HoM and what can be stored in there?

Robbeh The Mad

Robbeh The Mad

Academy Page

Join Date: Feb 2009

AFK somewhere in Kryta

Raven Alliance

W/

Why can't more be displayed in our halls, there's so much more they can do with the halls. It would be very cool if we could display other weapons, maybe greens or rare weapon drops like celestial weapons. I don't get why only two types of weapons can be displayed and really, if you're a warrior why on earth would you go and pay for a mesmer destroyer wand just to display it, never mind the fact that putting it in your hall customizes making it useless after the fact. And what about everlasting, arent they rare enough to be displayed? I just don't see the logic in some of the things they do with the HoM when it can be so much more than it is now.

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

Linsey has already stated why, I have posted her reasoning on the forums a few time. I am too lazy to do it again. So I shall give you a summarized version:

-Anet wanted the HoM to be "worth something" - i.e., prestige *which means rarity pretty much so bye bye greens*

-It is hard to code in all the different golds, as to put it up apperently means it has to be a certain req or something like that. I don't recall much since it's been a while since I read it and not just posted it.

Lord Of Blame

Lord Of Blame

Wilds Pathfinder

Join Date: Aug 2008

USA

Marked Souls [MkS]

E/N

Quote:
Originally Posted by Robbeh The Mad View Post
maybe greens or rare weapon drops like celestial weapons.
These have no business in the HoM. Easy to get and not rare.

RedNova88

RedNova88

Krytan Explorer

Join Date: Oct 2007

Behind you!

W/

I disagree Blame. Destroyer weapons require about 15-20k (assuming you buy mats) and a quick trip to Slavers. I've always thought that those endgame green items you get should be displayable. I mean, I can show some unimportant destroyer weapon but not the very swords that Shiro used? Not bitching here, just doesn't seem to make any sense. I understand that they can only allow so much before things get bloated though.

pingu666

Jungle Guide

Join Date: Jul 2006

guildhall

[DETH]

the destroyer weapon thing is abit odd, because there not even hard to get, heck u could get someone to craft u a full set for your level 10 mule...

HOM is pants, just ignore it tbh

Operative 14

Operative 14

Forge Runner

Join Date: Nov 2006

Arizona, USA

[OOP] Order of the Phoenix I

It seems like since they added the Torment weapons to the HoM, there should be 'equally' rare weapons from each campaign that can be displayed as well. I think the most obvious instance are the Celestial weapons from Factions. And for Prophecies... well, the endame Droknars Forge (Explorable) weapons are about even with the destroyer weapons in price, and since you have to do the Hell's Precipice mission I'd say they are arguably more difficult to obtain.

Why should EotN AND Nightfall get all the love? I could see if it was just destroyer weapons from EotN that got in there, but now it's just unequally balanced.

*Ahem* there's my $.02 on the matter. >_>

(personally I'd rather that my characters actual weapons got to be displayed, but...)

cataphract

cataphract

Forge Runner

Join Date: Aug 2005

Ashford Abbey

Hey Mallyx [icU]

Mo/Me

Since it's all subjective, it would be best if HoM gave several slots in which we could place weapons that we hold near and dear. I believe every single one of us has such weapons. In my case it's a HoD sword and I much rather have it dedicated to my HoM than some ugly destroyer or even uglier tormented weapon.

But, as was stated before - ain't gonna happen.

BenjZee

BenjZee

Forge Runner

Join Date: Dec 2006

The Overacheivers [Club]

Mo/

And about that my warrior should need to buy a mesmer wand ...then don't.
Besides the whole point of this new update is two allow account based doing it so the mesmer can buy the wand. Or give it to anohter cahracter that could make used to it/hero

Gill Halendt

Gill Halendt

Desert Nomad

Join Date: Mar 2008

The current weapon sets that can be put in the HoM are craftable/collectable. That's why they're allowed while other sets aren't: they have fixed basic stats, and being able to obtain them it's not just a matter of luck with drops.

The displays in the HoM supposedly have a GW2-related function. HoM is not a gallery to show off, that's purely incidental.

Mayda

Mayda

Frost Gate Guardian

Join Date: Sep 2007

Prague (GMT +1)

FTW

E/

tbh, Destroyer weapons are crap now, but when GWEN was released, they was worth like 100k (remember 7k+ for onyx?). due to ursans doing DoA, the price of Tormy and Destroyer weaps was about the same one day. 600 monks running every dungeon and loads of onyxes and diamonds get from treasures and end chests ruined the price, and Destroyer weapons became something along the lines of regular crafter weapons.

Robbeh The Mad

Robbeh The Mad

Academy Page

Join Date: Feb 2009

AFK somewhere in Kryta

Raven Alliance

W/

Quote:
Originally Posted by Gill Halendt View Post
The current weapon sets that can be put in the HoM are craftable/collectable. That's why they're allowed while other sets aren't: they have fixed basic stats, and being able to obtain them it's not just a matter of luck with drops.
I don't know about that, getting destroyer weapons is very easy, gold, mats and Slavers. That's all you need. People MAKE and SELL destroyer weapons in the main cities all the time. I think the luck of the drop is just as valid if not more so. I have a Celi shield that I love because I got it in a drop, I didnt buy it or have it crafted, I really did work for it. It means far more to me than my destroyer weapons.

As far as end game greens go...You had to beat the game to get it, how much more of a rarity do you want?

And lastly, what's wrong with making other weapons collectable? Maybe that's just what the stagnet GW economy needs.

BrettM

BrettM

Desert Nomad

Join Date: Aug 2008

Fuzzy Physics Institute

E/

Quote:
Originally Posted by Robbeh The Mad View Post
As far as end game greens go...You had to beat the game to get it, how much more of a rarity do you want?
You can only get one green per character, unless you buy a lot of the tokens. I would prefer end-game golds. There is a complete set of Deldrimor golds, for example, that cost about the same amount (cash + mats) as the Destroyer golds. I don't see why the Deldrimor weapons are any less "prestigious" than the Destroyer, plus they aren't fugly. If "prestige" = "price", then fine: raise the price or add a more-expensive rare material or increase the amount of Deldrimor Steel needed.

riktw

Wilds Pathfinder

Join Date: Jul 2008

netherlands

Mo/E

deldrimor weapons look nice, tormented not, destroyer kinda ok.
so i would like it if you can put end weapons and deldrimor weapons in HoM.
maybe something for april update

immortius

immortius

Krytan Explorer

Join Date: Aug 2005

Black Cats

E/Mo

I believe the HoM is deliberately limited due to the (future) link to GW2, where each item that can be registered to the HoM grants something in GW2. Miniatures are potentially easy if they just port them straight across - everything else requires something to be added on the GW2 end - assuming they don't just do it based on numbers.

pingu666

Jungle Guide

Join Date: Jul 2006

guildhall

[DETH]

i think having green's, golds and then 1-2 other weapons of any type would be good

and 1.5k armour, and if possible armour mixes

add statues for stuff like tombs, slavers exile and some others

show the heros in there pimp armour, rather than there old bleh clothes aswell...

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

Quote:
Originally Posted by Operative 14 View Post
It seems like since they added the Torment weapons to the HoM, there should be 'equally' rare weapons from each campaign that can be displayed as well. I think the most obvious instance are the Celestial weapons from Factions. And for Prophecies... well, the endame Droknars Forge (Explorable) weapons are about even with the destroyer weapons in price, and since you have to do the Hell's Precipice mission I'd say they are arguably more difficult to obtain.

Why should EotN AND Nightfall get all the love? I could see if it was just destroyer weapons from EotN that got in there, but now it's just unequally balanced.

*Ahem* there's my $.02 on the matter. >_>
I, for the most part agree. But I think there should be a new kind of weapon set for Factions, as Zodiac and Celestial are not that rare anymore, and the rest are "crafted". I would also love to see that Weaponsmith in the FoW near the Battlefield actually craft something. *hint hint* Maybe add a weaponcrafter for a new weapon set after the completion of Urgoz/Deep. Or even in the Urgoz/Deep outpost.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Since we don't even really know HOW the HOM will tie in with GW2, it really doesn't matter. That's why I haven't bothered to dedicate any of my minipets yet. What's the rush?

Wait to see if what you add to the HoM even really matters in GW2 (or if its just some generic unlock) before complaining that you want more stuff in there.

BenjZee

BenjZee

Forge Runner

Join Date: Dec 2006

The Overacheivers [Club]

Mo/

I understand your point Hawk, but then again why dont u just go ahead?....It wouldn't change anything except you get some nice statues. Also you can still keep the pets, if you dont like a mini then why hold onto it.

Eragon Zarroc

Eragon Zarroc

Atra estern?? ono thelduin

Join Date: Jan 2008

Madness Incarnate

[Duo]

W/P

yeah, destroyer weapons actually used be expensive to make with the materials. but that was before the rapage of dungeons. especially the VS farm, lol. Tormented weapons still qualify as one of the more expensive weapons to buy. @ 200k+ each, not exactly cheap to put 11 in ur hall =P. other than destroyer and tormy, there is no other expensive crafter weapons, and that is why it's only destroyer and tormy. although the customized thing is annoying ><. i wish it had the same dedicated status as mini-pets so that they still retain some value and can be used amongst multiple characters ><. maybe this april update will allow weapons in the hall to be used account wide since the hall is technically gonna become account wide now. one can only hope i suppose. or customized weapons should be per account instead of per character ><. idk, w/e. will have to wait until the update and hope =). as for other stuff being added, i don't know what more u want than additional weapon options. everlasting tonics are meh for the hall. big gaudy statue with giant monsters on it? nty

belladonna shylock

Wilds Pathfinder

Join Date: Jan 2007

Hey Mallyx [icU]

Me/

His premise: There's so much more than can be done with the hall!

I didn't realize this before, but I'm starting to see that some people see the HoM as a place to keep stuff rather than it being an unlocking feature for GW2.

I get his question, but I think it's a matter of understanding (or not understanding) what the HoM really is and what it is intended to do.

We (sorta) know what it is, we're just not sure what it's intended to do.

What it is: in general terms, it holds stuff.
What it does: Other than gives you a Rainbow Phoenix, it has yet to really be released. We have an idea, but there's no assurance behind that idea as of yet.

So I get why people ask many many times in riverside "why can't I add xyz" or "why can't I change the order of things" because right now it just holds stuff! So far it really has no intended purpose other than to get a rainbow phoenix and hold stuff!

Darcy

Darcy

Never Too Old

Join Date: Jul 2006

Rhode Island where there are no GW contests

Order of First

W/R

The Monument of Valor shows a duplicate of the dedicated weapon. They would need to create an image for each additional weapon/offhand that could be dedicated.

Too much work involved. Whatever they added would not satisfy everyone unless they added everything available in the game.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Umm... well they already have that in the game Darcy... when you equip the weapon (or drop it on the ground even)

Robbeh The Mad

Robbeh The Mad

Academy Page

Join Date: Feb 2009

AFK somewhere in Kryta

Raven Alliance

W/

Okay, I had no idea I was going to hit on such a hot topic. Good post for and against. But what I’m getting at is basically, they can do more with the hall. Now I’m not a computer programmer or a coder but come on are you really going to sit there and tell me that it would be too much work to have your ded minis walk around their area like they do in town instead of just standing there? Would it be to much work to have your ded weapons turn in a 360 instead of just sitting there in the base? They have things the way they are for a certain reason; understood. They can’t add things because of what they’re doing with GW2 that too is understandable. I understand all of that but don’t sit there and tell me that they can’t work in the perimeters that they’ve already set up. Sometimes A-net’s refusal to think outside of the box scares me and makes me wonder about GW2.

wetwillyhip

wetwillyhip

Frost Gate Guardian

Join Date: Aug 2006

USA, Southern California, Orange County

Tyrian Elements [TyE]

R/Mo

the thing is this... Linsey said that they are looking for complete weapon sets.... the thing is... the value between tormented and destroyer weapons/items is HUGE. Makes no consistency or sense... they say they want full sets... then when you get all 11 types for your warrior or assassin.... how the hell are they to be utilized in a great way for a single profession... i hate customization on weapons... especially in HOM. i would love to just have broken sets, like celestial, zodiac, crystalline, obsidian edge, emerald, draconic... etc.. sucks. And this has been answered before by Linsey as well, but i freaking wish deldrimor armor was considered a set to be put in the HoM.

immortius

immortius

Krytan Explorer

Join Date: Aug 2005

Black Cats

E/Mo

Quote:
Originally Posted by Robbeh The Mad View Post
Sometimes A-net’s refusal to think outside of the box scares me and makes me wonder about GW2.
There's 2 people maintaining GW1. They have to prioritise what they work on. Regardless, they're working on some improvements to the HoM for the April update, so you never know?

Arduin

Arduin

Grotto Attendant

Join Date: May 2005

The Netherlands

Limburgse Jagers [LJ]

R/

Quote:
Originally Posted by wetwillyhip View Post
then when you get all 11 types for your warrior or assassin.... how the hell are they to be utilized in a great way for a single profession... i hate customization on weapons... especially in HOM.
I'm positive the account wide HoM will solve this.

RedNova88

RedNova88

Krytan Explorer

Join Date: Oct 2007

Behind you!

W/

What is this "account wide" HoM you speak of? I thought Regina or someone said they have no further plans to make anything else HoM related account based?

Thanks cubs! That's awesome news, wonder how it avoided me for so long.

go cubs

go cubs

Jungle Guide

Join Date: May 2007

Chicago

[SIR]

D/

April update ftw...i think ur thinking of titles...they arnt making any other titles account based but in the april update they are making Parts Of the hall account based

immortius

immortius

Krytan Explorer

Join Date: Aug 2005

Black Cats

E/Mo

Quote:
Originally Posted by Arduinna View Post
What is this "account wide" HoM you speak of?
"Each of your GW1 characters has its own Hall of Monuments. However, the rewards will be "unlocked" account-wide and will transfer to your GW2 account, and there are plans to allow a player to display all monuments attained on their account in GW1. Accomplishments dedicated in GW1's Hall of Monuments will continue to update your GW2 account even after GW2's release. " - Guild Wars Wiki

Shadowmoon

Shadowmoon

Wilds Pathfinder

Join Date: Jun 2006

N/A

N/

Quote:
Originally Posted by wetwillyhip View Post
the thing is this... Linsey said that they are looking for complete weapon sets.... the thing is... the value between tormented and destroyer weapons/items is HUGE. Makes no consistency or sense... they say they want full sets... then when you get all 11 types for your warrior or assassin.... how the hell are they to be utilized in a great way for a single profession... i hate customization on weapons... especially in HOM. i would love to just have broken sets, like celestial, zodiac, crystalline, obsidian edge, emerald, draconic... etc.. sucks. And this has been answered before by Linsey as well, but i freaking wish deldrimor armor was considered a set to be put in the HoM.
1. You have heroes that can use stuff your warrior/sin can't use. Also account wide HoM, which as been announced nearly a 9months ago, also solves this. Honestly if you don't know about the HoM change, you really are living in the dark. Of course alot of this stuff spouted here show most people do not read Linsey's talk page which has shot down alot of these ideas.
2.Deldrimor armor is not a compete set, some profession have only 3 armor pieces. Only weapons set that is complete that qualifies for the HoM is Deldrimor in proph. Also players control the value of tormented/destoyer weapons. In Anets eyes Destroyer weapons cost alot more than tormented because they removes direct gold from the economy, Gemsets don't add or remove gold to the economy.

Coraline Jones

Lion's Arch Merchant

Join Date: Aug 2007

Modified Soul Society

Mo/R

This is a little off the subject, but I want to know exactly why people are saying that Celestial weapons are that "easy" to obtain.

I've been playing for over three years now and I'm still looking for a req. 9 gold Celestial Staff for my monk. Factions gold items don't have an inscription slot, so getting them with "perfect mods" is harder than ever. Also, magic user items often have screwed up mods on them, so you could get a Fire Magic staff that gives bonuses to Blood Magic or whatever.

If anything, I would say that Destroyer weapons are now the game's version of a huge joke. I'd like for anybody to come out and claim that any Destroyer weapon shows any form of prestige at all or deserves the title of an "elite" weapon. The rare materials are so heavily farmed that the gems sell for almost merchant price at the trader. Since any balanced H/H team can effectively make the trip to Slavers where the crafter is located, just about anybody that wants a Destroyer weapon can now afford one.

JASON626

Krytan Explorer

Join Date: Aug 2006

Mo/

Z chest is why celestial weapons are easy to optain. I've gotten some.. 2 swords, axe, daggers, shield etc.

Shadowmoon

Shadowmoon

Wilds Pathfinder

Join Date: Jun 2006

N/A

N/

funny seeing how the zchest does not drop celestrial wands or staves. Also getting a q9 divine WITH the 20% to prot or healing is a very rare drop.

Operative 14

Operative 14

Forge Runner

Join Date: Nov 2006

Arizona, USA

[OOP] Order of the Phoenix I

Quote:
Originally Posted by Konig Des Todes View Post
I, for the most part agree. But I think there should be a new kind of weapon set for Factions, as Zodiac and Celestial are not that rare anymore, and the rest are "crafted". I would also love to see that Weaponsmith in the FoW near the Battlefield actually craft something. *hint hint* Maybe add a weaponcrafter for a new weapon set after the completion of Urgoz/Deep. Or even in the Urgoz/Deep outpost.
Oooh, I hadn't thought of that, crafted weapons are kind of important in this context (I've never been one for chasing celestial, destroyer, or torment items so the thought didn't occur to me). You're right, and I suppose that would be why it's so much work, they'd have to create or implement a new, craftable, weapons set for Factions. Though I think I'd just take the easy way and make it so that there is a crafter for endgame weapons instead of only having unmodifiable greens.

-

Belladonna shylock kind of summed up an idea that I've had for a while. It's not The Hall of Storage, nor is it The Hall of Future GW2 items, it's the Hall of Monuments. A place dedicated to the memory of your characters (Yes, I know that sounds very melodramatic), it would be nice if there were more options to show stuff off.

I think that's the problem, however. The HoM is something that could always be tweaked, and always made better. There's never a point when they or we will look at it and say "Yep! that's perfect!"

BrettM

BrettM

Desert Nomad

Join Date: Aug 2008

Fuzzy Physics Institute

E/

Quote:
Originally Posted by Operative 14 View Post
they'd have to create or implement a new, craftable, weapons set for Factions. Though I think I'd just take the easy way and make it so that there is a crafter for endgame weapons instead of only having unmodifiable greens.
There actually is a weaponsmith on the Divine Path already, though he only crafts a handful of generic weapons, which makes me wonder why he's even there. Changing him to do the same job as Grand Mason Stonecleaver in Droks -- crafting gold, inscribable versions of the endgame greens -- seems like a simple way out that does not require designing new skins.

Hyper Cutter

Hyper Cutter

Desert Nomad

Join Date: Jun 2006

Knights of the White Eye [HINA]

I still say the lore aspect is more important than the e-peen aspect. It's supposed to be a monument to our character, so we should be able to put our character's weapons in it. I'm sick of Kurenai's Valor being a gaping hole in her otherwise mostly full HoM...

Also, that damned generic pet monument needs to go.