Shadowstep
Lourens
Instantly Appearing infront of a foe is kinda unreal imo
Hex : For 3 seconds this hex does nothing when it ends you move to target foe
Hex : For 3 seconds this hex does nothing when it ends you move to target foe
MagmaRed
Mursaat, Fire Imps, Jotun, and Margonites are realistic though? I assume you mean this to change ALL shadowsteps? No thanks. Shadowsteps aren't broken in this regard. It is the positioning element about them that is broken, and changing the time frame of it won't fix much, if anything.
/unsigned
/unsigned
Lourens
Quote:
Mursaat, Fire Imps, Jotun, and Margonites are realistic though? I assume you mean this to change ALL shadowsteps? No thanks. Shadowsteps aren't broken in this regard. It is the positioning element about them that is broken, and changing the time frame of it won't fix much, if anything.
/unsigned |
Eduhard
MagmaRed
FengShuiDove
Quote:
Instantly Appearing infront of a foe is kinda unreal imo
Hex : For 3 seconds this hex does nothing when it ends you move to target foe |
I... don't understand how that's in any way more "realistic." Unless by "move to target foe" you mean the AI automatically makes your character walk at normal pace to the foe in which case... what?
/notsigned?
jonnieboi05
i is confizzled. T_T
are you saying i am NOT real!? NOWAI!!! Q,Q
on-topic: shadow stepping is already f---ed up enough as it is. :\
are you saying i am NOT real!? NOWAI!!! Q,Q
on-topic: shadow stepping is already f---ed up enough as it is. :\
Narcin
they may have been at one point but i no longer see the problem becuase of the after cast involved with shadow stepping. After cast makes this COMPLETELY balanced with no need for a change.....
jonnieboi05
eh... well.. i can see it being balanced on other *NON* assassin primary professions, but, it completely destroys the "HEY, SURPRISE!" factor 'sins are supposed to have. :\
Kattar
Quote:
Originally Posted by Lourens
kinda unreal
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Cebe
This is a fantasy game.
It's sort of like saying "Why is there a three headed dog in Harry Potter and the Philosopher's Stone? That doesn't seem very realistic."
Response: "Did you not notice the wizards?"
The hex idea is interesting, however, so long as if a Monk removed the hex you still achieve the shadow step. It would give people "warning" of impending doom anyway. That's not to say I'm in favour so I'm slapping down a /notsigned on this idea.
It's sort of like saying "Why is there a three headed dog in Harry Potter and the Philosopher's Stone? That doesn't seem very realistic."
Response: "Did you not notice the wizards?"
The hex idea is interesting, however, so long as if a Monk removed the hex you still achieve the shadow step. It would give people "warning" of impending doom anyway. That's not to say I'm in favour so I'm slapping down a /notsigned on this idea.
Luminarus
Ur right shadowsteps are f'd up, because now they are pretty shocking. Imo, remove aftercast and add the Wastrels Collapse Clause (All non daggger attacks recharge).
sosycpsycho
What we sit around thinking of things that need nerfed? think of a counter for it that can be beefed instead of dumbing everything down. Anet does plenty good in that department without your help.
The only viable idea to this is making it like a hex so if removed, the shadow stepper was returned to original location.
/unsigned
The only viable idea to this is making it like a hex so if removed, the shadow stepper was returned to original location.
/unsigned
Puebert
Whats with the recent love affair with shadow steps?
/not signed
1. Irrelevant reason.
2. Not needed.
3. Does not solve "problem".
/not signed
1. Irrelevant reason.
2. Not needed.
3. Does not solve "problem".
MithranArkanere
The point of assassins is moving quickly behind enemy lines, kill as fast as possible, and leave as soon as they can. For that, they need a fast and unavoidable way to pass through body blocks.
That's shadowstep. It doesn't matter if you don't like it. I don't like those stupid mesmer interruptions, but I deal with them instead coming here to say something senseless like "change interruptions to an hex that activates after 3 seconds, so you can be warned that you are going to be interrupted".
That's shadowstep. It doesn't matter if you don't like it. I don't like those stupid mesmer interruptions, but I deal with them instead coming here to say something senseless like "change interruptions to an hex that activates after 3 seconds, so you can be warned that you are going to be interrupted".
Arkantos
Hexing someone and instantly moving to them is unrealistic.
Shooting fireballs from a staff is unrealistic.
Going to the underworld to help the God of death is unrealistic.
Fighting undead is unrealistic.
Wearing rings that give you special abilities is unrealistic.
Guild Wars is unrealistic.
Shadow stepping does not need to be realistic, and it certainly doesn't need to be changed to this.
Shooting fireballs from a staff is unrealistic.
Going to the underworld to help the God of death is unrealistic.
Fighting undead is unrealistic.
Wearing rings that give you special abilities is unrealistic.
Guild Wars is unrealistic.
Shadow stepping does not need to be realistic, and it certainly doesn't need to be changed to this.
Lourens
Quote:
Hexing someone and instantly moving to them is unrealistic.
Shooting fireballs from a staff is unrealistic. Going to the underworld to help the God of death is unrealistic. Fighting undead is unrealistic. Wearing rings that give you special abilities is unrealistic. Guild Wars is unrealistic. Shadow stepping does not need to be realistic, and it certainly doesn't need to be changed to this. |
Arkantos
Expherious
Shadow stepping is so fun, why are you trying to take it away from us?
Hailey Anne
/not signed
/close thread.
Do we really need 5 threads all on shadow steps? Even if they are SLIGHTLY different.
/close thread.
Do we really need 5 threads all on shadow steps? Even if they are SLIGHTLY different.
Kattar
Quote:
Originally Posted by Hailey Anne
Do we really need 5 threads all on shadow steps? Even if they are SLIGHTLY different.
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Zodiac Meteor
Soulfire Cleopatra
/SIGNED!!!!!! To many players in this thread are unrealistic. They have to find any way to go against an idea not made by them and make a bandwagon habit of it. Pathetic.
Shadow steps should be buffed and the Assassin needs its originality buffed even more other wise its just a diluted version of the secondary classes it chooses.
A really high costly skill in pve? This is why shadow steps need energy decreases.
Shadow steps should be buffed and the Assassin needs its originality buffed even more other wise its just a diluted version of the secondary classes it chooses.
Quote:
Tyla
Quote:
/SIGNED!!!!!! To many players in this thread are unrealistic. They have to find any way to go against an idea not made by them and make a bandwagon habit of it. Pathetic.
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It would be a bandwagon if it was a purely opinionated widespread, however.
I'm surprised you're not banned yet, to be honest. People like you are why I think the majority of the Guild Wars community are just braindead criers who can't overstep a difficulty level and complain instead of improve or change something in their tactic.
glacialphoenix
Quote:
Originally Posted by Soulfire Cleopatra
Shadow steps should be buffed and the Assassin needs its originality buffed even more other wise its just a diluted version of the secondary classes it chooses.
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Oh, gods. I hate to pester Katsumi even more, but maybe you could merge? The sudden influx of shadowstep arguments is quite insane.
MagmaRed
http://guildwars.wikia.com/wiki/Signet
"Signets are most likely a reference to Signet rings, as Guild Wars lore says that skills are worn as rings on fingers."
If you pay attention to the skill icon for any signet, it will appear to be a metal 'form'. This was used by many people to sign documents. They would write something out, then dip their SIGNET RING into the ink and mark the document. The signet rings were unique to the person using it, and similar to a signature (thus the name). Check your lore before you make a statement that is false.
"Signets are most likely a reference to Signet rings, as Guild Wars lore says that skills are worn as rings on fingers."
If you pay attention to the skill icon for any signet, it will appear to be a metal 'form'. This was used by many people to sign documents. They would write something out, then dip their SIGNET RING into the ink and mark the document. The signet rings were unique to the person using it, and similar to a signature (thus the name). Check your lore before you make a statement that is false.
jonnieboi05
Quote:
http://guildwars.wikia.com/wiki/Signet
"Signets are most likely a reference to Signet rings, as Guild Wars lore says that skills are worn as rings on fingers." If you pay attention to the skill icon for any signet, it will appear to be a metal 'form'. This was used by many people to sign documents. They would write something out, then dip their SIGNET RING into the ink and mark the document. The signet rings were unique to the person using it, and similar to a signature (thus the name). Check your lore before you make a statement that is false. |
Green Chiken
Quote:
Mursaat, Fire Imps, Jotun, and Margonites are realistic though?
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But if you havent realized...."Its Called A Game" so obviously its not all real. Shadow Stepping is just some skills for assassins because there suppose to be silent and deadly plus a " Hit, Slash, Dead" kind of character. Plus every profession has something that works in there favor so taking out Shadow Stepping would make no sense in my opinion.
Kanyatta
Lourens
Quote:
I won't even go in to how dumb this statement is. You killed any chance of your suggestion happening right here.
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Ever seen an assassin in any fantasy game/movie shout "Ki Do So Ce Lyq!" *Teleport* ?
Shadowstepping looks like Magic but Assassins are no Mages they should not be able to teleport.
Assamage;
Shadow Step 5 energy 30 recharge 20 sec duration {Enchantment}
You Shadow Step to target foe you cannot use stances while under the effect of this enchantment.
Hailey Anne
Quote:
Assassins are humans and they use spells yes but they dont look like spells.
Ever seen an assassin in any fantasy game/movie shout "Ki Do So Ce Lyq!" *Teleport* ? Shadowstepping looks like Magic but Assassins are no Mages they should not be able to teleport. Assamage; Shadow Step 5 energy 30 recharge 20 sec duration {Enchantment} You Shadow Step to target foe you cannot use stances while under the effect of this enchantment. |
So which is it you want? Cant have it both ways.
Spiritz
Quote:
Assassins are humans and they use spells yes but they dont look like spells.
Ever seen an assassin in any fantasy game/movie shout "Ki Do So Ce Lyq!" *Teleport* ? Shadowstepping looks like Magic but Assassins are no Mages they should not be able to teleport. |
Also i dont see warriors rushing around shouting frenzy.
1. This is a fantasy role play game ( you assume your chrs role ) so reality is bent.
2. Sins are probably based on a mix of Rogue and Ninja - Rogue for roleplay and Ninja because of them being assassins with unatural skills.
Ninja`s are portrayed as Ultimate assassins who can scale buildings , fight mega fast , and in some films actually do a form of shadow stepping - they shadow step a short distance ( weird i know lol ) as well as many other skills.
If you take away the "unatural" skills your basically left with a lesser warrior.
Magic would be a bad word to use - technically every profession has some sort of magic even accounting for eotn pve skills which means mr warrior can do "magic" and summon a vanguard sniper.
Monks and all casters basically do magic , rangers call spirits so thats magic , dervs have avatars - magic again and so on.
In reality your sitting at a pc playing a game set on a diff world in a diff time etc .. yet your trying to compare it to reality .Hate to think what you`d say about games like gta/doom/WoW etc as i cant imagine me being chased by monsters and having a shotgun handy to kill them.
Lourens
Quote:
Err if the sin shouted that then wouldnt it be a shout not a spell ???
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[fireball] is something else then the shout you mean I would highly doubt wizards are screaming ["fear me!"] in order to get of a fire ball
Kattar
Closed at the OPs request.
(Thanks, because this was starting to make my head explode.)
(Thanks, because this was starting to make my head explode.)