How many times have U been on a ZE farm and ppl leave after 2k? so how do U create incentive for ppl not to leave?
Or how many times have U been on a GOOD team that just rolls thru the rounds & U would like to keep playing? I propose changing the max per day to REMOVE THE LIMIT, BUT once U do loose, U CAN"T get back in again for 24 hrs. Foe party size could increase by 1 foe for EVERY round after 15 to increase difficulty
1) ppl will likely zero their balth B4 entering a session
2) ppl with cap at 10k will likely stop at 10k (only 4k more than currently)
3) ppl with larger cap will get the benefit of USING the larger cap
4) teams would likely form around cap size
5) penalizes poor teams
6) penalizes teams that form with leavers
7) might discourage PvP players that only need 1 k balth to get a skill and join a pug with the intention of leaving
8) potential to significantly increase amount of balth an ORGANIZED coop team can attain in 24hrs
9) more ppl might play ZE
10) griefers would join to ruin balth farm for some (but could only do it once per day)
d


(or just trolling).