CCG - Collectible Card Game
I'm not sure why I feel compelled to post these here, but I will anyways. These descriptions were something I just made up on the spot, so don't take them too seriously as I was just trying to get "the look" of the card down.
These were going to go towards a project I was going to code for fun, but I don't think i'll have the time to do it like I originally anticipated. Some example cards are below. Renders, Concept, Screenshots, and Skill Icons obtained from GameRenders.com, Guildwars.com, and the Guild Wars Official Wiki.
Creature Cards:
Skill Cards:
Specialty Cards:
So, I guess I don't know what kind of input I'm looking for :P
I just felt like sharing them I guess.
Guild Wars CCG
Jecht Scye
Rhamia Darigaz
for some reason your skill descriptions and mechanics make me think the game would be a poorly thought out guild wars marketing scheme with quality comparable to yugioh or the wow tcg.
i'll stick to mtg if i ever want to play a tcg again.
i'll stick to mtg if i ever want to play a tcg again.
razerbeak
ya, it'll be cool until my dog eats my prized mint condition holofoil Avatar of Balthazar....just like my charizard....now I'm sad lmao
Jecht Scye
lol, thanks for the input guys. I actually studied the rules to a few card games before I made these. Magic the Gathering, and you guessed it - Yugi-Oh
I would post the rules I came up with, but they're long, involved and would probably bore most people. (I did them so I would know what types of features I would have to add to the project description).
Like I said, take the card descriptions with a grain of salt. I just wanted to put some text on there essentially.
Oh, and hypothetically speaking, I wouldn't have sold these cards since they contain far too much content that was already available by ArenaNet. It would have been a freeware game application.
I would post the rules I came up with, but they're long, involved and would probably bore most people. (I did them so I would know what types of features I would have to add to the project description).
Like I said, take the card descriptions with a grain of salt. I just wanted to put some text on there essentially.
Oh, and hypothetically speaking, I wouldn't have sold these cards since they contain far too much content that was already available by ArenaNet. It would have been a freeware game application.
turbo234
for the searing card is that varesh in the background? because well, that wouldn't make much sense.
overall though i think it looks pretty good. just the rules etc need to be thought out now if you haven't already.
overall though i think it looks pretty good. just the rules etc need to be thought out now if you haven't already.
ajc2123
I loved yugioh....I would love some kinda gw card game but no one near me will play it (like yuhioh) so i wouldnt be able to play it lol.
Konig Des Todes
loved Magic: The Gathering still got cards of it. And gotta agree with ajc about it there was a gw card game. I'd buy one deck for the lols only if I knew some people around me who would play it to.
And those are very nicely designed. -refuses to comment on the descriptions-
And those are very nicely designed. -refuses to comment on the descriptions-
Eragon Zarroc
ur concept cards are pretty awesome looking =D. i just doubt that the demand for a gw card game would be too high =(
Jecht Scye
Quote:
Originally Posted by turbo234
for the searing card is that varesh in the background? because well, that wouldn't make much sense.
I agree, I think if I continue work on these at all that I will strip the render from those types of cards all together.
Thank you for your comments and constructive criticisms all
Thank you for your comments and constructive criticisms all