Urgoz Party, Table for 8 is ready

Betrayer of Wind

Betrayer of Wind

Frost Gate Guardian

Join Date: May 2008

Brazil

Agents of Indecision[meh]

Me/

Yeah experienced full guild teams with cryway/perma can do it on 20ish minutes,however its hard to find 12 good players for urgoz unless you got a really big guild/alliance,also setting up the team do take quite a bit of time until you can gather all those people.
We rarely do urgoz with that many heroes tho,we usually got more people online lol.
Anyway,imo its much more fun to do it balanced,taking the character you want and not sticking with the very same build all the time.

Ryane

Pre-Searing Cadet

Join Date: Oct 2007

Mad

N/

A necro not running 1 hp bip?? wtf...





Id like to see a cryer do 2190 damage in 2 seconds >< and yeh I did add it.




Snograt

Snograt

rattus rattus

Join Date: Jan 2006

London, UK GMT??0 ??1hr DST

[GURU]GW [wiki]GW2

R/

Very nice - is it fitting with our topic of "Urgoz with 2 humans and 6 heroes" though? My best guess for your set-up would be four humans and eight heroes.

Betrayer of Wind

Betrayer of Wind

Frost Gate Guardian

Join Date: May 2008

Brazil

Agents of Indecision[meh]

Me/

For HM with 8 party size,i'd take an imbagon,2 rits,a tank,a protter,a necro,Vor mes and spirit ranger,maybe a ES 2ndary tank as well for shutdown instead of the mesmer.

Problem with less party size is the high risk of being overwelmed,and since with 100 blades the more mobs u got the better it is,it defently scales up the time if you dont make huge pulls.

on HM i hardly believe u'd be able to kill the warden or dredge groups using ur 8 party setup cuz they have very strong protters and rit healers.

With 12 party size you dont need an imbagon neither SY! because the amount of prots and party heals coupled with proper tanking takes care of getting pressured out.
However,with 8 party size an imbagon'd be a nice addition for a consistent and reliable run.

All the proffessions listed can be run by heroes,except:imbagon,earthshaker and hundred blades tank,all the others can be easily run by heroes with little microing on prots,spirits and such.

toocooltang

Frost Gate Guardian

Join Date: Sep 2008

USA

ToA

W/

You are correct the trigger is 100blades. To buff the dmg on the tank we use ebsoh, and oop, and splinter. The damage between the two is alot and the bigger the mob the better the dmg. Anyways here is the best tank screen shot I got


edited to resize

Snograt

Snograt

rattus rattus

Join Date: Jan 2006

London, UK GMT??0 ??1hr DST

[GURU]GW [wiki]GW2

R/

Wut, no [[whirlwind attack]?

(Edit)Hoo boy - the old eyesight's failing me again

mrmango

mrmango

Desert Nomad

Join Date: Oct 2006

Southern California

Charter Vanguard [CV]

Me/Rt

He has Whirlwind, see skill 1. =p

Jimmy Dean

Jimmy Dean

Academy Page

Join Date: Mar 2006

LOL, "By Ural's Hammer" works with COP. Don't know why I didn't try it before (D'oh!).

That's 5000 damage per COP on this map. Whoa!



JD

Athrun Feya

Athrun Feya

Frost Gate Guardian

Join Date: Feb 2007

Oxford, UK

Hiding From Shi Tters [Shh]

Wow, everyone else realised the effectiveness of CoP about 6 months ago.

Actually, cryway started in The Deep and DoA approximately the same time (about a year ago), but no one seemed to pay much attention until ursan was nerfed.

I would argue that any Normal Mode PvE can be finished, with pretty much any build, with consumables.

Jimmy Dean

Jimmy Dean

Academy Page

Join Date: Mar 2006

Quote:
Originally Posted by Athrun Feya View Post
wow, everyone else realised the effectiveness of CoP about 6 months ago. LOL, what took YOU so long? I've been using COP since well before the nerf to Ursan on Aug 7, 2008. Apparently you missed this part of my original post:

"The following (COP) build is one I have used extensively to do DOA, Vanquishing, and HM missions"

The recent posts in this thread are just documenting and comparing damage output potential for various builds. Despite my extensive, long use of COP I had not specifically looked for an opportunity to see just how high its damage output could be. I try to post things that may be of interest to others.

JD

Betrayer of Wind

Betrayer of Wind

Frost Gate Guardian

Join Date: May 2008

Brazil

Agents of Indecision[meh]

Me/

MoP+whirlwind+100blades still wins on the raptors,it'd obliterate the entire map if u could ball all of them up,CoP scales linearly,while 100blades exponentially.

Lets take your example of 40 raptors,only 100blades dmg at lets say 20dmg each.Whirlwind atk will make 40 atks,triggering 100blades 40 times at 20dmg each,for each raptor.Each raptor'd take 800dmg,but since there are 40,thats a total of 32000 dmg.

Now only MoP damage at 38dmg(@14curses).40x38=1520dmg each raptor,since u can only hit adjacent foes,it'll hit 39 raptors.1520x39=59280 total dmg assuming they'd have enough health for that.

CoP wins on range,but with proper tanking they are all balled up.Also just 1 MoP is necessary instead of constantly CoPing.

Again,make use of warrior skills,if u wanna use CoP use a caster(u're using a BR necro basically just for urself,taking an important slot on ur 8 party size).
Most of your dmg is single target(Sniper,Discord),excluding of course CoP.I believe u're doing very small pulls thus the long run time.Try more AoE dmg,even for small groups and you should get a better time.if you're still using the SF ele,try switching it for a RoJ support monk,since its dmg is pretty powerful and doesnt scatter.

btw did u tried HM yet?

Jimmy Dean

Jimmy Dean

Academy Page

Join Date: Mar 2006

Quote:
Originally Posted by Betrayer of Wind View Post
MoP+whirlwind+100blades still wins on the raptors,it'd obliterate the entire map if u could ball all of them up,CoP scales linearly,while 100blades exponentially.

Lets take your example of 40 raptors,only 100blades dmg at lets say 20dmg each.Whirlwind atk will make 40 atks,triggering 100blades 40 times at 20dmg each,for each raptor.Each raptor'd take 800dmg,but since there are 40,thats a total of 32000 dmg.
Hey, thanks again BoW for the concise analysis and comparison. A couple of points I'd like to make after doing some experimentation. If it were just any forty other foes (I'll explain in next paragraph), the combined damage of Hundred Blades + Whirlwind would actually be higher than that, as you didn't add in the regular sword damage per successful hit OR the +20 damage that Whirlwind does per successful hit. For illustration purposes, let's say that all the Whirlwind attacks all hit, and that normal sword damage is 20. So, each foe is going to take the 800 damage you described PLUS 40 more damage from Sword attack + Whirlwind. That's 840 damage per foe X 40 = 33,600 total. The other point about this example is that ALL the damage sources in this part of the analysis (Normal sword, Whirlwind bonus, and Hundred Blades) are not armor ignoring and the 20 we used for each turns into about 12 for HM Raptors. So the total potential damage is 20,160. Hundred Blades is 12 X 40 X 40 = 19,200, and Normal sword + Whirlwind is (12+12) x 40= 960. Still not bad, except for some minor problems specific to the raptors .

For these particular foes (raptors), Hundred Blades + Whirlwind is a difficult proposition, especially in hard mode where foes attack 33%-50% faster. Raptors use Disrupting Stab, which interrupts all actions if it hits. Hundred Blades triggers if an attack misses or is blocked, but not if it is interrupted in which case there was no attack. So getting off even a regular sword swing is rare, and Whirlwind attack is equally rare. Using Aegis or a blocking stance on the Warrior isn't any help, as the Raptors have Wild Strike, which ends any stance and is unblockable. MoP falls in line with triggerring rarely since it requires actual physical damage to occur.

For experimentation, the Assassin gathered up the raptors and the Warrior recalled in, then the Assassin just died letting the Warrior take aggro. I used a bunch of enchants and Symbiosis to stay alive long enough to make multiple attack attempts (Normal sword and Whirlwind) with Hundred Blades active. In about a dozen tries (2 NM and 10 HM), I was able to get only one successful Whirlwind attack completed and it was in NM. It killed 30 foes instantly. I was never able to get a successful Whirlwind attack in HM. This of course doesn't mean that it isn't an awesome damage dealing build, just that the raptors are the wrong foes to be using it on. The one successful hit I got in NM was enough to demonstrate it's power quite clearly (as is your use of it in Urgoz).

Normal mode, Not hitting anything (constant interruption)


Successful Whirlwind Attack


Hard mode, got an occasional Normal sword attack in, but never got a Whirlwind


Quote:
I believe u're doing very small pulls thus the long run time.Try more AoE dmg,even for small groups and you should get a better time.if you're still using the SF ele,try switching it for a RoJ support monk,since its dmg is pretty powerful and doesnt scatter.

btw did u tried HM yet? You're right I am making small pulls, although they are getting bigger. I haven't tried HM yet, I'm still tweaking the build. I got to the final room before Urgoz (Blood Drinkers and Thorn Wolves) last time in under 90 minutes with my current build, but then got careless and made too big a pull and lost all but the lead Warrior. Sadly, she was out of Rez scrolls. I normally keep 5 on each player but wasn't watching the supply closely enough . I'm thinking of swapping out the Mesmer for a Splinter/Barrage Ranger.

Appreciate your interest in the thread. I'll update as I find my optimal build.

JD

Snograt

Snograt

rattus rattus

Join Date: Jan 2006

London, UK GMT??0 ??1hr DST

[GURU]GW [wiki]GW2

R/

I'm loving this thread - reasoned, in-depth analysis of different builds in a variety of areas. Also, and i don't care what you think, I just love clouds of ouch-numbers

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

A. I applaud this, as despite you having pretty mediocre bars, it's pretty cool that you did it.

B. Try this...

[whirlwind attack]+[mark of pain]+[splinter weapon]+[hundred blades]...

I guarantee it's an amazing sight to see.

Carboplatin

Carboplatin

Jungle Guide

Join Date: Jul 2005

[PIG]

W/A

Quote:
Originally Posted by Snow Bunny View Post
A. I applaud this, as despite you having pretty mediocre bars, it's pretty cool that you did it.

B. Try this...

[whirlwind attack]+[mark of pain]+[splinter weapon]+[hundred blades]...

I guarantee it's an amazing sight to see.
Don't forget [Ebon Battle Standard of Honor]
Thats armor ignoring damage.

lots of pretty numbers.

Snograt

Snograt

rattus rattus

Join Date: Jan 2006

London, UK GMT??0 ??1hr DST

[GURU]GW [wiki]GW2

R/

I'm starting to delete "+1" non-contributory posts (and responses).

Keep to the subject in hand, please guys.

Jimmy Dean

Jimmy Dean

Academy Page

Join Date: Mar 2006

Quote:
Originally Posted by Athrun Feya View Post
Wow, everyone else realised the effectiveness of CoP about 6 months ago.

Actually, cryway started in The Deep and DoA approximately the same time (about a year ago), but no one seemed to pay much attention until ursan was nerfed.
My guildies and I were using what we called a "Six Pack o' Pain" (Arcane Echo, Echo, COP x 2) to farm Foundry in DOA with 5 man teams nearly 2 years ago.

Quote:
Originally Posted by Athrun Feya View Post
I would argue that any Normal Mode PvE can be finished, with pretty much any build, with consumables. Know anyone else who has beaten Urgoz with 8 (using 6 heroes)? Ever tried it yourself with 8 (using 6 heroes) any build, with or without cons? Know anyone who has beaten Urgoz BY THEMSELVES?? I do.

How about posting something useful or GTFO.

JD

Jimmy Dean

Jimmy Dean

Academy Page

Join Date: Mar 2006

Using some improved builds with the help of some good suggestions here, I was able to trim more than an hour off my time.

Most notable build changes:

Team 1
War 1 - now has Ebon Battle Standard of Courage, for more frequent party protection.

N/R Blood Ritter - now has Mark of Pain and Lingering Curse. Using EOE more often throughout the mission, with discretion when the party has the upper hand.

Me/Mo - using Visions of Regret, Mistrust, Power Spike, Shatter Enchantment, and rounding out the Aegis chain.

N/Mo - includes Aegis and Prot Spirit.

Team 2
War 2 - now has Ebon Battle Standard of Honor, for more damage. EBSOH does NOT boost COP, FYI (unlike "By Ural's Hammer", which does boost COP).

E/Mo - dropped Glyph of Elemental Power in favor of Glyph of Lesser Energy to add Rodgort's Invocation. Tried Savannah Heat a few times, but it didn't seem as effective.

N/Mo - added Death Nova.

Mo/E - Added a real monk, heavier Prot bar with Zealous Bendiction for extra healing.

I noticed a real difference in my ability to move along more quickly as evidenced by the time. I used only 2 sets of cons, starting with the Warden room. Thorn Wolves through the Vine Gates used to be a pain, but no more. I lost at least 15 minutes to party scattering as a result of less than optimal pulls. So, more time could be shaved off with a little more care. Here's some screenies:





The 60% DP all came in Urgoz's Chamber and was due to sheer recklessness trying to beat 2 hours. I wasn't worried as the heroes were all safe, and the real characters stayed within easy rez distance. Heroes rezzing and returning to their flag spots helped generate more spores without negative consequence.

Thanks to all who had positive comments and especially to those who helped with good ideas and suggestions. I'm going to move on to other pursuits now, and will work on HM Urgoz with 8 from time to time. This will be my last post to this thread for now.

Good luck and have fun!

JD

toocooltang

Frost Gate Guardian

Join Date: Sep 2008

USA

ToA

W/

Great job man. Its always so nice to see people venturing away from the current meta game. Even though you did use COP, you did it with heros which is much more difficult because you have to micro manage them. I don't know what you are going to do next but I will be interested to hear.

You should also remember you play this game for yourself and your own enjoyment. Ignore all the haters that posted in this thread stating it is easy. You did good.

Jimmy Dean

Jimmy Dean

Academy Page

Join Date: Mar 2006

OK, I've been toying around with some more build combinations in an effort to see what might work for Party of 8, 6 heroes in Hard Mode. I used the skillbars below, with some minor deviations in about 8-10 runs in Normal Mode. This build is a combination Cryway and Sabway, with some key modifications. Sabway uses Jagged Bones as the Elite and focuses on the minions dying to make Jagged Horrors and bomb foes with Death Nova. For this mission, because of greater distances (and greater time - waiting for exhaustion to go away or foe groups to separate) between battles I found it much more useful to take Aura of the Lich AND use Blood of the Master on one MM. Being able to make minions without corpses and being able to keep them alive are both important considerations. The Team 2 Monk brought Watchful Spirit and used it on the Blood of the Master MM when the minion count was high. Watchful Spirit was also quite handy for the puller, who was the Team 2 Ele/Me, and on the primary Urgoz battler, who was the Team 1 Me/N.

I was able to average ~2 hours for these runs in Normal Mode +/- about 10 mins. Best time is posted in a Screenshot below. The great thing about this build is that I was able to do it entirely without cons, and still move along at a decent pace.

[build prof=Me/N name="Team 1 Me/N" box Fast=9+1+1 Blood=12 Illusion=9 desc="Weapon #1: Staff +20 Energy +30 Health"][Ether Nightmare]["By Ural's Hammer"][Arcane Echo][Cry of Pain][Shrinking Armor][Life Siphon][Grenth's Balance][Consume Corpse][/build]

[build prof=N/Mo name="Team 1 N/Mo" box Death=12+3+1 Soul=9+1 Prot=9 desc="Weapon #1: Staff +15 Energy +20% Half Cast Death +20% Ench"][Aura of the Lich][Animate Bone Minions][Animate Shambling Horror][Death Nova][Blood of the Master][Signet of Lost Souls][Aegis][Resurrection Chant][/build]

[build prof=E/Mo name="Team 1 E/Mo" box Fire=12+3+1 Energy=10+1 Prot=8 desc="Weapon #1: Staff +15 Energy +60 Health"][Fire Attunement][Glyph of Lesser Energy][Rodgort's Invocation][Meteor Shower][Searing Flames][Glowing Gaze][Aegis][Rebirth][/build]

[build prof=N/Rt name="Team 1 N/Rt" box Soul=12+1+1 Restoration=12 desc="Weapon #1: Staff +15 Energy +60 Health"][Xinrae's Weapon][Weapon of Warding][Mend Body and Soul][Spirit Light][Protective Was Kaolai][Life][Rejuvenation][Death Pact Signet][/build]

[build prof=E/Me name="Team 2 E/Me" box Energy=12+2+1 Illusion=12 desc="Weapon #1: Staff +15 Energy +60 Health"][Conjure Nightmare][Arcane Echo][Echo][Cry of Pain][Shrinking Armor][Glyph of Lesser Energy][Radiation Field][Pain Inverter][/build]

[build prof=N/Mo name="Team 2 N/Mo" box Death=12+3+1 Soul=9+1 Heal=9 desc="Weapon #1: Staff +10 Energy +40% Half Cast Death +20% Ench"][Aura of the Lich][Animate Bone Minions][Animate Shambling Horror][Death Nova][Infuse Condition][Foul Feast][Dwayna's Sorrow][Resurrection Chant][/build]

[build prof=N/R name="Team 2 N/R" box Curses=10+2+1 Soul=9+1 Beast=12 desc="Weapon #1: Spear +5e +20% ench; Weapon #2: Icon +20% Half Cast Curses Armor +10 below 50% HP"][Spiteful Spirit][Mark of Pain][Barbs][Enfeebling Blood][Signet of Lost Souls][Blood Ritual][Symbiosis][Edge of Extinction][/build]

[build prof=Mo/E name="Team 2 Mo/E" box Prot=12+3+1 Divine=12=1 Heal=8 desc="Weapon #1: Staff +15 Energy +30 Health +20% Ench"][Glyph of Lesser Energy][Aegis][Zealous Benediction][Protective Spirit][Healing Breeze][Cure Hex][Watchful Spirit][Renew Life][/build]

Quote:
Originally Posted by Snograt View Post
Oh no you don't - now you're going to sit down and write a nice step-by-step guide to Urgoz's Warren for all those of us less skilled than yourself. ...please? Hehe, I don't really have the time for that, but the guide on wiki is really excellent http://guildwars.wikia.com/wiki/Urgoz%27s_Warren

The most important thing about doing this mission with 8 and 6 heroes is not to get overwhelmed and know when to cut and run. The puller has to aggro carefully, and it takes some experience to know where to pull to. Just like in all PVP scenarios, there are many good spots to pull a mob back where they get stuck at a corner or an obstacle and you can hammer them in place. If you look at some of the screenshots in this and the next post, you'll see where I've pulled the mobs.

Another thing I started doing on these runs is letting the Team 2 N/R use Symbiosis and EOE throughout the whole mission. Of course EOE is a double-edged sword, but when you get on a roll it is a huge boost. Once I started using Pain Inverter and targeting the Earth Wardens and the Burning Bushes etc. with it, those foes practically vaporized. Woot!

Spanking some Wardens, EOE kicking in:


Pulled to the Room Corner:


Done with Wardens at 1:24 (No Cons!):


Grenth's Balance spiking Urgoz nicely:


Best time so far with 8 and 6 Heroes:


Next up: HARD MODE!

JD

Jimmy Dean

Jimmy Dean

Academy Page

Join Date: Mar 2006

I have to say this ended up being easier than I expected. But I'm sure that a big reason for that is my recent experience in doing this mission over and over. I did wipe completely on my first attempt at it in the Exhaustion/Weakness Room, as I failed to wait for exhaustion to go away before attacking the final group of Burning Bushes and Brooding Thorns. And I nearly wiped on the successful run except for the party leader Me/N. Fortunately I had plenty of rez scrolls this time and could get to the rest of the party. Overall it wasn't that much different than a NM run since I was using cons the whole way (4 sets total), and took only a little longer - 2:18. With cons and Aura of the Lich the MM's can summon 11 each, and did so on numerous occasions. It was WAY fun and certainly a landmark achievement in my own experience with this game.

Adventurers, FALL IN!


Fire Bridge at :28 min


Starting the Exhaustion/Weakness Room at :49 mins (note how far back party is)


Wardens Crying of Pain:


Finished Exhaustion/Weakness Room at 1:13


Wardens pulled to Room Corner:


Urgoz Chamber opened at 2:03


Say what you will about Grenth's :


Success!




Showoffs!


Well, now I need to find a new nut to crack. Kanaxai, you listening? Hehe. Thanks all for letting me share this with some folks who care. Good luck with your own pursuits.

JD

Carboplatin

Carboplatin

Jungle Guide

Join Date: Jul 2005

[PIG]

W/A

Very nice job. I am suprised you didn't stick with the warrior cryer. 2 hour 19min is a respectable time for an 2+6H/H mission.

The deep is my all time favorite place, imo, its a harder then urgoz and you are much more susceptible to wiping in certain areas. Its also less hero friendly. I would like to see what you will do with the deep, post some screens

Snograt

Snograt

rattus rattus

Join Date: Jan 2006

London, UK GMT??0 ??1hr DST

[GURU]GW [wiki]GW2

R/

Great job, JD - I'm really looking forward to seeing what you cook up for The Deep

Apoc

Apoc

Lion's Arch Merchant

Join Date: Jun 2005

Montreal, Canada

Quebekers Alliance [QKA]

W/

Great job!

My guild will redo Urgoz (some of us still need the statue) some time this summer and we will probably use your build.