Smiter's Boon
Hanging Man
Ok I realized that Anet nerfed [skill]smiter's boon [/skill] so it can not see any use.
But I want to ask you guys, why?
Why did Anet nerf this skill into oblivion, never to be seen again?
If anyone can shed some light, much appreciated.
Also, if this was already a thread, I searched and didn't find anything.
But I want to ask you guys, why?
Why did Anet nerf this skill into oblivion, never to be seen again?
If anyone can shed some light, much appreciated.
Also, if this was already a thread, I searched and didn't find anything.
[Morkai]
Because it got abused and they're bad at skill balancing, so they destroyed it.
turbo234
They said that monks were able to deal damage while supporting characters too well. Plus they can't skill balance for the life of them so they raped it.
FoxBat
1) Back when VoD was around, rawr won a mAT with 4 of those. (Same reason anything gets nerfed these days...)
2) Smiters are still freaking strong without the skill. In it's original version, it ought to be elite.
That said, I'd like to see something closer to the original uptime/duration, with the addition "you deal 25/33% less damage". There could be a fair tradeoff here in terms of damage ability that would keep this from making existing smite-pressure more powerful, while still enabling some favorite junk-pvp builds. (Of course, they'd have to un-nerf boon signet too...)
2) Smiters are still freaking strong without the skill. In it's original version, it ought to be elite.
That said, I'd like to see something closer to the original uptime/duration, with the addition "you deal 25/33% less damage". There could be a fair tradeoff here in terms of damage ability that would keep this from making existing smite-pressure more powerful, while still enabling some favorite junk-pvp builds. (Of course, they'd have to un-nerf boon signet too...)
draxynnic
What it boiled down to is that through combining it with skills like Smite Condition and Smite Hex, boonsmites were able to provide good healing, hex/condition removal, and pressure all in one package - and with Smiting knockdown skills and the likes of Reversal of Damage, decent disruption and/or prot as well. The result was that you could get away with parties that were composed pretty much entirely of boonsmites. Killing Smiter's Boon meant that such parties would be lacking on the healing side.
If you go hunting through the wikis, there's a "Development Updates" (or something similar" page where the devs briefly explain the reasons behind various changes.
If you go hunting through the wikis, there's a "Development Updates" (or something similar" page where the devs briefly explain the reasons behind various changes.
garethporlest18
The reason it was killed like it was, because to me it seemed like they didn't' wanna think about it and just said blah we'll take it out of commission!
Hanging Man
To me, it seems kinda ridiculous to just nerf a skill so it won't be played, and not bother to make it use able.
MisterB
http://wiki.guildwars.com/wiki/Arena...dates/20080821
Explanation was given there. Nerfing it to oblivion was easier than deleting it altogether.
Explanation was given there. Nerfing it to oblivion was easier than deleting it altogether.
fenix
ITT: Lots of bad players who don't understand balances.
Izzy ruined it like that because it's VERY VERY difficult to remove a skill entirely from GW. Plus, it wasn't changed for PvE, so why are you guys mad?
Izzy ruined it like that because it's VERY VERY difficult to remove a skill entirely from GW. Plus, it wasn't changed for PvE, so why are you guys mad?
Ratson Itamar
I've just noticed that they didn't nerf the casting time. Could have been funny if they had nerfed it for 5 sec casting time...they can't even rape their own skills right..
Hanging Man
Quote:
ITT: Lots of bad players who don't understand balances.
Izzy ruined it like that because it's VERY VERY difficult to remove a skill entirely from GW. Plus, it wasn't changed for PvE, so why are you guys mad? |
I can see how it would be harder to remove it all together than to just nerf it.
I don't monk pve or pvp, but I was looking at monk skills and saw this.
At first I thought it was a joke or something.
Turns out i was right
fenix
It's harder because of the way that the coding works in GW. Easier to just nerf it so it is unusable. How does that not make sense?
Puebert
Because 3 monks and 1 Ranger Packhunter is not an ideal meta when wtfpwn hexstacking is.
draxynnic
Looking over the designer notes again, it also looks like they're also keeping their options open about 'restoring' it sometime in the future.
street peddler
they destroyed it a while back before a monthly so that it wouldnt be used.
Dr.Jones
Simply put Anet dost know how to balance there own game this is also evident in the fact that heroes don't know how to use certain skills.
Luminarus
Because Ether Renewal got un-ether renewaled, we needed a new skill to refer to when the raped a skill... now we call it giving it the Smiter's Boon treatment or something like that.
Also gave me a gud laugh when I read the update notes
Also gave me a gud laugh when I read the update notes
Gift3d
Quote:
ITT: Lots of bad players who don't understand balances.
Izzy ruined it like that because it's VERY VERY difficult to remove a skill entirely from GW. Plus, it wasn't changed for PvE, so why are you guys mad? |
He's asking why did they have to basically remove it from pvp instead of balancing it? I mean, it's there in plain english. Right there. See? No, not there... yeah right there!
I guess the reason would be that it's effectiveness came from the double divine favor bonus, which wasn't scaled to attribute. The only thing that was, was the duration of the spell. I guess upping the cost, or reducing the duration, or increasing the recharge slightly, they felt the original mechanics of the skill (double divine favor) was still overpowered. That's my only guess.
To sum it up, uncreative laziness.
Arkantos
It was killed because Izzy realized that he made a completely unbalanced skill and he wanted it gone. He couldn't figure out how to balance it, and he wanted it gone fast, so the easiest thing for him to do was completely kill it.
The skill should have never been made.
The skill should have never been made.
ZenRgy
Skill was bad. Got removed.
This thread is bad. What happens next?
This thread is bad. What happens next?
RedNova88
Rather than nerf it into hell why not get creative and change it's mechanics for PvP if it's so bad? I lose respect for them when I learn this was done deliberately to shun anyone in PvP from using it, which was already blatantly obvious. I understand class and skill balance is... well... A balancing act, but don't drop a boulder on one side and leave it like that.
Arkantos
Quote:
Rather than nerf it into hell why not get creative and change it's mechanics for PvP if it's so bad? I lose respect for them when I learn this was done deliberately to shun anyone in PvP from using it, which was already blatantly obvious. I understand class and skill balance is... well... A balancing act, but don't drop a boulder on one side and leave it like that.
|
Izzy wanted it gone fast. The balance team couldn't come up with a reasonable change fast enough, so they killed it. They may consider trying to make it usable. With over a thousand skills in this game, smiter's boon really isn't a priority. They should try balancing the game now (like Lingering Curse, Warrior's Endurance, etc) before they try and make this skill usable in PvP.
In the end, making this skill was a mistake, and they really could care less.
RedNova88
I did see it and I do understand where you and they are coming from, I guess I just don't get people sometimes since it's been that way for a long time now. Not starting a great debate here, I guess if I were in their place I would have figured something different out besides killing it off completely for PvPers. Not that I'm a high-end PvPer, so I can't say that I've experienced it's OPness in the past.
Arkantos
Quote:
I did see it and I do understand where you and they are coming from, I guess I just don't get people sometimes since it's been that way for a long time now. Not starting a great debate here, I guess if I were in their place I would have figured something different out besides killing it off completely for PvPers. Not that I'm a high-end PvPer, so I can't say that I've experienced it's OPness in the past.
|
Completely killing it was the only reasonable thing they could do. It needed to be gone, and they couldn't figure out a way to make it usable and not overpowered. Balancing a game with over a thousand skills isn't a walk in the park. They did what they had to do.
zwei2stein
Quote:
Rather than nerf it into hell why not get creative and change it's mechanics for PvP if it's so bad? I lose respect for them when I learn this was done deliberately to shun anyone in PvP from using it, which was already blatantly obvious. I understand class and skill balance is... well... A balancing act, but don't drop a boulder on one side and leave it like that.
|
Anyhow, I do like idea of it being restored with some "nerf" that adds element of skill to both using it and dealing with it.
(5e, 1/4c, 10r)
Enchantment Spell. For 10 seconds, your Smiting Prayers have double the Divine Favor bonus but whenever you would deal damage, you deal fire damage instead and whenever you receive damage you receive holy damage instead.
Go go, armor affected damage & fire shield sets for people on receiving end!
Go go, smiter now receiving more damage overall, easily convinced not to recast smiters boon on recharge by some pressure and easier to spike down.
Hugh Manatee
Just make it work like [Divine Boon] after it's nerf and it''l be fine. 5e 1/4c 15r 1m , Divine Favor bonus is doubled for all smiting skills, you lose 2 energy when you cast a smiting skill or this enchantment ends.
moriz
that wouldn't work, simply because castigation signet will provide for all its energy needs.
frankly, the ability to deal damage AND heal/prot shouldn't exist. i have no problems about smiter's boon being unusable.
frankly, the ability to deal damage AND heal/prot shouldn't exist. i have no problems about smiter's boon being unusable.
rohara
Quote:
It was very overpowered.
Completely killing it was the only reasonable thing they could do. It needed to be gone, and they couldn't figure out a way to make it usable and not overpowered. Balancing a game with over a thousand skills isn't a walk in the park. They did what they had to do. |
Brett Kuntz
Some skills have an effective-range and some are like light-switches. Effective-range skills can be balanced as small changes will tweak the line between useful and useless. Light-switch skills are either insanely useful or insanely useless. There is no between with them, there is no balancing them, just turning them on or turning them off. Smiter's Boon was turned off.
zwei2stein
Quote:
Some skills have an effective-range and some are like light-switches. Effective-range skills can be balanced as small changes will tweak the line between useful and useless. Light-switch skills are either insanely useful or insanely useless. There is no between with them, there is no balancing them, just turning them on or turning them off. Smiter's Boon was turned off.
|
I would disagree: SB had several variables that could have been used to tune it:
* Recharge
* Cost
* Duration
* Activation
* Even its effect (it does not have to be exactly double in smiters boon case ...)
* Adding malus effect to be played around by user / abused by opponent
However, that is slow process. Turning skills off is much faster. And easier. And its better to overnerf rather than undernerf.
Arkantos
Quote:
i don't think anyone disagrees that SB was overpowered, but nerfing it into oblivion just because "they couldn't figure out a way to make it usable and not overpowered" is a cop-out. it's their job to figure this stuff out. the player base has come up with dozens of good ideas for this skill, so i find it hard to believe that izzy/linsey/whoever couldn't come up with something better than removing the skill from pvp. it was simply lazy.
|
Um Yeah
Quote:
[Frenzy], anyone?
I would disagree: SB had several variables that could have been used to tune it: * Recharge * Cost * Duration * Activation * Even its effect (it does not have to be exactly double in smiters boon case ...) * Adding malus effect to be played around by user / abused by opponent However, that is slow process. Turning skills off is much faster. And easier. And its better to overnerf rather than undernerf. |
Hanging Man
Shadow Slave
[auspicious incantation] [glyph of renewal] [smiter's boon]
...Whats the problem?
Incarnation / Incantation....the above build was definitely hinted at - read between the lines and gogogogo ~
*Sarcasm Warning* - Added for your benefit, with love.
...Whats the problem?
Quote:
In the future, we may consider whether or not there is an incarnation of this skill that would be viable but balanced. |
*Sarcasm Warning* - Added for your benefit, with love.
moriz
so 3 skills for 50% uptime, each 5 seconds? very effective use of resources!
/sarcasm
/sarcasm
Shadowmoon
I think no one has a problem with it being removed from pvp like it was right before the MaT, BUT 6 month latter, and they skill being left in a broken state, it just a testimony of Anet's laziness. I think it time they did something with it, make it work like unyielding aura, have it work completely different in pvp and pve.
Arkantos
Quote:
Doesn't it seem like more of a waste of time to nerf it like this than try and find a solution? |
Coming up with a change to make a very overpowered skill balanced, not overpowered yet still usable - much longer
What's the waste of time in this scenario?
Sniper22
Ok, well here is my idea. Revert its recharge/duration/cost. Change it so that the caster receives the hp bonus heal instead of the target (unless caster is target).
Nerfing a skill to be the most useless in the game is just stupid.
Nerfing a skill to be the most useless in the game is just stupid.
aka Easy
Quote:
[auspicious incantation] [glyph of renewal] [smiter's boon]
...Whats the problem? |
Back OT; haven't they already had a few months to fix this though? Even changing the functionality is better than leaving it in game like this.
street peddler
well theyve said they can change skill functionalities, but skill names are sacred. so im sure its easier to just leave the skill dead rather then coming up with a functionality they like that fits "smiters boon".