/not signed.
Shadow Form is fine as is.
H

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Current:
Full: For 5...18 seconds, all hostile spells that target you fail and all attacks against you miss, but you deal 33% less damage. When Shadow Form ends, lose all but 5...41 Health. Maybe in Future: Full: For 8...18 seconds, all hostile skills that target you fail and all attacks against you miss, but you cannot deal any damage. When Shadow Form ends, lose all but 50% Health. Concise: Viable Tank. End of UWSC and Keg Dropping. Learn to play GW in other ways. |
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I agree that what Shadow Form needs is some sort of alteration to its functionality. Personally, I feel that combining [[Spell Breaker] and a buffed version of [[Mist Form] into a single skill was a terrible idea and should never have happened in the first place - that's just too powerful. There's a reason they make ele's chose between [[Mist Form] and [[Obsidian Flesh] (both are elites and tied to different attributes): Both at once would be godly, and that's what Shadow Form is. As long as it's a single skill that makes you immune to almost all mechanics, it will always be either overpowered or worthless. You can't balance that sort of functionality by simply adjusting enchant duration vs. skill recharge time.
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Imagine shadow form as a way to get behind enemy lines holding the damage untill your job is done, and then receiving it in one hit.
Hey. That could be one way. It could stop making the attacks and spells fail, but 'save' the damage for later, with a minimum of 1 Health kept. No one attacks you, you don't lose health. Enemies spike you, when the skill ends, you may be one hit away from death. Assassins are not tanks, they are killers. They work to move to a target and deliver a death blow at all costs. Some times regardless of the consequences. |
| why on earth should Assassins be godly with this stupid skill and make all other professions obselete as far as farming, and even regular PvE if you insist, goes? |
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you got it backwards, why should monks, warriors, rits, eles, dervs, necroes, mesmers, and rangers have all the viable farming PvE Invincibuilds, yet assassins get crap for farming.
IMO, nerf all farming, all of it, properly balance PvE mobs so that they have diverse and well thought out skills that challenge the player, every mob should have enchant stripping, decent healing, skills that go through blocking and ignore armor, the second, the instant, the moment something is discovered to have a flaw that makes it soloable, plug the hole in their defense. Every PvE mob should be like a compact GvG/HA team. Improve their AI to so if they see traps they send guy in protected to trip them while the others hang back, that if they get body blocked they'll try and run around the obstruction, give them all res sigs ect. Nerf all the "lawlz I am invincible" skills(prot spirit, spirit bond, obsidian flesh, ect), make it so grouping up with players or a full diverse party of heroes is the actual only viable way to beat a zone. Then make the quest rewards and drops worth that time and effort, No more of this YAY I beat a FOW quest I got 5-10k xp.... in a game where the level cap is 140k... Give them a decent gold or item reward, buff the drops from chests(if I get another R13 common skin offhand with imperfect mods from a chest in hard mode I'ma put my fist through a wall...) buff the drops from monsters, make it worthwhile to take the time and effort to play the game "correctly" then it won't be worth it to use stuff like SF, then we're on our way. Literally [Shadow Form] is the least in a long line of farming junk and gimmick builds that's been going on from day 1. They had the right idea when they put the phantoms with signets in the UW, dunno why they moved them. |
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you got it backwards, why should monks, warriors, rits, eles, dervs, necroes, mesmers, and rangers have all the viable farming PvE Invincibuilds, yet assassins get crap for farming.
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Originally Posted by Hugh Manatee
IMO, nerf all farming, all of it, properly balance PvE mobs so that they have diverse and well thought out skills that challenge the player, every mob should have enchant stripping, decent healing, skills that go through blocking and ignore armor, the second, the instant, the moment something is discovered to have a flaw that makes it soloable, plug the hole in their defense. Every PvE mob should be like a compact GvG/HA team. Improve their AI to so if they see traps they send guy in protected to trip them while the others hang back, that if they get body blocked they'll try and run around the obstruction, give them all res sigs ect.
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Originally Posted by Hugh Manatee
Nerf all the "lawlz I am invincible" skills(prot spirit, spirit bond, obsidian flesh, ect), make it so grouping up with players or a full diverse party of heroes is the actual only viable way to beat a zone.
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Originally Posted by Hugh Manatee
Then make the quest rewards and drops worth that time and effort, No more of this YAY I beat a FOW quest I got 5-10k xp.... in a game where the level cap is 140k... Give them a decent gold or item reward, buff the drops from chests(if I get another R13 common skin offhand with imperfect mods from a chest in hard mode I'ma put my fist through a wall...) buff the drops from monsters, make it worthwhile to take the time and effort to play the game "correctly" then it won't be worth it to use stuff like SF, then we're on our way.
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Originally Posted by Hugh Manatee
Literally [Shadow Form] is the least in a long line of farming junk and gimmick builds that's been going on from day 1. They had the right idea when they put the phantoms with signets in the UW, dunno why they moved them.
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