Please explain: Why group areas can be completed by two people?

SS Necro

Ascalonian Squire

Join Date: Feb 2009

Not PVE areas, but The Central transfer chamber challenge missions and alike. I'm not complaining I just never understood the logic of GW for having areas a group can't finish but 2 people can?

I have tried to understand the logic and I just get a headache. Were these areas added to appease people that can go with a friend and complete them. Was it just a need that was filled? Or did the programmers really under estimate the players resourcefulness? Seems to me if they can complete them with such small groups GW will just make it harder and harder until no one can finish them.

*tilts head to the side like a German Shepard* O.o

Please help me understand and lets not let this become a rant about nerfing builds, skills etc..

Black Metal

Black Metal

Desert Nomad

Join Date: Jan 2009

N/

Because there's a difference between PvE questing and solo/duo farming

pumpkin pie

pumpkin pie

Furnace Stoker

Join Date: Jul 2006

behind you

bumble bee

E/

freedom of choice?

MisterB

MisterB

Furnace Stoker

Join Date: Oct 2005

Planet Earth, Sol system, Milky Way galaxy

[ban]

W/

Challenge missions are PvE areas. If you don't believe me, try to take a PvP-only character there, and report back how it goes. A group is defined as two or more entities forming a unit, in this case a party. Where is the problem?

AKB48

AKB48

Jungle Guide

Join Date: Jul 2008

みやき町

Mo/A

Welcome to MMO.

All I can say.

Amnel Ithtirsol

Amnel Ithtirsol

Lion's Arch Merchant

Join Date: Feb 2008

AU

League Of The Fallen

Mo/

I really do understand why the OP is confused. When I started out I also couldn't quite grasp the idea of a solo character or a smite team being able to complete areas that took me and my guild sometimes hours to do. And they do it in less than halve the time!

Certain skill sets are just unbalanced and overpowered. It beats the game. Simple as that. But, it also opens the door for people to make some money by running players (lazy and/or unskilled) through specific areas of the game (dungeons) and for others to farm, say, destroyer cores in Glints, as per your example.

It is really up to the individual to decide on how they want to play the game.
Personally I try have a balance between this and grouping.

Icy The Mage

Icy The Mage

Forge Runner

Join Date: Apr 2008

Canada

E/

If your'e looking for a really hard area that takes a full party to beat, try DoA in hard mode. Sure you can 600/smite/famine it, but good luck having the sanity for spending 4+ hours there :P

Songbringer

Songbringer

Desert Nomad

Join Date: Aug 2007

EastCoast

E/Me

It is because the duo and solo people are using skills to counter that of what they are facing. Teams aren't. They are running into(lets use central transfer for example) the destroyer blazing with searing flames and other dumb crap. They randomly go in with people they don't know and don't take time to form proper teams and tacticly decide what is good and bad to use there.

Skyy High

Skyy High

Furnace Stoker

Join Date: May 2006

R/

Many solo builds also get more powerful the more enemies that are directly attacking you, which make them more effective solo than in a group.

Vazze

Krytan Explorer

Join Date: Aug 2006

duo teams are better than human pugs because:
1) heroes focus fire on your target, pugs pick targets randomly
2) team build, easier to set up a hero than your teammates who can't or don't want to run/use the required builds/skills.
3) you control heroes (agro/attack/retreat), you can't control your pug.

TheodenKing

TheodenKing

Jungle Guide

Join Date: Jun 2008

DoA

Dark Order of Retarded Knights (doRk)

N/Me

OK, I think you need to understand the evolution involved:

The areas are not designed for farmers. For example, you mention Central Transfer Chamber challenge (I think what you meant was "A Time for Heroes"). Well, ATfH was designed for a group of 8. It is doable for a team of 8. And for the first month or two that is what everyone did.

Then, someone figured out how to use [Illusion of Pain] to 600 the Great Destroyer. Thus, a run was developed that completed the mission easily and efficiently in NM and HM.

So, no, they didn't design that mission for the farmer. But there are some smart freakin people that play the game, and they figure out ways to do things without a full party supporting them. But trust me when I say... there is not a single area of the game where a party is allowed that can only be completed by a runner.

So, you can load up a party and do it the way they designed it. Or you can pay a monk 1-2k to run it for you much faster. Your choice.

SS Necro

Ascalonian Squire

Join Date: Feb 2009

Thanks for all the replies, I guess they saw a market/demand for it.

As for aTfH, that mission is a snap, have a warrior tank and use poisons, disease, - health degen and it's no big deal. Most hard hitting bosses cower at the use of "wail of doom" it makes them hit like big sissy's. I use my heroes as skill carriers. Spam skills and you're done.

BenjZee

BenjZee

Forge Runner

Join Date: Dec 2006

The Overacheivers [Club]

Mo/

2 is a group
also who said we have to have maximum party?

Red Sonya

Desert Nomad

Join Date: Jul 2005

GW has been like this since the 55 monk which they have never nerfed enough to end its reign among others like the solo sin or bushhog rangers. They should make these elite areas so tough there's no way anyone could do them or complete them without a full party of live players. And that should be on normal mode and hard mode should only be for the ultimate elite with brains.

byteme!

byteme!

Forge Runner

Join Date: Jan 2006

On Earth

W/P

Quote:
Originally Posted by SmithyBen View Post
2 is a group
also who said we have to have maximum party?
Best response to this thread!

@OP It's called human ingenuity. Case in point. Some of the EoTN dungeons were initially designed in a way which forced most people into forming full teams (pugs/heroes/hench whatever). See "storm cloud incubus". However over time (a few months after release) the community figured how to get around this. If you want to blame anyone then blame the community, the farmers, wiki, skill templates etc... but it's not Anets fault WE broke their game. I have recently come up with a fail safe way to tackle the incubus aside from the method covered by Sacratus Ignis in the dungeon farming thread. I will remain hush about it for the time being however because I'm a firm believer in people earning the right to farm as opposed to just being handed everything on a silver platter. Damn pvxwiki to hell!!!

PS. This same rule applies to CTC as well in case someone tries to point that out to me.

byteme!

byteme!

Forge Runner

Join Date: Jan 2006

On Earth

W/P

Quote:
Originally Posted by Nerfed Necro View Post
Well I was doing Ferndale in HM, all other enemies dead, Tarlok was the last , he would wipe us over and over. Ok, it happens. But we had him to 1% or less health he wipes us, we go to 60% dp, and are kicked back to the outpost.

This is the single biggest kick in the ..... I have ever experienced in the game. Makes no sense, and makes for rage quitting.

I'm beyond rational discourse right now and can only see red. There is no reason for it, none, period.
Then you or whoever you were with aren't good enough for HM. Makes perfect sense to me. Just because 1 person has troubles with an area doesn't mean it's a cause for concern. Lots of people find it too easy on the contrary. The AI of monsters make them predictable and often dumb as a rock. Only difference between HM and NM is a bunch of numbers. Higher lvl, higher armor and higher dmg and occasionally a few extra skills, toss those out and you have the same stupid predictable monsters.

Ate of DK

Ate of DK

Wilds Pathfinder

Join Date: Oct 2005

Netherlands

None but Fools [nuts]

Quote:
Originally Posted by Nerfed Necro View Post
Not PVE areas, but The Central transfer chamber challenge missions and alike. I'm not complaining I just never understood the logic of GW for having areas a group can't finish but 2 people can?
You can tell that those other 6 players are very skilled.

Hero > Average Joe.

SS Necro

Ascalonian Squire

Join Date: Feb 2009

Quote:
Originally Posted by byteme! View Post
Then you or whoever you were with aren't good enough for HM. Makes perfect sense to me. Just because 1 person has troubles with an area doesn't mean it's a cause for concern. Lots of people find it too easy on the contrary. The AI of monsters make them predictable and often dumb as a rock. Only difference between HM and NM is a bunch of numbers. Higher lvl, higher armor and higher dmg and occasionally a few extra skills, toss those out and you have the same stupid predictable monsters.

I was ticked and have already removed my post. But to answer yours.. (your name here)

byteme!

byteme!

Forge Runner

Join Date: Jan 2006

On Earth

W/P

Quote:
Originally Posted by Nerfed Necro View Post
I was ticked and have already removed my post. But to answer yours.. (your name here)
LOL Awesome. That's exactly why I have such a name. Glad you recognized it.

Rhamia Darigaz

Desert Nomad

Join Date: Apr 2008

abusing dumb AI > having more people

SS Necro

Ascalonian Squire

Join Date: Feb 2009

Went back with Double dragon and the +2 glyph, cast D/D twice then opened up on him.. With a base of +16 Fire magic, well you do the math

And the point you glossed over was not his difficulty but why do we get booted at -60% DP. It's just plain silly.

Puebert

Puebert

Desert Nomad

Join Date: Oct 2005

Mo/

Sup runes are a nono.

Just 600/55/whatever those runners do.

Its possible because there are so many damn skills in the game that it is impossible for them to account for all the possible methods of taking advantage of the monster skill sets and spawns.

There's probably a solo farm for everything.

SS Necro

Ascalonian Squire

Join Date: Feb 2009

A simple fix (although coding it would not be fun) would be to have certain skills that are ummm "abused" reduce in stats with smaller groups. In other words, best stats for said skill would be in a full group. Call it a "Fellowship" bonus.

But really my hope for gW2 is all loot is bind on acquire (you loot it, you own it, cannot be traded or sold to another player). Lotro does this and it cut power farming down tremendously. Or have faction items drop and you trade them into an npc for a weapon or armor etc.. LOTRO players will recall the Rift, etc.. they all take barter items now to gain each piece of armor.

Tarkin

Tarkin

Jungle Guide

Join Date: Dec 2005

W/N

Quote:
Originally Posted by Nerfed Necro View Post
I'm not complaining I just never understood the logic of GW for having areas a group can't finish but 2 people can?
Let me try to explain... In the first days of FOW... 8 enter in fow and sometimes we cant pass for the first groups... but sometimes... we let the noobs dead... sometimes the noobs leave, and sometimes only 4 good players, rest in party, if lucky a monk, dont mather if bonder or healer, just a good monk, a tank, nothing in special in the tank, just a dont a master agrooing tank, with tank skills... and a nuker or two, or a ss + a nuker... and we can finish the first parts of FOW...

If you dont understant... any place someone can solo or a duo can solo, a good team can destroy this area...

You is a very bad player, or have very bad partners...

Sorry my weak english...

SS Necro

Ascalonian Squire

Join Date: Feb 2009

Quote:
Originally Posted by Tarkin View Post
Let me try to explain... In the first days of FOW... 8 enter in fow and sometimes we cant pass for the first groups... but sometimes... we let the noobs dead... sometimes the noobs leave, and sometimes only 4 good players, rest in party, if lucky a monk, dont mather if bonder or healer, just a good monk, a tank, nothing in special in the tank, just a dont a master agrooing tank, with tank skills... and a nuker or two, or a ss + a nuker... and we can finish the first parts of FOW...

If you dont understant... any place someone can solo or a duo can solo, a good team can destroy this area...

You is a very bad player, or have very bad partners...

Sorry my weak english...
And you have no idea what I was asking either. I didn't ask how, I asked WHY

immortius

immortius

Krytan Explorer

Join Date: Aug 2005

Black Cats

E/Mo

Eh, I'ld say:

1. 100,000+ players will out-think 100 devs any day. The huge number of skills in the game don't help. It is a lot to think about when designing an area.
2. Nerfing the skills and/or strats used by the 2 player parties, or making those areas harder would hurt people playing "normally".
3. Guild Wars missions and areas are often themed, with only a few types of enemies - for plot reasons. This reduces the number of concerns a party has to deal with.

byteme!

byteme!

Forge Runner

Join Date: Jan 2006

On Earth

W/P

Quote:
Originally Posted by Nerfed Necro View Post
And the point you glossed over was not his difficulty but why do we get booted at -60% DP. It's just plain silly.
Nope I didn't miss this point. In fact my original post still stands. The fact you're accumulating -60DP not just with yourself but with your entire team forcing you to get booted back to town is an indication you're not ready for HM.

The beauty of this format is in HM you no longer have your crutch, unlimited ressing at the nearest shrine. It's HM for a reason. In normal mode you can do this all you want with little to no consequence. I think it's great the way it is. It forces players to learn to play and get better or fail trying.

In all honesty if you want help I can lend a hand in-game. I can help you VQ Ferndale or whatever you are doing. I can assure you I won't accumulate -60dp.

SS Necro

Ascalonian Squire

Join Date: Feb 2009

I have seen players get -60 in a blink of an eye. The game has some serious flaws, never judge my soup until you have tried it.

A rich man once visited a temple and wanted to learn wisdom. Every time the teacher spoke the man interrupted and expressed how he knew what he meant, and how he had experienced the same etc.. Finally the teacher sat silent and started pouring tea for the rich man. He poured until the rich mans cup overflowed. The man said "stop, what's wrong with you?" The Teacher replied "How can you taste my tea, when your cup is full? You must first empty it before you can add anymore to it".

Paraphrased from A Book by Jun Fan

Ask any programmer, you can only patch code for so long until it blows up, or is totally rewritten. As for my skills, this was the last boss, creature, npc, and enemy in all of Ferndale. Obviously I got that far somehow. Fighting and winning at full health etc, is safe, and no where near realistic. Dragging yourself back up and hitting it again and again is. This is a concept GW has yet to grasp. I've played games where I was down and almost out and we rallied and won. That is a victory. Having a failsafe build, is boring, like getting a new game and the cheats and saying "Oh yeah I beat it all easy.." In SWG we used to take off all armor, and just get our weapons and clean out bases. No magic shields, just the willingness and cunning needed to survive.


As for this thread, it's lost at this point. Goodbye, Farewell, Amen..

Striken7

Frost Gate Guardian

Join Date: Apr 2007

The District Nudists

R/

Quote:
Originally Posted by Nerfed Necro View Post
Fighting and winning at full health etc, is safe, and no where near realistic. Dragging yourself back up and hitting it again and again is. This is a concept GW has yet to grasp. I've played games where I was down and almost out and we rallied and won. That is a victory. Having a failsafe build, is boring, like getting a new game and the cheats and saying "Oh yeah I beat it all easy.."
So you're point is: being bad at a game is better and more realistic (whatever the hell that means) then being good at it, and the people who actually are good at are equivalent to using cheats?

You need to be less jealous IMO. Get better and stop whining about other people being good.

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

Bad game design is bad.

byteme!

byteme!

Forge Runner

Join Date: Jan 2006

On Earth

W/P

Quote:
Originally Posted by Nerfed Necro View Post
I've played games where...
Doesn't matter what other games you've played. GW is unique.

Quote:
Originally Posted by Nerfed Necro View Post
Having a failsafe build, is boring, like getting a new game and the cheats and saying "Oh yeah I beat it all easy.."
Having unlimited ressing in HM even after -60dp throughout your entire party is equivalent to your, "having a fail safe build, is boring, and like getting a new game and the cheats". So using your logic you should be content with how Hard Mode and -60dp works but you're not. This is contradictory.

Regardless of all of this, the current format isn't going to change. It's been like this since inception. You're not the first person to bring up arguments about why/how HM is hard or whatever else you're trying to conjure up. The challenge is there and it needs to stay for the better of the game. In other words, this thread will get buried in a few days and that will be the end of it. This subject is futile and you won't get anywhere with it no matter how hard you try.

/kthxbye

SS Necro

Ascalonian Squire

Join Date: Feb 2009

I asked why they created group areas 2 people can finish. Pretty straight forward. I had hoped GW would chime in, but that was rather naive of me.

MirkoTeran

MirkoTeran

Forge Runner

Join Date: Sep 2005

Slovenia

Scars Meadows [SMS]

Mo/

Quote:
Originally Posted by Nerfed Necro View Post
I asked why they created group areas 2 people can finish.
Because they couldn't code AI good enough to prevent it. Feel free to come up with code to better one.

But the problems you are having have nothing to do with this.

SS Necro

Ascalonian Squire

Join Date: Feb 2009

Quote:
Originally Posted by MirkoTeran View Post
Because they couldn't code AI good enough to prevent it. Feel free to come up with code to better one.

But the problems you are having have nothing to do with this.
TILT! I asked why, I'm not worried about how to beat things etc.. I wanted to learn the logic or lack there of that was behind the creation of such areas, when a group will fail and a duo will prevail.

Coding it is possible, just not probable. It might be beyond the current scope or platform.

That said I owe my friend 5.00. He bet me this thread would go no where and I'd be as lost as I was for a clear answer as to why before I posted.

Neo Nugget

Neo Nugget

Site Contributor

Join Date: Jan 2006

R/

Closed at OP's request.