems to be the only downsides.
Me/E 12 fire 11 inspiration 11 fast cast
[lyssa's aura] [fire attunement] [mark of rodgort] [lava arrows] [flare] [cry of frustration] [power drain] [power return]
can replace an interrupt with recently buffed [ether feast] for a self-heal if desired.
The entire bar is cast on foes, so no prob keeping [lyssa's aura] up. ODs a [discord] spammer on MOD and adds perpetual "nearby" aoe burning, better energy management than a necro provided [lyssa's aura] isn't stripped, which together with the damage not being armor ignoring like [discord] seems to be the only downsides.
FoxBat
That and the fact that lava arrows does like, half the damage.
Just put power drain and waste not on your eles if so concerned with energy.
Just put power drain and waste not on your eles if so concerned with energy.
TalanRoarer
I assume your using your SF heroes in NM, otherwise scrap eles altogether.
Though i dont exactly see how this is gonna replace the damage SF does on nm...
so the ele has energy this way? WHats the use if he can do barely any AoE dmg?
Though i dont exactly see how this is gonna replace the damage SF does on nm...
so the ele has energy this way? WHats the use if he can do barely any AoE dmg?
A H O Y T
^
Damage output isn't as good as a SF, and it has no AoE damage..
Damage output isn't as good as a SF, and it has no AoE damage..
Eragon Zarroc
u perfected a flareway mesmer! =D
I Will Heal You Ally
If only heroes knew how to spamm Flare
Necromas
Quote:
Originally Posted by BenC777
I assume your using your SF heroes in NM, otherwise scrap eles altogether.
I disagree, nukers sure take a big hit from the higher armor, but snares can be invaluable in a team that has to prevent AoE scatter. The current gimmick builds seem to avoid scatter entirely though, because discord (for obvious reasons) and RoJ (for bug reasons?) don't cause scatter.
A H O Y T
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Factions Lyssa's Aura
* 30
* 1
* 5
Elite Enchantment Spell. For 10 seconds, you have +0..4..5 Energy regeneration. This enchantment reapplies itself every time you cast a spell on a foe. (Attrib: Inspiration Magic)
up? Reapplies itself every time you cast a spell on a foe... that.
draugr
@ foxbat [lava arrows] is half range, not half damage
@ BenC777 thinking of including this in HM with two discorders for the fast aoe hex [mark of rodgort] and aoe condition [lava arrows] application, have done so in a norn run and it worked very well. Ran it with one discorder and one of these: [lyssa's aura] [zealot's fire] [reversal of damage] [smite hex] [smite condition] [smite] [cry of frustration] [power return]
@ AHOYT you are wrong. SF dps on MOD is 29 with near constant "nearby" aoe burning and energy depletion that could be used on other spells.
Lava/Flare dps under mark of rodgort on MOD is 47 with constant "nearby" aoe burning and no energy depletion.
test it yourself...
@ I will heal you ally, the build lavas/flares perfectly, give it a try.
@ Theodenking, the skill description on GWG is outdated. [Lyssa's aura] now provides 3-4 pips of energy regen that is constant provided something is cast on a foe at least every ten seconds. Since every skill in the bar is cast on foe, even [ether feast], the pips stay up the entirety of combat.
As far as fast killing goes, just did a discord test on MOD, with me applying the conditions so all the hero had to do was spam discord. DPS was only 35, which of course doesn't tell the whole story as MOD armor is low and mobs, especially HM mobs armor is higher. Going to time how long it takes discord to knock down the 100 armor suit v lava/flare and will post the results. Never suggested that the build I posted was a replacement for discord, glad to see the the reading comprehension on these forums is still so "high."
@ BenC777 thinking of including this in HM with two discorders for the fast aoe hex [mark of rodgort] and aoe condition [lava arrows] application, have done so in a norn run and it worked very well. Ran it with one discorder and one of these: [lyssa's aura] [zealot's fire] [reversal of damage] [smite hex] [smite condition] [smite] [cry of frustration] [power return]
@ AHOYT you are wrong. SF dps on MOD is 29 with near constant "nearby" aoe burning and energy depletion that could be used on other spells.
Lava/Flare dps under mark of rodgort on MOD is 47 with constant "nearby" aoe burning and no energy depletion.
test it yourself...
@ I will heal you ally, the build lavas/flares perfectly, give it a try.
@ Theodenking, the skill description on GWG is outdated. [Lyssa's aura] now provides 3-4 pips of energy regen that is constant provided something is cast on a foe at least every ten seconds. Since every skill in the bar is cast on foe, even [ether feast], the pips stay up the entirety of combat.
As far as fast killing goes, just did a discord test on MOD, with me applying the conditions so all the hero had to do was spam discord. DPS was only 35, which of course doesn't tell the whole story as MOD armor is low and mobs, especially HM mobs armor is higher. Going to time how long it takes discord to knock down the 100 armor suit v lava/flare and will post the results. Never suggested that the build I posted was a replacement for discord, glad to see the the reading comprehension on these forums is still so "high."
FoxBat
Tack [Mark of Rodgort] onto an solo-SF and you get the same damage. Except it's all AoE instead of half of it being single-target flare damage. (MoD only reports single-target damage.) Also
[Glyph of Lesser Energy][Aura of Restoration][Glowing Gaze]
is all the energy management you need. The aura buff makes a huge difference, you don't even need mesmer skills to keep them going indefinitely anymore, while the mesmer gets himself down into sub-10 energy on MoD. Of course you can still throw inspiration interrupts in there to do something more useful.
Of course generally by SF HEROES you'd be taking all three, who synergize with themselves pretty well. And they aren't screwed waiting for mark to recharge on enemies that died well before the 15 sec recharge hit. For a solo-fire ele you'd play with [Mind Blast] or [Savannah Heat]
Anyway I hear [Suffering][Enfeebling Blood] is pretty good fire-and-forget discord setup, and surprise, you can even put Discord and random mez interrupts on that very same bar.
[Glyph of Lesser Energy][Aura of Restoration][Glowing Gaze]
is all the energy management you need. The aura buff makes a huge difference, you don't even need mesmer skills to keep them going indefinitely anymore, while the mesmer gets himself down into sub-10 energy on MoD. Of course you can still throw inspiration interrupts in there to do something more useful.
Of course generally by SF HEROES you'd be taking all three, who synergize with themselves pretty well. And they aren't screwed waiting for mark to recharge on enemies that died well before the 15 sec recharge hit. For a solo-fire ele you'd play with [Mind Blast] or [Savannah Heat]
Anyway I hear [Suffering][Enfeebling Blood] is pretty good fire-and-forget discord setup, and surprise, you can even put Discord and random mez interrupts on that very same bar.
draugr
Just tested the lava/flare spam v discordway on the 100 AL dummy several times. I tested discord by applying the condition and hex myself (which is not particularly realistic as many mobs run around with a hex but no condition and vice versa) and disabling every other skill on the hero's bar but discord so all it had to do was spam discord. I locked the target then clicked my stopwatch. On the lava/flare hero, I had the hero precast lyssa's and mark of rodgort and then locked the target and clicked the stopwatch.
The discord hero knocked down the dummy in a relatively consistent 13-15 seconds. Sometimes it would wand when discord was up instead of casting, causing longer times.
The lava/flare hero knocked down the dummy in a relatively consistent 14-16 seconds. In my 5 or so runs, it never wanded when it should have been casting, but have seen this in the past. Of note is that depending on how many times the hero decided to cast lava arrows v flare, the 60 AL dummy was dead or at 1/3 health or below, and the 80 AL dummy was at half health or so, so the aoe effect of lava arrows and the burning from rodgort was significant.
I didn't test a SF hero, as based on MOD testing, the lava/flare hero is going to beat it handily.
I don't know the AL of many HM mobs, the greater than 100 it is, the better discord will do, and the lower, the better lava/flare will do. Because of the large aoe damage of the lava/flare hero, and the fact that its energy bar stays full for interrupt casting, it might be worth trying it as a replacement for one of the discord heroes in a build where the area is full of lower AL casterish mobs.
Moreover, the damage from the lava/flare hero is unconditional, so it's always nuking. Sometimes even in hex and condition heavy builds, you sit around waiting for the h/h to apply a condition or hex to that last mob so the discorders can mow it down. During times such as this, the lava/flare will be still applying damage and aoe burning.
The discord hero knocked down the dummy in a relatively consistent 13-15 seconds. Sometimes it would wand when discord was up instead of casting, causing longer times.
The lava/flare hero knocked down the dummy in a relatively consistent 14-16 seconds. In my 5 or so runs, it never wanded when it should have been casting, but have seen this in the past. Of note is that depending on how many times the hero decided to cast lava arrows v flare, the 60 AL dummy was dead or at 1/3 health or below, and the 80 AL dummy was at half health or so, so the aoe effect of lava arrows and the burning from rodgort was significant.
I didn't test a SF hero, as based on MOD testing, the lava/flare hero is going to beat it handily.
I don't know the AL of many HM mobs, the greater than 100 it is, the better discord will do, and the lower, the better lava/flare will do. Because of the large aoe damage of the lava/flare hero, and the fact that its energy bar stays full for interrupt casting, it might be worth trying it as a replacement for one of the discord heroes in a build where the area is full of lower AL casterish mobs.
Moreover, the damage from the lava/flare hero is unconditional, so it's always nuking. Sometimes even in hex and condition heavy builds, you sit around waiting for the h/h to apply a condition or hex to that last mob so the discorders can mow it down. During times such as this, the lava/flare will be still applying damage and aoe burning.
infamous16
Quote:
Originally Posted by draugr
Just tested the lava/flare spam v discordway on the 100 AL dummy several times. I tested discord by applying the condition and hex myself (which is not particularly realistic as many mobs run around with a hex but no condition and vice versa) and disabling every other skill on the hero's bar but discord so all it had to do was spam discord. I locked the target then clicked my stopwatch. On the lava/flare hero, I had the hero precast lyssa's and mark of rodgort and then locked the target and clicked the stopwatch.
The discord hero knocked down the dummy in a relatively consistent 13-15 seconds. Sometimes it would wand when discord was up instead of casting, causing longer times.
The lava/flare hero knocked down the dummy in a relatively consistent 14-16 seconds. In my 5 or so runs, it never wanded when it should have been casting, but have seen this in the past. Of note is that depending on how many times the hero decided to cast lava arrows v flare, the 60 AL dummy was dead or at 1/3 health or below, and the 80 AL dummy was at half health or so, so the aoe effect of lava arrows and the burning from rodgort was significant.
I didn't test a SF hero, as based on MOD testing, the lava/flare hero is going to beat it handily.
I don't know the AL of many HM mobs, the greater than 100 it is, the better discord will do, and the lower, the better lava/flare will do. Because of the large aoe damage of the lava/flare hero, and the fact that its energy bar stays full for interrupt casting, it might be worth trying it as a replacement for one of the discord heroes in a build where the area is full of lower AL casterish mobs.
Moreover, the damage from the lava/flare hero is unconditional, so it's always nuking. Sometimes even in hex and condition heavy builds, you sit around waiting for the h/h to apply a condition or hex to that last mob so the discorders can mow it down. During times such as this, the lava/flare will be still applying damage and aoe burning. thats why you are supposed to apply a hex and condition
and discord would be much better in HM
The discord hero knocked down the dummy in a relatively consistent 13-15 seconds. Sometimes it would wand when discord was up instead of casting, causing longer times.
The lava/flare hero knocked down the dummy in a relatively consistent 14-16 seconds. In my 5 or so runs, it never wanded when it should have been casting, but have seen this in the past. Of note is that depending on how many times the hero decided to cast lava arrows v flare, the 60 AL dummy was dead or at 1/3 health or below, and the 80 AL dummy was at half health or so, so the aoe effect of lava arrows and the burning from rodgort was significant.
I didn't test a SF hero, as based on MOD testing, the lava/flare hero is going to beat it handily.
I don't know the AL of many HM mobs, the greater than 100 it is, the better discord will do, and the lower, the better lava/flare will do. Because of the large aoe damage of the lava/flare hero, and the fact that its energy bar stays full for interrupt casting, it might be worth trying it as a replacement for one of the discord heroes in a build where the area is full of lower AL casterish mobs.
Moreover, the damage from the lava/flare hero is unconditional, so it's always nuking. Sometimes even in hex and condition heavy builds, you sit around waiting for the h/h to apply a condition or hex to that last mob so the discorders can mow it down. During times such as this, the lava/flare will be still applying damage and aoe burning. thats why you are supposed to apply a hex and condition
and discord would be much better in HM
draugr
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Originally Posted by FoxBat
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Quote: Originally Posted by FoxBat while the mesmer gets himself down into sub-10 energy on MoD. Of course you can still throw inspiration interrupts in there to do something more useful. The opposite is actually the case. The lava/flare hero's bar stays full whereas the SF depletes fairly quickly, especially so if adding in [mark of rodgort]
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Sure it's possible, but more often, since the lava flare casts mark as its first cast, it gets several mobs for the 30 second duration. Also a very long hex for discord to work with.Quote:
Quote: Originally Posted by JoeKnowMo
4. Lava arrows hits only 3 targets max. SF has no target limit. If you run into a large mob or overaggro, Lava arrows is not only doing 50 dmg less than SF, it's doing zero dmg if there are more than 3 foes bunched up. That's a HUGE difference in DPS. .
You are luckier than I am if you are getting them clustered up frequently. I rarely see it, even with cows they seem to run around more these days. Sometimes with good corner pulling I see your point.
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