Anyone loosing faith in their class?

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Teknikaali
Teknikaali
Frost Gate Guardian
#21
I've played mostly PvE so all these nerfs don't really bother me.
If some skill gets changed, I usually just find another purpose how to use it or just another skill to replace it.
In PvP I can just think how hard it can be to play as a Ritualist. Everyone knows how hard they've been nerfed since "The Great Spirit Nerf" and now the Weapon of Warding.

But I'm not going to lose my faith, not at all. I'm still pushing through these nerfs to get to my goal; GWAMM with a Ritualist. The thing I feel a bit sad is that ANet wouldn't include a profession like Ritualist in GW2 for human race at all..
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infamous16
Frost Gate Guardian
#22
Quote: Originally Posted by Teknikaali View Post
I've played mostly PvE so all these nerfs don't really bother me.
If some skill gets changed, I usually just find another purpose how to use it or just another skill to replace it.
In PvP I can just think how hard it can be to play as a Ritualist. Everyone knows how hard they've been nerfed since "The Great Spirit Nerf" and now the Weapon of Warding.

But I'm not going to lose my faith, not at all. I'm still pushing through these nerfs to get to my goal; GWAMM with a Ritualist. The thing I feel a bit sad is that ANet wouldn't include a profession like Ritualist in GW2 for human race at all.. where did you get this info from?
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Rhamia Darigaz
Desert Nomad
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topsmoker1
Ascalonian Squire
#25
i got Monk, Necro, Ranger, Ritualist, and now im making Assasin and my favorite is Rt- best barrager for me, especially with EotN skills.
In RA im using now this healing build :
[build=OAajgYhLJTjTciSfETSTZMRTCPA]
with glyph i can maintain ashes all the time.

and this dmg build :
[build=OAmjImkZJTXbKbIbCAAZmhKYZgA]
Xiaxhou of Trinity
Xiaxhou of Trinity
Krytan Explorer
#30
besides rebalancing skills, i think a key aspect of why the rit is broken is its primary att...

wtf can you do with more hp for spirits? specifically in high end pve? nothing...i think they should replace it with something similar to soul reaping, except energy gain whenever something is summoned, not wen something dies.

maybe im a noob rit, but i feel that energy management for rits, especially in pve, is pretty narrow, forcing you to "handicap" your template just to get energy. offering of spirit is nice, but imo i don't want to throw that in every rit build. likewise for boon of creation and etc....
Lhim
Lhim
Krytan Explorer
#31
Here is a thread full of ideas for Spawning Power, including your energy idea.

http://www.guildwarsguru.com/forum/s...php?t=10359038
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jaif
Ascalonian Squire
#33
Wow. I'm starting to look at builds in a bit of detail, and I'm finding issues without really trying.

1) Items. Let's take the popular [Protective Was Kaolai] for a moment. Assume for the sake of argument I normally carry a staff with defensive head and wrapping, along with some random inscription. So, casting PwK costs me 20 energy (10 for the cast, 10 for staff energy lost). I then run around without the inscription and 10 energy (the armor gained/lost is equivalent) until I drop the item, at which point I get an uniterruptable party heal, and my 10 staff energy and inscription back.

The heal is a wee bit stronger than, say "divine healing", but that only costs 5 energy.

That's just PwK, which is generally represented in many builds. Others are worse. Remember - you are using a skill slot when you could just use your regular staff!

2) Spawning power. I'm sure all of this has been said before, but the piddly gain in weapon duration and spirit health is nothing compared to things like energy storage or soul reaping. Nor are the skills in spawning power so awesome; compare to strength, for example, where things like enraging charge, flail, warrior's endurance, are staples in many builds.


Maybe I'm missing something, but it seems to me that the devs really need to take care of these two issues. Items need to be worth casting, bearing in mind that they replace what's in your hands, and Spawning Power needs to be reworked substantially. Otherwise, the only justification for a ritualist is the really cool armor. :-)

-Jeff


P.S. For my 2 cents:

Spawning Power should provide an added benefit while items are held, e.g. +2 health, +1 armor, and +1 energy per point while holding an item. The bonus for weapon duration should be seriously increased.

With these changes, Rit primaries would have an advantage when holding an item. Also, Rits would be natural buffers for the party.

I still am not sure what to do about spirits - basically, if all you do is summon spirits, it's best to go with another primary that gives you energy (e.g. soul reaping).
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anima_illumina
Ascalonian Squire
#34
I say Anet should make a spell that works the same way as Mend Body and Soul except it removes hexes, and put it in Spawning Power. That should make our class stop whining and make rit healers > /rit healers.
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Bargamer
Krytan Explorer
#35
They should put all the Rit skills into Spawning Power, period. That'll show those /Rit posers! XDDD
Arctica
Arctica
Frost Gate Guardian
#38
Quote: Originally Posted by jaif View Post
Maybe I'm missing something, but it seems to me that the devs really need to take care of these two issues. Items need to be worth casting, bearing in mind that they replace what's in your hands, and Spawning Power needs to be reworked substantially. Otherwise, the only justification for a ritualist is the really cool armor. :-) 1. It is worth carrying items for the bonuses of some of the skills ([Smoothing memories], [caretaker's charge], [channeled strike], renewing charge] comes to minds, just to mention a few)

2. You should not think of the rit as a primary healer of the party. Ritualists shine in support role and that does not only mean heling or condition removal, but also providing offensive/defensive buff for the party through weapon spells.

3. Thinking outside of support roles, running a spiritspammer build with [signet of ghostly might], [summon spirits], [painful bond] and some offensive spirtits, like [pain], [bloodsong] or [anquish] can be very deadly.
Ritual of Grace
Ritual of Grace
Ascalonian Squire
#39
Quote: Originally Posted by Arctica View Post
1. It is3. Thinking outside of support roles, running a spiritspammer build with [signet of ghostly might], [summon spirits], [painful bond] and some offensive spirtits, like [pain], [bloodsong] or [anquish] can be very deadly. Just make sure you space them out correctly, you can't have them stacked in one area or else they'll be removed pretty quick That's a common Rit mistake I see.