Shadowstep

Lourens

Lourens

Forge Runner

Join Date: Mar 2006

Instantly Appearing infront of a foe is kinda unreal imo

Hex : For 3 seconds this hex does nothing when it ends you move to target foe

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

Mursaat, Fire Imps, Jotun, and Margonites are realistic though? I assume you mean this to change ALL shadowsteps? No thanks. Shadowsteps aren't broken in this regard. It is the positioning element about them that is broken, and changing the time frame of it won't fix much, if anything.

/unsigned

Lourens

Lourens

Forge Runner

Join Date: Mar 2006

Quote:
Originally Posted by MagmaRed View Post
Mursaat, Fire Imps, Jotun, and Margonites are realistic though? I assume you mean this to change ALL shadowsteps? No thanks. Shadowsteps aren't broken in this regard. It is the positioning element about them that is broken, and changing the time frame of it won't fix much, if anything.

/unsigned
But Humans are right?

Eduhard

Frost Gate Guardian

Join Date: Dec 2007

X Knock Out X [KO]

Me/

Quote:
Originally Posted by Lourens View Post
But Humans are right?
You mean humans throwing magic spells and fireballs with a staff?

/not signed

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

Quote:
Originally Posted by Lourens View Post
But Humans are right?
Yes, I find humans to be very realistic. Not sure why, but I do.... maybe its because I'm human?

FengShuiDove

FengShuiDove

Forge Runner

Join Date: Sep 2007

Trinity of the Ascended [ToA]

A/

Quote:
Originally Posted by Lourens View Post
Instantly Appearing infront of a foe is kinda unreal imo

Hex : For 3 seconds this hex does nothing when it ends you move to target foe
So instead of immediately teleporting to target foe, it's more realistic if there's a 3 second time difference before immediately teleporting to target foe?

I... don't understand how that's in any way more "realistic." Unless by "move to target foe" you mean the AI automatically makes your character walk at normal pace to the foe in which case... what?

/notsigned?

jonnieboi05

jonnieboi05

Forge Runner

Join Date: Mar 2006

Mableton, Georgia

Guild Ancestors Reunited [?????????]

i is confizzled. T_T

are you saying i am NOT real!? NOWAI!!! Q,Q

on-topic: shadow stepping is already f---ed up enough as it is. :\

Narcin

Lion's Arch Merchant

Join Date: Feb 2007

Mo/

Quote:
Originally Posted by JonnieBoi05 View Post
on-topic: shadow stepping is already f---ed up enough as it is. :\
they may have been at one point but i no longer see the problem becuase of the after cast involved with shadow stepping. After cast makes this COMPLETELY balanced with no need for a change.....

jonnieboi05

jonnieboi05

Forge Runner

Join Date: Mar 2006

Mableton, Georgia

Guild Ancestors Reunited [?????????]

Quote:
Originally Posted by Narcin View Post
they may have been at one point but i no longer see the problem becuase of the after cast involved with shadow stepping. After cast makes this COMPLETELY balanced with no need for a change.....
eh... well.. i can see it being balanced on other *NON* assassin primary professions, but, it completely destroys the "HEY, SURPRISE!" factor 'sins are supposed to have. :\

Kattar

Kattar

EXCESSIVE FLUTTERCUSSING

Join Date: Mar 2007

SMS (lolgw2placeholder)

Me/

Quote:
Originally Posted by Lourens
kinda unreal
This is the best reason ever to change Shadow Steps.

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

Quote:
Originally Posted by Lourens View Post
Instantly Appearing infront of a foe is kinda unreal imo
This is a fantasy game.

It's sort of like saying "Why is there a three headed dog in Harry Potter and the Philosopher's Stone? That doesn't seem very realistic."

Response: "Did you not notice the wizards?"

The hex idea is interesting, however, so long as if a Monk removed the hex you still achieve the shadow step. It would give people "warning" of impending doom anyway. That's not to say I'm in favour so I'm slapping down a /notsigned on this idea.

Luminarus

Luminarus

Furnace Stoker

Join Date: Aug 2007

Sydney, Australia

Haze of Light [pure]

R/

Ur right shadowsteps are f'd up, because now they are pretty shocking. Imo, remove aftercast and add the Wastrels Collapse Clause (All non daggger attacks recharge).

sosycpsycho

sosycpsycho

Lion's Arch Merchant

Join Date: May 2008

Atlanta

Krazy Guild With Krazy People[KrZy]

What we sit around thinking of things that need nerfed? think of a counter for it that can be beefed instead of dumbing everything down. Anet does plenty good in that department without your help.

The only viable idea to this is making it like a hex so if removed, the shadow stepper was returned to original location.



/unsigned

Puebert

Puebert

Desert Nomad

Join Date: Oct 2005

Mo/

Whats with the recent love affair with shadow steps?

/not signed

1. Irrelevant reason.
2. Not needed.
3. Does not solve "problem".

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

The point of assassins is moving quickly behind enemy lines, kill as fast as possible, and leave as soon as they can. For that, they need a fast and unavoidable way to pass through body blocks.

That's shadowstep. It doesn't matter if you don't like it. I don't like those stupid mesmer interruptions, but I deal with them instead coming here to say something senseless like "change interruptions to an hex that activates after 3 seconds, so you can be warned that you are going to be interrupted".

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Hexing someone and instantly moving to them is unrealistic.
Shooting fireballs from a staff is unrealistic.
Going to the underworld to help the God of death is unrealistic.
Fighting undead is unrealistic.
Wearing rings that give you special abilities is unrealistic.
Guild Wars is unrealistic.

Shadow stepping does not need to be realistic, and it certainly doesn't need to be changed to this.

Lourens

Lourens

Forge Runner

Join Date: Mar 2006

Quote:
Originally Posted by Arkantos View Post
Hexing someone and instantly moving to them is unrealistic.
Shooting fireballs from a staff is unrealistic.
Going to the underworld to help the God of death is unrealistic.
Fighting undead is unrealistic.
Wearing rings that give you special abilities is unrealistic.
Guild Wars is unrealistic.

Shadow stepping does not need to be realistic, and it certainly doesn't need to be changed to this.
Guildwars doesnt got rings

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by Lourens View Post
Guildwars doesnt got rings
Mistaken.

Skills are skill rings. ANet hasn't really done anything to make that clear since Prophecies since it really doesn't matter. Some skills back in prophecies mentioned it, but the descriptions have been changed.

Expherious

Lion's Arch Merchant

Join Date: Dec 2007

Wolfenstein Fuel Dump

Melandru's Elite Hunters [Hunt]

D/

Shadow stepping is so fun, why are you trying to take it away from us?

Hailey Anne

Wilds Pathfinder

Join Date: Sep 2007

A/E

/not signed
/close thread.
Do we really need 5 threads all on shadow steps? Even if they are SLIGHTLY different.

Kattar

Kattar

EXCESSIVE FLUTTERCUSSING

Join Date: Mar 2007

SMS (lolgw2placeholder)

Me/

Quote:
Originally Posted by Hailey Anne
Do we really need 5 threads all on shadow steps? Even if they are SLIGHTLY different.
No, we don't. But I'm getting tired of getting yelled at every time one gets closed.

Zodiac Meteor

Zodiac Meteor

Imma Firin Mah Rojway!

Join Date: Aug 2008

At the Mac Store laughing at people that walk out with anything.

E/Mo

There is no delay with

[Beguiling [email protected]]

Use that as a shadow step.

Soulfire Cleopatra

Banned

Join Date: Mar 2009

Kamadan

Phantom Flux (FLUX)

Me/

/SIGNED!!!!!! To many players in this thread are unrealistic. They have to find any way to go against an idea not made by them and make a bandwagon habit of it. Pathetic.

Shadow steps should be buffed and the Assassin needs its originality buffed even more other wise its just a diluted version of the secondary classes it chooses.

Quote:
Originally Posted by Zodiac Meteor View Post
There is no delay with

[Beguiling [email protected]]

Use that as a shadow step.
A really high costly skill in pve? This is why shadow steps need energy decreases.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by Soulfire Cleopatra View Post
/SIGNED!!!!!! To many players in this thread are unrealistic. They have to find any way to go against an idea not made by them and make a bandwagon habit of it. Pathetic.
What reasons have you got against the already stated "leave them or let them die"'s for Shadowsteps other than "they ruined my assassin "? Other than making a biased poll?

It would be a bandwagon if it was a purely opinionated widespread, however.

I'm surprised you're not banned yet, to be honest. People like you are why I think the majority of the Guild Wars community are just braindead criers who can't overstep a difficulty level and complain instead of improve or change something in their tactic.

glacialphoenix

glacialphoenix

Desert Nomad

Join Date: Jul 2008

Singapore

Royal Order of Flying Lemmings [ROFL]

Mo/

Quote:
Originally Posted by Soulfire Cleopatra
Shadow steps should be buffed and the Assassin needs its originality buffed even more other wise its just a diluted version of the secondary classes it chooses.
Soulfire - I have yet to see anything inside your arguments besides 'shadow steps should be buffed because I say so.' I may not play my 'sin all that frequently, but anyone can tell you that your argument is a weak one. You've been touting that particular 'shadow steps should be buffed' thing all over your threads - yes, we get it, you like the 'sin class, but maybe people would be more inclined to listen to you if you actually replied with something we could listen to.

Oh, gods. I hate to pester Katsumi even more, but maybe you could merge? The sudden influx of shadowstep arguments is quite insane.

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

Quote:
Originally Posted by Lourens View Post
Guildwars doesnt got rings
http://guildwars.wikia.com/wiki/Signet

"Signets are most likely a reference to Signet rings, as Guild Wars lore says that skills are worn as rings on fingers."

If you pay attention to the skill icon for any signet, it will appear to be a metal 'form'. This was used by many people to sign documents. They would write something out, then dip their SIGNET RING into the ink and mark the document. The signet rings were unique to the person using it, and similar to a signature (thus the name). Check your lore before you make a statement that is false.

jonnieboi05

jonnieboi05

Forge Runner

Join Date: Mar 2006

Mableton, Georgia

Guild Ancestors Reunited [?????????]

Quote:
Originally Posted by MagmaRed View Post
http://guildwars.wikia.com/wiki/Signet

"Signets are most likely a reference to Signet rings, as Guild Wars lore says that skills are worn as rings on fingers."

If you pay attention to the skill icon for any signet, it will appear to be a metal 'form'. This was used by many people to sign documents. They would write something out, then dip their SIGNET RING into the ink and mark the document. The signet rings were unique to the person using it, and similar to a signature (thus the name). Check your lore before you make a statement that is false.
oh wow... i had no idea about this! i've been playing for over 3 years ansd never evem heard about this (mainly because i don't pay that much attention to lore outside from the actual game). O.0 but yea, wow, thanks for letting me/everyone else know this. i won't ever think the same about signets ever again, lol.

Green Chiken

Green Chiken

Frost Gate Guardian

Join Date: Jan 2009

From California to Arizona

Quote:
Originally Posted by MagmaRed View Post
Mursaat, Fire Imps, Jotun, and Margonites are realistic though?
<--- I saw all of these in my backyard so there obviously real :P


But if you havent realized...."Its Called A Game" so obviously its not all real. Shadow Stepping is just some skills for assassins because there suppose to be silent and deadly plus a " Hit, Slash, Dead" kind of character. Plus every profession has something that works in there favor so taking out Shadow Stepping would make no sense in my opinion.

Kanyatta

Forge Runner

Join Date: Jun 2006

Guildless, pm me

R/Mo

Quote:
Originally Posted by Lourens View Post
Instantly Appearing infront of a foe is kinda unreal imo
I won't even go in to how dumb this statement is. You killed any chance of your suggestion happening right here.

Lourens

Lourens

Forge Runner

Join Date: Mar 2006

Quote:
Originally Posted by Kanyatta View Post
I won't even go in to how dumb this statement is. You killed any chance of your suggestion happening right here.
Assassins are humans and they use spells yes but they dont look like spells.
Ever seen an assassin in any fantasy game/movie shout "Ki Do So Ce Lyq!" *Teleport* ?
Shadowstepping looks like Magic but Assassins are no Mages they should not be able to teleport.

Assamage;
Shadow Step 5 energy 30 recharge 20 sec duration {Enchantment}
You Shadow Step to target foe you cannot use stances while under the effect of this enchantment.

Hailey Anne

Wilds Pathfinder

Join Date: Sep 2007

A/E

Quote:
Originally Posted by Lourens View Post
Assassins are humans and they use spells yes but they dont look like spells.
Ever seen an assassin in any fantasy game/movie shout "Ki Do So Ce Lyq!" *Teleport* ?
Shadowstepping looks like Magic but Assassins are no Mages they should not be able to teleport.

Assamage;
Shadow Step 5 energy 30 recharge 20 sec duration {Enchantment}
You Shadow Step to target foe you cannot use stances while under the effect of this enchantment.
You keep saying assassins should not be able to teleport yet you continue to posts new ways for them to do so.
So which is it you want? Cant have it both ways.

Spiritz

Forge Runner

Join Date: Apr 2007

DMFC

Quote:
Originally Posted by Lourens View Post
Assassins are humans and they use spells yes but they dont look like spells.
Ever seen an assassin in any fantasy game/movie shout "Ki Do So Ce Lyq!" *Teleport* ?
Shadowstepping looks like Magic but Assassins are no Mages they should not be able to teleport.
Err if the sin shouted that then wouldnt it be a shout not a spell ???
Also i dont see warriors rushing around shouting frenzy.
1. This is a fantasy role play game ( you assume your chrs role ) so reality is bent.
2. Sins are probably based on a mix of Rogue and Ninja - Rogue for roleplay and Ninja because of them being assassins with unatural skills.
Ninja`s are portrayed as Ultimate assassins who can scale buildings , fight mega fast , and in some films actually do a form of shadow stepping - they shadow step a short distance ( weird i know lol ) as well as many other skills.
If you take away the "unatural" skills your basically left with a lesser warrior.
Magic would be a bad word to use - technically every profession has some sort of magic even accounting for eotn pve skills which means mr warrior can do "magic" and summon a vanguard sniper.
Monks and all casters basically do magic , rangers call spirits so thats magic , dervs have avatars - magic again and so on.

In reality your sitting at a pc playing a game set on a diff world in a diff time etc .. yet your trying to compare it to reality .Hate to think what you`d say about games like gta/doom/WoW etc as i cant imagine me being chased by monsters and having a shotgun handy to kill them.

Lourens

Lourens

Forge Runner

Join Date: Mar 2006

Quote:
Originally Posted by Spiritz View Post
Err if the sin shouted that then wouldnt it be a shout not a spell ???
Most Wizards call the spell like to shout certain words and then theres a fireball.
[fireball] is something else then the shout you mean I would highly doubt wizards are screaming ["fear me!"] in order to get of a fire ball

Kattar

Kattar

EXCESSIVE FLUTTERCUSSING

Join Date: Mar 2007

SMS (lolgw2placeholder)

Me/

Closed at the OPs request.

(Thanks, because this was starting to make my head explode.)