Ring of Fire HM

lakatz

lakatz

Wilds Pathfinder

Join Date: Jun 2006

If you're taking the bonus route, how do you defeat the second group of two seals of ether... not the first two just after you cross the bridge, but the two up the stairs. I can kill everything guarding them, but in HM they just pound my group... even at a distance.

SNIEVES

Krytan Explorer

Join Date: Sep 2006

Dumfries, Virginia, USA

Happy guild moor

R/

The Ring of Fire Mission, it;s easy, for warrior make sure , your using adranl type skills, also, pain inverter and ebon vanguard support works wonders on those seals, also have your ele heroe if avalible put mark of rodgorts on the seals ,and blast them a way.if you need a hand , i be glad to help you out, im usally on after 4:30 PM eastern Standard time(Virginia) my ingame name is Gwendolyn Star(Ranger), give me a holler., currently at work.

Ariena Najea

Ariena Najea

Silence and Motion

Join Date: Jul 2006

Buffalo NY

New Horizon [NH]

There are several things to keep in mind while fighting Ether Seals:
1) The groups around them can be pulled (sounds like you're already doing this)
2) They deal only Lightning damage with their spells
3) [[Chain Lightning] and [[Mind Shock] cause exhaustion, so eventually the seal will run out of energy
4) Ether Seals cannot move, and thus are vulnerable to AoE damage

The best tactics I have found is to bring a tank with [[Mantra of Lightning]. This will both significantly reduce damage as well as augment the tank's energy while in the degen. Bringing [[I am Unstoppable] will help prevent the KD from Mind Shock, and help boost the tank's armor for more survivability. Have the tank persevere until the Seal is overcome with exhaustion, and then have the party charge in and hit it with everything you've got. If you have a Mesmer (or hero) bringing interrupts can also be effective since the Ether Seal has no spammable spells. Furthermore, [[Wastrel's Worry] will deal significant damage over time, since the Seal has Natural Resistance like Tyrian bosses that halves the duration of hexes and conditions.

TheodenKing

TheodenKing

Jungle Guide

Join Date: Jun 2008

DoA

Dark Order of Retarded Knights (doRk)

N/Me

If you're at the part I'm thinking of, there's a "safe zone" up and to the right past the 2 seals inside the gate. You have to run past the 2 seals to the safe spot, then regen. From there, they can't hurt you, and you can assault one seal until it's down, then regen and go after the other. Just be careful of the patrol that is nearby.

lakatz

lakatz

Wilds Pathfinder

Join Date: Jun 2006

Did it. Thanks. Just before I wrote my question, I ran to the pocket of "almost safety" just north of those two towers but got wiped by the patrol. So after reading your posts, I went back, and I lured the patrol outside, killed them all and then went back into the pocket of "safety" and took out the ether seals. The rest of the mission was easy.