gwamm in gw2 benefit
Syntonic
I would have agreed that the champion title used to convey more prestige in the past. Blood spam champ farmers and the like pretty much invalidate this though so maybe not so much currently and it's increasingly becoming harder to break into pvp because of it - before, titles were somewhat accepted as an indication of PvP level. It's now (has been an on going trend) at a point where your references and previous guilds count more than titles. However, when you get to a point where your references and previous guilds actually matter, you probably have at least a few titles to throw around as well. In any case, I suppose some people might find the social networking part a bit easier and it isn't all that different from working on titles - you just grind until you know the right people or can get somewhere whether it's you actually improving or being carried.
fires element
Quote:
lol whut ?
I think c1 has more prestige than the retarded GWAMM title :') |
yes because it is so hard to buy the champion title for 5 ecto a point instead of scrapping the edge of a zone for that last .1% you need for your cartographer or hoping that you don't dc in the middle of mob when you are about 1k xp from legendary survivor
phan
Quote:
yes because it is so hard to buy the champion title for 5 ecto a point instead of scrapping the edge of a zone for that last .1% you need for your cartographer or hoping that you don't dc in the middle of mob when you are about 1k xp from legendary survivor
|
If I refer to the champion title
I'm not referring to all those let me quess uhm 1215-1250range guilds owned by a couple of players who sell champ points .
But I refer to the "skillfullway" of getting it x)
fires element
Quote:
You're funny.
If I refer to the champion title I'm not referring to all those let me quess uhm 1215-1250range guilds owned by a couple of players who sell champ points . But I refer to the "skillfullway" of getting it x) |
i would agree to your argument if there was no way of buying the title. i think those ppl who have champion title probably are great players. but since it can be bought i don't think it deserves as much prestige as you think it does
Lonesamurai
isildorbiafra
And quote: "Then, when Guild Wars 2 arrives, each of these monuments will correspond to special features your Guild Wars 2 characters can "inherit" from your own legendary past, giving you access to exclusive titles, companions , weapons, attire, and miniatures. These inherited items are unique: there is no other way within Guild Wars 2 to acquire them."
So there it is. Question remains if all or just a few of the above mentioned will be introduced in GW2.
So there it is. Question remains if all or just a few of the above mentioned will be introduced in GW2.
King Jay
Start out with 100g for each rank in KoaBD!
Har Har
Har Har
Elle Bishop
"So what stuff do I actually get in GW2 from putting things in the Hall of Monuments?
There isn't any word on this. Anything you get from OGW won't give you a permanent advantage over new GW2 players. Basically, expect cosmetic stuff with stats that new GW2 players will be able to achieve by playing GW2."
Source : http://wiki.guildwars2.com/wiki/Guild_Wars_2/FAQ
\end thread
There isn't any word on this. Anything you get from OGW won't give you a permanent advantage over new GW2 players. Basically, expect cosmetic stuff with stats that new GW2 players will be able to achieve by playing GW2."
Source : http://wiki.guildwars2.com/wiki/Guild_Wars_2/FAQ
\end thread
belladonna shylock
All that link says is you can't get any stats above what other GW2 players can get. it really says nothing. It even says, "There isn't any word on this"
Resume speculation!
\open thread
Resume speculation!
\open thread
RedNova88
In a GW2 developer interview they mentioned that in PvP all character's gear will be on the same level. They said they enjoy being able to "go crazy" with stats on things in PvE, but in PvP they want to keep it an even playing field item wise.
This makes me wonder... If each thing placed in to the HoM gives a specific reward, perhaps we can expect to see items that have stats that grow with our characters? For example I place a destroyer weapon in my HoM, when I get it in GW2 it adapts to my character as he/she plays and gets stronger, the item does as well. It would be pure folly to give someone this unique bonus item and have it be useless after a few levels wouldn't it? ArenaNet brags often about enjoying rewarding players that dedicate themselves, and that they will be happy with their achievements come GW2. One can only hope they keep their word regarding this.
Regarding GWAMM I hope it's something like the hero system in Lineage 2. In Lineage 2 if you win a high end PvP tournament (lol) you get a special weapon, increased stats, and your character shines like a freaking sun. In GW2 this would be great, since it would only affect them in PvE. They would be rewarded well, and it wouldn't kill the aspect of PvP because some tool is running around relying on his character's standing and items.
Anyone that manages to get GWAMM deserves at least something like this. It's hard work. I don't really approve of all the grind-freaking-fest titles in GW, but if someone gets max GWAMM they have shown enough dedication and patience than they would have needed show skill wise. Patience is a skill, an often overlooked skill, but a skill nonetheless. I still hate the idea of grinders getting rewarded though, since many are upright e-peen stroking... You get the idea.
This makes me wonder... If each thing placed in to the HoM gives a specific reward, perhaps we can expect to see items that have stats that grow with our characters? For example I place a destroyer weapon in my HoM, when I get it in GW2 it adapts to my character as he/she plays and gets stronger, the item does as well. It would be pure folly to give someone this unique bonus item and have it be useless after a few levels wouldn't it? ArenaNet brags often about enjoying rewarding players that dedicate themselves, and that they will be happy with their achievements come GW2. One can only hope they keep their word regarding this.
Regarding GWAMM I hope it's something like the hero system in Lineage 2. In Lineage 2 if you win a high end PvP tournament (lol) you get a special weapon, increased stats, and your character shines like a freaking sun. In GW2 this would be great, since it would only affect them in PvE. They would be rewarded well, and it wouldn't kill the aspect of PvP because some tool is running around relying on his character's standing and items.
Anyone that manages to get GWAMM deserves at least something like this. It's hard work. I don't really approve of all the grind-freaking-fest titles in GW, but if someone gets max GWAMM they have shown enough dedication and patience than they would have needed show skill wise. Patience is a skill, an often overlooked skill, but a skill nonetheless. I still hate the idea of grinders getting rewarded though, since many are upright e-peen stroking... You get the idea.
isildorbiafra
GWAMM is all about e-peen. The only skill required is patience. Anyone can achieve it; but it does require dedication and comitment; and thats exactly what anet is implying they'll be rewarding in gw2.
IMO the reward system will work like this:
Most rewards will not be available from the start. As the game progresses and you increase in lvl they will become available via quests.
Weapons:
Max waepons giving no advantage gamewise whatsoever but with a unique skin. I.e. req9 inscr. short sword and crystaline make no difference gamewise its all about the skin! Dont qq once gw2 rewards gammers with stuff u cant get any other way! Its a reward for their dedication and comitment. Non max weapons are usless and i dont believe they will be offered as a reward.
The same principal will be applied to:
Armor:
think of it like the "initial" obsidian armor in gw2 by which only gwammers will be able to distinguish themselves. No better stats only unique skins.
Companions:
think of a pet skin that only gwammers will be able to tame.
Miniatures:
have never had an impact on the game mechanics. The rare ones can however net a good profit. They are just like titles in general a symbol of status and wealth.
Titles:
something to show off; like: "Godly ofspring"
PVP maxed titles for example (with exception of factions) will recieve a unique emote.
Contrary to most; I do believe most rewards will have a market value. This has been a constant in anet policy for rewarding comitment; just like collectors editions come with rare pets; and the early players are always rewarded with the first batch of b-day minis which afther release sell for outragious amounts of money; etc etc.
Put in the time get the reward. Dont QQ once gw2 comes around and players with gwamm are rewarded acordingly. You had plenty of time to max the titles. You just chose not to. And the argument of hey i logged just as many hours as he did does not fly. For example 100 hours spent farming ecto and 100 hours scraping corners for the cartographer title is not the same thing!
IMO the reward system will work like this:
Most rewards will not be available from the start. As the game progresses and you increase in lvl they will become available via quests.
Weapons:
Max waepons giving no advantage gamewise whatsoever but with a unique skin. I.e. req9 inscr. short sword and crystaline make no difference gamewise its all about the skin! Dont qq once gw2 rewards gammers with stuff u cant get any other way! Its a reward for their dedication and comitment. Non max weapons are usless and i dont believe they will be offered as a reward.
The same principal will be applied to:
Armor:
think of it like the "initial" obsidian armor in gw2 by which only gwammers will be able to distinguish themselves. No better stats only unique skins.
Companions:
think of a pet skin that only gwammers will be able to tame.
Miniatures:
have never had an impact on the game mechanics. The rare ones can however net a good profit. They are just like titles in general a symbol of status and wealth.
Titles:
something to show off; like: "Godly ofspring"
PVP maxed titles for example (with exception of factions) will recieve a unique emote.
Contrary to most; I do believe most rewards will have a market value. This has been a constant in anet policy for rewarding comitment; just like collectors editions come with rare pets; and the early players are always rewarded with the first batch of b-day minis which afther release sell for outragious amounts of money; etc etc.
Put in the time get the reward. Dont QQ once gw2 comes around and players with gwamm are rewarded acordingly. You had plenty of time to max the titles. You just chose not to. And the argument of hey i logged just as many hours as he did does not fly. For example 100 hours spent farming ecto and 100 hours scraping corners for the cartographer title is not the same thing!
byteme!
Quote:
Put in the time get the reward. Dont QQ once gw2 comes around and players with gwamm are rewarded acordingly. You had plenty of time to max the titles. You just chose not to. And the argument of hey i logged just as many hours as he did does not fly. For example 100 hours spent farming ecto and 100 hours scraping corners for the cartographer title is not the same thing!
|
Lady Syve
If they are going to QQ, then everyone else could just tell them to stfu and go back to GW1 to grind up the titles. You can still add stuff to the HoM and receive rewards in GW2 after GW2 is released.
romeus petrus
Quote:
Start out with 100g for each rank in KoaBD! Har Har |
If you really want to think of rewards for thousands of hours of mindless grinding to collect meaningless PvE titles in order to fill up your HoM, think Bonus Mission weapons that you can't trade.
Hold all the QQing till you see what Anet is going to reward your "hard work" with. My opinion: 100 gp per level is an overprice.
Trelliz
Seeing as GW2 is years away, i'm in no big rush to max out titles, i've recently finished cartograhy, and am doing the EOTN mapping so that it's out of the way. Then i'll periodically do the titles that have an effect on the game. Having maxxed SS/LB, i'm doing the EOTN ones, which will come in handy for vanquishing, especially the Ebon Vanguard title for finishing off Ascalon.
Apart from that and the vanquish/mission titles, i can't be bothered to do the party/alcohol titles, that's too much of a waste of time.
Apart from that and the vanquish/mission titles, i can't be bothered to do the party/alcohol titles, that's too much of a waste of time.
isildorbiafra
Quote:
This thread is funny. Have you guys considered that Anet will try to market GW to as many new players as possible? Giving "GWAMMS" any kind of an advantage that new players can't get will be a turn off to the new players, even if that advantage is merely cosmetic.
If you really want to think of rewards for thousands of hours of mindless grinding to collect meaningless PvE titles in order to fill up your HoM, think Bonus Mission weapons that you can't trade. Hold all the QQing till you see what Anet is going to reward your "hard work" with. My opinion: 100 gp per level is an overprice. |
Commitment and hard work have always been rewarded by anet. Just look at the rare skins that only drop in elite areas. The majority of players will never get to own one unless they buy one. Still it didnt prevent oodles of people from buying the game. Just dont QQ when......
draugr
JoeKnowMo
Quote:
Dont QQ once gw2 comes around and players with gwamm are rewarded acordingly. You had plenty of time to max the titles. You just chose not to.
|
GWAMMers will be a small percentage of GW2 players. Would Anet rather keep them happy or non-GWAMMers happy?
Anet has reduced the effort for several things despite the protestations of those who got these things the 'hard' way. Razah, Kurz/Luxon Faction, Sunspear/Lightbringer, EoTN reputation points, norn headgear, etc.
GWAMMers will probably get untradeable shiny stuff like bonus mission weapons but won't see any monetary gain from their efforts. From a business perspective, granting any gameplay advantage to previous players, no matter how small, is a poor decision and therefore one I can't see Anet making.
Furthermore, GW1 will be completely dead by the time GW2 comes out and the servers may no longer be operating. Even if the servers are up, there's no way that Anet would allow time spent in GW1 to provide a greater benefit in GW2 than time spent in GW2, so there'll be no incentive for players to come back to GW1.
All players who don't get the GWAMM benefits, new or old, will QQ even if the rewards are small. If the rewards are large, the ensuing whining will force Anet to relent and pare back the rewards. And I'm not basing this on what I'd like to see happen. I'm just pointing out what makes good business sense for Anet.
Lonesamurai
Quote:
Furthermore, GW1 will be completely dead by the time GW2 comes out and the servers may no longer be operating. Even if the servers are up, there's no way that Anet would allow time spent in GW1 to provide a greater benefit in GW2 than time spent in GW2, so there'll be no incentive for players to come back to GW1. |
It is well known they intend to keep Guild Wars up and fully intend for sales to go up as new players to GW2 go back to GW1 for some of the shinies and some of the story... Aswell as the fact that to use anything that comes via the Hall of Monuments will mean having GW1 and GW2 on the same account
Pleasemake sure you have read up about the intentions for the game and the release of Guild wars 2 before posting, because some will call you out and no where near as politely as I have
isildorbiafra
Quote:
Your entire post was totally blown apart by this utterly appaling lack of information on your part
It is well known they intend to keep Guild Wars up and fully intend for sales to go up as new players to GW2 go back to GW1 for some of the shinies and some of the story... Aswell as the fact that to use anything that comes via the Hall of Monuments will mean having GW1 and GW2 on the same account Pleasemake sure you have read up about the intentions for the game and the release of Guild wars 2 before posting, because some will call you out and no where near as politely as I have |
can I hear an Amen?
And lets get it straight. The only time bonus weapons where ever given was for a $5,-- pre-order mission bonus pack! I.e. no bonus pack=no bonus weapons! Like i sayed before: dont QQ......
byteme!
Hopefully this thread will remain open for many many days/months to come because I would love to link this thread to any oncoming QQ threads that might come about when GW2 is released.
Basically it's a "We told you so" type of thing.
Basically it's a "We told you so" type of thing.
Coraline Jones
When Guild Wars had its debut, you could pre-order it and get a few weapon skins which admittedly are pretty hard to replicate... despite that they don't have much use otherwise. You could also buy a Collector's Edition which gave you Divine Aura. While most people whine about wanting DA, in reality it does absolutely nothing other than make your hands glow. It doesn't indicate anything about player skill, nor does it make your character any more powerful than anybody else.
More than likely, this trend will continue for GW2.
Seriously, if the Hall of Monuments generated loot that was so awesome that everybody wants them in GW2, then that's a pretty dumb way to sell a game. It's sending the message that if you're not a veteran of the first game, then don't bother buying the game because all it does is reward the previous generation of players. Plus, if all of your GW2 players are rushing back to grind out in GW1 to get "more" of whatever crap you get, then it basically says that GW2 is nothing more than an expansion pack of the first game.
You can take it or leave it, but I will say that Guild Wars is not the first game to reward players that purchased the previous generation version. In almost all of these games, the rewards are just cosmetic which are interesting and different, but they aren't exactly game breaking. Some games let you have special outfits or the like, but it's not like the core game would be all that different without them.
More than likely, this trend will continue for GW2.
Seriously, if the Hall of Monuments generated loot that was so awesome that everybody wants them in GW2, then that's a pretty dumb way to sell a game. It's sending the message that if you're not a veteran of the first game, then don't bother buying the game because all it does is reward the previous generation of players. Plus, if all of your GW2 players are rushing back to grind out in GW1 to get "more" of whatever crap you get, then it basically says that GW2 is nothing more than an expansion pack of the first game.
You can take it or leave it, but I will say that Guild Wars is not the first game to reward players that purchased the previous generation version. In almost all of these games, the rewards are just cosmetic which are interesting and different, but they aren't exactly game breaking. Some games let you have special outfits or the like, but it's not like the core game would be all that different without them.
AKB48
The titles are just there so your character can wear it in GW2, that IS the benefit. It's basically like you're dumping your old chara's stuff into your new one. All there is to it.
isildorbiafra
How i wish people would do some homework before posting.
Kenzo Skunk
For all those with gwamm title: in gw2 you will receive light saber. And, of course, new players that never played gw1, will receive squat. Come to ground please. You will have a title at best - something like "descendant of mighty hero" or something..
Lonesamurai
Quote:
For all those with gwamm title: in gw2 you will receive light saber. And, of course, new players that never played gw1, will receive squat. Come to ground please. You will have a title at best - something like "descendant of mighty hero" or something..
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I just want my account to cross over so I feel like I'm carrying on something rather than starting a new character again
I just want a lil roleplay to add a lil storyline to my character and thats all I'll get
WinterSnowblind
Quote:
It will be a mini pet or some piece of crap I predict. But what do you expect? The games are not really a part of each other at all. Creating big rewards for the last game is just going to alienate the new audience which will probably be bigger than the old one.
|
Giving unique rewards only to those who played the first would be unfair - how many of them would be turned off by the fact they can't get some awesome piece of armour or even a little minipet, just because they weren't around for this game?
A lot of MMO players are very vain, as the OP proved. While I do think it'd be nice if those of us who were around back in the day got something, I don't think it's going to be anything of significance, and most likely it'll just be earlier access to things new players will be able to get later on. Personally, I'd be happy with something like what Battlefield did, just to show that we were around before.
Lonesamurai
but you could just buy the first game, not like it'll be hard to get the same rewards
4thVariety
MY guess:
By the time GW2 comes out, it will hand out a lot of graphical gimmicks. Small textures of affection, with the target of giving as much GW1 players as possible the impulse to buy GW2.
I suppose completing ANY of the monuments will yield a reward in GW2. So we will see a lot of "legacy" stuff floating around. If the giant background angel really is the ultimate "carry over" remains to be seen.
In any case, all those things will be "the old grind". Soon after, people will start "the new grind" and the rewards it yields. It'll be a hot flaming war on which has more representative power, is cooler, better suited for showboating, but in the end, the new stuff will win. No matter what sentimental value carryovers hold, they are no proof of any achievement inside GW2 and that will be their major downside.
They were just made to make you buy the game, not reward you for any achievement in GW2; or GW1 for that matter. Just like having bought the special edition: so what?
By the time GW2 comes out, it will hand out a lot of graphical gimmicks. Small textures of affection, with the target of giving as much GW1 players as possible the impulse to buy GW2.
I suppose completing ANY of the monuments will yield a reward in GW2. So we will see a lot of "legacy" stuff floating around. If the giant background angel really is the ultimate "carry over" remains to be seen.
In any case, all those things will be "the old grind". Soon after, people will start "the new grind" and the rewards it yields. It'll be a hot flaming war on which has more representative power, is cooler, better suited for showboating, but in the end, the new stuff will win. No matter what sentimental value carryovers hold, they are no proof of any achievement inside GW2 and that will be their major downside.
They were just made to make you buy the game, not reward you for any achievement in GW2; or GW1 for that matter. Just like having bought the special edition: so what?
Coraline Jones
I've never, ever seen any single game try to make the player rewards so great that players felt like they were forced to buy the first game. If anything, this is sending the message that you need to buy two video games instead of one, and then nobody will buy it. Nobody is going to grind in two MMOs at the same time just for lousy unlocks.
JoeKnowMo
Quote:
It is well known they intend to keep Guild Wars up and fully intend for sales to go up as new players to GW2 go back to GW1 for some of the shinies and some of the story...
|
What Anet intends to do and what really happens are often two very different things.
Lonesamurai
Quote:
I said the GW1 servers 'may' be down not that they 'will' be down.
What Anet intends to do and what really happens are often two very different things. |
Guild wars is still selling as much as 200,000 units a month so far and I would put down real money that a special GW1 & 2 pack will go on sale at some point... Remember, these are the guys that bought us Warcraft 1, 2 and 3... so a Guild Wars battlechest style boxset isn't beyond the realms of reason
Quote:
I've never, ever seen any single game try to make the player rewards so great that players felt like they were forced to buy the first game. If anything, this is sending the message that you need to buy two video games instead of one, and then nobody will buy it. Nobody is going to grind in two MMOs at the same time just for lousy unlocks.
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isildorbiafra
I dont want/ need something game breaking. Just like with gw1 i want to EARN my titles in gw2. I do however expect some sort of aknowlidgment for my comitment and dedication.
People didnt quit the game just cause they didnt get a miniature polar bear; nor did they when they failed to get a celestial ox, rat or pig. Not being able to afford obi armor didnt stop poeple from buying/ playing the game. Nor did the lack of dropping a crysta sword ever cause anyone to rage quit and uninstall.
MMO's are full of examples where some are favored over others. Be it a unique miniature for winning some event; or a rare weapons/ armor skin for having certain skills.
The mainstream doesnt give a damn about titles/ rare skins/ minis or emotes. They just want to play the storyline and then move on. 99% wont give a damn if people with a full HoM do get some unique trinket.
Besides rewarding gwammers mid game would be the smartest choice. Its not like people will uninstall and ask for a refund when they find out at lvl40 that full HoM's are being rewarded.
I do predict however that the QQing will mainly come from those that didnt have the discipline to persevere; but still feel like they deserve something. Alas you'll only have yourself to blame!
People didnt quit the game just cause they didnt get a miniature polar bear; nor did they when they failed to get a celestial ox, rat or pig. Not being able to afford obi armor didnt stop poeple from buying/ playing the game. Nor did the lack of dropping a crysta sword ever cause anyone to rage quit and uninstall.
MMO's are full of examples where some are favored over others. Be it a unique miniature for winning some event; or a rare weapons/ armor skin for having certain skills.
The mainstream doesnt give a damn about titles/ rare skins/ minis or emotes. They just want to play the storyline and then move on. 99% wont give a damn if people with a full HoM do get some unique trinket.
Besides rewarding gwammers mid game would be the smartest choice. Its not like people will uninstall and ask for a refund when they find out at lvl40 that full HoM's are being rewarded.
I do predict however that the QQing will mainly come from those that didnt have the discipline to persevere; but still feel like they deserve something. Alas you'll only have yourself to blame!
carnage-runner
Ok lets clear this up...
Titles=AMAZING PLAYER
PVP Titles=GOD LIKE PLAYER PILLAGING AND DESTROYING ALL!!!!
Elite Armors, Torm/Destroyer weaps, High end minis= Someone who has alot of money from accomplishing some sort of task in the game.
GWAMM= someone who has invested many many hours into the game regardless of if he bought the titles or not. Generally speaking GWAMM= a respectable to amazing player seeing as you have to accomplish some sort of difficult task to obtain that rank.
Buying titles means you got money doing something marginally difficult alot, or you got innordinately lucky multiple times (in other words you did alot of semi difficult things and got the odd drop, or were amazing artistically and won a highend mini).
Grinding titles means you got some mad patience and good skill. Or you got some srss skillz and are 1337 v.2.0 . (if you did it in a manor that was fast and skillful that is...)
Benefits from titles and filling HoM... If we have learned anything from anet.. You get no functional benefit. EVER. The whole premise of this game was low level cap to reduce grinding so everyone was equally powerful. (The smart prevail)
I forsee nice visual effects that will affect the player with the rank. You do alot of work to get a rank... You deserve some nice looking stuff to go with it. BY NO MEANS am I saying that you get your panda/torm axe,shield/obi armor in GW2.. But I would be suprised if you didn't recieve say a promotional minipet, armor decoration, emote, or some other artistic visual facet of the GuildWars2 game that we are not yet aware of.
In the end... Summarizing...
No functional bonus.. Only Looks
(While people may think Obsidian Armor and 1.5K Droks armor is the same.. It isn't. Obviously Obsidian Armor gives you unimaginable power and endurance... ROFL)
Titles=AMAZING PLAYER
PVP Titles=GOD LIKE PLAYER PILLAGING AND DESTROYING ALL!!!!
Elite Armors, Torm/Destroyer weaps, High end minis= Someone who has alot of money from accomplishing some sort of task in the game.
GWAMM= someone who has invested many many hours into the game regardless of if he bought the titles or not. Generally speaking GWAMM= a respectable to amazing player seeing as you have to accomplish some sort of difficult task to obtain that rank.
Buying titles means you got money doing something marginally difficult alot, or you got innordinately lucky multiple times (in other words you did alot of semi difficult things and got the odd drop, or were amazing artistically and won a highend mini).
Grinding titles means you got some mad patience and good skill. Or you got some srss skillz and are 1337 v.2.0 . (if you did it in a manor that was fast and skillful that is...)
Benefits from titles and filling HoM... If we have learned anything from anet.. You get no functional benefit. EVER. The whole premise of this game was low level cap to reduce grinding so everyone was equally powerful. (The smart prevail)
I forsee nice visual effects that will affect the player with the rank. You do alot of work to get a rank... You deserve some nice looking stuff to go with it. BY NO MEANS am I saying that you get your panda/torm axe,shield/obi armor in GW2.. But I would be suprised if you didn't recieve say a promotional minipet, armor decoration, emote, or some other artistic visual facet of the GuildWars2 game that we are not yet aware of.
In the end... Summarizing...
No functional bonus.. Only Looks
(While people may think Obsidian Armor and 1.5K Droks armor is the same.. It isn't. Obviously Obsidian Armor gives you unimaginable power and endurance... ROFL)
BenjZee
I also think it won't matter how 'full' the monument is for the rewards, example 5 armors will get u one reward having all armors unlocked won't get you anything extra.
Talic
AKB48
Shanaeri Rynale
There is going to be QQ'ing regardless. Either by those who don't like what you get in return for all that grind, or from people who wanted more for them just logging on once to GW1
The very best thing Anet could do is to tell people a year or so in advance as to what the 'rewards' will be. It then gives people plenty of time to either grind or get the QQ's out of their system before GW2 hits. The last thing Anet will want is a huge QQ fest at launch.
The very best thing Anet could do is to tell people a year or so in advance as to what the 'rewards' will be. It then gives people plenty of time to either grind or get the QQ's out of their system before GW2 hits. The last thing Anet will want is a huge QQ fest at launch.