Smiter's Boon
Trinity Fire Angel
i was just thinking about this yesterday...
Smiters Boon: 5e, 1/4s, 30r. For 30sec you receive double divine favour bonus for your smiting skills. For 30sec your smiting attribute is set to 0.
see what i did there? How easy is that?
Smiters Boon: 5e, 1/4s, 30r. For 30sec you receive double divine favour bonus for your smiting skills. For 30sec your smiting attribute is set to 0.
see what i did there? How easy is that?
superraptors
maybe make it -1 or -2 energy each time a smite spell is casted like zealots fire or divine boon
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Vapor buddy
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Vapor buddy
Arkantos
Quote:
i was just thinking about this yesterday...
Smiters Boon: 5e, 1/4s, 30r. For 30sec you receive double divine favour bonus for your smiting skills. For 30sec your smiting attribute is set to 0. see what i did there? How easy is that? |
I like your sense of humor.
zwei2stein
You forgot to add X hours that it took to create this skill to that 15 seconds, because that was rendered as waste of time too by that nerf.
MagmaRed
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i was just thinking about this yesterday...
Smiters Boon: 5e, 1/4s, 30r. For 30sec you receive double divine favour bonus for your smiting skills. For 30sec your smiting attribute is set to 0. see what i did there? How easy is that? |
This would allow someone to use Judge's Insight effectively, but not Reversal of Damage.
The energy cost could be used too. The idea of costing extra energy is familiar ground if you consider Divine Boon and Zealot's Fire. If you think the energy cost would easily be covered with the use of Castigation Signet and/or Blessed Signet, then simply have all signets disabled while using it. If it was 10 energy on a 10 second recharge, with a 2 energy cost per spell used, this would deplete a Monks energy reserves pretty fast. But knowing how Izzy likes to 'balance' things, they could make it a 15 energy spell with a 5 second recharge+duration and a 2 energy cost per spell.
Lourens
[echo]x[mending]>[glyph of renewa]x[smiter's boon] Imo !
rohara
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It wasn't laziness, it was a mistake. Izzy created it, Izzy didn't like it, Izzy killed it. The whole maintainable double divine spirit with smite skills concept is broken. As moriz said, being able to deal good damage while effectively protting/healing shouldn't exist. This one skill allowed monks to do the three things it can very good, and it was simply broken. If they want to bring it back, they're going to have to completely rework it. But before they bring it back, they need to fix the broken stuff now.
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SS Necro
More than likely they are cutting expenses like everyone else. Which can result in looking for the quick fix, with the intent of revisiting it later. Face it, GW has no monthly income other than sales of the game, and account addons.
Fay Vert
I agree, it's down to simple economics. It's a lot simpler (ie cheaper) to effectively remove a skill by over-nerf than it is to balance it. You could call it lazy or incompetent, but more likely it's just the application of a cheap fix.
ZenRgy
Expherious
Arkantos
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You forgot to add X hours that it took to create this skill to that 15 seconds, because that was rendered as waste of time too by that nerf.
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i quite consider nuking the skill instead of reworking it to be lazy, mistake or not. two wrongs don't make a right. |
Two wrongs don't make a right, but killing an overpowered skill stops it from being abused.
draxynnic
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That's not the point. Just because those variable exist doesn't mean that tuning them would fix the skill. The concept of the skill was broken and retarded. Adjusting any of those too much would make it not worth bringing and too little would make it still be overpowered. The "just right" line, as far as balance is concerned, is where the skill is at now.
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I don't PvP at all so I don't claim to be an expert, but to reference another poster, I don't really think this is necessarily a 'light switch' skill. You could reduce the bonus, make it unstackable with other skills that provide bonuses to healing, apply an energy cost to casting affected spells like Divine Boon, or any combination of the above. As Arkantos has said, there are more important things on their plate than reintroducing this skill into PvE, but impossible to balance and not as important as other concerns are two very different things.
(To be honest, I agree with the observation that setting Smiting Prayers to zero when used isn't as silly as it initially appears. It could then be used as a kind of 'switch' between heal-mode and damage-mode for tactical bar management and compression. You could even just have it reduce the damage of Smiting Prayers by a large proportion instead of reducing the attribute.)
Um Yeah
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Isn't where it is now simply putting it deliberately into the 'not worth bringing' basket?
I don't PvP at all so I don't claim to be an expert, but to reference another poster, I don't really think this is necessarily a 'light switch' skill. You could reduce the bonus, make it unstackable with other skills that provide bonuses to healing, apply an energy cost to casting affected spells like Divine Boon, or any combination of the above. As Arkantos has said, there are more important things on their plate than reintroducing this skill into PvE, but impossible to balance and not as important as other concerns are two very different things. |
Quote:
(To be honest, I agree with the observation that setting Smiting Prayers to zero when used isn't as silly as it initially appears. It could then be used as a kind of 'switch' between heal-mode and damage-mode for tactical bar management and compression. You could even just have it reduce the damage of Smiting Prayers by a large proportion instead of reducing the attribute.) |
ZenRgy
Did people kick up this much shit when Ether Renewal got nerfed?