600 monk hero always dying

mr600

Ascalonian Squire

Join Date: Mar 2009

So i finished the 600 monk and hero build for CoF and for some reason, the hero is always dying. I use the Mo/N smiter build from wiki, and me being the tank. Ok, so I'll flag the hero well away, and aggro some enemies, but for some reason my monk hero will start losing health in chunks and most of the time dies. There are no conditions/hexes on it, and i have tried disabling all its skills. Whats the reason for this?

I have another question too... If i minimize the game screen, open a web page, and go back to the game, the characters jump around. Like i move smoothly, but other players/heroes/henchmen/enemies stand still and just "teleport" to another spot instead of them running. Is this a normal problem?

acerbity

Frost Gate Guardian

Join Date: Nov 2007

LOL
a 600 AND a tank...?

Evil Eye

Lion's Arch Merchant

Join Date: Dec 2007

P/Me

By tank he means, he is the 600. Stupid. He is asking why his hero loses health while he is being attacked.

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

The Monks in CoF use [reversal of damage]. THis skill does damage to the source of the damage. Since the source of the damage is Holy Wrath or Retribution (both), the damage is dealt to the Smite Monk who provided those enchantments. Make sure you read the PvX build info carefully. It should tell you which order to place the bonds, and you either have to modify the build to provide the smite hero with a self heal, or take someone to heal him for you.

I personally think the PvX build is crap. It requires other people to complete the dungeon by using heals on the smiter and bringing LoD for the treasures. I modified it and my Smiter heals himself, and I bring LoD for the treasures as well as more damage to the monsters.

KIDGOOCH

KIDGOOCH

Krytan Explorer

Join Date: Apr 2006

MD

R/Mo

Two issues, the order in which you cast your smite enchantments makes a difference (don't remember order off the top of my head, sorry), and if you have no one there to heal the mo/n it won't survive long. When I run by myself, I bring 3 heroes though 2 should work fine. The other monk(s) has succor, mending (for smiter), UA, and healing skills. If you use a third hero bring Unyielding Veil, UA and succor (for yourself) and more healing.

TheodenKing

TheodenKing

Jungle Guide

Join Date: Jun 2008

DoA

Dark Order of Retarded Knights (doRk)

N/Me

The enemies are using [reversal of damage]. You need to have your smiter put [retribution] on you BEFORE he puts [holy wrath] on you. That way, the damage he takes from reversal will be based on the retribution.

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

Or try what I do:


600
[protective spirit][spirit bond][shield of absorption][spell breaker][light of deldrimor][essence bond][vital blessing][blessed aura]
12+1+3 Protection Prayers (yep, I use a Superior on my 600)
12+1 Divine Favor

Smiter
[holy wrath][retribution][blessed signet][signet of devotion][blood is power][balthazar's spirit][succor][purge signet]
12+1+3 Smiting Prayers
12+1 Divine Favor
3 Blood Magic

The smiter uses Signet of Devotion to keep himself alive, I have 2 pips of energy regen, and LoD to reveal treasures and do damage. I rarely need to use Purge SIgnet, but it helps at times. If I do die, which is rare, I rez and the hero ports with me since there is no rez on him. If I go with other people, I give him Rebirth instead of Purge Sig.

But yes, put the enchants on in the right order or the damage is too high. The damage dealt to the hero is based on the FIRST packet of damage from Retribution and Holy Wrath, not both. So you want the damage to come from Retribution, not Holy Wrath.

Siirius Black

Siirius Black

Krytan Explorer

Join Date: Aug 2007

The Dragon's Lair

La Legion Del Dragon

E/

Since your hero is going to have his energy bar at 0 all the time, in order for him to survive add some signets for self heal. That should take care of the problem.

I run that build and with the signets is more than enough for my hero to survive.


Edit: Thanks MagmaRed, I was going to put those signets for him but you beat me to it for 2 min

TheodenKing

TheodenKing

Jungle Guide

Join Date: Jun 2008

DoA

Dark Order of Retarded Knights (doRk)

N/Me

@MagmaRed Awesome! I hadn't considered losing [life attunement], but if it works for you, I'm sure it will work for me. :-)

mr600

Ascalonian Squire

Join Date: Mar 2009

Thanks a lot for the help and suggestions, but my hero still dies, even with signet of devotion. I might just experiment with different builds for now and see what happens. Also, many people say that a 600 monk is currently the most profitable thing in the game. I have been doing part of CoF with my monk like 5 times now, and i haven't gotten that much money(1k maybe). For me its slow and confusing.

Hailey Anne

Wilds Pathfinder

Join Date: Sep 2007

A/E

Quote:
Originally Posted by mr600 View Post
Thanks a lot for the help and suggestions, but my hero still dies, even with signet of devotion. I might just experiment with different builds for now and see what happens. Also, many people say that a 600 monk is currently the most profitable thing in the game. I have been doing part of CoF with my monk like 5 times now, and i haven't gotten that much money(1k maybe). For me its slow and confusing. Personally I would disagree with those saying monk is most profitable.
I run Delves with my assassin @14k so 98k total in 20 minutes 300k an hour
But as far as not seeing much money in CoF there's 2 reasons for that.
1 if you go alone you won't make much the drops in that chest are crap.
2 even if you run [email protected] eating that's still only 12k in about 30 minutes once you are good enough at it. IMO CoF is more of a 600 pratice dungeon
Then once you feel comfortable with it you move on to bigger and better dungeons. As far as your smiter dying goes until you get the hang of it bring a healer hero for your smiter.

Pinkest One

Lion's Arch Merchant

Join Date: Jan 2009

Ohio

Amateur Pwnography [SeKz] Officer

Mo/

[protective bond] Is your friend

[Build=OwUTMmHD5JCUPiIax7KARfcQAA]

[Build=OwQT443CtQe5Dfh8OpskyEA]

Works for me.

KIDGOOCH

KIDGOOCH

Krytan Explorer

Join Date: Apr 2006

MD

R/Mo

1k? I run my 3 heroes (I'm lazy) and make 8 -12k per run selling everything that drops, though I open all chests also, treasure hunter ftw

Rhiana Reborn

Rhiana Reborn

Frost Gate Guardian

Join Date: Feb 2009

R/

@Pinkest - so you put Protective Bond on the smiter? I didn't know it worked on the damage from Reversal I can see how it would work nicely

mr600

Ascalonian Squire

Join Date: Mar 2009

Thanks again for the builds and suggestions, but i still cant get through the dungeon which is very frustrating. I now bring a healer hero to heal the smiter which works well. But when the heroes are flagged away, they run to where i am and try to heal me, which kills them. Is there another easier dungeon without reversal of damage?

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

Flag them properly and they won't be running in to heal you. Also, you can lock the healer onto a target (Smiter) and it will only heal that character. If you put 8 or more points into Divine Favor, the heal from Signet of Devotion would be enough to counter Reversal of Damage. Make sure you are having the smiter apply Retribution FIRST, then Holy Wrath.

mr600

Ascalonian Squire

Join Date: Mar 2009

Alright, i have run CoF three times now, getting slightly better each time. I die here and there but its ok. I am still trying to get a green out of the chest, but it will hopefully come eventually. Thanks everyone for the help!

Hailey Anne

Wilds Pathfinder

Join Date: Sep 2007

A/E

Quote:
Originally Posted by mr600 View Post
Alright, i have run CoF three times now, getting slightly better each time. I die here and there but its ok. I am still trying to get a green out of the chest, but it will hopefully come eventually. Thanks everyone for the help!
The greens in CoF are worthless just fyi. I can GIVE you one of them next time I get one. Or you could buy 1 for 1k.
the only thing really worth anything at all would be the polymock piece.
CoF is more for the rep points and HM book.

Quote:
Originally Posted by MagmaRed View Post
Works just like locking an enemy as the target. Open the hero skill panel, select the target you want them to be locked onto (party member in this case), and select the button to lock it. Its kinda like the button that makes a hero drop a held item, many people don't realize it is there. I'm looking at skill panel right now. The only thing there is the target a foe button. It doesnt work on party members. Even says must target a FOE. And there is no other button. So still no clue where you're getting this.

bsoltan

bsoltan

Site Contributor

Join Date: Dec 2005

UK

[SoF]

I run the smiter on a 2nd account and the character 'max' health and have no need for any healing. The only time it will die is if I aggro a lot of banshees without Spell Breaker.

Head: Survivor + Minor Divine
Body: Survivor + Major Vigor
Hands: Survivor + Vitae
Legs: Survivor + Vitae
Feet: Survivor + Vitae
+30hp shield and +30hp spear.
I take a superior Prot and Smite headpiece for casting the bonds.

[600 Smiter;OwgC48zkkDpYKhMR+A+A9QIB]
+some points in Divine.

bluwolf

Ascalonian Squire

Join Date: Sep 2006

USA

Wanders in Oz

N/

Another thing to try is to attack the monks with a sword. That way, reversal will hit you instead of your smiter. If there are alot of them in a group this obviously wont work too well either.

BlackTerror

Pre-Searing Cadet

Join Date: Feb 2009

W/Mo

Dog wood, cast the proper enchants on the 600 tank, but put retribution first, then holy wrath, so if reversal of damage if used, it will only affect retriubiton and not holy wrath's damage. Signet of devotion is there to heal the monk, so he doesn't die, and LOD on the 600 is for more damage out put and finding treasures ( I think)

hoped I helped.

Dogwood

Pre-Searing Cadet

Join Date: Mar 2009

Fellowship Of Greeters(FOG)

Mo/Me

Actually now that i think of it the daze and burning is what hurts me the most with those builds i did fairly well with them except for 2 spots where it seemed i wasnt killing fast enough i had a guildie smite for me,We each took turns running we both had the same problems. no biggie though it was fun to try