The Good, The Bad & the Ugly
2 pages • Page 2
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Funny how you mention tyria vanquishing, I did all the stone summit areas with h/h on lucky weekend. (Entering ice dome w/ like 50-60 dp from frozen forest and somehow vanquishing it was the highlight of that weekend)And no, i didn't use sabway/discordway or any of that stuff, but if you are using it just bring rip enchants. Personally, I brought 2 monks, one healer (unyielding aura), one smiter, a mes w/ vor, enchant strips, etc and i was the minion master of the team got a prot henchie, 2 wars and the ele. My basic strategy was constant pulling. The trick is to lure the melee away from their healers and then spike them off before their healers can get into healing range. (Anyone who pvps in ra know how effective this trick is against noobie wars).
Next go for the rangers. If you can, somehow find a nice wall to hide behind and let them direct their aggro to you. Don't go for the healers first because their life attunements make them the hardest to kill. They're good at keeping themseles alive, but they fail at keeping the rest of their party alive. It's up to your healers to keep you guys alive while you carry go on the offensive. You will get dp, and you will get lots of it and that is when prot spirit shines.
Personally I think the hardness makes the game more interesting. Sure getting wiped the first time i entered dreadnaught's drift wasn't fun, but the second time i was prepared and it gave me a great sense of accomplishment to crush those summit. Part of it has to do with that nice sense of egotism knowing that I've just beaten the area with hero team builds that I've made myself and not copy paste necro builds.
Next go for the rangers. If you can, somehow find a nice wall to hide behind and let them direct their aggro to you. Don't go for the healers first because their life attunements make them the hardest to kill. They're good at keeping themseles alive, but they fail at keeping the rest of their party alive. It's up to your healers to keep you guys alive while you carry go on the offensive. You will get dp, and you will get lots of it and that is when prot spirit shines.
Personally I think the hardness makes the game more interesting. Sure getting wiped the first time i entered dreadnaught's drift wasn't fun, but the second time i was prepared and it gave me a great sense of accomplishment to crush those summit. Part of it has to do with that nice sense of egotism knowing that I've just beaten the area with hero team builds that I've made myself and not copy paste necro builds.
Horace Slughorn
Wilds Pathfinder
Experientia Docet [OHX], Trinity of the Ascended [ToA], We Gat Dis [HRUU]
W/
Joined Oct 2008
This. Not so much the Ursan part but the end result of nerfing it to oblivion. Playing with my guildies and alliance mates gets rather boring. Tired of playing with the same people. I want new blood!
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I still play but not as often. I got soured of the game not because of the game itself, but because of the effect it had on my life. I was playing it so damn much in 06-07 that college became second-priority and I ended up failing a bunch of classes and dropping out. I got a job, played when I got home, things were alright. I lost my job not because of GW, but that got me started playing even more in between looking for a new job. When I was forced to go back to college this semester, I remembered what it did to me two years ago and decided it wasn't going to do it again. It's made the game boring to me although I still have fun actually playing it. It's a good thing, and I limit my play to about 2-3 hours a week now.
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I still play but not as often. I got soured of the game not because of the game itself, but because of the effect it had on my life. I was playing it so damn much in 06-07 that college became second-priority and I ended up failing a bunch of classes and dropping out. I got a job, played when I got home, things were alright. I lost my job not because of GW, but that got me started playing even more in between looking for a new job. When I was forced to go back to college this semester, I remembered what it did to me two years ago and decided it wasn't going to do it again. It's made the game boring to me although I still have fun actually playing it. It's a good thing, and I limit my play to about 2-3 hours a week now.
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Well learned a lot of hard life lessons during my time as a serious gw player
What removed fun? Heroes! When the game turned into a single player game I practically quit PvE. I've vanq'ed maybe 3 or 4 areas only solo+H/H but i found that so extremelly boring that I don't want to ever do that again. But I still find doing that in a team with other people a great fun. It's sooo completely different when done with other players... if only there was a centralized LFG solution, any reasonable way to find other players wanting to do the same part it would be awesome.
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What removed fun? Heroes! When the game turned into a single player game I practically quit PvE. I've vanq'ed maybe 3 or 4 areas only solo+H/H but i found that so extremelly boring that I don't want to ever do that again. But I still find doing that in a team with other people a great fun. It's sooo completely different when done with other players... if only there was a centralized LFG solution, any reasonable way to find other players wanting to do the same part it would be awesome.
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^agree. don't forget the increasing options for solo farming and the increasing rewards for solo farming.
@appo...where do u get 182 outposts and towns?
wiki says there are 96 outposts (http://wiki.guildwars.com/wiki/Category:All_outposts)
each district can hold 100 people. i think if each outpost had at least 1 full district, that would be decent enough to pug.
96 outposts x 100 people each = 9,600 people wanting to group. thats not such a huge number to ask for imo, especially when people are saying that gw is still alive and sells 60,000 copies every month.
edit: forgot to factor in euro/int/etc...in that case just triple the number, but i still don't think thats such a huge number to ask for if gw is indeed as "alive" as people claim it to be.
@appo...where do u get 182 outposts and towns?
wiki says there are 96 outposts (http://wiki.guildwars.com/wiki/Category:All_outposts)
each district can hold 100 people. i think if each outpost had at least 1 full district, that would be decent enough to pug.
96 outposts x 100 people each = 9,600 people wanting to group. thats not such a huge number to ask for imo, especially when people are saying that gw is still alive and sells 60,000 copies every month.
edit: forgot to factor in euro/int/etc...in that case just triple the number, but i still don't think thats such a huge number to ask for if gw is indeed as "alive" as people claim it to be.
I'm still having fun, given that I've had the game for 3 years, have all three campaigns, have 8 characters, and NONE have finished a single campaign.
Then again, I'm also antisocial in the game unless I'm trading or getting a run, plus the characters who have gotten the farthest in their respective campaigns have hit brick walls (either Ring of Fire, Arborstone, Jennur's Horde, or Nundu Bay).
Plus I have a job and am attending college at the moment.
Seriously, if you're bored, START OVER.
Sell/salvage everything off one character and his/her heroes and create a new one.
Play a profession or a profession combination you've never tried, and no matter how difficult it gets, continue on and enjoy the experience.
Then again, I'm also antisocial in the game unless I'm trading or getting a run, plus the characters who have gotten the farthest in their respective campaigns have hit brick walls (either Ring of Fire, Arborstone, Jennur's Horde, or Nundu Bay).
Plus I have a job and am attending college at the moment.
Seriously, if you're bored, START OVER.
Sell/salvage everything off one character and his/her heroes and create a new one.
Play a profession or a profession combination you've never tried, and no matter how difficult it gets, continue on and enjoy the experience.
a
http://wiki.guildwars.com/wiki/Outpost
- No. Number of people buying the game get divided to large number of outposts. It takes a week of casual playing to finish the game, after which you probably won't be going through random story missions again to help others. Just see for yourself how many people there are in outposts in the middle of nowhere. Those with thousands of hours invested (including me) are definitely minority of community.
- No. Number of people buying the game get divided to large number of outposts. It takes a week of casual playing to finish the game, after which you probably won't be going through random story missions again to help others. Just see for yourself how many people there are in outposts in the middle of nowhere. Those with thousands of hours invested (including me) are definitely minority of community.
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