Critical Barrager

topsmoker1

Ascalonian Squire

Join Date: Nov 2008

OLD

[build=Critical_Barrager;OwJkYdZ6HNy0io+DBEAwiRu0jx AE]

Wating for opinions.

Final version :

Quote:
Originally Posted by topsmoker1 View Post
[build=Critical_Barrager;OwJikxjMp/sIWDCAsYoagrNTCA]

i think i got my core build. Lacking skill can be [ebon battle standard of honor] [by urals hammer] [technobabble] [dodge this] [you move like a dwarf] [asuran scan] or [favorable winds]

GL HF

iVendetta

iVendetta

Lion's Arch Merchant

Join Date: Nov 2008

Where no man has ever gone before.

Syndicate Nightmare [SyN]

Drop Beast Mastery. The eight seconds of IAS isn't worth the trade for losing half your bar for five seconds.

Drop [[Bestial Fury] for [[Rapid Fire], optional could be [[Disrupting Accuracy] or more damage (preferably [[Sloth Hunter's Shot]).

topsmoker1

Ascalonian Squire

Join Date: Nov 2008

OLD

U loosing only enchants from your bar, and faster u shoot faster energy regain from criticals. I think Bestial Fury is very important here.

zling

zling

Desert Nomad

Join Date: Apr 2006

as vendetta said drop [bestial fury] and beast mastery. however since this is probably a PvE build, cause it will just suck in PvP, with [barrage] and all, than [critical agility] is your best IAS skill, and as a Critical Barrager you should crit often enough. also I'd add [savage shot] for more interrupt power.

other than that it looks like a rather defensive Critical Barrager build but ok...

Icy The Mage

Icy The Mage

Forge Runner

Join Date: Apr 2008

Canada

E/

Critical Defenses, what are you doing, running into the mob and using barrage?

Drop bestial fury for Critical Agility, spec 12 marks, 12 crit, 3 shadow.

Bring something like [Assassin's Remedy] or [Savage shot], possibly even [I am the strongest] or [Ebon Battle Standard of Honor]

TheodenKing

TheodenKing

Jungle Guide

Join Date: Jun 2008

DoA

Dark Order of Retarded Knights (doRk)

N/Me

[critical agility]

and lose the beast skill

topsmoker1

Ascalonian Squire

Join Date: Nov 2008

OLD

I changed my build, and today im trying out this one :

[build=Critical_Barrager;OwJikxjMp/sIWDOAtYoagrBAAA]

This is my new character and i dont have EotN skills yet.
Thx for advices.

Verene

Verene

Furnace Stoker

Join Date: Jan 2009

[SOTA]

D/

Hmmm, I think I'm going to agree and say that Critical Defenses isn't needed. Also, you appear to have an EotN skill on your bar, so apparently you do...

This is what I run when I do Crit Barrage - I haven't brought my Assassin over to Nightfall yet, so I don't have Critical Agility (I know, I know). I'm using Drunken Master in it's place for the time being. The numbers are a tiny bit off as I have a +1 Critical Strikes mask but the build tag doesn't want to reflect that - one day I'll stop being cheap and buy a rune for it as well. I use a Zealous bow coupled with Gwen as a Me/Rt who is fond of casting Splinter Weapon on me. Makes it spread out damage nicely and I get tons of energy back, as well as some self-healing.

[build=OwJjkxfzITLi6PLGPGqGEQqirGA]

Tenebrae

Tenebrae

Forge Runner

Join Date: Feb 2007

Spain

LHV

R/N

That is a cool one , i guess ur missing skill will be Volley when u can get it. Maybe in zones with 5 or 6 mob group you could use Incendiary Arrows ( almost ALWAYS get 3 hits , and 2 sec burning with 4 att points ) + Disrupting Accuracy.

_Nihilist_

_Nihilist_

Will Bull's Strike for $!

Join Date: Apr 2006

Isle of the Dead

Quote:
Originally Posted by Verene
Hmmm, I think I'm going to agree and say that Critical Defenses isn't needed. Also, you appear to have an EotN skill on your bar, so apparently you do...
Verene, I believe that topsmoker1 means that he/she doesn't have any of the EotN PvE/Title-based skills yet, like [Ebon Battle Standard of Honor] , [I Am the Strongest!] , or the like, not that he does not have skills that you can buy from Trainers in EotN (hence the reason he/she has [way of the master]).

If I'm wrong, feel free to correct me top.

Verene

Verene

Furnace Stoker

Join Date: Jan 2009

[SOTA]

D/

That would make sense; I simply assumed that they had no EotN skills at all since that's what it appeared they were saying.

topsmoker1

Ascalonian Squire

Join Date: Nov 2008

OLD

[build=Critical_Barrager;OwJikxjMp/sIWDCAsYoagrNTCA]

i think i got my core build. Lacking skill can be [ebon battle standard of honor] [by urals hammer] [technobabble] [dodge this] [you move like a dwarf] [asuran scan] or [favorable winds]

GL HF

_Nihilist_

_Nihilist_

Will Bull's Strike for $!

Join Date: Apr 2006

Isle of the Dead

[Ebon Battle Standard of Honor] , hands down. Affects allies as well. If someone else brings it, go with [By Ural's Hammer!] or [Favorable Winds].

Paul Dawg

Krytan Explorer

Join Date: Apr 2008

House of Myrthe (HoMe)

W/

Makes no sense.

1. You want him to have [barrage] AND [volley]? Huh?
2. Both [barrage] and [volley] remove all preparations, so bringing [disrupting accuracy] doesn't make sense either.

It sounds like you're trying to do two different things at the same time. You could make a mediocre A/R interrupt hero focusing on skills like [way of the master][disrupting accuracy], etc., also maybe [way of perfection] as long as you're doing a lot of crit hits; I have a build like that and fart around with it once in a while, but in high-end areas it just doesn't do enough damage.

Quote:
Originally Posted by Tenebrae
View Post
That is a cool one , i guess ur missing skill will be Volley when u can get it. Maybe in zones with 5 or 6 mob group you could use Incendiary Arrows ( almost ALWAYS get 3 hits , and 2 sec burning with 4 att points ) + Disrupting Accuracy.

jsn

Ascalonian Squire

Join Date: May 2007

well as far as critbarrage i use this build.
(dont know how to do templates yet..sorry)
barrage
savage shot
wotm
critical agility
way of perfection
critical defenses(theres no reason not to bring 75% block that you can keep up all the time)
critical eye
pain inverter(this skill comes in way to handy to not put it on your build if you have room)


as far as running 3 or more bow attacks,theres no need for it..in any situation really

13 crit will give you more energy then you need,if you run crit eye then your looking at 3 out of 4 hits will critical.

once again..critical defenses is an awesome skill,especially if you get swarmed,could mean the difference between a complete wipe and a near wipe.

Unreal Havoc

Guest

Join Date: Dec 2007

[Way of the Master][Critical Eye][Barrage][Triple Shot][Keen Arrow][Distracting Shot][Ebon Battle Standard of Honor][Resurrection Signet]

I normally drop [Resurrection Signet] for [Great Dwarf Weapon] to throw on melee allies, or [Antidote Signet] in areas where blind is a problem, and take a Resurrection Scroll instead.

topsmoker1

Ascalonian Squire

Join Date: Nov 2008

OLD

my hero team looks like this :

[build=ranger;OgglYlXJWkxhzgdoNbmk7i5x8bMO]
[build=paragon;OQKkYNZsZimzOuCXjvwybazmZxA]
[build=ritualist;OAKlYRZaoIuk5gxu2lTm5ih2sZSu]

_Nihilist_

_Nihilist_

Will Bull's Strike for $!

Join Date: Apr 2006

Isle of the Dead

^
Spawning Power why? The points would be better placed in another attribute on your Rit Hero, tbh.

Super Igor

Banned

Join Date: Mar 2008

why should you kno? Oo

A/W

[ebon battle standard of honor] > [I am the strongest!]

topsmoker1

Ascalonian Squire

Join Date: Nov 2008

OLD

Quote:
Originally Posted by Tyrael_Eveningsong
View Post
^
Spawning Power why? The points would be better placed in another attribute on your Rit Hero, tbh. which one ? any examples ?

trankle

trankle

Lion's Arch Merchant

Join Date: Oct 2005

BloodBath & Beyond

Rt/

Even by bringing Spawning from 9 down to 7, you would have enough points to put Channeling at 12+1+1. This would make Splinter Weapon affect the next 5 attacks (at more damage, of course), rather than the next 4, while still allowing a minor rune with no health loss.

The only benefits from Spawning in that build are extended durations for your weapon spells, and more health for Bloodsong. Splinter will always end before its max duration in battle, so the SP boost is wasted there. Bloodsong will get more health, but IMO, it's not that important. If the spirit is getting attacked, it will be going down, and if it's not, the health does not matter. The biggest benefit is lengthening the duration of Weapon of Aggression, but even that is ~1 sec.

To me, taking points from Spawning and raising Channeling and Marks each one level makes more sense to the build.

_Nihilist_

_Nihilist_

Will Bull's Strike for $!

Join Date: Apr 2006

Isle of the Dead

^
Thank you. Been without a 'Net connection for the past 5 days, so I couldn't answer smoker's question.

topsmoker1

Ascalonian Squire

Join Date: Nov 2008

OLD

well... he is only a hero and i dont think npc can evectively use all skills. So i gave him weapon spell [splinter weapon] to spam and spirit for energy managment [spirit siphon] + [bloodsong]. Ofcourse skills can be changed, they even have to be, becouse everything depends from place and party.

Paul Dawg

Krytan Explorer

Join Date: Apr 2008

House of Myrthe (HoMe)

W/

If you're trying to make a ritualist barrager, you may as well go whole hog and focus the build on [spirit's strength]. Then replace [barrage] with [volley]. And I find that [nightmare weapon] works a lot better in practice than [warmonger's weapon], which has an annoyingly long recharge.

Heroes have a bit of trouble maintaining energy with builds like that, but if you give them a zealous bow and throw on something like [spirit siphon], they can get by, even in Hard Mode. Once they get rolling, the combination of [spirit's strength] and [splinter weapon]/[nightmare weapon] does a ton of damage.

And I'd abandon the idea of a pet if you're going to do this.

Quote:
Originally Posted by topsmoker1
View Post
[build=ritualist;OAKlYRZaoIuk5gxu2lTm5ih2sZSu]

RadaArashi

Frost Gate Guardian

Join Date: Jun 2007

A/

I don't like Barrage myself cause you don't often find enemies who bunch together nicely so you can reap its benefits.

The Charr casters are the only who stay bunch up together, as well as the snowmen in that one dungeon.

But I think [Sharpen Daggers] -> [Barrage] -> [Signet of Infection] is a decent combo.

[[Signet of Infection] synergizes well with [[Barrage], because if you're using Barrage effectively then it means the enemies are already bunched up somehow, which allows Disease to be spread.

I guess in a way it's like spreading Burning condition.

Otherwise you might be better off with [Incendiary Arrows]

topsmoker1

Ascalonian Squire

Join Date: Nov 2008

OLD

Quote:
Originally Posted by Paul Dawg
View Post
If you're trying to make a ritualist barrager, you may as well go whole hog and focus the build on [spirit's strength]. Then replace [barrage] with [volley]. And I find that [nightmare weapon] works a lot better in practice than [warmonger's weapon], which has an annoyingly long recharge.

Heroes have a bit of trouble maintaining energy with builds like that, but if you give them a zealous bow and throw on something like [spirit siphon], they can get by, even in Hard Mode. Once they get rolling, the combination of [spirit's strength] and [splinter weapon]/[nightmare weapon] does a ton of damage.

And I'd abandon the idea of a pet if you're going to do this. 1. splinter/barrage and spirits stregh/volley are 2 different builds
2. pets are very nice blockers and balling foes but they shud be 4-5 to block something
3. warmonger with channeling 15 last 15 sec with my lame 10 spawning lasts 18 wich is almost 2/3 of recharge time
4. i use [spirit siphon] becouse i can cast some splinters before attack and hero sometimes runs to much forward with [essence strike]
5. play smart

topsmoker1

Ascalonian Squire

Join Date: Nov 2008

OLD

Quote:
Originally Posted by RadaArashi
View Post
I don't like Barrage myself cause you don't often find enemies who bunch together nicely so you can reap its benefits.

The Charr casters are the only who stay bunch up together, as well as the snowmen in that one dungeon.

But I think [Sharpen Daggers] -> [Barrage] -> [Signet of Infection] is a decent combo.

[[Signet of Infection] synergizes well with [[Barrage], because if you're using Barrage effectively then it means the enemies are already bunched up somehow, which allows Disease to be spread.

I guess in a way it's like spreading Burning condition.

Otherwise you might be better off with [Incendiary Arrows] What if foes are not fleshy ?
and why to change elite if i am using paragon with [anthem of flame]

Paul Dawg

Krytan Explorer

Join Date: Apr 2008

House of Myrthe (HoMe)

W/

1. Right, and splinter/barrage isn't ideal for a hero. They don't really know enough to understand when [barrage] is tactically useful; instead they just blow themselves out of energy by spamming it.
2. I don't understand what you're saying.
3. That's STILL twelve seconds of downtime. Twelve seconds is an eternity in PvE.
4. I didn't say there was anything wrong with [spirit siphon].
5. Agreed.

Quote:
Originally Posted by topsmoker1
View Post
1. splinter/barrage and spirits stregh/volley are 2 different builds
2. pets are very nice blockers and balling foes but they shud be 4-5 to block something
3. warmonger with channeling 15 last 15 sec with my lame 10 spawning lasts 18 wich is almost 2/3 of recharge time
4. i use [spirit siphon] becouse i can cast some splinters before attack and hero sometimes runs to much forward with [essence strike]
5. play smart

topsmoker1

Ascalonian Squire

Join Date: Nov 2008

OLD

I want heroes to spam [barrage]. Its useful always becouse gives additional dmg. Rt got [splinter weapon] as main dmg support, [warmongers weapon] is adittional skill.
If u have few pets they can block group of monsters and gather tham so plinter can work. [spirit siphon] can be used before attack, zealous bow only during ( [essence strike] also ).

_Nihilist_

_Nihilist_

Will Bull's Strike for $!

Join Date: Apr 2006

Isle of the Dead

top, Paul Dawg has some good info for you.

While [Splinter Weapon] / [Barrage] is not the same as [Spirit's Strength] / [Volley], it might be better for your Rt Hero to use, as they can actually invest points into Spawning Power. Also, with a 2-second recharge on [Volley] (double what [Barrage] has), the Hero won't burn through their energy pool quite as quickly (since as a Rt/R they don't have the benefit of Expertise).

It's just another way to get things done, but a bit more efficient for the Rt Hero.

Also, [Splinter Weapon] and [Nightmare Weapon] work far better than [Warmonger's Weapon] on a R/Rt. Since Warmonger's doesn't end after a number of attacks, I might use it on a Rt/R Hero that was using a Spirit's Strength/Volley build to get the most out of Spirit's Strength using Splinter to cover to downtime as much as possible, maybe.

RadaArashi

Frost Gate Guardian

Join Date: Jun 2007

A/

Well I took a critical barrager to Urgoz, an area it's supposed to shine at due large quantities of mobs.. it's really really not good..

Might as well have taken Assassin's Promise and a bunch of Fire AoE. I would've dealt a lot more damage.

Super Igor

Banned

Join Date: Mar 2008

why should you kno? Oo

A/W

Not really, you know how much dommage I can deal with my dagger, remember that screenshot? :P

topsmoker1

Ascalonian Squire

Join Date: Nov 2008

OLD

Quote:
Originally Posted by Super Igor View Post
Not really, you know how much dommage I can deal with my dagger, remember that screenshot? :P
but u have to come close to the foe.

[spirits strength] is an enchantment and if character dont have any cover (like [sight beyond sight]) is easy to remove.

to use this u need [volley]+[spirits strength]+weapon spell+enchant to cover.

4 SKILLS VS 2 SKILLS

to use [barrage]+weapon spell u need nothing else,




PS.
[volley]+[spirits strength]+[sight beyond sight]+[weapon of aggression]+[splinter weapon]+[bloodsong]+[spirit siphon]+[flesh of my flesh] is a nice build for hero.

Paul Dawg

Krytan Explorer

Join Date: Apr 2008

House of Myrthe (HoMe)

W/

Now you're talking!

I like [nightmare weapon] over [weapon of aggression], but they're both good. The only concern I'd have is that the hero will get low on energy, but the bar does do lotsa damage.

Quote:
Originally Posted by topsmoker1 View Post
PS.
[volley]+[spirits strength]+[sight beyond sight]+[weapon of aggression]+[splinter weapon]+[bloodsong]+[spirit siphon]+[flesh of my flesh] is a nice build for hero.