How to get more than 13 on attribute things?

maddmaxie

Pre-Searing Cadet

Join Date: Mar 2009

Tha Viperz

E/Mo

Im a fire ele and i wanna know how to get more than 13 fire magic????

Zamochit

Zamochit

Furnace Stoker

Join Date: Jul 2006

N/A

You will need runes from the rune trader to get more than 13 specced into any single attribute.

Minor runes give +1 to an attribute
Major runes give +2 to an attribute but take away 35hp
Superior runes give +3 to an attribute but take away 75hp

It is widely accepted that in most cases minor runes are your best option as the health loss from major and especially superior runes makes a significant difference to your ability to survive.

You can also gain temporary boosts to attributes with consumable items like golden eggs and candy corn, but your best option at the moment is definately runes.

Iuris

Iuris

Forge Runner

Join Date: Nov 2006

Crazy ducks from the Forest

W/

Armor, specifically the headpiece and runes. Remember, only one rune per attribute, so 16 maximum.

tmakinen

tmakinen

Desert Nomad

Join Date: Nov 2005

www.mybearfriend.net

Servants of Fortuna [SoF]

E/

In addition to headpiece, runes and consumables, additional methods of raising attributes are some skills like [Glyph of Elemental Power] (temporary +2 to elemental attributes), Mastery modifiers to equipment (20% chance of +1 to attribute) and certain blessings (location dependent). The highest permanent attribute level is 16 and any builds that go beyond that are rather gimmicky.

dilan155

dilan155

Desert Nomad

Join Date: May 2007

living room

N/

keep in mind that anything beyond minor runes are considered useless because a loss of 75 health reduce your chance of surviving a lot and +2 to any attribute rarely make a difference.

iVendetta

iVendetta

Lion's Arch Merchant

Join Date: Nov 2008

Where no man has ever gone before.

Syndicate Nightmare [SyN]

Without the use of skills, you can achieve a total of 16 points in any attribute of your profession. If you wish to get above 13, you would need a headgear of the attribute type (for example of Scythe Mastery). From there, you would need to apply runes to increase it. Remember that runes are non-stacking (except for some exceptions such as Vitae). Runes come in three types: Minor (+1 to attribute), Major (+2 to attribute), and Superior (+3 to attribute). However, Major and Superior runes come with a penalty of -35HP and -75HP, respectively.

Elder III

Elder III

Furnace Stoker

Join Date: Jan 2007

Ohio

I Will Never Join Your Guild (NTY)

R/

I usually go with 14 in that attribute (armor/headgear with a +1 of attribute and a minor rune on it).... I only go higher than that if I'm absolutely sure that the 15 or 16 makes a significant difference with a particular build or skill set. Sometimes it's worth it, but for the majority of people and the majority of time it is not worth it to go above 14. You can use wiki, to see how the damage is increased etc. for every level of a skill... usually the difference between 14 and 16 is negligible.

TheodenKing

TheodenKing

Jungle Guide

Join Date: Jun 2008

DoA

Dark Order of Retarded Knights (doRk)

N/Me

Quote:
Originally Posted by dilan155 View Post
keep in mind that anything beyond minor runes are considered useless because a loss of 75 health reduce your chance of surviving a lot and +2 to any attribute rarely make a difference.
"Useless" is an exaggeration. I think he means "foolish" or something along those lines.

Conventional thinking isn't always correct. You can use a major or superior fire rune in a headpiece, and add health to your bar in other ways.

DarkFlame

Desert Nomad

Join Date: Feb 2005

Ascalon

E/

It's PvE Normal Mode, using the -75 hp superior runes is perfectly legit. Stop bringing your hardcore PvP or Hard Mode play styles into this.

But only use one, the -150 hp off of two sup runes can be pretty brutal.

Tommy's

Tommy's

Furnace Stoker

Join Date: Dec 2006

[Bone]

Mo/

Just to sum things up for you:
Headpeace +1
Runes (+1/+2/+3)
Weapon (+1 Staff/Focus/Shield)
Sweets (+1 Candy Corn/Golden Egg)
Cons (Grail of Might)

Im not totaly sure if all these things together stack, but if so, you could get 12 + 8 bonus, makes a total of 20. Would be nice ^^

Konker2020

Konker2020

Krytan Explorer

Join Date: Jan 2009

Exiled Forcez [Ex]

Quote:
Originally Posted by Crucist Ovv View Post
Just to sum things up for you:
Headpeace +1
Runes (+1/+2/+3)
Weapon (+1 Staff/Focus/Shield)
Sweets (+1 Candy Corn/Golden Egg)
Cons (Grail of Might)

Im not totaly sure if all these things together stack, but if so, you could get 12 + 8 bonus, makes a total of 20. Would be nice ^^
The maximum attribute you can get for most attributes is 21, after following this you can also add rez shrine blessings. With certain attributes you can get as high as 24, such as with elemental attributes because skills like of Glyph of Elemental Power.

Yuna Matsumarui

Frost Gate Guardian

Join Date: Mar 2009

Me/

attributes are capped at 20.

just go with some double dragon skill, echo it -> + 2 fire magic.

cognophile

cognophile

Frost Gate Guardian

Join Date: Oct 2005

USA

A superior rune can sometimes be useful. However, the hit point loss is costly, especially if you have high death penalty.

subarucar

subarucar

Desert Nomad

Join Date: Jul 2006

New Zealand

None

Quote:
Originally Posted by cognophile View Post
A superior rune can sometimes be useful. However, the hit point loss is costly, especially if you have high death penalty.
A agree with this, even in PvP. In pressure builds, the extra axe mastery can really boost your damage, while you dont lose out on much in return, I can still get my war to 570hp with a sup axe rune, thats not bad considering casters dont have much more in their 40/40 sets, and a wars got 80al.

Konker2020

Konker2020

Krytan Explorer

Join Date: Jan 2009

Exiled Forcez [Ex]

sry, dint realize att cap was 20, 21 with weapon upgrade ONLY.