600 Dungeons

duke1

Ascalonian Squire

Join Date: Feb 2008

I've done a few dungeons as a 600 but playing it as more of a hobby and a challenge. Just wondering out of the dungeons below that I haven't done what would you rank them in terms of hardness for a 600 and how this would reflect in the price per person.

Darkrime Delves
Sepulchre of Dragrimmar
Raven's Point
Vloxen Excavations
Bogroot Growths
Bloodstone Caves
Heart of the Shiverpeaks
Oola's Lab
Frostmaw's Burrows
Slavers Exile

I realize slavers exile doesn't seem to be possible and that if it is possible the people being quiet about it still want to cash in on their builds and strategy. That's fine you don't have to disclose information if you don't want to jeopardize your income this is purely a post for intrigue and speculation. Anyones thoughts and knowledge is welcome.

Adult

Adult

Krytan Explorer

Join Date: Mar 2008

South Texas

Paper St Fight Club [Soap]

Mo/

Scroll down to the "Post ur Dungeon Farm Builds" thread i started. most of those dungeons can be done as a 600, the cost varies with Frostmaw being easily the most expensive and hardest, ive charged 25-30k per person when i ran it with a buddie

Kate Monster

Ascalonian Squire

Join Date: Jan 2009

Illinois

Guardians Of The Veil [VeiL]

E/

Here's my take on price point info based on lvl of difficulty:

Quote:

Darkrime Delves - 5k or less
Sepulchre of Dragrimmar 1-2k
Raven's Point - 5k or less
Vloxen Excavations - 5k or less
Bogroot Growths 1-2k
Bloodstone Caves 1-2k
Heart of the Shiverpeaks 1-2k
Oola's Lab 1-2k
Frostmaw's Burrows 20-30k
Slavers Exile - 5k or less
Shards of Orr-15k
Cathedral Of Flames 1-2k I added SoO & CoF as they are both hard dungeons that use 600 smite builds to farm. The 1-2k dungeons were priced as such based on my fellow guild & alliance members view of them as "piggy banks" aka "quick cash" dungeons because of the relative ease to run them with a hero/henchie team in an hour or less.

kielus

Frost Gate Guardian

Join Date: Jul 2006

MU-Tants [MU]

as much as i noticed on 'running services', prices tend to jump from those posted, to way way way way way way way higher. It's up to you really.

Spiritz

Forge Runner

Join Date: Apr 2007

DMFC

Shards i hate - getting to boss isnt really to hard , its killing the damn boss which is both tedious and long.I swear he takes longer than cynder does.
See the post on dungeon builds as that does a lot of coverage - slavers isnt a case of ppl not wanting to share builds as ive seen a few posts on here with doing it h/h.Slavers is treated as a party farming spot - like uwsc etc so everyone uses a certain build and has a certain role to play ( leads to bitchin an name callin usually if u screw up or dont have the exp on doing it but thats pugs for you at best of times ).
Good way to practice is to try and arrange with guildies a few runs for free - if you screw up they will help without the hassle and its fun and when you feel competent enough then run the dungeons.

hawaiian143

hawaiian143

Frost Gate Guardian

Join Date: May 2008

Mo/

Quote:
Originally Posted by duke1 View Post
I've done a few dungeons as a 600 but playing it as more of a hobby and a challenge. Just wondering out of the dungeons below that I haven't done what would you rank them in terms of hardness for a 600 and how this would reflect in the price per person.



Darkrime Delves 10k sins run it
Sepulchre of Dragrimmar 8-10k sin runs it 6k monk runs it
Raven's Point 20k
Vloxen Excavations 25k
Bogroot Growths 15k sins run it
Bloodstone Caves 15k
Heart of the Shiverpeaks 10k
Oola's Lab 10-15k
Frostmaw's Burrows 30k
Slavers Exile 50k or more for a full clear
Ooze Pit 5k
CoF 2k
Cok 15k
Rragars 15k
SoO 8-10k

I realize slavers exile doesn't seem to be possible and that if it is possible the people being quiet about it still want to cash in on their builds and strategy. That's fine you don't have to disclose information if you don't want to jeopardize your income this is purely a post for intrigue and speculation. Anyones thoughts and knowledge is welcome.
*just a note im just stating that these are the prices that runners are currently charging per person.

I added the last 5, also most of the prices are set but sometimes the time of day is taken into account for a higher price.
As for slavers not many run it but there are few that do.

Vazze

Krytan Explorer

Join Date: Aug 2006

First, difficulty has nothing to do with price, second, price is not the same as profit. Sin runs are infinitely easier than 600 runs, but that does not matter: price is always determined by number of ppl running/number of ppl looking for run (how new is the run, what you can get from chest, etc).
About profit: a simple and easy bogroot run is 15k (not much, right?), that is 6x15k for the two sins in 20mins= 135k/h. Now look at a difficult and expensive Frostmaw run: 5x30k for 3ppl in 1h = 50k/h. Btw these times are the typical ads for these runs; they are NOT (or very rarely) the times the runner will need, AND they are not the full time of the run either: they are dungeon times from lvl1 to [email protected], so expect a ~50-100% extra for the actual run (which also means: sry, you can't be a millionaire in a few hours....it will take two days... with bogroot, more if you run long dungeons).

Sacratus Ignis

Jungle Guide

Join Date: Jun 2007

SCAR

E/

Quote:
Originally Posted by Vazze View Post
First, difficulty has nothing to do with price, second, price is not the same as profit. Sin runs are infinitely easier than 600 runs, but that does not matter: price is always determined by number of ppl running/number of ppl looking for run (how new is the run, what you can get from chest, etc).
About profit: a simple and easy bogroot run is 15k (not much, right?), that is 6x15k for the two sins in 20mins= 135k/h. Now look at a difficult and expensive Frostmaw run: 5x30k for 3ppl in 1h = 50k/h. Btw these times are the typical ads for these runs; they are NOT (or very rarely) the times the runner will need, AND they are not the full time of the run either: they are dungeon times from lvl1 to [email protected], so expect a ~50-100% extra for the actual run (which also means: sry, you can't be a millionaire in a few hours....it will take two days... with bogroot, more if you run long dungeons). or you could frostmaw with 1 human in 45-55minutes + 5 to run and make 150k an hour plus chances at great drops. I don't know current SoO prices since I've been out of game for a while, but I used to make 15k * 5 in 25minute runs of that + chance at BDS + chance of buying BDS that a noob got as a drop. So that also added to more than 150k in an hour. Other stuff is pretty profitable too... I'd bring sometimes up to 4 people with a guild slavers team... we'd do full exile + duncan in 20+10+5+20, and I could charge 50-60k per person on that. So that's 100-200k for an hour + chances at slavers drops.

point being there are (or at least were) lots of non bogroot ways to make at least a hundred k per run.

Vazze

Krytan Explorer

Join Date: Aug 2006

SoO dropped to 7-10, will drop further IMO. Yesterday, for the first time I saw bogroot for 10k and the runners with 15k fee needed more time to fill the team than to do the run. Slavers is probably still hot (no idea, I don't run that). But you are right, there is(was) a time for every run, when it is(was) very profitable, and as more and more runners join, and less ppl need it, prices come down.