Lets get straight to it
Armor: 60
Energy: Same as an elementalists with 4 pips
Weapons: He would have a pair of gloves that would would have a new animation or same as a staff of attacking. He would have the attack rate of a normal staff.
The point of this class is to have the use of teammates have powerful attacks. He would use either his class as a teammate or any other profession.
Attributes:
Primary Fusion: Increase the fusion rate of skills by 1% per rank in this attribute.
Fusion Skills:
Primary Wave, 15e, 2 sec cast, 30 sec recharge: Target ally within spell range. If target ally has 90%....50% health left, take 10%...20% of targets health if target is not in taking/giving damage to/from foes and hit foes in the area with 10...100% of how much health was taken from target ally. Spell
Inner Fusion: Having points in this attribute increases the effectiveness in using Inner Fusion skills.
Generosity: 3 sec fusion rate, 1 sec cast, 10e, 15 recharge: Target ally within spell range. If you have over 75% of your health, you suffer 25% of damage to your current health and the next time target ally attacks, it is increased by 10...50 points. Spell.
Suffering fusion:
Insanity 3 second fusion rate. 25r, 15e, 2c: Target foe and transfer 10...45 points of energy to foe. If foe does not use all of the energy given within 10....15 seconds, them and adjacent foes suffer 100%...250% the amount of energy you fused to target foe. Hex spell
Companion fusion: Having points in this attribute increases the effectiveness in using Companion Fusion skills. (This is mainly used for teammates with the fuser profession)
Giving is Caring 5 second fusion rate, 1c, 10e, 15r: Target ally fuser and transfer 35 points of energy and the next attack using by target ally will result in a 150 health gain to you.
I don't know if this a knockoff of another class so feel free to criticize or tell me if i should change anything
L
