Lingering Curse: STRONGER Hex version of deep wound with degen and AoE for 5e and 10 second recharge?! That's INSANE and definitely IMBA. Makes WoH completely USELESS.
PnH: Combined with a WoH Monk, it makes and form of pressure near-FUTILE and negates any tactile hex/condition play (esp. in 4v4). 8v8 is slightly different in that there're more team members to pressure better with.
Distortion: E/Me Mindblasters are the main issue. Mindblast helps them pay the cost of distortion all-too-easily, thus killing any form of tactile play. It's IMBA. I;ve seen 4v4: 3 E/Me and 1 Mo/W Rick-ROLL EVERY TEAM almost irregardless of the opposing team's composition!
Nerf these, please! Thanks.
NERF the following (Inside scoop)
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i have to disagree with your refutations. Cure hex and remove hex aren't easy to use, since they recharge slower than lingering curse, which means it can spread faster. Plus, hex removal spells are a burden and can only be used by monks. I'm not gonna comment on PnH refutation, because I don't know those skills very well. As for the distortion refutation, the only real stance removal skills are wild throw, wild blow, and wild strike. None of these skills can compete with a 5 second recharge, they are more meant for long recharge stances like lightning reflexes.
I'd like to add that empathy, backfire, and insidious parasite should be nerfed too. I see mesmers with both empathy, backfire, and visions of regret...its hard for a monk to get rid of all of these and the effects last for a while.
Also, I need to pose a question. Why nerf read the wind??
I'd like to add that empathy, backfire, and insidious parasite should be nerfed too. I see mesmers with both empathy, backfire, and visions of regret...its hard for a monk to get rid of all of these and the effects last for a while.
Also, I need to pose a question. Why nerf read the wind??
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Lingering Curse: STRONGER Hex version of deep wound with degen and AoE for 5e and 10 second recharge?! That's INSANE and definitely IMBA. Makes WoH completely USELESS.
PnH: Combined with a WoH Monk, it makes and form of pressure near-FUTILE and negates any tactile hex/condition play (esp. in 4v4). 8v8 is slightly different in that there're more team members to pressure better with. |
I'm quoting these two because you are prolly blind, but thats ok, I will help you out.
You want an "overpowered" hex and an "overpowered" hex removal both nerfed because they are imbalanced? Is it just me or is this totally stupid.
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while i don't necessarily think PnH and LC need to be nerfed, it's generally not fine to have a disproportionately powerful skill and a disproportionately powerful counter to that skill. sure, they seem alright in isolation, but having overpowered skills reduces the variety of viable builds. i'd rather be able to choose between a few average strength skills and a few average strength counters to that set of skills than be competitively forced to play the overpowered versions.
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I'm sorry, but in order to correct your spelling in a hopefully humourous manner, I have to ask...
Do you mean tactical play? Or are you really saying that these skills should all be nerfed for the benefit of touch rangers?
Do you mean tactical play? Or are you really saying that these skills should all be nerfed for the benefit of touch rangers?

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Ya'll just don't understand. LC makes WoH USELESS. PnH Makes all forms of hex/condition pressure USELESS. Distortion makes any form of melee pressure USELESS.
They all share a common trait: removes tactile, skillful play from the game! 'Oh, so-n-so' attacking me? *put's up distortion* Aaah! All better.
Oh, you have a condition/hex on ya do ya? BAM! Gone. >.>
Here! Let me give your ENTIRE TEAM a much STRONGER, HEX-VERSION of DEEPWOUND that costs 5 ENERGY and can be SPAMMED every 10 f***ING SECONDS! Watch EVERYTHING DIE around the MONK (esp. w/o PnH ironically).
It's like Anet's Skill Balancer chose this personally to suite/convene HIM!? What about the players that bought your product?!
They all share a common trait: removes tactile, skillful play from the game! 'Oh, so-n-so' attacking me? *put's up distortion* Aaah! All better.
Oh, you have a condition/hex on ya do ya? BAM! Gone. >.>
Here! Let me give your ENTIRE TEAM a much STRONGER, HEX-VERSION of DEEPWOUND that costs 5 ENERGY and can be SPAMMED every 10 f***ING SECONDS! Watch EVERYTHING DIE around the MONK (esp. w/o PnH ironically).
It's like Anet's Skill Balancer chose this personally to suite/convene HIM!? What about the players that bought your product?!
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Spread. Your. Damn. Hexes. And. Conditions. If anything, this should be staying at least until all of these dumb hexes are toned down. Not just LC.
Distortion is actually pretty balanced. You might want to look at the energy management.
2 energy per block, short time in the stance, not cheap to hold up and there.
It's pretty f*cking wide and spammable for it to be a matter of "good positioning" with LC, and positioning really helps with 90% of the shit in this game. The degen doesn't help either.
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2 energy per block, short time in the stance, not cheap to hold up and there.
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Originally Posted by JASONJ626
good positioning awareness will help somewhat with LC. But with other things like weakness and deep wound it can be burdensome.
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But I don't wanna. I want A-net to follow only MY demands and nerf/buff only the skills that I want nerfed because apparently, only ME and my demands are the ones that matter.
That's pretty much what the OP sounds like in my head. Although this happens quite a bit these days :/
That's pretty much what the OP sounds like in my head. Although this happens quite a bit these days :/

