Critical Barrager
topsmoker1
[build=Critical_Barrager;OwJkYdZ6HNy0io+DBEAwiRu0jx AE]
Wating for opinions.
Final version :
Quote:
Originally Posted by topsmoker1
Wating for opinions.
Final version :
Quote:
[build=Critical_Barrager;OwJikxjMp/sIWDCAsYoagrNTCA]
i think i got my core build. Lacking skill can be [ebon battle standard of honor] [by urals hammer] [technobabble] [dodge this] [you move like a dwarf] [asuran scan] or [favorable winds]
GL HF
i think i got my core build. Lacking skill can be [ebon battle standard of honor] [by urals hammer] [technobabble] [dodge this] [you move like a dwarf] [asuran scan] or [favorable winds]
GL HF
iVendetta
Drop Beast Mastery. The eight seconds of IAS isn't worth the trade for losing half your bar for five seconds.
Drop [[Bestial Fury] for [[Rapid Fire], optional could be [[Disrupting Accuracy] or more damage (preferably [[Sloth Hunter's Shot]).
Drop [[Bestial Fury] for [[Rapid Fire], optional could be [[Disrupting Accuracy] or more damage (preferably [[Sloth Hunter's Shot]).
topsmoker1
U loosing only enchants from your bar, and faster u shoot faster energy regain from criticals. I think Bestial Fury is very important here.
sph0nz
zling
as vendetta said drop [bestial fury] and beast mastery. however since this is probably a PvE build, cause it will just suck in PvP, with [barrage] and all, than [critical agility] is your best IAS skill, and as a Critical Barrager you should crit often enough. also I'd add [savage shot] for more interrupt power.
other than that it looks like a rather defensive Critical Barrager build but ok...
other than that it looks like a rather defensive Critical Barrager build but ok...
Icy The Mage
Critical Defenses, what are you doing, running into the mob and using barrage?
Drop bestial fury for Critical Agility, spec 12 marks, 12 crit, 3 shadow.
Bring something like [Assassin's Remedy] or [Savage shot], possibly even [I am the strongest] or [Ebon Battle Standard of Honor]
Drop bestial fury for Critical Agility, spec 12 marks, 12 crit, 3 shadow.
Bring something like [Assassin's Remedy] or [Savage shot], possibly even [I am the strongest] or [Ebon Battle Standard of Honor]
TheodenKing
[critical agility]
and lose the beast skill
and lose the beast skill
topsmoker1
I changed my build, and today im trying out this one :
[build=Critical_Barrager;OwJikxjMp/sIWDOAtYoagrBAAA]
This is my new character and i dont have EotN skills yet.
Thx for advices.
[build=Critical_Barrager;OwJikxjMp/sIWDOAtYoagrBAAA]
This is my new character and i dont have EotN skills yet.
Thx for advices.
Verene
Hmmm, I think I'm going to agree and say that Critical Defenses isn't needed. Also, you appear to have an EotN skill on your bar, so apparently you do...
This is what I run when I do Crit Barrage - I haven't brought my Assassin over to Nightfall yet, so I don't have Critical Agility (I know, I know). I'm using Drunken Master in it's place for the time being. The numbers are a tiny bit off as I have a +1 Critical Strikes mask but the build tag doesn't want to reflect that - one day I'll stop being cheap and buy a rune for it as well. I use a Zealous bow coupled with Gwen as a Me/Rt who is fond of casting Splinter Weapon on me. Makes it spread out damage nicely and I get tons of energy back, as well as some self-healing.
[build=OwJjkxfzITLi6PLGPGqGEQqirGA]
This is what I run when I do Crit Barrage - I haven't brought my Assassin over to Nightfall yet, so I don't have Critical Agility (I know, I know). I'm using Drunken Master in it's place for the time being. The numbers are a tiny bit off as I have a +1 Critical Strikes mask but the build tag doesn't want to reflect that - one day I'll stop being cheap and buy a rune for it as well. I use a Zealous bow coupled with Gwen as a Me/Rt who is fond of casting Splinter Weapon on me. Makes it spread out damage nicely and I get tons of energy back, as well as some self-healing.
[build=OwJjkxfzITLi6PLGPGqGEQqirGA]
Tenebrae
That is a cool one , i guess ur missing skill will be Volley when u can get it. Maybe in zones with 5 or 6 mob group you could use Incendiary Arrows ( almost ALWAYS get 3 hits , and 2 sec burning with 4 att points ) + Disrupting Accuracy.
_Nihilist_
Quote:
Originally Posted by Verene
If I'm wrong, feel free to correct me top.
Verene
That would make sense; I simply assumed that they had no EotN skills at all since that's what it appeared they were saying.
topsmoker1
[build=Critical_Barrager;OwJikxjMp/sIWDCAsYoagrNTCA]
i think i got my core build. Lacking skill can be [ebon battle standard of honor] [by urals hammer] [technobabble] [dodge this] [you move like a dwarf] [asuran scan] or [favorable winds]
GL HF
i think i got my core build. Lacking skill can be [ebon battle standard of honor] [by urals hammer] [technobabble] [dodge this] [you move like a dwarf] [asuran scan] or [favorable winds]
GL HF
_Nihilist_
[Ebon Battle Standard of Honor] , hands down. Affects allies as well. If someone else brings it, go with [By Ural's Hammer!] or [Favorable Winds].
Paul Dawg
Makes no sense.
1. You want him to have [barrage] AND [volley]? Huh?
2. Both [barrage] and [volley] remove all preparations, so bringing [disrupting accuracy] doesn't make sense either.
It sounds like you're trying to do two different things at the same time. You could make a mediocre A/R interrupt hero focusing on skills like [way of the master][disrupting accuracy], etc., also maybe [way of perfection] as long as you're doing a lot of crit hits; I have a build like that and fart around with it once in a while, but in high-end areas it just doesn't do enough damage.
Quote:
Originally Posted by Tenebrae
1. You want him to have [barrage] AND [volley]? Huh?
2. Both [barrage] and [volley] remove all preparations, so bringing [disrupting accuracy] doesn't make sense either.
It sounds like you're trying to do two different things at the same time. You could make a mediocre A/R interrupt hero focusing on skills like [way of the master][disrupting accuracy], etc., also maybe [way of perfection] as long as you're doing a lot of crit hits; I have a build like that and fart around with it once in a while, but in high-end areas it just doesn't do enough damage.
Quote:
That is a cool one , i guess ur missing skill will be Volley when u can get it. Maybe in zones with 5 or 6 mob group you could use Incendiary Arrows ( almost ALWAYS get 3 hits , and 2 sec burning with 4 att points ) + Disrupting Accuracy.
jsn
well as far as critbarrage i use this build.
(dont know how to do templates yet..sorry)
barrage
savage shot
wotm
critical agility
way of perfection
critical defenses(theres no reason not to bring 75% block that you can keep up all the time)
critical eye
pain inverter(this skill comes in way to handy to not put it on your build if you have room)
as far as running 3 or more bow attacks,theres no need for it..in any situation really
13 crit will give you more energy then you need,if you run crit eye then your looking at 3 out of 4 hits will critical.
once again..critical defenses is an awesome skill,especially if you get swarmed,could mean the difference between a complete wipe and a near wipe.
(dont know how to do templates yet..sorry)
barrage
savage shot
wotm
critical agility
way of perfection
critical defenses(theres no reason not to bring 75% block that you can keep up all the time)
critical eye
pain inverter(this skill comes in way to handy to not put it on your build if you have room)
as far as running 3 or more bow attacks,theres no need for it..in any situation really
13 crit will give you more energy then you need,if you run crit eye then your looking at 3 out of 4 hits will critical.
once again..critical defenses is an awesome skill,especially if you get swarmed,could mean the difference between a complete wipe and a near wipe.
Unreal Havoc
[Way of the Master][Critical Eye][Barrage][Triple Shot][Keen Arrow][Distracting Shot][Ebon Battle Standard of Honor][Resurrection Signet]
I normally drop [Resurrection Signet] for [Great Dwarf Weapon] to throw on melee allies, or [Antidote Signet] in areas where blind is a problem, and take a Resurrection Scroll instead.
I normally drop [Resurrection Signet] for [Great Dwarf Weapon] to throw on melee allies, or [Antidote Signet] in areas where blind is a problem, and take a Resurrection Scroll instead.
topsmoker1
my hero team looks like this :
[build=ranger;OgglYlXJWkxhzgdoNbmk7i5x8bMO]
[build=paragon;OQKkYNZsZimzOuCXjvwybazmZxA]
[build=ritualist;OAKlYRZaoIuk5gxu2lTm5ih2sZSu]
[build=ranger;OgglYlXJWkxhzgdoNbmk7i5x8bMO]
[build=paragon;OQKkYNZsZimzOuCXjvwybazmZxA]
[build=ritualist;OAKlYRZaoIuk5gxu2lTm5ih2sZSu]
_Nihilist_
^
Spawning Power why? The points would be better placed in another attribute on your Rit Hero, tbh.
Spawning Power why? The points would be better placed in another attribute on your Rit Hero, tbh.
Super Igor
[ebon battle standard of honor] > [I am the strongest!]
topsmoker1
Quote:
Originally Posted by Tyrael_Eveningsong
^
Spawning Power why? The points would be better placed in another attribute on your Rit Hero, tbh. which one ? any examples ?
Spawning Power why? The points would be better placed in another attribute on your Rit Hero, tbh. which one ? any examples ?
trankle
Even by bringing Spawning from 9 down to 7, you would have enough points to put Channeling at 12+1+1. This would make Splinter Weapon affect the next 5 attacks (at more damage, of course), rather than the next 4, while still allowing a minor rune with no health loss.
The only benefits from Spawning in that build are extended durations for your weapon spells, and more health for Bloodsong. Splinter will always end before its max duration in battle, so the SP boost is wasted there. Bloodsong will get more health, but IMO, it's not that important. If the spirit is getting attacked, it will be going down, and if it's not, the health does not matter. The biggest benefit is lengthening the duration of Weapon of Aggression, but even that is ~1 sec.
To me, taking points from Spawning and raising Channeling and Marks each one level makes more sense to the build.
The only benefits from Spawning in that build are extended durations for your weapon spells, and more health for Bloodsong. Splinter will always end before its max duration in battle, so the SP boost is wasted there. Bloodsong will get more health, but IMO, it's not that important. If the spirit is getting attacked, it will be going down, and if it's not, the health does not matter. The biggest benefit is lengthening the duration of Weapon of Aggression, but even that is ~1 sec.
To me, taking points from Spawning and raising Channeling and Marks each one level makes more sense to the build.
_Nihilist_
^
Thank you. Been without a 'Net connection for the past 5 days, so I couldn't answer smoker's question.
Thank you. Been without a 'Net connection for the past 5 days, so I couldn't answer smoker's question.
topsmoker1
well... he is only a hero and i dont think npc can evectively use all skills. So i gave him weapon spell [splinter weapon] to spam and spirit for energy managment [spirit siphon] + [bloodsong]. Ofcourse skills can be changed, they even have to be, becouse everything depends from place and party.
Paul Dawg
If you're trying to make a ritualist barrager, you may as well go whole hog and focus the build on [spirit's strength]. Then replace [barrage] with [volley]. And I find that [nightmare weapon] works a lot better in practice than [warmonger's weapon], which has an annoyingly long recharge.
Heroes have a bit of trouble maintaining energy with builds like that, but if you give them a zealous bow and throw on something like [spirit siphon], they can get by, even in Hard Mode. Once they get rolling, the combination of [spirit's strength] and [splinter weapon]/[nightmare weapon] does a ton of damage.
And I'd abandon the idea of a pet if you're going to do this.
Quote:
Originally Posted by topsmoker1
Heroes have a bit of trouble maintaining energy with builds like that, but if you give them a zealous bow and throw on something like [spirit siphon], they can get by, even in Hard Mode. Once they get rolling, the combination of [spirit's strength] and [splinter weapon]/[nightmare weapon] does a ton of damage.
And I'd abandon the idea of a pet if you're going to do this.
Quote:
[build=ritualist;OAKlYRZaoIuk5gxu2lTm5ih2sZSu]
RadaArashi
I don't like Barrage myself cause you don't often find enemies who bunch together nicely so you can reap its benefits.
The Charr casters are the only who stay bunch up together, as well as the snowmen in that one dungeon.
But I think [Sharpen Daggers] -> [Barrage] -> [Signet of Infection] is a decent combo.
[[Signet of Infection] synergizes well with [[Barrage], because if you're using Barrage effectively then it means the enemies are already bunched up somehow, which allows Disease to be spread.
I guess in a way it's like spreading Burning condition.
Otherwise you might be better off with [Incendiary Arrows]
The Charr casters are the only who stay bunch up together, as well as the snowmen in that one dungeon.
But I think [Sharpen Daggers] -> [Barrage] -> [Signet of Infection] is a decent combo.
[[Signet of Infection] synergizes well with [[Barrage], because if you're using Barrage effectively then it means the enemies are already bunched up somehow, which allows Disease to be spread.
I guess in a way it's like spreading Burning condition.
Otherwise you might be better off with [Incendiary Arrows]
Paul Dawg
1. Right, and splinter/barrage isn't ideal for a hero. They don't really know enough to understand when [barrage] is tactically useful; instead they just blow themselves out of energy by spamming it.
2. I don't understand what you're saying.
3. That's STILL twelve seconds of downtime. Twelve seconds is an eternity in PvE.
4. I didn't say there was anything wrong with [spirit siphon].
5. Agreed.
Quote:
Originally Posted by topsmoker1
2. I don't understand what you're saying.
3. That's STILL twelve seconds of downtime. Twelve seconds is an eternity in PvE.
4. I didn't say there was anything wrong with [spirit siphon].
5. Agreed.
Quote:
1. splinter/barrage and spirits stregh/volley are 2 different builds
2. pets are very nice blockers and balling foes but they shud be 4-5 to block something
3. warmonger with channeling 15 last 15 sec with my lame 10 spawning lasts 18 wich is almost 2/3 of recharge time
4. i use [spirit siphon] becouse i can cast some splinters before attack and hero sometimes runs to much forward with [essence strike]
5. play smart
2. pets are very nice blockers and balling foes but they shud be 4-5 to block something
3. warmonger with channeling 15 last 15 sec with my lame 10 spawning lasts 18 wich is almost 2/3 of recharge time
4. i use [spirit siphon] becouse i can cast some splinters before attack and hero sometimes runs to much forward with [essence strike]
5. play smart
topsmoker1
I want heroes to spam [barrage]. Its useful always becouse gives additional dmg. Rt got [splinter weapon] as main dmg support, [warmongers weapon] is adittional skill.
If u have few pets they can block group of monsters and gather tham so plinter can work. [spirit siphon] can be used before attack, zealous bow only during ( [essence strike] also ).
If u have few pets they can block group of monsters and gather tham so plinter can work. [spirit siphon] can be used before attack, zealous bow only during ( [essence strike] also ).
_Nihilist_
top, Paul Dawg has some good info for you.
While [Splinter Weapon] / [Barrage] is not the same as [Spirit's Strength] / [Volley], it might be better for your Rt Hero to use, as they can actually invest points into Spawning Power. Also, with a 2-second recharge on [Volley] (double what [Barrage] has), the Hero won't burn through their energy pool quite as quickly (since as a Rt/R they don't have the benefit of Expertise).
It's just another way to get things done, but a bit more efficient for the Rt Hero.
Also, [Splinter Weapon] and [Nightmare Weapon] work far better than [Warmonger's Weapon] on a R/Rt. Since Warmonger's doesn't end after a number of attacks, I might use it on a Rt/R Hero that was using a Spirit's Strength/Volley build to get the most out of Spirit's Strength using Splinter to cover to downtime as much as possible, maybe.
While [Splinter Weapon] / [Barrage] is not the same as [Spirit's Strength] / [Volley], it might be better for your Rt Hero to use, as they can actually invest points into Spawning Power. Also, with a 2-second recharge on [Volley] (double what [Barrage] has), the Hero won't burn through their energy pool quite as quickly (since as a Rt/R they don't have the benefit of Expertise).
It's just another way to get things done, but a bit more efficient for the Rt Hero.
Also, [Splinter Weapon] and [Nightmare Weapon] work far better than [Warmonger's Weapon] on a R/Rt. Since Warmonger's doesn't end after a number of attacks, I might use it on a Rt/R Hero that was using a Spirit's Strength/Volley build to get the most out of Spirit's Strength using Splinter to cover to downtime as much as possible, maybe.
RadaArashi
Well I took a critical barrager to Urgoz, an area it's supposed to shine at due large quantities of mobs.. it's really really not good..
Might as well have taken Assassin's Promise and a bunch of Fire AoE. I would've dealt a lot more damage.
Might as well have taken Assassin's Promise and a bunch of Fire AoE. I would've dealt a lot more damage.
Super Igor
Quote:
Originally Posted by RadaArashi
Well I took a critical barrager to Urgoz, an area it's supposed to shine at due large quantities of mobs.. it's really really not good..
Might as well have taken Assassin's Promise and a bunch of Fire AoE. I would've dealt a lot more damage. crits for 100 with ebsoh even more with I am the strongest on top of that, ms/db is stil the best though. :P
Might as well have taken Assassin's Promise and a bunch of Fire AoE. I would've dealt a lot more damage. crits for 100 with ebsoh even more with I am the strongest on top of that, ms/db is stil the best though. :P
Bobby2
Super Igor
Not really, you know how much dommage I can deal with my dagger, remember that screenshot? :P
topsmoker1
Quote:
Originally Posted by Super Igor
[spirits strength] is an enchantment and if character dont have any cover (like [sight beyond sight]) is easy to remove.
to use this u need [volley]+[spirits strength]+weapon spell+enchant to cover.
4 SKILLS VS 2 SKILLS
to use [barrage]+weapon spell u need nothing else,
PS.
[volley]+[spirits strength]+[sight beyond sight]+[weapon of aggression]+[splinter weapon]+[bloodsong]+[spirit siphon]+[flesh of my flesh] is a nice build for hero.
Paul Dawg
Now you're talking!
I like [nightmare weapon] over [weapon of aggression], but they're both good. The only concern I'd have is that the hero will get low on energy, but the bar does do lotsa damage.
Quote:
Originally Posted by topsmoker1
I like [nightmare weapon] over [weapon of aggression], but they're both good. The only concern I'd have is that the hero will get low on energy, but the bar does do lotsa damage.
Quote:
PS.
[volley]+[spirits strength]+[sight beyond sight]+[weapon of aggression]+[splinter weapon]+[bloodsong]+[spirit siphon]+[flesh of my flesh] is a nice build for hero.
[volley]+[spirits strength]+[sight beyond sight]+[weapon of aggression]+[splinter weapon]+[bloodsong]+[spirit siphon]+[flesh of my flesh] is a nice build for hero.
Unreal Havoc
topsmoker1
Quote:
Originally Posted by Unreal Havoc
I'm pretty sure Anthem of Flame only works for the first arrow that hits, not all of them.
true but hereoes wont hit in same time so burning last longer on foe.
[Anthem of envy] triggers only when foe is above 50% hp if he has less health than 50% anthem will not trigger.
[Anthem of envy] triggers only when foe is above 50% hp if he has less health than 50% anthem will not trigger.