Anyone loosing faith in their class?
Xenomortis
Quote:
Originally Posted by Ritual of Grace

Just make sure you space them out correctly, you can't have them stacked in one area or else they'll be removed pretty quick
That's a common Rit mistake I see.
Even then, I've found the more useful spirits die so quickly anyway (they take damage when their effect is triggered) that you just cannot keep them up without insane energy management (which the Rit does not have) and decreased skill recharges. - Obviously that doesn't apply to the offensive attack spirits, but I feel this is something worth mentioning.
Unless spawning power is changed to give spirits a lot more health, I do not see this issue being changed. As spirits are what make a rit unique (along with weapon spells), they're inherently weak.

Unless spawning power is changed to give spirits a lot more health, I do not see this issue being changed. As spirits are what make a rit unique (along with weapon spells), they're inherently weak.
Ritual of Grace
Quote:
Originally Posted by Xenomortis

Even then, I've found the more useful spirits die so quickly anyway (they take damage when their effect is triggered) that you just cannot keep them up without insane energy management (which the Rit does not have) and decreased skill recharges. - Obviously that doesn't apply to the offensive attack spirits, but I feel this is something worth mentioning.
Unless spawning power is changed to give spirits a lot more health, I do not see this issue being changed. As spirits are what make a rit unique (along with weapon spells), they're inherently weak. Yeah I know what you mean, great example is any build related to wanderlust, unless they buff the skill or SP.... It's worthless unless we're in a specific solo mission.
Unless spawning power is changed to give spirits a lot more health, I do not see this issue being changed. As spirits are what make a rit unique (along with weapon spells), they're inherently weak. Yeah I know what you mean, great example is any build related to wanderlust, unless they buff the skill or SP.... It's worthless unless we're in a specific solo mission.
Xenomortis
Ritual of Grace
Ah true enough and I try to understand why people actually use those spirits in places like Fort Aspenwood, it just doesn't make any sense. Union comes up and goes back down to where it came from in about three seconds flat =/
Rion
I think it would only take a few small changes to make Ritualists balanced, but as things currently stand, it feels like a very weak class. Being a jack of all trades of course means you shouldn't expect to be 'the best' at this or that, but the versatility isn't strong enough to make up for it.
A buff to Spawning Power, something like giving 1..2..3 extra charges on weapon spells would be awesome, make things like Xinrae's Weapon actually a strong prot. I doubt this will ever happen, though.
It would be nice if it was made a viable possibility to run something like a resto rit / healing monk backline in GvG, but I don't think that will ever happen, either.
It's very frustrating that we keep seeing nerfs to Ritualists, but it feels like nothing's ever given back, and most players would agree it's an underpowered class as it is.
In short, yeah I pretty much have very little faith in the Rit class any more. It's still my favourite class to play, but the weakness puts a bit of a dampener on the experience.
/whine
A buff to Spawning Power, something like giving 1..2..3 extra charges on weapon spells would be awesome, make things like Xinrae's Weapon actually a strong prot. I doubt this will ever happen, though.
It would be nice if it was made a viable possibility to run something like a resto rit / healing monk backline in GvG, but I don't think that will ever happen, either.
It's very frustrating that we keep seeing nerfs to Ritualists, but it feels like nothing's ever given back, and most players would agree it's an underpowered class as it is.
In short, yeah I pretty much have very little faith in the Rit class any more. It's still my favourite class to play, but the weakness puts a bit of a dampener on the experience.
/whine

Xenomortis
Ritual of Grace
Stealth Bomberman
just imagine rit as a para in caster form.
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puppi
I don't want to interfere with higher-end discussion as my experience is definitely more limited than yours but I find here, in this thread and in its last posts, what I've -independently- been thinking for the last few days..
..I've been reading about "the union-shelter combo" and lots of tips on what to cast first and what last..and what skills and attribute points distribution etc. etc. to help it..
..but in the end..they are costy, the take some time to be cast and..they just raise and fall (Spawning Power 12+1+3, Communing 12+3) and there I go: 45 seconds before I can cast them again (and if I use Spirit Lord or other elites it is just going to become an Energy Management problem).
..I won't annoy you with my other stories about being a Minion Master (=necro does it better), Minion Bomber (=AI does it better), Support Rit (=AI does it better), Channeling Rit (some fun, nothing spectacular and still, a lot of friendship is required for a team to say "ok get in and let's go").
..no hard feelings, it's been fun to try this out..nothing works worse than it I think..even my girlfriend in her Mesmer kicks my butt
(not a joke! she plays with me
lol).
..I've been reading about "the union-shelter combo" and lots of tips on what to cast first and what last..and what skills and attribute points distribution etc. etc. to help it..
..but in the end..they are costy, the take some time to be cast and..they just raise and fall (Spawning Power 12+1+3, Communing 12+3) and there I go: 45 seconds before I can cast them again (and if I use Spirit Lord or other elites it is just going to become an Energy Management problem).
..I won't annoy you with my other stories about being a Minion Master (=necro does it better), Minion Bomber (=AI does it better), Support Rit (=AI does it better), Channeling Rit (some fun, nothing spectacular and still, a lot of friendship is required for a team to say "ok get in and let's go").
..no hard feelings, it's been fun to try this out..nothing works worse than it I think..even my girlfriend in her Mesmer kicks my butt


Nightow
Quote:
Originally Posted by Stealth Bomberman

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