Eldritch Staff
SS Necro
Currrently it is:
Energy +15 - 5 more points of energy, not a big deal really.
Fire Dmg: 11-22 (requires 9 Divine Favor)
Halves skill recharge of spells (Chance: 20%)
Halves casting time of spells (Chance: 10%)
Enchantments last 20% longer Not a good trade off in my opinion.
It needs +30 health in my opinion. Otherwise it's not likely anyone will use it. Why use this instead of say the Scar eater? Ok it has 10% casting to all spells. What am I missing?
Scar Eater:
Energy +10
Fire damage: 11-22 (req. 9 Divine Favor)
Halves casting time of Healing Prayers spells (Chance: 20%)
Halves skill recharge of spells (Chance: 20%)
Health +30
Health +30
Energy +15 - 5 more points of energy, not a big deal really.
Fire Dmg: 11-22 (requires 9 Divine Favor)
Halves skill recharge of spells (Chance: 20%)
Halves casting time of spells (Chance: 10%)
Enchantments last 20% longer Not a good trade off in my opinion.
It needs +30 health in my opinion. Otherwise it's not likely anyone will use it. Why use this instead of say the Scar eater? Ok it has 10% casting to all spells. What am I missing?
Scar Eater:
Energy +10
Fire damage: 11-22 (req. 9 Divine Favor)
Halves casting time of Healing Prayers spells (Chance: 20%)
Halves skill recharge of spells (Chance: 20%)
Health +30
Health +30
smoochie kinz
I highly doubt Anet is going to change mods on greens. There are so many other green weapons that have horrible mods but they are still there. There is a lot more problems with GW then one particular weapon with crappy mods (in your opinion). Greens IMHO arent all that great anyway. If you really want that particular green (Ancient Moss Staff) then go farm it or buy one and put your own mods on it. Personally my casters (atleast any that use quite a bit of enchantments) usually get enchantment mods on it. Unless your in PVP +30 health really isnt that big of a deal. If you're gonna wipe, you're gonna wipe regardless of that mere 30 health.
Arduin
Okay, why don't use the Scar Eater?
SS Necro
I looted the Eldritch Staff last night after completing the dungeon. I have Scar eaters and it's the only staff my monks use. It just bothered me that a dungeon reward was so useless. GW/Anet asks for input, soooooooooooooooooooo
And don't get me started on the look.. UGH
And don't get me started on the look.. UGH
Arad Lightbringer
In my opinion, the Scar Eater isn't one of my perferred monk stalves. I have three that I would choose over it (unless I'm 600ing) because, quite frankly, I dont NEED the health. If I can squeeze an extra 5pts of energy out of a staff in exchange for 60 health, I'd most certainly do it.
Also, in a day and age where HB monks are the perferred method of healing, enchantments lasting 20% longer can be quite appealing.
Personally, I dont use either. I have a Staff of the Forgotten that gives:
Energy +15
Holy Dmg (req 9 Healing)
Halves recharge 20%
Energy +5^50
Health +30
I really love this staff for the extra 10 energy (because I hardly ever go below 50% health!) and I get 30hp to boot!
Also, in a day and age where HB monks are the perferred method of healing, enchantments lasting 20% longer can be quite appealing.
Personally, I dont use either. I have a Staff of the Forgotten that gives:
Energy +15
Holy Dmg (req 9 Healing)
Halves recharge 20%
Energy +5^50
Health +30
I really love this staff for the extra 10 energy (because I hardly ever go below 50% health!) and I get 30hp to boot!
Arduin
Edge Igneas
Staffs with 20% Enchanting are great for running and farming. Mostly on Permasin, Eldritch Staffs are great for any kind of crap like that, like a Droknar's Earth Staff or a Yakslapper. +15 Energy is a great bonus, so are the skill recharge chances.
There are tons of other green items that are virtually useless to your or my opinion, though they all usually fit into one build or another. Green items just save you the hunting for a weapon and all its parts.
+20 Enchant is much better and valued among players than some 30 health. A rune won't get you that. Ideal for almost everything.
There are tons of other green items that are virtually useless to your or my opinion, though they all usually fit into one build or another. Green items just save you the hunting for a weapon and all its parts.
+20 Enchant is much better and valued among players than some 30 health. A rune won't get you that. Ideal for almost everything.
SS Necro
Well to be honest, you're right. It's just you do a dungeon, (and not all players breeze through things) and the rare reward is, well crap. Kinda makes ya feel like why bother. To be even more honest, if GW2 follows the same plan, it's not going to be well received.
Rhamia Darigaz
staves are used for casting enchantments. if you're not gonna have a 20% enchant mod on a staff you'd get better spell efficiency from a 40/40 and you'd get better defensive mods from a spear/shield set.
lrn2 weapon swapping/efficiency and you won't have to waste your time asking anet to change random greens to accommodate your lazy/poor play style. in addition to wasting less time you might just get bettar at guild wars (omg the ultimate test of bravery >=D )
lrn2 weapon swapping/efficiency and you won't have to waste your time asking anet to change random greens to accommodate your lazy/poor play style. in addition to wasting less time you might just get bettar at guild wars (omg the ultimate test of bravery >=D )
jonnieboi05
Quote:
staves are used for casting enchantments. if you're not gonna have a 20% enchant mod on a staff you'd get better spell efficiency from a 40/40 and you'd get better defensive mods from a spear/shield set.
lrn2 weapon swapping/efficiency and you won't have to waste your time asking anet to change random greens to accommodate your lazy/poor play style. in addition to wasting less time you might just get bettar at guild wars (omg the ultimate test of bravery >=D ) |
weapon swapping is your bestest BFF in t3h wh0le wide w0rld!!!!!!! no sarcasm, btw.
on a serious note, no, there are too many greens out there as-is that gives you enough utlity if you can't seem to go with gold and mod them as you see fit.
anyways, that's just my $.02 on it.
Lord Of Blame
Quote:
Well to be honest, you're right. It's just you do a dungeon, (and not all players breeze through things) and the rare reward is, well crap. Kinda makes ya feel like why bother. To be even more honest, if GW2 follows the same plan, it's not going to be well received.
|
Rak Orgon of Beowulf
90% of the greens in GW are usless.
no new news.
weapon swap is your deff friend.
@ lord of blame:
Thank [shadow form] and the Voltaic Spear farmers for Onyx/Diamonds being worthless.
The day someone actually runs a balanced build in Slavers again will be amazing.
no new news.
weapon swap is your deff friend.
@ lord of blame:
Thank [shadow form] and the Voltaic Spear farmers for Onyx/Diamonds being worthless.
The day someone actually runs a balanced build in Slavers again will be amazing.
Covah
joshuarodger
Meridon
Interestingly, the Eldritch staff has been my main staff on my Monk character for pretty much 12 of the 14 month's since I created my monk. I like it for it's all-roundedness. It can be used in both healing and prot builds, to good effectiveness. I never bothered with the Scar Eater, and gave all my heroes Kekpkhet's Refuges, for the same reason I like the Eldritch Staff really: It's all-roundedness. In my opinion, the +20% enchtant mod on it contributes greatly to that. Nearly every monk bar has some kind of enchantment on it, and increasing it's length with 20% often means increasing that skill's effectiveness with 20%.
Recently, I've changed to a max gold Q10 DF Embercrest staff, which I had dropped after killing Cyndr. Ít now has the following stats:
Inherent:
HSR 20%
Energy +10
Added:
+5 Energy staff head
5^50 energy inscription
+20% enchantment staff wrapping.
As you can see, I clearly favor the bonus energy above health on my staff in pve. My monk's health is at 550 at the moment, caused also by a superior vigor rune. I'm comfortable with that.
~Meridon
Recently, I've changed to a max gold Q10 DF Embercrest staff, which I had dropped after killing Cyndr. Ít now has the following stats:
Inherent:
HSR 20%
Energy +10
Added:
+5 Energy staff head
5^50 energy inscription
+20% enchantment staff wrapping.
As you can see, I clearly favor the bonus energy above health on my staff in pve. My monk's health is at 550 at the moment, caused also by a superior vigor rune. I'm comfortable with that.
~Meridon
jonnieboi05
Quote:
Interestingly, the Eldritch staff has been my main staff on my Monk character for pretty much 12 of the 14 month's since I created my monk. I like it for it's all-roundedness. It can be used in both healing and prot builds, to good effectiveness. I never bothered with the Scar Eater, and gave all my heroes Kekpkhet's Refuges, for the same reason I like the Eldritch Staff really: It's all-roundedness. In my opinion, the +20% enchtant mod on it contributes greatly to that. Nearly every monk bar has some kind of enchantment on it, and increasing it's length with 20% often means increasing that skill's effectiveness with 20%.
Recently, I've changed to a max gold Q10 DF Embercrest staff, which I had dropped after killing Cyndr. Ít now has the following stats: Inherent: HSR 20% Energy +10 Added: +5 Energy staff head 5^50 energy inscription +20% enchantment staff wrapping. As you can see, I clearly favor the bonus energy above health on my staff in pve. My monk's health is at 550 at the moment, caused also by a superior vigor rune. I'm comfortable with that. ~Meridon |
Kerwyn Nasilan
Quote:
staves are used for casting enchantments. if you're not gonna have a 20% enchant mod on a staff you'd get better spell efficiency from a 40/40 and you'd get better defensive mods from a spear/shield set.
lrn2 weapon swapping/efficiency and you won't have to waste your time asking anet to change random greens to accommodate your lazy/poor play style. in addition to wasting less time you might just get bettar at guild wars (omg the ultimate test of bravery >=D ) |
Hailey Anne
Quote:
Staffs with 20% Enchanting are great for running and farming. Mostly on Permasin, Eldritch Staffs are great for any kind of crap like that, like a Droknar's Earth Staff or a Yakslapper. +15 Energy is a great bonus, so are the skill recharge chances.
There are tons of other green items that are virtually useless to your or my opinion, though they all usually fit into one build or another. Green items just save you the hunting for a weapon and all its parts. +20 Enchant is much better and valued among players than some 30 health. A rune won't get you that. Ideal for almost everything. |
20% Mod is great for Permas,600s.
SS Necro
Orange Milk
I agree with what Meridon said.
The 20/10 works for all skills, not just Healing skills like ont he Scareater, so you can run a split Heal/Prot andor Divine skills on your bar with no drawbacks.
Most Prots are Enchants so that +20% is nice.
The 20/10 works for all skills, not just Healing skills like ont he Scareater, so you can run a split Heal/Prot andor Divine skills on your bar with no drawbacks.
Most Prots are Enchants so that +20% is nice.
MagmaRed
Its a green weapon, with set stats. Doesn't matter that those stats may not be good. As noted, there are a lot of greens with BAD stats, much less average ones. I always wanted a green Sword with a Fiery Sword Hilt, 15^enchanted, and +30 health. But is there one?
Just make your own, as the green weapons will NEVER change stats, Anet has more important things to do.
Just make your own, as the green weapons will NEVER change stats, Anet has more important things to do.
DarkGanni
SS Necro
Quote:
Its a green weapon, with set stats. Doesn't matter that those stats may not be good. As noted, there are a lot of greens with BAD stats, much less average ones. I always wanted a green Sword with a Fiery Sword Hilt, 15^enchanted, and +30 health. But is there one?
Just make your own, as the green weapons will NEVER change stats, Anet has more important things to do. |
I am so with you on this. I got Murakai's sword, and LOVE the skin ...but Zealous??? I wanted to cry.. Typical game goof up, if it looks good the stats stink. Seems no game gets it right.
If they have vampiric and zealous in gw2, I will not be happy.
Sweet Mystery
Covah
Greens aren't rare since they only drop from the boss / eotn chest. Greens are a UNIQUE item that you get from eotn dungeon chests/ bosses. Not rare. As stated, that is why 80% of greens are under 10k.
MithranArkanere
1.- There are other unique staves with the stats you want.
2.- You can get an Ancient Moss Staff and mod it as you please if you also want the appearance. They drop from the Eldritch Chest.
So, you suggestion is pointless.
2.- You can get an Ancient Moss Staff and mod it as you please if you also want the appearance. They drop from the Eldritch Chest.
So, you suggestion is pointless.
Kanyatta
There's a ton of absolutely horrible greens out there. Yeah, there are "best" mods in the game, as popularly agreed upon by the community, but there's going to be at least one person out there who wants that Energy +5 while HP<50% or whatever mod. There's bound to be at least one green with the stats you want, so there's no point in buffing green's stats.